Author Topic: Tales of the World: Narakiri Dungeon 3  (Read 1896 times)

RadLink5

  • Guest47103
  • Denizen
  • *
  • Posts: 164
  • SOOOO zetta slow!
    • View Profile
Tales of the World: Narakiri Dungeon 3
« on: August 27, 2008, 03:10:31 PM »
(quick port of a SageAcrin topic, will fix formatting errors errors later)

Credit to SageAcrin:

Okay.

So I was bored, and wanted to make an ND3 topic.

Why? I'm not sure. Why Xeroma wanted to help is even more beyond me.

But, hey. It has more DL application than the Arcana topic, and that didn't stop OK! >_>

Annnnyhow.

All tests were done on LightGuards/LightMages, except Light spells(Which they resist.), which were done on Criminals from the level before that. These are enemies from the second to last, and third to last levels, respectively. The last level is at the bottom of a four-level dungeon, and the first three levels have enemies from earlier in the game. As such, testing would have taken....oh, about three times as long.

Level average was taken at L55. This is mostly because L55 is when everyone that's not a Narakiri gains their final skills.

Note that....I didn't actually test elemental affinities of attacks, per se. I just used a guide to tell me which were which element. >_>; Lazy, sure, but hey. I did test some of them, though. <_<

Anyhow, the guide seems to have just ripped the elements from the descriptions of the attacks, anyhow(Which I can't understand, of course.), so it's probably accurate.

Also, most magic was taken against a low MDef and high MDef target, unless it was Light magic. Hence two values for it. This is because LightGuards have low MDef and LightMages have high MDef, and it was handy to just smack both with it. It's subtraction defense, though, so it's not a massive screaming varience, here.

Mind, this is just my stuff. Xeroma, you'd have to ask him. I'm not frankly worried too much, defenses in this game aren't high enough to produce massive varience except in a rare few attacks.

Finally....there's a few things missing. To understand why, I'll explain a simple fact.

End-game randoms have 3000~ HPs.

End-game superbosses have 15000-20000 HPs.

The best attacks in the game deal 15000 HPs of damage, are limit breaks that you can get hit out of, and are bafflingly high hits.

Needless to say, testing was, at the best of times, a bastard. It's frankly easier than Grandia, as a game, generally.

Anyhow, onward!

HPs: Things you need to live. The pointy end of the sharp thing stuck into characters reduces these. Along with spells.
TPs: Need these for techniques/spells.
Attack: Base attack power. Simple enough, and also really matters little for anyone not the Narakiris, and....well, I'll explain on them later.
Defense: Physical defense.
Wisdom: Magical defense and magical offense.
Agility: Movement speed. I think. >_> Seriously, this stat does amazingly little, from all I can tell.

There's a final stat, hidden, which is on-map movement speed(ND3 uses SRPG-like maps, but goes into a standard Tales-type battle when a party meets an enemy group.). This matters less than nothing, and I'm not about to bother testing to find out. It may even be based on Agility, I haven't paid much attention...

Terms:

Elements are Fire, Water(Which includes ice.), Earth, Wind, Lightning, Holy, Darkness, and Base(Think Elemental elemental.).

Anything listed as a "Hi-Ougi" is basically a limit break. They can only be used, once per battle(Not entirely certain if you can heal, then use it again. It's something that just occured to me, and needs testing, not that it's a major deal.), at below 25% life. When the averages go up, these will not be included in them.

Tales of Phantasia Cast:

Cless:

4970 HPs.
660 TPs.
532 Attack
532 Defense.
370 Wisdom
478 Agility

Physical: 240x2
Majinken(Psion Bolt): 250. Deals a second blow of 250 at very close range. Long ranged. 4 TP.
Akisazame(Blade Storm): 50x10, 200x1, 700 total. 11 TP.
Kogahazan(Tiger Teeth): 450x2, 900 total. 12 TP
Hououtenkuu(Phoenix): 800. Fire elemental. 25 TP.
Shuukihou(Eir's Love): 35% healing. 10 TP.
Senkuureppa(Damned if I know. He slashes the enemy into the air then stabs them hard, knocks them a distance away...don't recall the tech in ToP at all.): 320x3, 960 total. 12 TP.
Jigenzan(Soul Edge): 550x2, 1100 total. Base elemental(I assume that this is basically Elemental Elemental. It's what it seems like, it's attached to basically the same things.). 30 TP.
Kuukanshou Ten'i(Teleport): 4-5 hits of 60 if the attack's triggered off at close range, then four hits of 350. Total approximately 1650-1700. 35 TP.
Meiyuu Zanshouken(Hi-Ougi): 3 hits of 1250 and 4 hits 1500 damage, alternating, I.....think.(Low/high/low/high/low/high/high for the order of damage hits.) This attack, like all Hi-Ougis, is very, very, very hard to test, since literally everything that's not a boss falls over and DIES...I basically had to get the amount of hits on a Arena superboss, using Frio/Kyaro's costume of that character, then get the damage per hit from a random. Also, it's concievable the last three hits will miss, they do about as much as they don't on a man-sized target. Base-elemental. Approximately 10000 damage. (On the aforementioned superboss, from slightly higher levels, it dealt 600/1000 per hit, but said boss resists all elements, from the looks of it.) 100 TP.

Chester:

4430 HPs
768 TPs
532 Attack
424 Defense
424 Wisdom
532 Agility

Physical: 150 damage.
Guren: 400 damage, fire elemental. 5 TP
Touga: 450 damage, ice elemental. 8 TP
Gouten: 300 damage, then two hits of 200 damage. Lightning elemental. 15 TP.
Shouha: 600 damage in......some number of hits. I think theoretically, if the arrow hits *perfectly*, it's 5 hits, for 3000 damage. Practically, I see it hit 3 times more(1800). Take this as you will. Either way, it's really damned good for the cost, though a bit slowish. Earth Elemental. 15 TP.
Shinten: 300 damage in....again, some number of hits. If you can somehow fire this off in someone's face without getting hit out of it, it's seven. Or so. (Shinten basically blasts out a big cloud of a dozen(?) arrows or so.) From a more normal range, it's....3-4? This one's harder to judge than most. 25 TP.
Shuu'u: 450-500 damage in three hits(YAY, SIMPLE.), 1400-1500 total. 18 TP.
Hayate: Five hits of 300 damage, total 1500 damage. 25 TP.
Taiga: 2500 damage in one really bigass arrow. >_> 55 TP.
Toryuu: 280 or so damage in....you guessed it, some number of hits. I *think* it's ten hits(That's what the combo shows when the target dies, and it seems to just barely kill it.), for 2800 damage total. 70 TP.

Mint:

3890 HPs
876 TPs
424 Attack
478 Defense
532 Wisdom
478 Agility

Physical: 100~ damage.
Pikohan(Piko Hammer): 100-130 damage. Inflicts Peep. Apparently....100% Peep, or at an extremely high rate. Said peep.........stacks. Which means that if an enemy is hit with Pikohan, she can use another, and stun again, and another, and stun again, and another....I don't know conclusively that it's 100% rate, but I do know I had two enemies get hit 18 and 19 times respectively, and die before they broke the stunlock. 5 TP. If......this truly is 100%, it can be used 175 times before Mint runs out of TPs, and deal something in the neighborhood of 15000 damage. Very damned slowly. Take this as you will.
Acid Rain: 100% Defense down. Raises the physical damage to 200~. (Yay.) 18 TP.
Nurse: 45% healing over a wide area. 30 TP.
Recover: Heal all status to one person. 18 TP.
Dispel: Heal all stat downs to all. (Basically, anyhow. I know it hits Delay and Acid Rain's effects.) 21 TP.
Cure: Heals 65% HPs. 22 TP.
Barrier: Raises defense. (Dropped a random enemy damage from 100-150 range to 0-30 range. Again: ND3 enemies suck. Ass. And it's a subtraction system for defenses... So take that defensive boost with a grain of salt.) 15 TP.
Raise Dead: Useless in a duel. Not bothering to test how much it revives you with. 26 TP.
Time Stop: Freezes all enemies for 10 seconds or so.....and takes about the same amount of time to CAST. 105 TPs. Totally worthless, IMHO. (....well, not in game, but in DL.)

Klarth:
4160 HPs
822 TPs
478 Attack
424 Defense
532 Wisdom
478 Agility

Physical: 150-200 damage.

Note: All of Klarth's magic is SLOW. Four or five seconds even for early summons....

Sylph: 1100-1350 damage. Wind elemental. 30 TP.
Undine: 1700-2300 damage. Water elemental. 34 TP.
Gnome: Three hits of 200-250 damage, then three hits of 600-750 damage, total 2400 to 3000 damage. Earth elemental. 30 TP.
Efreet: Approximately 10-12 hits of 350-450 damage. It's really hard to gauge, since some of the fireballs can and will miss the target. 3500-4500 damage, assuming 10 hits. 25 TP.
Luna: Four to six hits of 400 damage. 1600-2400 damage total. Light elemental. Also, this one seems faster than the summons before it(In that I can cast it and not expect to get knocked out every time, though I usually do anyhow....). 40 TP.
Maxwell: Eight hits of 650-700 damage. Note that one or two of these basically always misses the main target, from my experience. Optimally, 5200-5600 damage. Base elemental. 45 TP.
Volt: Three hits of 1400~ damage. Note that this sometimes seems to hit enemies twice....I think it's only ones that aren't the main target, though. It's also basically fullscreen. 4200 damage. Lightning elemental. 44 TP.
Aska: One hit of 2000~ damage. Light elemental. (I guess this is the high-MDef alternative to Luna?) 40 TP.
Shadow: Approximately 20 hits of 180-230 damage. The exact number is a guess, I'd have to test it on a boss to get it to survive the whole thing, but I've seen enemies nearly live through it, and 20 seems like the total amount of hits. Darkness elemental. 3600-4600 damage total. 80 TP.
Origin: 15 hits of 500-700 damage. Base-elemental. The only way I know how many hits THIS is is that I found a random that resisted it, then took the per-blow damage from my standard test dummies. 7500-10500 damage total. 100 TP. Note that this is extremely slow(As in, nearly 10 seconds.).

Arche:

3620 HPs
930 TPs
370 Attack
424 Defense
532 Wisdom
586 Agility

Physical: 100 damage.

Note: Like Klarth, Arche is rather sluggish for spells. Not quite as badly, on average, but still a little slow.

Fireball: Three hits of 200 damage, total damage of 600. Fire elemental. 5 TP.
Eruption: Eight to ten hits of 150-200 damage, total damage of 1200-1500 to 1600-2000. Fire Elemental. 18 TP.
Thunder Blade: Two hits of 950-1050 damage, total of 2000~ damage. Lightning Elemental. 24 TP.
Fire Storm: One hit of 1750-1850 damage. Fire elemental. (She like burning things.) 50 TP.
Earthquake: One hit of 2000-2100 damage. Earth elemental. 54 TP.
Indignation: One hit of 4000-4500 damage. (Nice jump.) Noticably slower than hell. Lightning elemental. 72 TP.
God Breath: One hit of 4500-5000 damage. Noticably slower than hell. Wind elemental. 80 TP.
Black Hole: One hit of 4100-4800 damage. Again, slow. Darkness elemental. 89 TP.
Meteor Swarm: 6-8 hits of 750-1000 damage. Again, like Klarth's Maxwell, one or two meteors usually misses. Total damage of 3000-4000 to 6000-8000. (MDef matters, it'd seem. As does luck and varience. >_>) Base elemental.60 TP.
Big Bang: One hit of 4500-5000 damage. Light elemental. 105 TP.

Suzu:

4430 HPs
768 TPs
478 Strength
424 Defense
424 Wisdom
586 Agility

Physical: Three hits of 180 damage, total 540 damage. Sadly, this is probably the best base physical in the game.
Shiranui: Steals from the enemy. Deals no damage. BUT YOU CAN STEAL THEIR ITEMS! >_> 7 TP.
Idzunaotoshi: Four hits of 180 damage, total 720 damage. 10 TP.
Hagakure: Escapes from battle. GODLIKE. 12 TP.
Manjushage: Three hits of 220 damage. Fire elemental. 660 damage total. (;_; This is good in game. Really. *Sighs.*) 12 TP
Raiden: Two hits of 400 damage, 800 total damage. Lightning elemental.15 TP
Kamaitachi: Four hits of 300 damage, 1200 total damage. Wind elemental. 15 TP
Samidare: Five to nine hits of 250-300 damage. This attack's really, really unreliable for hitting the full amount of hits. 1250-1500 to 2250-2400 damage. 40 TP.
Jiraiya: Approximately 30 hits(It's a flamethrower frog. What the hell do you want, exact numbers?) of 130-150 damage, total damage 3900-4500 range. Fire elemental. 70 TP.

Tales of Eternia Cast:

Reid:

4970 HPs
660 TPs
532 Attack
532 Defense
370 Wisdom
478 Agility

Physical: 225x2.
Majinken(Sonic Blade): 300 damage. 4 TP
Raijinken(Lightning Blade): 125 damage, then two hits of 250 damage, total 625 damage. Lightning elemental, though I think the first hit is physical. 6 TP
Rekkuzan(Tempest Strike): 375 damage. This seems like it ought to hit more than once, but I can't get it to. 12 TP.
Majikin: Souga(Twin Sonic Blade): Two hits of 500 damage. 12 TP.
Akisazame(Swarm): 12 hits of 50 damage, then a final hit of 250 damage. 850 damage total. 11 TP.
Senkuu Souhazan(Demon Spiral Hammer. I think.): Five hits of 250 damage. Oddly, this lists four hits in the combo bar, it doesn't seem to register the first one for combo purposes. Odd. Total damage of 1250. 15 TP
Kuuha Zesshougeki(Megasonic Thrust): Two hits of 650 damage, total damage 1300. 25 TP.
Mouko Rengekiha(Omega Demon Hammer): Eight hits of 300 damage, total damage 2400. 24 TP.
Shou'u Rekkuugeki(Neo Tempest Swarm): 11-13 hits of 120 damage, total damage 1320 to 1560. I have no damned idea why this is a later learned move than Omega Demon Hammer. Or more expensive. 30 TP.
Kyokkouken(Aurora Sword. Yes, just sword. The wall effect shows up, but deals no hits.): Hi-Ougi. 17 hits of 600-1200 damage, alternating, I....think. Again, like all Hi-Ougis, this is one large bastard to test. Total damage, if estimate is correct, approximately 15000 damage. Light elemental. 90 TP.

Farah:

4430 HPs
768 TPs
532 Attack
424 Defense
478 Wisdom
478 Agility

Physical: 2x200 damage.
Shouteiha(Palm Strike): 400 damage. 5 TP.
Chiyokou(Healer): 30% healing. 12 TP.
Sazanka(Triple Blossom): Three hits of 170 damage, total damage 510. 9 TP.
Gedokukou(Detoxify): Heals poison and TP drain statuses. 8 TP.
Rengadan(Sonic Fist): Six hits of 120 damage, total 720 damage. 12 TP.
Sanka Moushuukyaku(Death Blossom, I think.): Four hits of 220 damage, total 880 damage. 15 TP.
Kaiseikou(Life): Revives someone. Not bothering to test revival spells for HP recovered. Again, it's too much of a pain in the ass, and no one will ever, ever allow these forms in RPGMon, likely as not. 50 TP.
Hiyou Honpo(Mirage): Is Mirage. For those that have never played ToE, it allows you to quickly dash forward. That's it. No damage. 10 TP.
Yousou Rakubakushuu(Eagle Rage, I think.): Two hits of 250 damage, then three hits of 400 damage, total damage 1700. 18 TP.
Satsugeki Bukouken(Fatal Fury): 13 hits of 250 damage, total damage 3250. 70 TP.

Keele:

3890 HPs
876 TPs
424 Attack
478 Defense
532 Wisdom
478 Agility

Physical: 130 damage.
Fireball: Three hits of 200 damage, total damage 600. Fire elemental. 5 TP.
Aqua Edge: Three hits of 60 damage. If it somehow goes off at very, very point-blank range(You know, the range he could be hit out of it at.), it does another three hits. Total damage 180-360. Water elemental. 19 TP. SUCKS.
Nurse: Heals a large area for 45% MHP. 30 TP.
Delay: Doubles all enemy casting times. I think it's 100% odds to hit, I can't ever recall seeing it miss. 21 TP.
Freeze Lancer: Six to eight hits of 200 damage, total damage 1200-1600. Water elemental. 40 TP.
Sylph: One hit of 1150-1350 damage. Wind elemental. YES THIS IS THE SAME SPELL KLARTH STARTS WITH. 30 TP.
Spread: Five hits of 350 damage, 1750 total damage. Water elemental. 18 TP.
Stagnation: Lengthens the amount of time enemies are stunned for from basic physicals. 100%, I think. Worthless, unless you believe that a slow physical's spam locking someone. *Snickers.* Supposedly Base Elemental(How can you tell, anyhow?). 24 TP.
Efreet: Approximately 10-12 hits of 350-450 damage. It's really hard to gauge, since some of the fireballs can and will miss the target. 3500-4500 damage, assuming 10 hits. Again, yes, this is the same as Klarth's spell. The game uses the same spells often enough. 25 TP.
Explode: One hit of 2700-3200 damage. Fire elemental. Yes, it's probably owned by Efreet(Hits a larger area, overall, in game...). 65 TP.

Meredy:

3890 HPs
876 TPs
424 Attack
424 Defense
532 Wisdom
532 Agility

Physical: 140x2. (Yes, she can hit twice. Her Up attack with Quickie does two hits somehow. Gooooo Quickie.) Ranged.
Lightning: One hit of 500 damage. Lightning elemental. 5 TP.
Ice Needle: Three hits of 200 damage. Water elemental. Yes, this is a Ice Fireball. 5 TP.
Barrier: Raises defense. (Dropped a random enemy damage from 100-150 range to30-60 range. Again: ND3 enemies suck. Ass. And it's a subtraction system for defenses... So take that defensive boost with a grain of salt.) 15 TP.
Grave: Three hits of 400 damage. 1200 damage total. Earth elemental. 14 TP.
Holy Bless: Regeneration. Heals 272 damage every eight seconds or so. I guess she owns Shiho this way. 20 TP.
Rock Break: Three hits of 550 to 750 damage, total damage 1650 to 2250. Earth elemental. 25 TP.
Ray: 9-15 hits of 100 damage. Total damage 900-1500. Light elemental. 30 TP.
Volt: Three hits of 1400~ damage. Note that this sometimes seems to hit enemies twice....I think it's only ones that aren't the main target, though. It's also basically fullscreen. 4200 damage. Lightning elemental. 44 TP. (Yep. Copy/pasted. I tested it. Really. ^_^)
Blizzard: One hit of 2000-2800 damage. Ice elemental. I.....THINK this can randomly freeze enemies, once in a while. If I had to guess, I'd peg the odds at 5-10%. 45 TP. Full screen.
Shadow: Approximately 20 hits of 180-230 damage. The exact number is a guess, I'd have to test it on a boss to get it to survive the whole thing, but I've seen enemies nearly live through it, and 20 seems like the total amount of hits. Darkness elemental. 3600-4600 damage total. 80 TP. (Another copy/paste. Again, I tested it. The Wisdom's the EXACT SAME, you'll note. >_>)

Chat:

4160 HPs
822 TPs
478 Attack
478 Defense
424 Wisdom
532 Agility

Physical: Two hits of 170 damage, total 340 damage. Ranged.
Pikohan(Pow Hammer): Four hits of 50 damage, total 200 damage. High rate of stun, though it's clearly not perfect(I think it's 50% per hammer, though it's quite reasonable to nail someone with all four hammers.), and unlike Mint's, you can't really spamlock with it, since the stun is very, very short. 12 TP.
Robber Item(Rover Tool): 200 damage. Can steal enemy items. USELESS. 8 TP.
Poison Hammer(Toss Hammer): Four hits of 100 damage. The poison rate is.....somewhere in the 65% area, if all hammers hit? The poison damage is horribly negligable, it dealt less than 5% of an enemy's HPs in eight seconds. 15 TP.
Ice Hammer: Four hits of 100 damage. Water elemental. The freeze rate is about 25%, assuming all four hammers hit. If an enemy is frozen, they're stopped until hit. If hit, they take 25% CHP damage instead of what the blow would normally deal. Also a move that fails at life, like Poison Hammer. 20 TP.
Eternal Throw(Eternal Hammer): 10 TP triggering cost. When used, time stops and Chat throws hammers until she runs out of TP. You cannot vouluntarily stop this once triggered. At 822 TPs, she throws 24 Hammers for 300 damage each, total damage 7200. Assuming point-blank range. Which can be somewhat hard to do, since there is a short delay time before time stops. If you assume a longer range, I'd say 12-18 hit, for 3600-5400 damage.
Para Ball: One to three hits of 300 damage. Lightning elemental. Approximately a 10-20% chance of paralysis...per hit. And the amount of hits tends to be really rather random....if an enemy is paralyzed, she can basically stun lock it with everything on earth to some degree.... -_-; I dunno how the hell you take this move, aside from the fact that A: It's not a perfect stun lock, unlike Mint's, and B: The amount of hits wildly varies. Yes, I basically gave up on testing this little bastard much, it hurts me head. 12 TP.

Max:

5240 HPs
606 TPs
532 Attack
532 Defense
424 Wisdom
424 Agility

Physical: 210x2.
Burning Force: One hit of 1200 damage, then another of 600 damage for no damned reason. Fire elemental. To give you an idea, this is about as fast to come off as a Fireball spell. 16 TP.
Air Blade: One hit of 2000 damage. Wind elemental. As fast as Burning Force. 26 TP.
Aqua Spiral: One hit of 2000 damage, then sprays a massive fountain of ice crystals into the air, which fall for 200 damage each. On average, none of these hit the target. (...? Go figure.) 25 TPs. Sadly, cannot be converted into Aqua Cure by any means known to me.
Dark Eraser(Dark Laser): Takes four seconds to execute(....Which makes it still fast compared to most magic.). Six hits of 350 damage. Dark elemental. Total damage of 2100. 55 TP. Kinda sucks.
Rage Laser: Six hits of 400 damage, total damage 2400. Light elemental. As fast as Dark Laser/Eraser. Also kinda sucks. 40 TP.
Elemental Master: Fire, Wind, Earth, Water, Non-elemental(? I think. I'm sure on the first four hits, but not on the main cannon. It could be Base elemental, but I doubt it somewhat, if it is it does far, far too much damage.). One hit of each of the aforementioned elements for 1200, then.........uhm, some amount of damage in eight hits. The issue is, the only thing I got to see live up to the main beam cannon is optional superbosses in the colloseum...taking the damage figures from them(NOTE: They took 400-600 from the first hits, though this could just be elemental resists.), 1000-1200 damage a hit. Total damage from this mish-mash of figures, 12000 to 14000 damage or so. Is obscenely slow(The other issue with testing it. It takes about 10 seconds to go off.). 88 TP.

Rassius:

4970 HPs
660 TP
532 Attack
478 Defense
424 Wisdom
478 Agility

Physical: Two hits of 225 damage, 450 total.
Akisazame(Neo Swarm): Eight-nine hits of 50 damage, then a final hit of 200 damage. 600-650 damage total. 8 TP.
Fuuraijinken(Super Lightning Blade): One hit of 300 damage, then two hits of 225, total 750 damage. Lightning elemental, though I'm not sure if the inital thrust is or not. 8 TP.
Souryuu Rengazan(Dragon Swarm): Seven hits of 250 damage, then a final of 400 damage. 2150 total damage. 28 TP.
Souryuu Zankouken(Dragon Flash): Three hits of 600 damage, total 1800 damage. 35 TP.

Tales of Symphonia Cast:

Lloyd:

4970 HPs
660 TPs
532 Attack
478 Defense
424 Wisdom
478 Agility

Physical: 2x225, total 450 damage.
Majinken(Demon Fang): 300 damage. 4 TP.
Shunjinken(Sonic Thrust): 400 damage. 5 TP.
Rekkuuzan(Tempest): Three hits of 220 damage, total 660 damage. 12 TP.
Kogahazan(Tiger Blade): Two hits of 450 damage, total 900 damage. 12 TP.
Akisazame(Swarm): Eight hits of 50 damage, then a final hit of 250 damage, total 650 damage. 11 TP.
Suigojin(Guardian): Total invincibility for about a second. Is overall owned by Immortal Aura. 50 TP.
Hiten Shouku(Rising Falcon): One hit of 350 damage, then a second of 450 damage, total 800 damage. 25 TP. Sucks as much as in ToS! >_>
Reppuu Kuugashou(Tempest Thrust):Three hits of 180 damage, then a final hit of 650 damage. Total damage of 1190. 32 TP.
Shuu'u Souhazan(Raining Tiger Blade): Eight hits of 160 damage, then a final pair of hits for 350 damage. Total damage of 1980.
Tenshou Souhazan(Falcon Crest): Hi-Ougi. Five hits of 300 damage, then a final sword cut for 1200, with a energy blast for 2400 damage. All but the sword cut are Light elemental. Total damage of 4700. FAILS AT LIFE FOR A DAMNED HI-OUGI.

Genis:

4430 HPs
768 TPs
478 Attack
424 Defense
532 Wisdom
478 Agility

Physical: 170 damage.
Fireball: Three hits of 200 damage, total damage 600. Fire elemental. 5 TP. (Y'know? I'm getting sick of this move.)
Wind Cutter: Five hits of 200 damage. Wind elemental. 12 TP.
Aqua Edge: Three hits of 60 damage. If it somehow goes off at very, very point-blank range(You know, the range he could be hit out of it at.), it does another three hits. Total damage 180-360. Water elemental. 19 TP. SUCKS.
Lightning: One hit of 500 damage. Lightning elemental. 5 TP. (......what's with Genis and getting so many sucky beginner spells?)
Aqua Laser: One hit of 400 damage. Water elemental. 10 TP. (....so damned many.)
Air Blade: One hit of 500-650 damage. Wind elemental. 15 TP. (....Though, they are easy to test, at least.)
Eruption: Eight to ten hits of 150-200 damage, total damage of 1200-1500 to 1600-2000. Fire Elemental. 18 TP. (....Yes, yes, he did just learn Arche's second spell at this point.)
Spark Web: Eight hits of 350 damage. Total damage of 2800. Lightning elemental. Can paralyze, but I didn't test it's rate. (.....it matters?) 28 TP.
Ground Dasher: Smacks around the enemy with a barrage of rocks out of a chasm. The little ones deal 250, the big ones deal 650. On average, targets seem to get hit....about four times with each kind of rock, so 3600 damage. (By the way, this is the slowest spell Genis has had up to this point....and it's about three seconds for execution. Give the kid some credit, he's fast on spells.) Earth elemental. 40 TP.
Meteor Swarm: 6-8 hits of 750-1000 damage. Again, like Klarth's Maxwell, one or two meteors usually misses. Total damage of 3000-4000 to 6000-8000. (MDef matters, it'd seem. As does luck and varience. >_>) Base elemental.60 TP. (The power of copy/paste defends me! >_>)

Colette:

4160 HPs
822 TPs
478 Attack
424 Defense
532 Wisdom
478 Agility

Physical: 200x2. Can be ranged, but only hits once then.
Ray Thrust: 130 damage in one hit. Ranged. 5 TP. GODLIKE.
Brandish(Ring Whirlwind): Two hits of 180 damage, total 360 damage. 10 TP. Also Godlike.
Piko Hammer(Pow Hammer): One hit of 180 damage. Is fairly accurate for stun, from the five or so tests I bothered with, but it doesn't stack up so it doesn't really matter. 12 TP.
Item Thief(SCREW THE DAMNED ND3 PATCH TRANSLATION, I can hear the VA saying Item Thief....): Steals items, and deals 200 damage. 15 TP. Also Godlike.
Rimue Rayer(Triple Ray Thrust): Three hits of 180 damage, total 540 damage. Ranged. Owns her physical. FOR ONCE. 15 TP.
Soulaphage(Grand Chariot): Six hits of 150 damage, total of 900 damage. 20 TP.
Reduce Damage(Damage Guard): See Guardian. 50 TP.
Holy Song: Reduces damage dealt to Collette and increases her damage. (Saves her totally worthless ass, in game, since it's MT.) It seems to both raise MDef and Defenses to a level comparable to what Barrier raises defenses(So, notably.), and her damage is increased by approximately 150%. Downside? Lasts about ten seconds. Take it as you will. 50 TP.
Judgement: Deals 2(....usually.) hits of 1000 Light elemental damage to all targets on the screen. I say usually because it isn't unreasonable to see 1, or even 0, hits. Then again, I've seen four... 2000 total damage, on average. 150 TP. Is not boosted by Holy Song.
Reviverser(Sacrifice): Fully heals all allies(Don't know about revival.) and inflicts 3000 Light elemental damage on all enemies.....and kills Colette. Godlike. 200 TP. Also Godlike TP cost.

Raine:

3890 HPs
876 TPs
424 Attack
478 Defense
532 Wisdom
478 Agility

Physical: 140 damage.
Heal: 40% MHP Healing. 10 TP.
Recover: Heal all status to one person. 18 TP.
Nurse: Heals a large area for 45% MHP. 30 TP.
Photon: One hit of 800 damage. Light elemental. 20 TP.
Dispel: Heal all stat downs to all. (Basically, anyhow. I know it hits Delay and Acid Rain's effects.) 21 TP.
Ray: 9-15 hits of 100 damage. Total damage 900-1500. Light elemental. 30 TP.
Cure: Heals 65% HPs. 22 TP.
Ressurection: Heals 65% to an area. 70 TP.
Revive: After the target dies, they are revived with full HPs. 100 TP.

Sheena:

4430 HPs
768 TP
478 Attack
424 Defense
532 Wisdom
478 Agility

Physical: 170x2=340 damage.
Sanrikifu(Power Seal): 200 damage. Has a chance of lowering defense....but the lowered defense seems to raise damage of a base physical by about 40 a blow, AND it's rather low odds(20%? Less?)......5 TP.
Sakurikifu(Pyre Seal): One hit of 200 damage, then four hits of 100 damage. 600 damage total. Doesn't knock things down. ;_; 15 TP.
Sanriki Shoufu(Power Seal: Pinion.): 200 damage. Ranged. I think the odds of defense down are higher, but they don't seem to be much more than 50%. (I'm not testing the more unimportant status attacks all that hard. Does it show?) 18 TP.
Seikyuufu(Life Seal): 250 damage. Heals 10% of the damage dealt to Sheena. Quite possibly the most impressive parasitic healing EVER. 15 TP.
Shoukyuufu(Spirit Seal): 250 damage. I think it recovers 10% of the damage in TP, but....caps at the casting cost of 15 TP. At least, I never got her to heal more than 15 TP with it. As such, totally worthless. 15 TP(Effectively 0.).
Summon: Corrine: 1000 damage to one target. YAY! SOMETHING THAT OWNS HER PHYSICAL! (In fairness, she comes in at a high enough level to already have this move, IIRC.)
Summon: Water: 1700-2300 damage. Water elemental. 34 TP. (.....yeah, I basically copied and pasted Klarth's Undine summon. That's because THAT IS WHAT THIS IS. >_>)
Summon: Light: Four to six hits of 400 damage. 1600-2400 damage total. Light elemental. 40 TP.
Summon: Earth: Oddly, this isn't the same as Klarth's Gnome... One hit of 1800 damage, then 6-12 hits of 80 damage, for 2240-2720 damage. Larger target=more damage.

Zelos:

4970 HPs
660 TPs
532 Attack
532 Defense
370 Wisdom
478 Agility

Physical: Two hits of 230 damage. 460 total damage.
Raijinken(Lightning Blade): Two hits of 300 damage, 600 damage total. Lightning elemental, though I'm not sure the first hit is. 6 TP.
First Aid: Heals the target 20%. (.........ew.) 5 TP.
Fuuraijinken(Super Lightning Blade): Two hits of 400 damage, 800 damage total. Lightning elemental, bla bla see Lightning Blade. 8 TP.
Gurenken(Hell Pyre): Two hits of 200 damage, non-elemental, then a third 200 damage, fire elemental. Total of 600 damage. -_-; 15 TP.
Majinken: Souga(Double Demon Fang): Two hits of 250 damage, and two hits of 500 damage, alternating. (The 250s are actually the slashes, while the 500s are the energy bursts.) Total damage of 1500. 12 TP.
Heal Wind(Healing Wind): Approximately 35% healing to an area. 30 TP.
Air Thrust: 16 hits of 35 damage. Yes. 35 damage. As a second-to-last technique. 560 damage total. Wind elemental. 25 TP. Fails at life.
Eruption: Eight to ten hits of 70-100 damage, total damage of 560-800 to 700-1000. Fire Elemental. 18 TP. (Gee, Zelos, get some damned Wisdom. Or an actual attack spell or two.)

Presea:

4700 HPs
714 TPs
586 Attack
478 Defense
370 Wisdom
478 Agility

Physical: Two hits of 260 damage, 520 total. Note that the second hit is a bit sluggish.
Kogetsusen(Infliction): One hit of 400 damage. 4 TP.
Houshuugeki(Devastation): One hit of 800 damage. 10 TP.
Bakusaizan(Destruction): One non-elemental hit for 300 damage, then 4-5 Earth elemental hits for 60 damage each. Total damage, 640-700. 6 TP.
Bakuen Shouha(Fiery Destruction): One non-elemental hit for 300 damage, then 4-5 Earth elemental hits for 60 damage each, then another non-elemental hit for 300. Total damage, 940-1000. 12 TP.
Shougetsu Sousen(Resolute Infliction. Or possibly Dual Infliction, I can't tell the damned attacks apart.): Two hits of 400 damage, 800. 13 TP.
Shikou Metsuryuusen(Beast): One hit for 350 damage, then a second for 900 damage. Total damage of 1250. 14 TP.
Gessen Kuuha(....Damned if I know. It looks like a single Infliction followed by a shockwave.): Three hits of 350 damage, total 1050 damage. 18 TP.
Sougetsu Bakurenbu(Fiery Infliction): One non-elemental hit for 300 damage, then 4-5 Earth elemental hits for 60 damage each, then another non-elemental hit for 300, then two final hits for 500 damage. Total damage, 1940-2000. 24 TP.

--too much for one post--

RadLink5

  • Guest47103
  • Denizen
  • *
  • Posts: 164
  • SOOOO zetta slow!
    • View Profile
Re: Tales of the World: Narakiri Dungeon 3
« Reply #1 on: August 27, 2008, 03:10:58 PM »
Regal:

5510 HPs
552 TP
532 Attack
478 Defense
370 Wisdom
532 Agility

Physical: Two hits of 220 damage, 440 total.
Tengetsusen(Cresent Moon): One hit of 350 damage. 8 TP.
Yousou Shuugeki(Swallow Kick, I think.): One hit of 400 damage. 8 TP.
Sazanka(Triple Kick): Three hits of 180 damage. 540 damage total. 9 TP.
Hiyou Honpo(Mirage): OMG IT IS TEH SLAYER OF WORLDS. Or, see Farah. 10 TP.
Hien Renkyaku(Swallow Dance. I think. >_>): Three hits of 180 damage. 540 total. Yes, this is the same as Triple Kick, what is your point. 12 TP.
Gekka Ryuurei(Crescent Dark Moon): Three hits of 350 damage, followed by a final hit for 750 damage. 1800 total damage. 30 TP.
Garou Rentouda(Wolverine): Five hits of 250 damage, 1250 total. 20 TP. Yes, Crescent Dark Moon owns it in all ways that aren't TP cost.

Kratos:

4970 HPs
660 TPs
532 Attack
478 Defense
424 Wisdom
478 Agility

Physical: Two hits of 210, 420 total damage.
Fireball: Three hits of 140 damage, total damage of 420. Fire elemental. 5 TP. (Yes, the Wisdom mattered that much.)
First Aid: Heals the target 20%. (Again!.........ew.) 5 TP.
Stone Blast: Six hits of 60 damage, 360 total damage. Earth elemental. About what I'd expect from a spell that looks like dropping pebbles on an enemy, overall. 6 TP.
Senkuu Reppa(Light Spear): Three hits of 350 damage, 1050 damage total. 12 TP.
Kuuhashou(Super Sonic Thrust. I think.): One hit of 600 damage. 14 TP.
Gurenken(Hell Pyre): One non-elemental hit of 230 damage, and one hit of fire elemental damage for 230, 460 total. (Yeah, that's right, somehow he managed to be worse at this than Zelos...) 15 TP.
Gou Majinken(Fierce Demon Fang): One hit for 250 damage, then a second for 450 damage. 700 total damage. 15 TP.
Senkou Tsuishinga(Light Spear Cannon): Five hits of 150 damage. 900 total damage.
Healing Stream: Heals 2236 damage. Frankly, I'm tired of trying to figure out what percent, if any, the game uses. >_> 30 TP.
Judgement: Deals 2(On average) hits of 700 damage. Total damage, 1400. Light elemental. 150 TP.

From here on is Xeroma's work. All credit for it, barring a few little thrown in remarks, should go to him. ^_^

ToD characters:

Stahn:

4700 HP
714 TP
ATK 532
DEF 478
WIS 424
AGL 478

Damage:

Physical: 2 hits of 210 damage a hit. 420.
Majinken[Missle Sword]: 2 hits of 250 damage a hit or so. 500.
Rekkuzan[Tempest? Spinny aerial sword attack]: To average sized enemies, about... 3 hits of 210
damage or so, maybe 4. 630-840.
Shishisenkou[Force]: Two hits of 610 damage a hit. 1220 damage. Sends enemies to the other
side of the arena.
Gurenken[Throw Sword]: A hit of 240 damage, then a hit of 450 damage. 690 damage. Nothing
special about this move. Fire Elemental.
Kuugashouryuukyaku[Hell if I know the US name. He does a bunch of rising fire kicks]: 4 hits of
280 damage a hit. 1'120 damage. Fire Elemental.
Fire Storm[Attack magic! On Stahn!]: About 1200 damage. Relatively short casting time. Fire
Elemental.
Maouengekiha[Again, I dunno the US name. It's a little short range fire wave.]: A hit of 300 or so
damage, then a hit of about 900 damage. 1200 damage[See a trend?]
Shikoubakuenji[Hellfire, or something.]: 3 hits of 300 damage, then a bunch[5-7? Hard to say]
hits of 90 damage. 1'350-1'530 damage.
Satsugeki Bukouken[Assassin]: Um. Hell. This move's a bitch to figure out for damage. 20+ hits
of 300 damage a hit or so. Kills whatever I test it on, so it's a bitch to figure out. I'll peg it at
around 24, though. About 7'200 damage then. EDIT: Niu says it hits 27. 27 x 300 = 8100.
Kououtenshouyoku[Phoenix]: About two hits of 2500 damage to all enemies. 5'000. (Hi-Ougi.)

Special notes: All of the above attacks are fire element, except for the physical, Majinken, and
Rekkuzan.

Comments: Reliance on one element hurts Stahn a fair deal, but o_o to Assassin. Lowish heavy?
He takes hits well, but relying on one element really sucks.


Rutee:

4430 HP
768 TP
ATK 478
DEF 432
WIS 424
AGL 532

Damage:

Physical: One hit of 180 damage! Godlike!

Search Gald is worthless
Slice Air: Two hits of 90 damage for a total of 180! More Godlike!
Robber Item is worthless
Ice Tornado: 10 hits of 90 damage. About 900.
Recover: Status healing.
Escape is useless
Heal: 40% HP healing
Blizzard: About 1600 damage.
Bloody Rose: Oh boy. About 15 hits of 180 damage a hit. 2'700.

Special Notes: All of the above attacks are water elemental, except Physical, Slice Air, and
Bloody Rose.

Comments: Rutee wants her ToD form over this garbage. NEXT.


Leon:

4430 HP
768 TP
ATK 532
DEF 445
WIS 478
AGL 478

Damage:

Physical: 2 hits of about 220 damage a hit. 440 damage.

Stone Blast: 6 hits of about 75 damage. 450 damage
Hienrenkyaku[No idea]: 3 hits of about 170 damage. 510 damage.
Grave[Spikes]: 3 hits of about 310 damage. 930.
Kogahazan[Also no clue on US name]: Two hits of about 420 damage. 840.
Stone Wall: 2 hits of 600 damage. 1200.
Kuushuuken[Also no idea]: 2 hits of... 600 damage! 1200
Press: 2100 damage. Somewhat long charge time.
Demons Lance: 4 hits of about 400 damage a hit. 1600 damage[o_o less than Press? Longer
charge time, too.]
Souryuurengazan[Dragon Blade, or something?]: See above for damage, except it's physical.
Marian[Demon Attack]: ............. Ugh. This is a bitch to figure out, but I'll put it at 4 hits of 1500
damage a hit for a total of of 6000 damage. Anyone feel free to correct this? This move gives me
headaches x_x. Dark Element. (5 hits of 1500 damage, total 7500 damage.)

Special Notes: Stone Blast, Grave, Press, and Demons Lance are all magic. Demons Lance is
Dark element, the rest are earth.

Comments: Leon must be drawing upon A supports from about 9000 Fangirls or something,
because he stopped sucking. Marian hurts like hell, and it's a less common element than Stahn.
Heavy.

Philia:

4160 HP
822 TP
ATK 478
DEF 525[On a mage? Odd.]
WIS 532
AGL 424

Damage:

Physical: One hit of 180 damage. Sucks.

Inspect Eye is worthless
Philia Bomb: 1 hit of fire elemental 180 damage!
Tractor Beam: Non-elemental magic. Short charge time. About 550 damage.
Ray: 15 hits of about... 50 damage? Or so? Adds up to about 750 damage. Short charge time.
Bomb Rain: About 1000 MT damage. Fire elemental.
Holy Lance: 4 hits of 200 damage. About 800 damage. Also short charge time, but longer than Ray. (Edit: Xer, were you going for 2000x4 or 200x4 here? I dunno. I guessed the one that makes more sense.)
Stop Flow: Same as her old Stasis spell. Same effect. Philia still does a crazy dance during the
move, thus no attacking. RPGmon, anyone?
Divine Power: 4 hits of 1500 damage, for a total of 6000. First hit is fire element, second is
water, third is wind, last one is earth. Medium charge time.

Special Notes: Ray and Holy Lance are holy elemental.

Comments: Eh. It's an alright form[Her damage is much better], but she still has the same
problems as before. Probably an okay Middle.


Woodrow[Garr in the US version]:
4970 HP
660 TP
ATK 478
DEF 532
WIS 424
AGL 478

Damage:

Physical: One hit of, you guessed it, 180 damage!

Wind Arrow: One hit of 300 damage. Wind elemental. Very short charge time.
Fuujinken: One hit of 180 damage! 2 hits if close range, for 360 damage!
Storm: 5-7 hits of 200 damage a hit. 1000-1400 damage. Wind elemental.
Stream Arrow: 4 hits of 180 damage a hit. 720. More wind element-ness.
Whirlwind: 5 hits of 220 damage. 1100 damage. Wind AGAIN.
Dankuuken: 5 hits of 220 damage, again! Also wind.
Cyclone: 16 hits of 180 damage. 2880 damage. Longish charge time.
Kagerou: 4 hits of 500 damage a hit. 2000 damage.
Rekkujin: 17 hits of 150 damage a hit. 2550 damage. Wind element.
God Breath: 1 hit of about 3800 damage. Wind element, longish charge time.

Comments: Extremely straightforward. Probably better off with his ToD form.


Chelsea:

4430 HP
768 TP
ATK 478
DEF 424
WIS 478
AGL 532

Damage:

Physical: One hit of 140 damage. GODLIKE.

Gouretsu: One hit of 380 damage.
Hayate: 5 hits of 220 damage. 1100 damage.
Jinrai: 3 hits of about 180-230 damage[Varies a fair enough deal]. 540-690. Lightning Element.
Hien: 3 hits of 350 damage. 1050 damage.
Hakuu: Ugh. About 4 hits of 220 damage, but it varies a lot for hits. 880 for now.
Shitenmessatsukyuu: 10 hits of about 220 damage a hit. 2200 damage.

Comments: Chelsea still sucks, but she's not SO bad of a light now, thanks to the really close HP
gap in ND3.


Mary:

5240 HP
606 TP
ATK 532
DEF 532
WIS 370[Har]
AGL 478

Damage:

Physical: One hit of 220 damage.

Moushuuken: 2 hits of 250 damage. 500.
Majinken-Kai: A hit of 380 damage. Does a second hit of 220 damage at close range, for 600
damage.
Gouraiken: Two hits of 430 damage. 860 damage. Lightning element.
Gou-Majinken: One hit of 900 damage. Does a second hit of 900 damage at close range. Has a
decently high rate of causing Peep, but another attack knocks the enemy out of it.
Shishisenkou: Two hits of 620 damage. 1240 damage. Sends enemies to the other side of the
arena.
Retsu-Majinken: One hit of 1200 damage. Does another hit of 1200 damage close range.
Kagerou: 2 hits of 1200 damage. 2400.
Zan: Uh. Shit. *looks closely* 4 hits of about 700 damage a hit. Total of 2800 damage.

Comments: Mary's alright. Okay damage, good HP and defense, but leaves something to be
desired overall. Middle.


Kongman[Bruiser in the US version]:

5510 HP
552 TP
ATK 532
DEF 586
WIS 370
AGL 424

Damage:

Physical: 220 damage. One hit.

Bolt Thrust: ONE HUNDRED AND SIXTY DAMAGE! 160! Lightning Element! GODLIKE.
Ronbu Shoulder: Two hits of 220 damage. 440.
Great Upper: Two hits of 320 damage. 640.
Hell's Hurricane: 5 hits of 220 damage a hit. 1100. Lightning Element.
Cool Hip: ONE HIT OF FIVE HUNDRED DAMAGE! 500! Lightning element! GODLY.
Heavy Bomber: ONE HIT OF 1200 DAMAGE. LIGHTNING ELEMENT! GODLIKE!

Comments: Wow. He's light with this form. Talk about getting beat with the nerf bat.


Johnny(Karyl):

4160 HP
822 TP
ATK 478
DEF 478
WIS 478
AGL 478[See a trend?]

Damage:

Physical: One hit of 180 damage.

Success Symphony: I think it increases accuracy. Can someone confirm?
Noise Samba: 3 hits of 230 damage. 690.
Evade March: Increases Evade. Rather obvious, this.
Numb Ramba: 3 hits of 250 damage. 720. Has about a... 30% chance of Peep per hit? Typically
not good, since Peep wears off when you hit them.
Friend Waltz: 35% HP healing.
Miracle Voice: ...... HEAD HURT TO TEST. But I'll peg it at 4 hits for about 300 damage a hit.
1200.

Comments: BEATS KONGMAN. Still not that good.

Tales of Destiny 2 cast:

Kyle:

4970 HP
660 TP
ATK 532
DEF 501
WIS 424
AGL 478

Damage:

Physical: 2 hits of 220 damage. 440.

Souhajin. 280 wind damage. Does another hit of 220 damage at close range for a total of 500.
Flame Drive: Magic. 2-3 hits of 400 damage a hit. 800-1200 damage.
Kuushouzan: 600 damage
Chirihakareha: 4 hits of 250 damage. About 1000 damage.
Bakuenken: A hit of 130 damage, followed by a hit of 230 damage. Second most godlike move ever. 360 damage[YES, WORSE THAN HIS PHYSICAL]
Burn Strike: 12 hits of 120 damage. About 1240 damage or so.
Garensouhajin: 3 hits of 130 damage, then a hit of 230 damage. Blech. 360 + 230 = 590 damage.
Voltic Heat: 1400 fire damage. Magic.
Shikkurensatsuken: 5 hits of 250 damage. 1250 damage.
(Zankuu Tenshouken: Hi-Ougi. Four hits of 250 damage, then four hits of alternating 800-1200 damage, total 5000 damage. Non-elemental. Note that most of this attack does *not* hit the target. If you can somehow manage to pin the target, damage spikes by an additional four hits of 500, total damage 7000.)

Comments: Holy hell, he sucks. Odd, considering Stahn is his dad.....


Loni:

5240 HP
606 TP
ATK 586
DEF 532
WIS 370
AGL 424

Damage:

Physical: 270x2 = 540

Soudarenshuu: 4 hits of 230 damage. 920 damage.
Stone Zapper: 3 hits of 100 earth damage. GODLIKE
Raijinshou: 1 hit of 230 damage, then a hit of 800 damage. 1030 damage. Second hit is lightning elemental.
Heal: 40% HP healing
Aqua Spike: 4 hits of 100 water damage. MORE GODLIKE. 400.
Muuhyoushou: 4 hits of 300 damage. About 1200. Wind element?
(Prism Flasher: 0-2 hits of 200 Light damage. It's basically Judgment. If Judgment sucked beyond your wildest dreams. Light Elemental. 75 TP.)
Kuuhatokkoudan: 3 hits of 800 damage. 2400 damage.
Senkoubappa: A hit of 230 damage, then a hit of 550 damage. 780 damage.
(Final Prayer: Hi-Ougi. Seven hits of 250 damage, then four hits of 500 damage, total 3750 damage. Is unbelievably hard to pull off. As in, you probably will get knocked out of it, it's ridiculously slow. It's over 10 seconds before the time-freeze part of the technique. Bleh.)


Comments: Eh. Beats Kyle, due to better damage and Heal. Still not spectacular.


Reala:

3890 HP
876 TP
ATK 424
DEF 478
WIS 532
AGL 478

Damage:

Physical: 160x2. 320.

Tenshoudan: Two hits of 150 damage, then a hit of about... 50 damage. 350.
Fuujinshou: A hit of 200 damage, then a hit of 250 damage. 450. Wind element.
Heal: 40% HP healing
Gouhouren: ..... A hit of 150 damage... then another hit of it at close range.... 300.
Ryuurendan: A hit of 100... then a hit of 200.... 300..... ARGH TOO HORRID MY HEAD.
Aqua Spike: 4 hits of about 150 damage. 600 water damage.
Ressurection: Full HP healing?
Raise Dead: Revives an ally at... half HP?
Embrace End: 4500 damage. Water element.
Fearful Storm: 3 hits of 1000 damage a hit. 3000 wind damage. Charges EXCEPTIONALLY fast.

Comments: Not a bad mage. She gets a biiiiiiig jump at the end, which SAVES HER A LOT.

Judas[Yeah, reeeeeeaaaal convincing disguise there, Leon]:

4970 HP
660 TP
ATK 532
DEF 424
WIS 424
AGL 532


Damage:

Physical: 230x2. 360.

Hirenzan: Two hits of 500 damage. 1000.
Sourengeki: 6 hits of 150 damage a hit. 900 damage.
Shadow Edge: One hit of 400 damage. GODLY. Dark element.
Senretsukokousen: 6 hits of 150 damage. 900 damage.
Gessenkohou: Two hits of 700 damage. Light/Dark Element, I think it ignores light resistance[I tested on enemies with Light immunity, and it did the same damage. Huh.] 1400 damage.
Geneikikai: 3 hits of 500 damage. 1500 damage.
Negative Gate: 5 hits of 300 damage. 1500. Dark elemental.
Thrust Fang: 15 hits of 60 damage. 900 damage. Wind elemental.
(Majin-Rengoku-Satsu: Two hits of 200 damage, then....well, a lot of hits of 500 damage, and a final of 300. On average, he blasts past the enemy, but deals about 6 hits in the process, total of 3400 damage. Theoretically, he can deal 6200 to a pinned enemy with this. Darkness elemental, I believe.)

Comments: He wants Majin-Rengokusatsu tested. Otherwise, he’s bad.

(Sage Comments: Nope. He's still bad.)

Nanaly:

4430 HP
768 TP
ATK 532
DEF 424
WIS 424
AGL 532

Damage:

Physical: 220

Rekkasen: 600 fire damage
Garensen: 3 hits of 200 Wind[?] damage. 600
Wind Slash: Two hits of 400 damage. 800. Wind element.
Senhyousen: 3-5 hits of 200 damage. 600-1000 damage.
Suihyousen: 4 hits of 250 damage. 1000 damage.
Kokuusen: One hit of 1000 damage.
Aqua Spike: 4 hits of 150 damage. 600 water damage. Sucks.
Volcanic Ray: 1000 fire damage.
Ryuuensen: 1000 fire elemental damage
(Wild Geese: One hit of 800 damage, then 23 hits of 180 damage, tota damage 4940. I think the first hit may be fire elemental, not certain. Note that I took this at point-blank range, but it's the fastest Hi-Ougi in the game, hands down, so you actually can do this without getting smacked.)

Comments: She makes KONGMAN look good. That’s bad.

(Sage Comments: Hey. She can at least break average at low life. More than you can ever say of Bruiser in this.)

Harold:

3890 HP
876 TP
ATK 424
DEF 478
WIS 532
AGL 478

Damage:

Physical: 150x3 = 450 damage. Odd, for a mage.

(Raigashou: Two hits of 50 damage, then two hits of 100 damage. 300 damage total. Lightning elemental.)
Karengeki: 3 hits of... 150 damage. 450.
Eisenken: .... 450 darkness damage.
Kyoueisou: 750 darkness damage.
Cure: 65% HP Healing
Ressurection: Not sure on this. Full HP healing?
Divine Saber: 8 hits of 150 damage, then a hit of 750 damage. Ow. 1950 lightning damage.
Execution: 3-4 hits of 900 damage. 2'700-3'600 Darkness damage.
Crazy Comet: Um. Crap. 12-14 hits of 300 damage a hit. 3600-4200 damage. Not sure on the element. (About three seconds in speed. Base elemental.)
Twinkle Star: About 5000-6000 damage. Not sure on element. Charges -really- fast. (About two seconds. Base elemental.)

Comments: Nice damage, good healing, hits a few elements, and DOESN’T HAVE A HEADACHE INDUCING HI-OUGI YAY. Thus, she’s good.

*End Xeroma's work.*

The Narakiris:
Okay, the two main characters, as of right now, are not being tested or going into averages yet.

The reasons for this are complex. If you want to sit through this, be my guest.

One: The Narakiris use costumes to gain all their skills. A costume is, fundamentally, a class change. Into....about everything. Generic fighting-types unique to them, other character with the stats/skillset the same, and bosses. And things like KOS-MOS, who has no other form in the game.

Two: Total skillsets are over 50. Ignoring the ones already listed.

Three: Some of these have massive interpretation issues(The drum costumes actually have a skill that initiates a minigame that does more damage the better you do.).

Four: Some others still have massive interpretation issues, simply because you get them A: From rare drops, either directly or indirectly in the form of Ancient Keys(Which open doors in the final dungeon that give you the root items to make the costumes. Root item+cash+access to the right other costume=costume.), or B: From rare steals, or C: Are handed to you at the end of the game or an optional dungeon event.

Five: Costumes cost a bloody insane amount. Not the simpler skillset ones, no, but some of the better ones can cost more than you'd make clearing out an end-game area four of five times.

Between these things, I cannot figure out a proper way to put them into any average, and allowing them all skills makes them....uhm, unreasonably overpowered(Both would easily break 10000 damage, I'm fairly certain.).

Averages:

Stats generally seem to be divided into tiers. Kinda like Suikoden with no random varience. Go figure, it makes things easy for me.

Damage average:

I'm just taking reliable damage for this. My head hurts too much right now to try to figure out how to take some of the more unreliable stuff. Taking optimal damage, otherwise, though. Also, no Hi-Ougis. Also, ignoring the fact that some of the high damage moves are very long, for right now. I'll make a judgement call on them....later. And no OPBs. And no Sacrifice. (....that was a lot of qualifications to have to make. Shows just how annoying the game is for damage.)

Max(14000, Elemental Master)>Klarth(10500, Origin)>Stahn(8100, Assassin)>Arche(8000, Meteor Swarm)=~Genis(8000, Meteor Swarm)>Leon(7500, Demon Attack)>Philia(6000, Divine Power)~=Harold(6000, Twinkle Star)>Meredy(4600, Shadow)>Suzu(4500, Jiraiya)~=Keele(4500, Efreet)~=Reala(4500, Embrace End)>Garr(3800, God Breath)>Farah(3250, Fatal Fury)>Chester(2800, Toryuu)~=Mary(2800, ZAN!)>Sheena(2720, Summon: Earth)>Rutee(2700, Bloody Rose)>Reid(2400, Omega Demon Hammer)~=Loni(2400, Kuuhatokkoudan)>Chelsea(2200, Force Arrow)>Rassius(2150, Dragon Swarm)>Lloyd(2000, Raining Tiger Blade)~=Colette(2000, Judgement)~=Presea(2000, Fiery Infliction)>Regal(1800, Crescent Dark Moon)>Cless,(1700, Teleport)>Raine(1500, Ray)~=Zelos(1500, Double Demon Fang)~=Judas(1500, Negative Gate/Geneikikai)>Kratos(1400, Judgement)~=Kyle(1400, Voltic Heat)>Bruiser(1200, Ballistic)~=Karyl(1200, Miracle Voice)>Nanaly(1000, Ryuuensen/Volcanic Ray/Kokuusen)>Chat(400, Toss/Ice Hammers)>Mint(130, Pikohan)

Average damage: 3625. (......wow, that's one skewed cast.)

Average without 10-second moves(Origin and Elemental Master): 3132.

HP average:

5510(Regal, Bruiser)>5240(Max, Loni, Mary)>4970(Cless, Reid, Rassius, Zelos, Kratos, Garr, Kyle, Judas, Lloyd)>4700(Presea, Stahn)>4430(Chester, Suzu, Farah, Genis, Sheena, Rutee, Leon, Chelsea, Nanaly, Keele)>4160(Klarth, Chat, Colette, Philia, Karyl)>3890(Mint, Meredy, Raine, Reala, Harold)>3620(Arche)

Average: 4568 HPs.

Defense average:

586(Bruiser)>532(Cless, Reid, Max, Zelos, Garr, Mary, Loni)>478(Mint, Keele, Chat, Rassius, Lloyd, Raine, Presea, Regal, Kratos, Stahn, Philia, Karyl, Kyle, Loni, Harold)>424(Chester, Klarth, Arche, Suzu, Farah, Meredy, Genis, Colette, Sheena, Rutee, Leon, Chelsea, Judas, Nanaly)

(Xer left some mantles on people. Those are the base stats. I'll get around to editing that into his stuff eventually.)

Average: 470 Defense.

Wisdom average:

532(Mint, Klarth, Arche, Keele, Meredy, Genis, Colette, Raine, Sheena, Philia, Reala, Harold)>478(Farah, Leon, Chelsea, Karyl)>424(Chester, Suzu, Chat, Max, Rassius, Lloyd, Kratos, Stahn, Rutee, Garr, Kyle, Judas, Nanaly)>370(Cless, Reid, Zelos, Presea, Regal, Mary, Bruiser, Loni)

Average: 453 Wisdom.

TP/Attack/Agility averages:

I'll....get these up later. Don't feel like it right now.

Things to do:

Make averages for the three stats that more or less don't matter. (Large priority here! >_>)

Possibly add some bosses(Xeroma's expressed some interest in this, I personally don't care either way. >_>).

Test if you can heal after using a Hi-Ougi then use it again. (This really shouldn't matter, but it probably should be done for completeness.)

Check storebought accessories. (The game lacks any other form of equipment, for the record.)

And that's that. Thanks goes to Xeroma, again, who did about half of this, and for some exceptionally strange reason chose the two harder-to-test casts out of the five.

RadLink5

  • Guest47103
  • Denizen
  • *
  • Posts: 164
  • SOOOO zetta slow!
    • View Profile
Re: Tales of the World: Narakiri Dungeon 3
« Reply #2 on: August 27, 2008, 03:13:40 PM »
These posts credited to Xeroma:

In my state of boredom, I have finished stats for Kyaro's special outfits. Any that are particularly noteworthy on interp problems[HI WADAKATSU] were not tested.

Anyways......

Oh, and to explain statuses.

Poison: Clocktick HP drain, can't bring HP to zero.
Paralysis: When you are paralysed, you can move and do attacks. But when you are hit by anything, you get automatically peeped. If you are hit again, you are unpeeped and can attack again, but you are still paralysed.
How you interpret that is solely up to you.
Weak: Drains TP like Poison drains HP, except it can go to 0.

Now, stats, and explanations for who the outfit is just for kicks.

Special ND3 PCs:

Level average is 61 for the female ones, which will be listed first.

Lilith Aileron:

Info: Stahn’s sister. Has a weirdass fanbase.

Stats:
HP 5280
TP: 738
ATK 603
DEF 540
WIS 405
AGL 530

Damage:
Physical: 280x2 = 560

Hienrenkyaku: 220x3 = 660
Raijinken: 600x2 = 1200. Lightning.
Raijnjuurengeki: Um..... 10 or so hits of 300 damage? About 3000 if so, lightning element. Can someone confirm this?
Thunder Sword: HATE. This move is a total headache to test. 7 hits of 325 damage, then a debatable amount of hits afterwards. 2-5 hits of 400 damage after that. Total of 3'075-4'275 damage.

Comments: Not special at all. Middle.


Celsius:

Info: Niu’s idol of worship. Random important plot boss in ToE. Above average difficult for the time, but still not great. Has a fanbase.

Stats:
HP 5280
TP 738
ATK 561
DEF 488
WIS 509
AGL 520

Damage:
Physical: 250 damage.
Ice Needle: 3 hits of 180 damage. Scrubby chance of freeze. Ice element.
Hienrenkyaku: See above, except physical and no freeze.
Shishisenkou: 2 hits of 800 damage. 1600.
Icicle Fall: See above, but ice element. Also scrubby freeze chance.
Hyoushuurengeki: 2 hits of 1000 damage. About 30% freeze chance per hit.
Freeze Lancer: 8-10 hits of 150 damage. 1200-1500 damage.
Toujinjuurengeki: One hit of 250 damage, then 6 hits of 400 damage, and finishing with a hit of 800 damage. Scrubby freeze chance on each hit? Dunno. Total of 3450 damage.
Shikoubakusaijin: One hit of 800 damage, then 3 hits of 1000 damage. 3800 damage.

Comments: Middle. Very average damage, but the little freeze tricks are something, I guess.


Mirald:

Info: Klarth’s companion of sorts. Has some backstory only people like Niu would know.

Stats:
HP 4800
TP 820
ATK 520
DEF 520
WIS 520
AGL 520

Damage:
Physical: A real housewife-esque smack to the face for 220 damage.
Shooting Star[This early on the movelist? o_O]: 23-27 hits of about 250 damage a hit. 5'750-6'250 damage. Holy elemental?
Pikohan: ............................................................ see Mint’s, but with more TP to work with.
Heal: 40% HP healing
Tractor beam: 550 damage. Sucks. Not sure on element.
Raise Dead: OMG
Meteor Swarm: About 5 hits of 800 damage a hit. 4'000 damage. Non-elemental.

Comments: Pretty decent mage. Good middle-Low heavy.


Ami:

Info: Chester’s sister. Dies in the first few minutes of ToP. Remembered by the Tales department only for her ability to make Mabo Curry. Don’t ask me why.

Stats:
HP 5088
TP 770
ATK 520
DEF 520
WIS 520
AGL 520

Damage:
Physical: ....about.... two hits of 50 damage.... 100.
Cheer: Restores 30% TP to another ally. Godlike.
Mabo Curry: 30% HP healing.

Comments: Puny. She’s like Mint, but worse.


Shizel:

Info: The final boss of ToE. Is ugly, and has form problems. Puppet of Nereid.

Stats:
HP 4224
TP 918
ATK 468
DEF 499
WIS 603
AGL 509

Damage:
Physical: 3 hits of 180 damage. About 540 damage. Dark element.
Fireball: 3 hits of 250 damage. 750 fire damage.
Spark Wave: 8 hits of 400 damage a hit. 3'200 lightning damage.
Prism Sword: 1000 light damage.
Indignation: 6000 lightning damage.
Eternal Finality: 9999 darkness damage.

Comments: Absolutely killer damage, but too straightforward. SHE MIGHT BE A DECENT HEAVY WITH THIS FORM OMG.


Elraine:

Info: Major plot boss in ToD2. Revived Leon, and tried to fuck with time. General idiot.

Stats:
HP 4416
TP 885
ATK 509
DEF 488
WIS 582
AGL 499

Damage:
Physical: 250x2 = 500
Delta Ray: 250 damage. Godlike. Light
Prism Flasher: 800 or so damage. Light.
Shining Spear: 3200 damage. Light.
Embrace End: 4000 damage. Ice element.
Divine Saber: 8 hits of 150 damage, then a hit of 900 damage. 2'100 lightning damage. Bleh.
Indignate Judgement: 7000 lightning damage.

Comments: Not as good as Shizel, but not bad. Heavy.


Ki:

Info: The “damsel in distress” of the game Tower of Druaga[correct name, right?]. Appeared in it’s many follow ups. Her and Gil get so many references in Tales games it’s funny.

Stats:

HP 3936
TP 967
ATL 457
DEF 457
WIS 613
AGL 551

Damage:
Physical: 180 damage WHOAMG
Fireball: 3 hits of 260 damage. 780 fire damage.
Lightning: 550 lightning damage.
Heal: 40% HP healing.
Aqua Edge: About...300 or so damage? It sucks.
Recover: Heals status.
Death Spell: About 1500 damage or so would be my guess. Ki has confusing spells.
Protection: OMG. Damaging barrier that allows you to hit an enemy just by touching them. Worthless in a duel.
Big Bang: 6500 light damage.

Comments: Typical high end mage. Healing, status recovery, and good damage. Heavy.


KOS-MOS:

Info: Shion’s love inter–er, creation. Major character in XS1 and[I think] XS2.

Stats:
HP 4992
TP 787
ATK 582
DEF 582
WIS 457
AGL 457

Damage:
Physical: 300 damage.
R. BLADE: 5 hits of 150 damage. 750 damage.
R. CANNON: 1050 damage.
R. DRILL: 3 hits of 500 damage, then two hits of 300 damage. 2100 damage.
R. DRAGON: 2 hits of 600 damage, then a hit of 1000 damage. 2200 damage.
X. BUSTER: Can only be used at critical HP[25% or so.]. 39 or so hits of 500 damage, for a total of 19500[o.o;] damage.

Comments: Sucks. Until she hits 15% HP. Then you die. Middle, I guess.

Valkyrie
Info: From the popular japanese Famicom/Arcade series Legend of Valkyrie. Makes Ganbare Goemon look popular in US shores by comparison of how known it is stateside.

Stats:
HP 5280
TP 738
ATK 561
DEF 520
WIS 499
AGL 499

Damage:

Physical: 250x2. 500 damage.

Majinken: See above.
Fireball: 250+ 120x3. 610 damage. Last three hits are fire elemental.
Grave: 250+160x3. 730 damage. Last three hits are earth elemental.
Lightning: 250+380 damage. 630 damage. Second hit is lightning element.
Wind Cutter: 250+5 hits of 100 damage. 750, last 5 hits are wind elemental.
Ray: 10 hits of 100 Light elemental damage. 1000 damage total.
Valkyria Strike: 6 hits of 250 damage for a total of 1500.
Valkyria Sabre: 24 hits, half of them light elemental, of 220-280 damage a hit[Varies a lot for damage]. 5280-6720

Comments: Chibi-Stahn, with a different element. Pity, she’s awesome in game for a number of reasons that are worthless in a DL setting. Still, she can pump out damage. Middle/Heavy.

Ponnie
Info: One of ND3's original villains. Looks like an ugly whore.

Stats:
HP 5184
TP 754
ATK 520
DEF 530
WIS 457
AGL 572

Damage:

Physical: 230 damage.

Numbness Wink: 50 damage or so. Very accurate paralysis[If it isn’t 100%, it’s up there].
Poison Kiss: 3 hits of 50 damage[150 damage]. Also very accurate poison[clocktick based poison. Acts at a moderate pace, but don’t’ ask me for specifics <_<]
Hysteric Glamour: Boosts attack by some percent. Makes her attacks do roughly 50% more, though.
Sexy Dynamite: 1200 damage, inflicts Weak[Drains TP like Poison drains HP]. 1700 damage with HG.

Comments: LIGHT. But not that bad, if you’re lenient on paralysis. Otherwise, she’s kind of sad.

RadLink5

  • Guest47103
  • Denizen
  • *
  • Posts: 164
  • SOOOO zetta slow!
    • View Profile
Re: Tales of the World: Narakiri Dungeon 3
« Reply #3 on: August 27, 2008, 03:14:41 PM »
The other half of the gender spectrum, as far as special PCs go.

Frio’s outfits:

All of these were taken at L62


Dhaos:
Info: The final boss of Tales of Phantasia. Looks non-ugly, unlike most Tales finals.

Stats:
HP 4870
TP 832
ATK 558
DEF 527
WIS 558
AGL 463

Damage:
Physical: 250x2. 500 damage.
Tetra Assault: 550x4. 2200 physical damage.
Tetra Spell: 220x6, 450, then 400x3.2970 damage. The elements... first three hit are fire elemental, next 3 are ice, then a hit of lightning, then three hits of earth.
Tidal Wave: 3000 water damage.
Explode: 3500 fire damage.
Dhaos Collider: ...1200 damage. Blah.
Time Stop: Stops time long enough for about 2-3 attacks. Has a long charge time.
Dhaos Laser: 10 hits of about 200 damage, adds up to 2000.

Comments: Dhaos does not translate well to a duel. Time Stop is a neat trick if you are lenient on charge times and his magic damage isn’t terrible, but for the most part he’s not great. Middle.

Dymlos:
Info: Stahn’s sword. Yes, the outfit is a walking sword with Frio’s head poking out of it. Don’t ask why.

Stats:
4870 HP
832 TP
ATK 527
DEF 527
WIS 527
AGL 527

Damage:
Physical: 50x4. 200 damage.
Fireball: 200x3. 600 fire damage total.
Fire Storm: 1500 fire damage.
Fire Wall: 350x7. 2450 fire damage total.

Comments: Light. No tricks and his only damage is fire based. Ends up rather sad.

Mr. Driller:
Info: Has his own little game series I know nothing about. This slot can be filled with info at a later date, so if you know what it is exactly, please do tell me <_<

Stats:
4870 HP
832 TP
ATK 527
DEF 527
WIS 527
AGL 527

Damage:
Physical: 220x2. 440 damage.
Destroy Rock: Field effect, worthless in a duel.
Excavate: 220x5. About 1100 damage.

Comments: ...wow, how shitty. Light.

Barabatos:
Info: ToD2 villain. Killed Stahn and is known for being a cheapass.

Stats:
HP 5454
TP 732
ATK 579
DEF 548
WIS 505
AGL 474

Damage:
Physical: 260 damage.
Burn Strike: 180x7. 1260 fire damage. Notably fast charge time.
Bloody Cross: 200x6. 1200 darkness damage.
Negative Gate: 330x5. 1650 darkness damage.
Evil Sphere: 130x20. 2600 darkness damage
Execution: 800x4. 3200 darkness damage.
Genocide Braver: 300x....12? 3600 darkness damage.

Comments: Very average all around. Also reliant on one element. Light/Middle, I guess.

Yggdrasil:
Info: Main villain of Tales of Symphonia. Very whiny and stupid.

Stats:
4870 HP
832 TP
ATK 527
DEF 527
WIS 527
AGL 527

Damage:
Physical: 250x2. 500.
Ray: 7-15x100. 700-1500 light damage.
Ground Dasher: For the sake of not causing too many headaches upon my being, I shall peg this at 3000 earth damage. If anyone would care to try testing this, feel free.
Volt Arrow: 300x6. 1800 lightning damage.....
Death Knell: 3-5x500. 1500-2500 light damage
Holy Lance: 4x400. 1600 light damage.
Outburst: 1000 light damage. -.-

Comments: Decent earth damage and NOTHING ELSE. Light, maybe middle.

Thanatos:
Info: Original villain from ND2. I know almost nothing about him.

Stats:
HP 5357
TP 748
ATK 548
DEF 548
WIS 505
AGL 505

Damage:
Physical: 260 damage
Shadow Whisper: 220 darkness damage. Look, it’s Majinken! Except elemental! <.<
Fireball: 200x3. 600 fire damage.
Wind Cutter: 160x6. 960 wind damage.
Dragon Tail: 480x3. 1440 damage
Freeze Lancer: 4-5x180.720-900 damage.
Dark Force: 1800 darkness damage.
Black Hole: 4200 darkness damage.
Meteor Swarm: 800x6. 4800 elemental damage.

Comments: Middle. Above average damage that’s not resisitable is okay, but he wants a little more.


Clyte:
Info: Another ND3 joke villain. Is also ugly.

Stats:
HP 5259
TP 765
ATK 527
DEF 537
WIS 463
AGL 579

Damage:
Physical: 200 damage.
Danger Bomber: 360 damage.
Lion Kick: 4x100. 400 damage. Accurate peep status, but it doesn’t stack.
Skunk Finger: 160 damage. Accurate poison.
Deluxe Bomber: 450 damage.

Comments: Makes Ponnie look godlike. Low light.

Jababa
Info: ND3's “superboss”. Makes Clyte look like a beauty queen.

Stats:
4870 HP
832 TP
ATK 527
DEF 527
WIS 527
AGL 527

Damage:
Physical:220
Hopping Jababa: 480x3. 1440 damage.
Bungee Jababa: 2200 damage.
Dolly Go Round: 800x2. 1600 damage.
Flame Drive: 600x3. 1800 fire damage.
Embrace End: 4000 ice damage.
Divine Power: 1200x4 or so. 4800 damage.
Indignate Judgement: 6000 holy damage.

Comments: High middle. Decently above average damage and somewhat amusing to watch.

Gil
Info: The main character of the Tower of Druaga series. His equips[Excalibur, Golden Helm, Golden Armor, Blue Lined Shield, Jet Boots, Hyper Gauntlet] get referenced a lot in Tales.

Stats:
HP 5746
TP 682
ATK 569
DEF 611
WIS 379
AGL 548

Damage:
Physical: 250x2. 500.
Shield Strike: 330 damage!
Shield Bash: 1800 damage.
1000 Thrusts: 250x6. 1500 damage.
Save the Queen: 4460 damage.

Comments: Middle. Actually can take physicals notably well[And magic notably not well], and has above average damage. Still not much.

Druaga
Info: The big bad ugly multiarmed villain of the Tower of Druaga series.

Stats:
HP 5162
TP 782
ATK 579
DEF 579
WIS 474
AGL 474

Damage:
Physical: 260
Fireball: 160x3. 580 fire damage.
Grave: 330x3. 990 earth damage.
Aqua Edge: 100 water damage or so. Fear.
Black Hole: 3800 darkness damage.
Divine Power: 1000x4. 4000 damage, has the same element stuff[Fire, Ice, Wind, Earth].
Big Bang: 3500 light damage.
Kyouourengokubu: 400x12. 4800 damage.

Comments: He’s okay, but he wants more WIS to go with that skillset. Middle.

Any requests/nitpicks/comments/questions are welcome ^_^