Author Topic: Paper Mario: The Thousand-Year Door Stat Topic  (Read 1704 times)

RadLink5

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Paper Mario: The Thousand-Year Door Stat Topic
« on: August 27, 2008, 04:23:49 PM »
(quickport, 2.0! Now with 50% less fat)

NOTES:

HP = Duh
FP = MP
BP = Badge Points = What you use to equip the Badges
SP = Star Power = What Mario uses to power his Special Attacks (mario only)

-Mario's stats are taken at level 25 since that's about the average end-game level I end up with. Also, his stats are for if you were to pick HP -> FP -> BP -> HP in that order for each level up.

-All partner stats are taken at second upgrade.

-Mario and co. always have initiative. Take that as you will.

-I allow each partner 6 BP

-Damage is under the assumption that you time the attack perfectly and the enemy defense is 0.

-The damages listed include any effects from badges

-SP is regenerated at roughly 1/4 per attack.

-Pictures may come later.

Mario
HP: 50
FP: 40
BP: 24
SP: 8

Badges: (later)

Attacks:
-Hammer: 6 damage (Can't hit flying enemies)
-Super Hammer: 7 damage (2 FP)
-Ultra Hammer: 7 damage (4 FP)
-Jump: 3 damage + 3 damage
-Spin Jump: 4 damage + 7 damage (2 FP)
-Spring Jump: 7 damage + 7 damage (4 FP)
-Defend: Raises defense by 1 for the turn.
-Appeal: Restores roughly 5/8 of an SP
-Supernova: 15 damage (hits all) (6 SP)
-Power Lift: Average boost of +2 ATK & DEF (3 SP)
-Clock Out: Opponent cannot move for 2 turns (does not seem to work against main bosses; works on sub-bosses) (2 SP)
-Sweet Treat: Average heal of +5 HP & FP; Cures poison. (1 SP)
-Art Attack: 3 damage * 5 hits (hits all) (4 SP)
-Showstopper: 100% chance of ID (does not hit bosses or sub-bosses) (2 SP)
-Sweat Feast: Average heal of +15 HP & FP; Cures poison. (4 SP)

Comments: First of all this is likely to change when I decide what badges he would be best off using in the DL. Anyway, Special Attacks make him a force to be reckoned with. Art Attack is good if the opponent's defense is lacking, otherwise a Supernova should do some serious damage. Power Lift is a nice stat buffer. Sweet Feast is some decent healing. Showstopper, if allowed, could make him the next Geno (sans the speed considering there is none in PM). And Clock Out can be a seriously annoying attack. Even outside of his Special Attacks he still has Spring Jump to do some serious damage He's got decent durability. Probably a High Heavy since Godlike doesn't feel right for him.


Goombella
HP: 30
FP: 40
BP: 6
DEF: 0

Badges:
-Power Plus P: Raises ATK Power by 1 (6 BP)

Attacks:
-Headbonk: 3(4) damage + 3(4) damage, can hit airborne targets
-Tattle: See enemies stats and resists/weaknesses, occasionally make fun of them (0 FP)
-Multibonk: 3(4) damage + 2(3) damage + 1(2) damage + 1 damage * 7 hits, can hit airborne targets (3 FP)
-Rally Wink: Give Mario an extra turn, (6? FP)

Comments: Nice damage from Multibonk, but against an enemy with defense she just fails. Was obviously never intended for one-on-one duels. High Light


Koops
HP: 25 (30)
FP: 40
BP: 6
DEF: 1

Badges:
-HP Plus P: Raises HP by 5 (6 BP)

Attacks:
-Shell Toss: 5 damage
-Power Shell: 5 damage (MTl) (3 FP)
-Shell Shield: Protect Mario for three(?) turns (4 FP)
-Shell Slam: 6 damage (hits all) (ignores defense) (6 FP)

Notes: An aerial attack of any sort makes him flip on his back for a turn causing him to lose that turn and have no defense until he's back up.

Comments: Well the plus one defense is a nice touch. Without the HP Plus badge though his endurance is not that great. The badge gives him above average durability though. Still, his weakness to aerial attacks could be a problem. He doesn't do a lot of damage though Shell Slam penetrating defense is a nice touch though. Definitely a Middle.

Yoshi
HP: 30
FP: 40
BP: 6
DEF: 0

Badges
-Power Plus P: Raises ATK Power by 1 (6 BP)

Attacks:
-Ground Pound: 1(2) damage * 6 hits
-Gulp: 6(7), hits two people, ITD (4 FP)
-Mini Egg: 1(2) * 3 hits, shrinks target for 3 turns, can hit airborne targets (Shrink = -2 attack) (3 FP)
-Stampede: 1(2) * 6 hits, MT (6 FP)

Comments: Ground Pound is VERY nice damage if you allow badges. Also has decent HP. Gulp being ITD is good too and he even has status. I'm thinking Low Heavy personally.

Vivian
HP: 30 (35)
FP: 40
BP: 6
DEF: 0

Badges
-HP Plus P: Raises HP by 5 (6 BP)

Attacks:
-Shade Fist: 6 fire elemental, ~10-20% chance of burning target (1 damage at the end of their turn for three turns), can hit airborne targets.
-Veil: Hides (with Mario) for one turn, cannot act next turn (1 FP)
-Fiery Jinx: 6 fire elemental, MT, 100% chance of burning enemies, can hit airborne targets (1 damage at the end of their turn for three turns) (6 FP)
-Infatuate: Uses sexiness to confuse targets for 3 turns (they occasionally attack each other, or don't do anything), MT, can hit airborne targets (3 FP)

Comments: Good durability with the badge, and can use veil to avoid any attack with a charge time. Damage is pretty good, though completely based on a common element. Has two statuses, one a minor inconvenience, the other a slightly frustrating one. All in all a High Middle maybe.

Bobbery
HP: 40 (45)
FP: 40
BP: 6
DEF: 0

Badges
-HP Plus P: Raises HP by 5 (6 BP)

Attacks:
-Bomb: 6
-Bomb Squad: 3 * 3 hits, damage occurs before Bobbery's second turn after using the attack, can MT, but has to split the hits up (each hit can only hit two targets) (3 FP)
-Hold Fast: For four turns counter all physical attacks for 2 (4 FP)
-Bob-ombast: 8 damage, MT (9 FP)

Comments: Absolutely great durability, and nice damage in Bob-ombast and possibly Bomb Squad if his enemy is low on damage. Physical counters are also nice for upping damage. A Low Heavy maybe.

Ms. Mowz
Optional Character, but not hard to get at all
HP: 25 (30)
FP: 40
BP: 6
DEF: 0

Badges
-HP Plus P: Raises HP by 5 (6 BP)

Attacks:
-Love Slap: 4 damage, ITD
-Kiss Thief: Steals item and or equipment. (yes, she can disrobe people... and she can take away their armor/accessories too) (2 FP)
-Tease: Inflicts dizzy (three turns where enemy misses 50% of the time, has worked on bosses) (3 FP)
-Smooch: Gives Mario 10 HP, makes Goombella, Vivian, and Flurrie jealous (luckily jealousy isn't an actual status in the game)

Comments: Funny, some unimpressive raw stats and worst damage of the cast, but her moveset more than makes up for it. An ITD, being able to take away armor/accessories, and making even bosses dizzy. Her badge even helps deal with the HP problem. Probably a High Middle who upgrades to a Low Heavy.

Flurry will be put up when I can find that last damn Shine Sprite.

RadLink5

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Re: Paper Mario: The Thousand-Year Door Stat Topic
« Reply #1 on: August 27, 2008, 04:24:24 PM »
Bosses (rushed for now)

Blooper
HP: 12
ATK: 1
DEF: 0

Comments:

Hooktail
HP: 20
ATK: 5
DEF: 1

Comments:

Shadow Sirens 1

Marilyn 1

Vivian 1

Vivian (Boss)
HP: 10
ATK: 1
DEF: 0

Comments:

Magnus von Grapple
HP: 30
ATK: 2
DEF: 1

Comments:

Rawk Hawk
"Feel the RAWWWWWWWWWWK!
HP: 40
ATK: 3
DEF: 1

Comments:

(Macho) Grubba
HP: 60
ATK: 4
DEF: 0

Comments:

Smorg
HP: 50
ATK: 5
DEF: 1

Comments:

Magnus von Grapple 2.0
HP: 70
ATK: 6
DEF: 2

Attacks:
-Drill: 6 damage (hits all) (can't do after releasing arms)
-Armor Attack: 6 damage (hits all)
-Machine Gun: 2 damage * 15 hits (Is sorta OPB. See below)
-Arm Release: His 2 Arms disconnect from his body and become separate targets (each called X-Punch). 2 turns after both arms are destroyed, they reappear and reconnect to Magnus (meaning he can summon them again).

X-Punch
HP: 5
DEF: 0

-Punch: 9 damage

Average HP Faced with: 45 (Mario); 30 (Partner)
Average Level Faced at: 20
Average Damage to Magnus: 4-6 (Mario); 2-4 (partner)
Average Damage to X-Punch: 6-8 (Mario; 6 (partner)

About Machine Gun: Machine Gun uses the crowd as ammunition for the attack. Basically it's impossible to screw up so many times that there's not enough people in the crowd for him to do the attack. What's more, once he does the attack, there typically aren't enough people for him to do it again unless you manage to somehow drag the fight on for long enough that you collect most of the crowd back. So, you could see this as OPB, unusable in the DL, or multiple times per battle but only if the match goes on long enough.

Comments: Well he can kill Mario in 2 turns (Arm Release, then Machine Gun). Also his durability is pretty good. 9 turns of physicals from Mario and Partner will bring him down. He's difficult in the game but he seems even better DL-wise with what is the highest damage in the game (I think) and some nice durability. Godlike doesn't seem right for him though, so High Heavy.

Shadow Sirens 2
Doopliss 2
HP: 40
Attack: 6
Defense: 0

Marilyn 2
"Guh! GUH! GUUUUUH!"
HP: 40
ATK: 7
DEF: 0

Beldam 2
HP: 30
ATK: 5
DEF: 0

Comments:

Grodus
HP: 50
ATK: 7
DEF: 1

Grodus X
HP: 3
ATK: 4
DEF: 0

Comments:

Shadow Queen
Form 2:
HP: 150
ATK: 7
DEF: 1

Comments: