Slightly revised FF 7 Topic. For the most part, this is correcting a little random variance, enemy defenses (for all that the impact is pretty minor), concatenating some information together (like limit thresholds)
1. Levels: Taken at Level 60
2: Limits
After all this time, I think the most intuitive thing is to allow characters start with half the bar of their choice filled. They are locked into that limit level. This feels very intuitive since characters can throw on a Hyper in game to get the same effect. This means some L1s are even harder to avoid and the limits are all slightly more accessible (with the flip side that they are locked into 1 limit level).
3. Enemy Stats Used in the Calculations
PC Level- 48
Enemy Def- 115
Enemy Mdef- 165
Enemy Df %- 5% (Not that it’s actually relevant, but this is the average)
4. Formulas Just for Completeness (per the BMG)
Physical Damage
Base Damage = Att + [(Att + Lvl) / 32] * [(Att * Lvl) / 32]
Damage = [(Power * (512 - Def) * Base Damage) / (16 * 512)]
Hit% = ([Attacker's Dex / 4] + At%) + Attacker's Df% - Target's Df% (PCs won’t miss average FF 7 enemies)
Magical Damage
Base Damage = 6 * (MAt + Lvl)
Damage = [(Power * (512 - MDf) * Base Damage) / (16 * 512)]
5. Random Variance- Not factored in for PCs since I didn’t want to change the numbers are it effects very little. Lowers damage 3.9% on average (minus Dice)
6. Notes on Evade/Mevade
This exists, but in terms of the DL the characters are all basically average minus a few potential buffs.
7. Notes on Speed
Speed is essentially Dex + 50 for PCs, but speed already doesn’t matter much even on turn 1 (beyond turn 1 PCs are effectively average speed except in rare instances since animation times before a move goes off are too long and nullify speed differences). Under the best scenarios- 1 dead PC at least, no counters- you need to be at least 20% faster than an ally to ever lap them; realistically more like 30% in practice though). Also for turn 1, ATB bars start on average 62.5% filled. This is true for both randoms and bosses.
Haste can be taken somewhat literally though as it’s far enough from average to work as intended. Due to input times, I would take Slow’s practical effect as about 67% of base speed
8. Status and Blockers
There are storebought status blockers for Instant Death, Poison/Darkness, Blind, Sleep, Paralyze/Petrify, Frog/Mini, Berserk/Fury/Sadness/Confusion
9. Armor Choices
Like the previous topic, I am assuming Crystal Bangle as default for everyone. There is also Wizard’s Bracelet, which trades some def for magic (for Cloud/Red) and Minerva Band for Yuffie/Tifa. Armor MDef is bugged, so it’s meaningless. Stats are:
Crystal Bangle- 70 Def, 8 Df%, 1 Md%
Wizard Bracelet- 6 Def, 3 Df%, 3 Md%, 20 Magic
Minerva Band- 60 Def, 8 Df%, Null Fire/Ice/Holy/Gravity
10. Endgame Accuracy
99% on Physicals for Everyone
11. Averages up Top
HP: 5018
Dex: 53 (103 Effectively)
Damage Averages
Half Limit Bar, Including up to 50% Damage Taken: 5328 (13319 Killpoint)
-->(5471/13678 w/ Barret Phantom Materia)
Half Limit Bar, Including up to 40% Damage Taken (Very Similar to Just L1 Limits): 4540 (11350 Kill Point)
-->(4683/11710 w/ Barret Phantom Materia)
No Limits: 3569 (8923 Kill Point)
-->(3785/9462 w/ Bareet Phantom Materia)
Dex: 53 (103 Effectively)
CLOUD
HP: 4998…................(99.5%)
MP: 564
Strength: 88
Dexterity: 51…………..(Turn 1: 99.3%, Average after)
Vitality: 77……………….(147 Def; Cut by 1.9%)
Magic: 135 <84>
Spirit: 102 <78>……….(Cut by 5.4%)
Luck: 26
Materia (None assumed as a default)
Lightning and Ice (Strength -1, Magic +1, Max HP -2%, Max MP +2%)
Ultima Weapon: 100 Attack, 110% Accuracy, +51 Magic, +24 Spirit, does Damage based on Cloud’s CHP/MHP (3x at 100%)
Crystal Bangle
Physical Base- 2264 Physical Damage
Physical with Ultima Weapon at Full HP- 6792 Physical Damage
Lightning 3/Ice (52 MP)– 3188 Lightning/Ice Magic Damage (3497 w/ Wizard Bracelet)
Limits
Gained at 46.5%/107.6%/144.4%/168% HP loss
(23.25/53.8%/72.2%/84% if under Hyper or given half starting limit bar)
Braver (L1)- 6792 Physical Damage
Cross-slash (L1)- 7358 Physical Damage + 100% Paralysis <42%/50.4% w/ Adjustments>
Blade Beam (L2)- 7924 Physical Damage to one, 2264 Damage to Rest
Climhazzard (L2)- 9905 Physical Damage
Meteorain (L3)- 22074 Physical Damage (3679 x 6 hits), Unfocuses against multiple targets
Finishing Touch (L3)- 7075 MT Physical MT, 100% Instant Death <30%/54.9% w/ Adjustments>
Omnislash (L4)- 50940 Physical Damage (3396 x 15 hits), Unfocuses against multiple targets
BARRET
HP: 5491…………………(109.4%)
MP: 499
Strength: 82
Dexterity: 43…………..(Turn 1: 96.4%, Average After)
Vitality: 87……………….(Def: 157; Cut by 5.5%)
Magic: 70
Spirit: 72………………….(Take extra 1.6%)
Luck: 24
Missing Score: 98 Attack, 108% accuracy, +48 Magic, Long Range, Does more damage the more AP the materia in weapon slots have
Alt (or Better if no phantom Materia): Max Ray: 97 Attack, 98% accuracy, +32 Magic, Long Range
Physical w/ Max Ray- 2043 Physical Damage
Physical w/Missing Score Phantom Materia Setup: 3768 Physical Damage
(Setup includes: Mastered Restore + All, Mastered Basic Elemental Materia+ All, 2 HP Plus, Steal, Enemy Skill)
(AP Total: 40000, 35000, 35000, 35000, 50000, 50000, 50000, 0)
Limits
Gained at 42.8%/79.7/124.2%/149.4% HP loss
(21.4%/39.85%/62.1%/74.7% if under Hyper of given half starting limit bar)
Big Shot (L1)- 6640 Physical Damage
Mindblow (L1)- 100% MP Damage
Grenade Bomb (L2)- 6895 MT Physical Damage
Hammerblow (L2)- 100% Instant Death <30%/28.8% w/ Adjustments>
Satellite Beam (L3)- 8938 MT Physical Damage
Ungarmax (L3)- 18387 Physical Damage, 1022 x 18, Unfocuses against multiple targets
Catastrophe (L4)- 25538 Physical Damage, 2554 x 10, Unfocuses against multiple targets
CAIT SITH
HP: 5536……………..….(110.3%)
MP: 538
Strength: 66
Dexterity: 48…………..(Turn 1: 98.2%, Average Afterwards)
Vitality: 64……………….(Def: 134; Take extra 1.6%) (164 w/ Starlight Phone; Cut by 6.4%)
Magic: 119 (77)
Spirit: 78………………….(Take extra 0.2%)
Luck: 26
Materia (Not assumed for averages)
Transform- Strength -1, Magic +1, Max HP -5%, Max MP +5%
HP Shout: 95 Attack, 110% Accuracy, +42 Magic, does additional damage based on Cait’s CHP/MHP (3x at 100%)
Alt: Starlight Phone: 88 attack, 102% Accuracy, +31 Magic, +30 Vitality
Mini (14 MP)- 72% Chance of Mini (Reduces Physical Damage to 1) <33.3%/29.3% w/ Adjustments>
Toad (14 MP)- 72% Chance of Toad (Massive Damage Reduction Plus Shuts off all spells but “Toad”) <33.3%/29.3% w/ Adjustments>
Physical Base: 1741
Physical w/ HP Shout at Max HP: 5223
Physical w/ HP Shout at Half HP: 2612
Physical w/ Starlight Phone: 1617
Limits
Grained at 53.1%/59.8% HP loss
(26.55%/29.9% HP loss with Hyper or half limit bar)
Dice (L1): Averages 5025 ITD Damage (Range 2100-9999). Damage is Dice Sum * Count of most repeated number * 100 with there being 6 dice.
Slots (L2): Does different effects based on Slots. There’s an evil flag that can be triggered that makes it impossible to get three in a row. I wouldn’t respect anything with an evil flag since it means you need to hit the right slot within a right time period (which is based on the total seconds the game has been played). A failure rate is based on the time period % where the evil flag is triggered for the second slot. The various results are as follows:
Toy Soldier: 8705 Physical, ~90% Success Rate in Getting, No Rigging
Mog Dance: MT 100% HP/MP Recovery (3 Stars), ~90% Success Rate in Getting, No Rigging
Toy Box: Random physical attack averaging 6094 and ranging from 3482 to 8705, Result of Failure
Transform: Nothing when Cait Sith is alone. With a party, sets Cait’s HP to 9999, prevents limits, doubles attack, halves speed (more like 67% in practice), defense and mdef up 20%, but all evasion killed. Specific Rigging: 50% Failure
Random Summon: Summons a Random Monster, anything from Choco/mog to KoTR. Specific Rigging: 50% Failure
Lady Luck: Increases Accuracy, Unlikely, Specific Rigging: 75% Failure
Death Joker (version 1): Instant Death, Ignores Immunities. Specific Rigging: 98+% Failure
Death Joker (version 2): Instant Death to self, Ignores immunities
CID
HP: 5104…………………(101.7%)
MP: 502
Strength: 73
Dexterity: 49…………..(Turn 1: 98.5%, Average After)
Vitality: 77……………….(Def: 147; Cut by 1.9%)
Magic: 111 (69)
Spirit: 74…………………..(Take extra 1.1%)
Luck: 24
Venus Gospel: 97 attack, 103% accuracy, +42 Magic, Damage based off MP, at full MP does 3x damage
Physical Base: 1908
Physical w/ Venus Gospel Max MP: 5724
Limits:
Gained at 66.4%/93%/126.2%/159.3% HP Loss
(32.2%/46.5%/63.1%/79.65% if under Hyper or starting with half limit bar)
Boost Jump (L1): 6201 Physical Damage
Dynamite (L1): 4293 Physical Damage
Hyper Jump (L2): 6678 Physical Damage + 20% ID
Dragon (L2): 2385 Physical Damage, recovers HP and MP equal to current MP of enemy
Dragon Dive (L3): 16456 Physical Damage (2743 x 6) + 28% ID, Unfocuses against multiple enemies
Big Brawl (L3): 17172 Physical Damage, 2146 x 8, Unfocuses against multiple enemies
Highwind (L4): 23612 Physical Damage, 1312 x 18, Unfocuses against multiple enemies
RED XIII
HP: 5147…………………(102.6%)
MP: 543
Strength: 77
Dexterity: 63…………..(Turn 1: 103.6%, Average After)
Vitality: 73……………….(Def: 143; Cut by 0.8%) (178 w/ Behemoth Horn; Cut by 10.2%)
Magic: 103 (72)
Spirit: 76………………….(Take extra 0.6%) (96 w/ Behemoth Horn; Cut by 3.5%)
Luck: 25
Materia (Not included in default)
Fire (Strength -1, Magic +1, Max HP -2%, Max MP +2%)
Limited Moon: 93 Attack, 114% Accuracy, +31 Magic, Damage based on MP, at full MP does 3x damage
Alt: Spring Gun Clip: 87 Attack, 100% Accuracy, +55 Magic
Alt: Behemoth's Horn: 91 Attack, 75% Accuracy, +26 Magic, +35 Vitality, +18 Spirit
Crystal Bangle (Alt: Wizard Bracelet)
Physical Base: 1908
Physical w/ Limited Moon at Max MP: 5724
Fire 3 (52 MP)- 2651 Fire Magic (2977/3042/3367 w/ Wizard Bracelet, Spring Gun Clip or Both)
Limits
Gained at 64.7%/99.6%/129.2/161.4% HP loss
(32.35%/49.8%/64.6%/80.7% under Hyper or Starting with Half Limit Bar)
Sled Fang (L1): 5724 Physical Damage (3x)
Lunatic High (L1): MT Haste (Doubles Speed) + Evade + 50% (second part just to Red) (Red acutally gains 100% Evade if there is one ally alive)
---> Haste can be taken somewhat literally. It’s double speed to one PC in game. It may not be as potent an effect in it’s MT version since it means more animation time compared to ATB bar filling for all PCs.
--->Based on DL legal armor, makes evade ~41% against endgame enemies (based on the 50% increase)
Blood Fang: (L2) 2385 Physical Damage, recovers HP and MP equal to current MP of enemy
Stardust Ray (L2): 11925 Physical Damage, 1192 x 10, Unfocuses against multiple enemies
Howling Moon (L3): Haste + Berserk + Large Accuracy Increase
Earth Rave (L3): 17888 Physical Damage, 3578 x 5, Unfocuses against multiple enemies
Cosmo Memory (L4): 9999 MT Physical (14906 w/o Damage Cap)
TIFA
HP: 4778…………..…….(95.2%)
MP: 522
Strength: 77
Dexterity: 60…………..(Turn 1: 102.5%, Average Afterwards)
Vitality: 70……………….(Def: 130; Take Extra 2.4%)
Magic: 72
Spirit: 76………………….(Take extra 0.6%)
Luck: 26
Premium Heart: 99 Attack, 112% Accuracy, +32 Magic, damage based off Limit Gauge, Multiplier is Limit Level * % Filled up.
Alt: God Hand: 86 Attack, 255% Accuracy, +34 Magic, +2% Critical hit rate
Alt: Premium Heart: 99 Attack, 112% Accuracy, +32 Magic, damage based off Limit Gauge, Multiplier is Limit Level * % Filled up.
Crystal Bangle
(Alt: Minerva Band- Null Fire/Ice/Holy/Gravity, 1% Weak to Status)
Base Physical Damage- 1985
Limits
Tifa can either Miss, Hit or get a Yeah (Critical Damage) and All limits unfocus with multiple attacks
(Gained at 39.8%/110.9%/169%/187.9% HP loss)
(19.9%/55.45%/84.5%/93.95% under Hyper or with starting half limit bar)
Level 1 Limit (Hit/Yeah’S)- 5211/10421
Level 2 Limit (Hit/Yeah’S)- L1 Limit + 6203/12006
Level 3 Limit (Hit/Yeah’S)- L2 Limit + 7196/14391
Level 4 Limit (Hit/Yeah’S)- L3 Limit + 5211/10421
VINCENT
HP: 4545……….…………(90.6%)
MP: 542
Strength: 62
Dexterity: 48…………..(Turn 1: 98.2%, Average Afterwards)
Vitality: 64……………….(Def: 134; Take extra 1.6%)
Magic: 77
Spirit: 78……………………(Take extra 0.2%)
Luck: 26
*Super Shot ST: 97 Attack, 120% Accuracy, +52 Magic
Death Penalty: 99 Attack, 115% Accuracy, +32 Magic, does damage based off how many enemies Vincent himself delivered the deathblow to. Value used in this topic is equal to at least how many kills Vincent needs to reach a level 3 Limit * 1.25
Physical w/ Super Shot ST: 1705
Physical w/ Death Penalty: 950
Limits
Gained at 67.1%/81%/105.9%/141.4% HP Loss
(33.55%/40.5%/52.45%/70.7% HP loss with Hyper or half starting limit bar)
NOTE: Vincent’s Limits Fully Heal his HP (to an increased value if relevant) and he acts instantly
Galiant Beast (L1):
130% HP Increase, 150% Speed ** (Not Really Relevant), +20% Evade
**Due to Berserk Dance’s long animation, the speed boost basically washes out
--->Based on DL legal armor, makes evade ~15% against endgame enemies
Berserk Dance: 2558 Physical, 70% Chance of Use
Beast Flare: 2882 MT Fire Magic, 30% Chance of Use
Death Gigas (L2):
200% HP increase, 80% Speed** (Not Really Relevant), 150% Def, 30% Magic Def
**Doesn’t change anything in practice
--->Cut Physicals by 16.5%, Takes extra 22.2% from Magic
Gigadunk: 4476 Physical, 70% Chance (2.625x), 70% Chance of Use
Live Wire: 3362 MT Lightning Magic, 30% Chance of Use
Hellmasker (L3):
150% Def, +50% Evade
--->Based on DL legal armor, makes evade ~41% against endgame enemies (based on the 50% increase)
Splatter Combo: 853 * 5 (4262) Physical Damage, 70% Chance of Use
Nightmare: Inflicts Poison, Frog, Sleep, Dark, and Silence on the foe, 100% hit rate, 30% Chance of Use <42/32/20/10 / <50.4/38.4/24/12> w adjustment for Frog/Sleep/Dark/Silence>
Chaos (L4):
200% Def, 200% Magic Def
--->Cuts Physicals 35.5%, Cuts Magic by 29.1%
Chaos Sabre: 4262 MT Physical, 70% Chance of Use
Satan Slam: Instant Death, 100% hit rate, 4323 damage if enemy is immune, 30% Chance of Use
YUFFIE
HP: 4551…………….…..(90.7%)
MP: 524
Strength: 72
Dexterity: 62…………..(Turn 1: 103.3%, Average Afterwards)
Vitality: 68……………….(Def: 128; Take extra 3.1%)
Magic: 73
Spirit: 74………………….(Take extra 1.1%)
Luck: 28
Materia
Throw- Vitality +1
*Conformer: 96 Attack, 112% Accuracy, +42 Magic, does damage based off enemies level
Alt: Magic Shuriken- 64 Att, 113% Accuracy, 10 Dex, +2% Crit Rate
Crystal Bangle
(Alt: Minerva Band- Null Fire/Ice/Holy/Gravity, 1% Weak to Status)
Physical Base- 1871
Physical w/ Magic Shuriken- 1285 (All Limits also do approximately 67% of listed values)
Physical w/ Conformer against Endgame Randoms- 5613
Physical w/ Conformer against Sephiroth- 9999 (10174 before caps)
Throw Crystal Sword: ~4700 ITE Physical Damage
Limits
Gained at 66.4%/99.6%/132.8%/159.3% HP loss
(33.2%/49.8%/66.4%/79.65% HP loss with Hyper or with half starting limit bar
Greased Lightning (L1)- 5846 Physical Damage
Clear Tranquil (L1)- 50% MT Healing
Landscaper (L2)- 5613 MT Earth Physical Damage
Bloodfest (L2)-11694 Physical Damage, 1169 x 10 hits, Unfocuses against multiple enemies
Gauntlet (L3)- 6548 MT Physical Damage
Doom of the Living (L3)- 17541 Physical Damage, 1169 x 15 hits, Unfocuses against multiple enemies
All Creation (L4)- 9999 (14968 w/o Damage Caps) MT Physical Damage