Originally compiled by OK.
Since I just finished the game, Super asked me to do a quick stat topic for this. So here we are. Note that this isn't perfect, but that can be fixed up on replays.
Everyone except Domingo and Mawlock promote. Assume level 20 promotions for everyone. I've listed the best spells for characters: in some cases, you might wonder why a level 1 spell is listed when the character gets a level 2 spell - this is because the level 2 spell is simply a multi-target level 1 spell. Basically, I listed level 1 and level 3 spells as possible.
Stats: *These are not fixed...they will be random every game. They are usually good indicators either way, though*
HP - OMFG LIFE!!!!
MP - OMFG MANA!!!
ATT - Attack Power
DF - Defense Power
SP - Speed, how fast your turn comes up
MR - Magic Resistance; yes, the game has Magic Defense now. Oddly, this is indicated as Magic Resistance %, which...it kind of does look like an actual %, though I'm not sure how literally to take that yet ( characters with 0 MR simply seem to take full damage from a spell, i.e., the old range of damage )
Characters:
Max: Level 25
HP - 65
MP - 51
ATT - 79
DF - 49
SP - 39
MR - 31
*Max's Chaos Breaker casts Freeze 4 when used in battle. It does ~16 damage*
Stuff:
Physical - 35 damage; critical of 75 damage, ~40% chance or so ( it's damn high, but I don't think it's 50% )
Supernova 4/3/2/1 - 50 damage, 24 MP; 35 damage, 20 MP; 25 damage, 18 MP; 20 damage, 16 MP
Khris: Level 20
HP - 47
MP - 46
ATT - 47
DF - 34
SP - 43
MR - 49
*Khris' Holy Staff regenerates 3 HP per turn*
Stuff:
Physical - 14 damage; negligible critical rate
Heal 3/1 - Heals 30 HP, 10 MP; Heals 10 HP, 3 MP
Quick - Boosts speed by 15, 5 MP
Aura 1 - Heals 15 HP, 7 MP
Slow - Decreases speed by 15, 5 MP
Zuika: Level 20
HP - 49
MP - 0
ATT - 59
DF - 49
SP - 29
MR - 0
*When Zuika is reduced to 50% or less of his max HP, he enters a limit-esque state. All his stats double ( including his MR!!!! ), until he is healed above 50%, when he turns normal again.*
Stuff:
Physical - 25 damage; critical of 42 damage, ~30% chance or so
Berserked Physical - 71 damage; critical of 135 damage, ~50% chance or so
Domingo: Level 25
HP - 59
MP - 57
ATT - 35
DF - 59
SP - 50
MR - 61
Stuff:
Physical - 5 ( 10 ) damage; negligible critical rate
Freeze 3/1 - 35 damage, 10 MP; 9 damage, 3 MP
Desoul 1 - Instant Death, ~75% effective, 8 MP *I can't seem to get it to miss when testing it on Blue Dragons, but I'll peg it as 75% for the moment, since I know I've seen it miss once in my testing earlier on*
Elude 1 - Lowers enemy's accuracy by ~50%, 6 MP
Attack 1 - Boosts Domingo's attack by 8, 10 MP
Narsha: Level 20
HP - 42
MP - 51
ATT - 54
DF - 40
SP - 35
MR - 69
*Narsha's Miracle Mace casts a Bolt 4 spell when used in battle. It does ~20 damage ( why the level 4 spells suck so much, I have no idea )*
*Narsha's Holy Mace casts a Heal 3 spell when used in battle. It heals ~30 HP*
Stuff:
Physical - 18 ( 28 ) damage; critical of 27 ( 39 ), 20% critical rate
Boost 1 - Magic effects increase by 20%, 8 MP
Step - Boosts movement by 2, 15 MP
Aura 3/1 - Heals 30 HP, 15 MP; Heals 15 HP, 7 MP
Attack - Boosts Narsha's attack by 8, 10 MP
Tao: Level 20
HP - 42
MP - 51
ATT - 34
DF - 40
SP - 55
MR - 56
Stuff:
Physical - 3 damage; negligible critical rate
Blaze 3/1 - 25 damage, 8 MP; 7 damage, 2 MP
Dispel - Silences target, ~75% effective, 5 MP
Sleep - Puts target to sleep, ~75% effective, 6 MP
Anri: Level 20
HP - 40
MP - 53
ATT - 34
DF - 38
SP - 49
MR - 71
Stuff:
Physical - 3 damage; negligible critical rate
Elude 1 - Lowers enemy's accuracy by ~50%, 6 MP
Freeze 3/1 - 35 damage, 10 MP; 9 damage, 3 MP
Blaze 1 - 7 damage, 2 MP
Bolt 1 - 15 damage, 8 MP
Hanzou: Level 20
HP - 60
MP - 40
ATT - 67
DF - 56
SP - 74
MR - 0
*Hanzou is equipped with the Doom Blade. This gives his physical attack ~25% chance to inflict instant death.*
Stuff:
Physical - 30 damage; critical of 60, ~25% critical rate
Sleep - Puts target to sleep, ~75% effective, 6 MP
Attack - Boosts Hanzou's attack by 8, 10 MP
Desoul 1 - Instant Death, ~75% effective, 8 MP