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Author Topic: Dragon Quest 6 - At least the PCs are better then DQ7's.  (Read 2120 times)

hinode

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Dragon Quest 6 - At least the PCs are better then DQ7's.
« on: November 24, 2008, 02:44:12 AM »
Finally completed this in a rare bout of non-laziness.  

Dragon Quest 6 is one of those games with a job system, which means most of the PCs are kinda screwed since they don't get any jobs and their innate skillsets are thinner than the average RPG character... though not quite as bad as you might think.  Two latejoining PCs do have starting classes and inevitably are inflated for DL worth; so it goes.  There's only one character with a semi-plausible argument to get a non-starting class, which I'll deal with later in this topic.

Most of the cast were taken at about 500K experience, except Terry and Drago.  They join with significantly lower exp totals, so they get their starting amount (120752 and 39932 respectively) plus about 220K, which is what I got for Terry the wagon benchwarmer on my file by endgame.  Skipping all the monsters besides Drago, who joins via (optional) plot sequence instead of the usual Beastmaster recruitment.

Equipment that get hidden stat boosts from the style shop are taken with the higher stats factored in already.  The upgrades are pretty expensive, but so's a lot of the storebought gear listed in this topic.  I don't really see any far way to discriminate on which pricy equips are legal and which aren't, so I allowed them all.  Note that I did not allow Mirror Armor, with its bounce effect.

There are two arguably legal accessories not listed in this topic, neither of matters much regardless.  Star Fragment can only be equipped by the two human females, but its only effect in battle is a confuse itemcast that anyone can access.  Fishnet Stockings is worth +5 defense and can be equipped by the two human females and 3 monsters whom I'm too lazy to look up right now.

The main character has no default name in-game, but he was given one in the manga.  DQ Shrine romanizes it as Botsu, but I was convinced in chat that Botts is probably more accurate, so that's what this topic uses.

Spells are listed separately from skills.  The former are subject to silence, the latter aren't.


Stat explanations:

HP: Number of Hewlett-Packard ink cartridges a character has.  Run out of these and they must leave the arena to buy more, thereby forfeiting the match.
MP: Number of MP Gespensts a character has.  They must sacrifice several of them each round if they wish to cast magic or use certain skills.
Strength: Base stat for attack.
Speed: Determines turn order, with the usual DQ randomness caveat.
Vitality: Base stat for defense.  Note that in the English patch this is mistranslated as 'Agility'.
Wisdom: I have no idea if this stat does anything.  It doesn't affect MP growth, it has no impact on magic damage since that's a fixed range before elemental resists are applied, and I've seen no evidence at all it has any impact on status rates.  I'm just listing this just in case it actually does something.
Style: Omitted from this stat topic for incredibly obvious reasons.
Attack: 2 points of attack raises physical damage by 1.
Defense: 4 points of defense reduce physical damage by 1.

Botts (aka Silent Main)

Level 38

Sword of Ramias [+145 Attack, additional lightning damage]
Armor of Orgo [+100 Defense]
Shield of Sufida [+65 Defense, -30 Ice magic/Snowstorm damage]
Helm of Cevas [+50 Defense, resist sleep/confusion/silence/instant death]

HP: 305
MP: 140
Strength: 122
Speed: 92
Vitality: 51
Wisdom: 83

Attack: 267
Defense: 266

Takes 70% damage from Lightning

Other options:
Unupgraded Armor of Orgo [+80 Defense, -35 Fire magic/Flame damage]
Flame Armor [+70 Defense, -20 Ice magic/Snowstorm damage]
Magic Armor [+50 Defense, -10 Fire/Ice/Wind magic damage]
Shield of Reflection [+55 Defense, -25 Fire Magic/Flame damage]

Physical: 103 non-elemental + 51 lightning damage (154 total)

Spells
Heal: 35 HP healing (2 MP)
Zap: 80 lightning-elemental damage, MT (6 MP)
Sap: -50% target defense (3 MP)

Comments: His skillset is basically worthless, but the legendary equips are good, especially double-strengthed Sword of Ramias.  Still just a high Light, probably, and one of the worst mains in the DL ever.

However, Botts has a claim to the Hero class.  While it's not unique, every other PC in the game must master the Battlemaster, Sage, Ranger, and Superstar, each of which has two to three prereq classes; Botts only needs to master one of the four.  I'd estimate that you have enough time to master 1.5 advanced classes by the end of the game, which means some absolutely insane grinding is necessary to unlock the class for anyone else.  So functionally it is somewhat unique to him and a legitimate gameplay advantage in-game, even if it's technically not unique.  Since the legality is questionable here, I'm listing his stats as a Hero separately with separate averages.

Class: Hero

HP: 335
MP: 194
Strength: 134
Speed: 92
Vitality: 51
Wisdom: 95

Attack: 279
Defense: 266

Regenerates ~50 HP each turn, dunno exact formula.

Physical: 109 non-elemental + 54 lightning damage (163 total)

Spells
Sap: -50% target defense (3 MP)
Ironize: Party is immune to damage and unable to do anything for one round (2 MP)
Lightning: 200 lightning damage, GT (15 MP)

Skills:
Giga Slash: 380 lighting damage, GT (20 MP)
Giga Spark: 250 lightning damage, MT, hit rate affected by resistance instead of damage (25 MP)
Meditate: 500 HP healing, self-target only
Nullify: Dispel stat modifiers and buffs, MT

Comments: Well, that's a much more impressive skillset, with damage that shreds the curve and infinite full healing.  Sap's even more useful now that he has the healing to handle a long match.  The only issues are a heavy reliance on the commonly resisted lighting element for damage and a speed stat that still sits a bit below average.  Heavy/Godlike, probably.


Hassan

Level 38

Blizzard Sword [+105 Attack, additional ice damage]
Giganto Armor [+92 Defense, -15 Flame/Snowstorm damage]
Ogre Shield [+65 Defense, -10 Flame/Snowstorm damage]
Great Helm [+50 Defense]

HP: 356
MP: 84
Strength: 144
Speed: 84
Vitality: 65
Wisdom: 48

Attack: 249
Defense: 272

Other options:
Flame Armor [+70 Defense, -20 Ice magic/Snowstorm damage]
Magic Armor [+50 Defense, -10 Fire/Ice/Wind magic damage]
Shield of Reflection [+55 Defense, -25 Fire Magic/Flame damage]
Flame Shield [+40 Defense, -20 Ice magic/Snowstorm damage]

Physical: 94 non-elemental + 43 ice damage (137 total)

Skills
Spirit Punch: 188 damage, Grapple element, hit rate modified by resistance instead of damage
Jump Kick: 94 damage, 137 to fliers
Berserk: 188 damage, damage taken by user doubles for the round
Protect: Take all damage directed at party for the round, all damage halved

Comments: Good HP and strength but slow.  Spirit Punch is his best attribute in the DL, doing enough damage to potentially 2HKO, depending on how you take the average.  Some sort of Middle, probably.

Milayou

Level 37

Sun Folding Fan [+110 Attack, GT]
Water Flying Clothes [+65 Defense, -30 Fire Magic/Flame damage]
Shield of Reflection [+55 Defense, -25 Fire Magic/Flame damage]
Usamimi Band [+20 Defense]

HP: 246
MP: 148
Strength: 85
Speed: 116
Vitality: 57
Wisdom: 104

Attack: 195
Defense: 197

Immune to confusion

Other options:
Poison Needle [1 damage, 20% chance of ID]
Magical Skirt [+45 Defense, -20 Fire/Ice/Wind magic damage]

Physical: 67 damage

Spells
Icebolt: 30 ice-elemental damage (3 MP)
Bang: 25 fire-elemental damage, MT (5 MP)
Healmore: 85 HP healing (5 MP)
Upper: +50% defense, stackable to +100% (2 MP)
Increase: +25% defense, MT, stackable to +100% (3 MP)
Surround: Lower accuracy to 5/8, GT, accuracy untested (5 MP)
Sleep: Inflict sleep (up to 4 turns), GT, accuracy untested (3 MP)
Antidote: Heals POIZN (2 MP)

Note: The patch uses Muriel for her name, the faqs tend to use either Muriel or Mireyu/Mileyu, the first DQ Monster game used Milayou.  I'm going with the latter for this topic.

Comments: Reverse of Hassan stat-wise, with good speed but low physical stats.  Increase+Surround+Healmore make for an okay anti-physical game, but her damage is just too terrible.  Light, though not a worthless one.


Barbara

Level 37

Calbero Boot [+97 Attack, GT]
Water Flying Clothes [+65 Defense, -30 Fire Magic/Flame damage]
Shield of Reflection [+55 Defense, -25 Fire Magic/Flame damage]
Usamimi Band [+20 Defense]

HP: 197
MP: 188
Strength: 72
Speed: 92
Vitality: 45
Wisdom: 93

Attack: 169
Defense: 165

Takes 70% damage from Fire and Ice Magic

Other options:
Poison Needle [1 damage, 20% chance of ID]
Magical Skirt [+45 Defense, -20 Fire/Ice/Wind magic damage]

Physical: 54 damage

Spells
Firebane: 37 fire-elemental damage, GT
Sleep: Put target to sleep (up to 4 turns), GT, accuracy untested (3 MP)
Surround: Lower accuracy to 5/8, GT, accuracy untested (5 MP)
Chaos: Confuse target, GT, accuracy untested (5 MP)
Sap: -50% defense (2 MP)
Defense: -25% defense, GT (4 MP)
Robmagic: Drain 14 MP

Skills
Madante: MP*3 fire-elemental damage, 564 at full MP (all MP)

She has a decent case for the Gringham Whip [+145 attack, GT].  It can only be used by her and 3 random monster types (Mud Doll, Super Tensk, Rotting Corpse) that are easily missed and not particularly good; at least one faq claims it's unique to her due to not realizing random monsters get it.  This would raise her physical to 78 damage.

Comments: Regardless of what weapon she has, Barbara is almost entirely dependant on Madante to deal damage; it's an easy overkill to average HP, but being fire-elemental hurts.  Her status magic selection is decent, but without any damage options besides Madante they aren't worth much, and the HP is terrible.  Low Heavy, easily spoiled but too good for Middle overall.


Chamoro

Level 37

Flame Sword [+87 Attack, additional fire damage]
Water Flying Clothes [+65 Defense, -30 Fire Magic/Flame damage]
Magic Shield [+20 Defense, -5 Fire Magic damage]
Helm of Wisdom [+40 Defense, +15 Wisdom]

HP: 272
MP: 150
Strength: 104
Speed: 90
Vitality: 75
Wisdom: 112 [127]

Attack: 191
Defense: 200

Other options:
Poison Needle [+1 Attack, random Instant Death]
Magic Armor [+50 Defense, -10 Fire/Ice/Wind magic damage]

Physical: 65 non-elemental + 32 fire damage (97 total)

Spells
Infernmore: 40 wind-elemental damage, GT (4 MP)
Healall: Full healing (7 MP)
Vivify: 50% chance of reviving target at half HP (10 MP)
Beat: Instant death (4 MP)
Stopspell: Silence on one group (3 MP)
Antidote: Heals POIZN (2 MP)

Comments: Christo minus the anti-physical game feels like a good description here.  Cheap full healing + ID/silence is good, but his damage and durability are meh.  Lowish Middle, probably.


Amos

Level 35

Blizzard Sword [+105 Attack, additional ice damage]
Giganto Armor [+92 Defense, -15 Flame/Snowstorm damage]
Ogre Shield [+65 Defense, -10 Flame/Snowstorm damage]
Great Helm [+50 Defense]

HP: 290
MP: 84
Strength: 123
Speed: 89
Vitality: 94
Wisdom: 78

Attack: 227
Defense: 301

Takes 70% damage from Wind, Water, Earth

Other options:
Poison Needle [+1 Attack, random Instant Death]
Flame Armor [+70 Defense, -20 Ice magic/Snowstorm damage]
Magic Armor [+50 Defense, -10 Fire/Ice/Wind magic damage]
Flame Shield [+40 Defense, -20 Ice magic/Snowstorm damage]

Physical: 83 non-elemental + 41 ice damage (124 total)

Spells
Heal: 35 HP healing (2 MP)

Skills
Transform: Amos becomes AI controlled and randomly uses his physical, Vacuum Wave (100 wind-elemental damage), or Earthquake (58 damage, 2/3 hit rate, always misses on certain terrain)

Comments: He might as well not have any skillset, and his stats are pretty averagish, so he's a pretty generic Light.


Terry

Level 33
Class: Battlemaster

Blizzard Sword [+105 Attack, additional ice damage]
Giganto Armor [+92 Defense, -15 Flame/Snowstorm damage]
Ogre Shield [+65 Defense, -10 Flame/Snowstorm damage]
Great Helm [+50 Defense]

HP: 254 (303)
MP: 96 (57)
Strength: 98 (132)
Speed: 118 (129)
Vitality: 60 (65)
Wisdom: 86 (68)

Attack: 203 (237)
Defense: 267 (272)

6.25% chance of evading physical attacks (rest of the cast has 1/64, or 1.5625%)

Other options
Flame Armor [+70 Defense, -20 Ice magic/Snowstorm damage]
Magic Armor [+50 Defense, -10 Fire/Ice/Wind magic damage]
Shield of Reflection [+55 Defense, -25 Fire Magic/Flame damage]
Flame Shield [+40 Defense, -20 Ice magic/Snowstorm damage]

Physical: 88 non-elemental + 44 ice damage (132 total)

Skills
Double Slash: 66x2 non-elemental damage (132 total)
Discharge: 114 wind + 44 ice damage (158 total)
Firststrike: 66 non-elemental + 44 ice damage (110 total), initiative
Lunge: 132 non-elemental + 44 ice damage (176 total), 44 recoil damage
Slowness: Always critical, targetting is random (can hit user)
Magiblade: Always critical, hits 3/8 of time
ZombieCut: 1.5x damage against undead
DragonCut: 1.5x damage against dragons
MetalCut: 1.5x + 1 damage against Metal Slimes
Jump Kick: 1.5x damage against fliers, no ice damage
Rock Slide: 110 damage to all enemies, Grapple elemental
Spinning Sword: MT damage for reduced damage on each successive hit, no ice damage, Grapple elemental
Powerup: Next physical hit does 2-2.5x damage (only raises first part of multi-hit attack)

Blame Pokemon for the MT stuff getting listed, as I'd take them as being Rock and Steel type moves respectively.

Comments: Terry kinda sucks in-game, as he joins late with unimpressive starting skills and mediocre stats besides speed, which makes his DL translation rather grating.  Battlemaster augments his physical stats and boosts his speed to gamebest by a good margin at the cost of MP he doesn't use and Wisdom which doesn't seem to do anything.  His damage isn't that great, but Lunge is a likely 2HKO if he's willing to put up with the recoil, and he has some anti-healer/limit options available.  High Middle *shakes fist*.


Drago

Level 14
Class: Dragon

Blizzard Sword [+105 Attack, additional ice damage]
Giganto Armor [+92 Defense, -15 Flame/Snowstorm damage]
Ogre Shield [+65 Defense, -10 Flame/Snowstorm damage]
Great Helm [+50 Defense]

HP: 316 (410)
MP: 96 (76)
Strength: 141 (189)
Speed: 87 (69)
Vitality: 150 (180)
Wisdom: 132 (118)

Attack: 246 (294)
Defense: 357 (387)

Takes 70% damage from Lightning, Wind, Water, Earth

Other options:
Flame Armor [+70 Defense, -20 Ice magic/Snowstorm damage]
Flame Shield [+40 Defense, -20 Ice magic/Snowstorm damage]

Physical: 117 non-elemental + 58 ice damage (175 total)

Spells
Revive: Revive target with full HP (20 MP)

Skills
Doubleslash: 87x2 non-elemental damage (174 total)
Magiblade: Always critical, hits 3/8 of time
Metalcut: 1.5x + 1 damage against Metal Slimes
Scorching Breath: 160 Fire-elemental damage, MT
Crystal Breath: 220 ice-elemental damage, MT

Comments: The other late joining PC, Drago's stats on the other hand are absolutely insane, even before the boosts granted by her* starting Dragon class.  Excellent damage of several varieties and a monstrous HP total should compensate enough for the gameworst speed, enough to push her into Heavy at least.

*Drago's shown laying eggs, so she *should* be female.


Averages!

Damage
[Hero Botts (380)] > Drago (220) > Hassan (188) > Terry (158) > Botts (154) > Amos (124) > Chamoro (103) > Milayou (67) > Barbara (54)
Average: 134 [162] {139 w/ Lightning for Botts}

Hero class kinda screws this average up, it's up to you how to take that, if you consider the class legal.

HP
Drago (410) > Hassan (356) > [Hero Botts (335)] > Botts (305) > Terry (303) > Amos (290) > Chamoro (272) > Milayou (246) > Barbara (197)
Average: 297 [301]

MP
[Hero Botts (194)] > Barbara (188) > Chamoro (150) > Milayou (148) > Botts (140) > Hassan (84) = Amos (84) > Drago (76) > Terry (57)
Average: 116 [123]

Speed
Terry (129) > Milayou (116) > Botts (92) = Barbara (92) > Chamoro (90) > Amos (89) > Hassan (84) > Drago (69)
Average: 95
SD: 18.8

Defense
Drago (387) > Amos (301) > Hassan (272) = Terry (272) > Botts (266) > Chamoro (200) > Milayou (197) > Barbara (165)
Average: 257.5

Wisdom (if it actually does anything)
Chamoro (127) > Drago (118) > Milayou (107) > [Hero Botts (95)] > Barbara (93) > Botts (83) > Amos (78) > Terry (68) > Hassan (48)
Average: 90 [92]
« Last Edit: January 21, 2011, 11:44:25 PM by hinode »