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Author Topic: Treasure Hunter G (Full)  (Read 1505 times)

Taishyr

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Treasure Hunter G (Full)
« on: August 27, 2008, 11:41:51 PM »
All info courtesy of Fenrir.



Stats:
HP: Health points.
SP: Special points. Used for magic and stuff.
FGuard: Front Defense.
BGuard: Back Defense. I'm only considering front attacks.
Act: I guess I'll have to explain the system. Act points determine how many actions you can do, they are restored after every round. The amount of Act points you spend by doing an action doesn't depend on what that action is like in every other game, but on the proximity of monsters. The closest you are to an enemy, the less actions you can do.
I take 18 Act points as the amount of act points used per action on average. (Red square in the final dungeon)
Speed: Speed. The game uses a standard turn based system fpr speed.
Evade: Evade.

Damage is taken against hell gnomes in the final dungeon.
Red, Blue and Rain can equip fire and lightning resistant armor, for a very small defense loss.




[size=16]Red[/size]

"Re-Al-Phoenix is legal, damn it."
(No, I didn't grab quotes)

HP: 379
SP: 126
FGuard: 101
Act: 60
Speed: 55
Evade: 30

Attack with 2-Edged sword (Physical): 38 X 2 hits.
Attack with Frozen Sword (Ice): 73.
Attack with Long Sword (Physical): 70.

Spells:
All are area spells that do the damage of a normal attack, except:
Knock (3SP): Knocks enemy back 1 space, does normal damage.
Slash (10 SP): Hits two times.

Damage:
3 slashes (30 SP): 462 with 2-Edged Sword, 438 with Frozen Sword, 414 with Long Sword.
3 normal attacks: 231 with 2-Edged Sword, 219 with Frozen Sword, 207 with Long Sword.

Comments:
Middle/Heavy. Massive damage, below average speed, slightly above average defense. Decent.




[size=16]Blue[/size]

"Every man wants to be a macho macho man."

HP: 333
SP: 197
FGuard: 105
ACt: 61
Speed: 65
Evade: 33

Attack: 42.

All spells are traps. Think Nina 5. There's a mine that does 88 damage, and 100% sleep, confusion, and paralysis.

Damage:
3 attacks: 126.

Comments: Hands down the character the most screwed by the system I've seen. He loses his traps, and his endgame weapons are sad. Puny/Light.



[size=16]Rain[/size]

"Hello. I'm about as generic as you can get."

HP: 300
SP: 155
FGuard: 84
Act: 56
Speed: 50
Evade: 36

Attack: 27.
Fire 2 (16 SP): 66.
Fire 3 (36 SP): 98.
Cure (3 SP): Heals 40 HP.
Cure 2 (8 SP): Heals 50 HP.
Cure 3 (22 SP): Heals 60 HP, MT.
Remedy (2 SP): Cures status ailments.
Remedy 3: (10 SP): Cures status ailments on everyone.
Boost 2 (20 SP): Raises Act by 9 points. Stackable indefinitely. IN practice, gives one free action per turn for each casting.
Boost 3 (60 SP): Raises Act by 9 points, MT. Stackable.
Drain 2 (24 SP): 46 parasistic healing.
Drain 3 (48 SP): 78 parasistic healing.

Damage:
3 Drain 2 (72 SP): 138 parasistic healing.
3 Attacks: 81.
3 Fire 2 (48 SP): 199.
3 Fire 3 (108 SP): 294. She can't afford that.

Comments: Rain is interesting. But her SPs are too sad for her to rely on damage. Generally, she wants to use Boost 2 four or six times, and then spam her pathetic physical while using Cure for healing. Works well enough in Light, but that's about it. Bad speed and defense don't help her.




[size=16]Ponga[/size]

"Yes, I'm the violin playing monkey. Can't get much better than that."

HP: 305
SP: 178
FGuard: 101
Act: 51
Speed: 64
Evade: 51

Attack: 43.
Fire 2 (16 SP): 83.
Ice 2 (19 SP): 83.
Bolt 2 (16 SP): 83.
Fire 3 (36 SP): 120.
Bolt 3 (30 SP): 120.
Ice 3 (32 SP): 120.
Meteo 3 (38 SP): 83.
Remedy (2 SP): Cures status ailments.
Remedy 3: (10 SP): Cures status ailments on everyone.

Damage:
2 Bolt 3 (60 SP): 240.
2 normal attacks: 86.

Comments: Your average mage. Light. Monkeys not being able to equip boots sadly prevents him from acting 3 times per turn instead of 2.


Averages.

HP:
Red: 379
Blue: 333
Ponga: 305
Rain: 300
Average: 329

FGuard:
Blue: 105
Red: 101
Ponga: 101
Rain: 84
Average: 98

Speed:
Blue: 65
Ponga: 64
Red: 55
Rain: 50
Average: 58

Evade:
Ponga: 51
Rain: 36
Blue: 33
Red: 30

Damage:
Red: 462
Ponga: 240
Rain: 199
Blue: 126
Average: 257
Average without Red's Slash: 199

Taishyr

  • Guest
Re: Treasure Hunter G (Full)
« Reply #1 on: August 27, 2008, 11:42:39 PM »
And now for:


[size=16]Dark Lord[/size]

First form:

HP: 1313
Speed: 49
Evade: 66
Average defense.

Acts twice per turn.
Lightning Bolt: 60
Fire: 60


Frue form:

HP: 3426
Speed: 255 (OMG)
Defense: Very good.

Acts twice per turn.
Lightning: 40
Fire: 39
Eartquake: 40, MT.
Lightning sphere: 36.

Past desperation:
Disco Thunder: 39
Heal: Heals 400 HP.


[size=16]Bone Dino[/size]

HP: 4965
Defense: Non-existant

Acts twice per turn.
Fire Breath: 50



Comments: All of them are lights. Well, True Dark Lord might win some matches in Middle, maybe. It's arguably illegal, though.