Compiled by Hinode, because he's apparently a glutton for punishment.
Well, the game's basically a lock to get ranked, so I figured I might as well post what I have. Still need to get a lot of alternate attacks, elemental resists, and combo info, but it's a start. I'll try to fill the rest in later sometime, if someone else doesn't do so earlier.
All characters are taken at the levels I finished the game at, including Morlia. Experience isn't quite perfectly equal; Cress is inflated a tad due to the arena, while Chester and Suzu are a bit lower since they couldn't manage to catch up, despite the plot exp bursts they got. It shouldn't be a big deal overall.
I don't factor combos into the damage average myself (the game doesn't label them in any way at all, none of the faqs cover them, Demonic Tiger Blade spamming works just fine anyhow... just doesn't feel like a major part of the gameplay system to me), but I've working on numbers for them for those who do factor them into the DL. It still needs a lot of work; right now, all I have are the levels of techs listed used for creating combos. Also, abilities marked by an asterisk forcibly end a combo. That means no healing in mid-combo for Cress, if you do allow them in the DL.
For elemental resists, note that each equip resists by a different amount, and often a small one- don't assume a character can laugh at an element due to just one piece of armor that resists. I don't have the exact amounts on-hand right now; this site has values listed, but they don't match up with some of the tests I made, and I'm not sure where the error comes from, so I've avoided listed exact values except for items that the game explicitly lists the resistance values of.
Equipment
I was stricter than OK in the creation of this topic. Everything storebought or usable by one/two people only (with enough to go around) was allowed, but not things like Shield Rings. I did allow everything from Morlia, though; I don't consider it aftergame, myself.
Two items in particular that require some justification:
Magical Ribbon - Arche's best headgear, and unique to her. It requires beating the Arena 7 times, which is pretty obscene. The next best alternative is -7 defense/+10 evade in comparison, though, so the practical effect is trivial.
Iron Claws- Suzu's best gloves, and unique. It's an uncommonish drop in the final dungeon, but I got it with fairly little trouble, so I'm allowing it. These do matter for Suzu, since the +100 attack seems to help her best damage.
Storebought status blockers
Poison Charm - blocks Poison
Paralysis Charm - blocks Paralysis
Stone Charm - blocks Petrification
Pretty straightforward. You get so much money at endgame that even the Stone Charm's 46K cost is easily affordable, so that shouldn't be an issue.
Stats
HP- Take a wild guess what this does.
TP- MP by another name.
Strength- Base stat for attack.
Size- Base stat for defense. Why they translated it as Size instead of Constitution or somesuch I'll never understand.
Agility- Base stat for accuracy and evade.
Attack- Lack of this is why Mint's damage sucks.
Slash/Thrust- Two different types of attack stats for Cress, some attacks run off one or the other. His default weapon in the DL has identical ratings in both, so it isn't too important.
Defense- Affects physical damage taken. Not terribly important in this game, in my experience.
Accuracy- This should be self-explanatory... though I have no idea to what extent it actually matters.
Evade- See above.
Luck- This stat fluctuates every time you rest at an inn. Not listed in this topic for rather obvious reasons. <_<
Now, onto the PC stats.
Cress Albane
Excalibur [+1390 Slash/Thrust, +50 Accuracy, Sword]
Golden Armor [+65 Defense, Fire/Wind/Lightning/Darkness attribute]
Blue Shield [+25 Defense, +30 Evade]
Golden Helm [+28 Defense, +5 Evade]
Hyper Gauntlets [+26 Defense, +20 Run]
Level 81
HP 6916
TP 650
Strength 130
Size 58
Agility 88
Slash 1520
Thrust 1520
Defense 202
Accuracy 258
Evade 153
Alternate equips:
Weapons:
Gungnir 3 [+800 Slash, +1640 Thrust, +50 Accuracy, Spear]
Bahamut's Tear [+1290 Slash, +950 Thrust, +50 Accuracy, Axe]
Doom Blade [+1300 Slash, +1100 Thrust, +10 Accuracy, Darkness-elemental, Sword]
Helmet:
Rare Helm [+20 Defense, Lightning-attribute]
Armor:
Mumbane [+60 Defense, Water/Fire/Lightning/Holy/Void-elemental attribute]
Shield:
Rare Shield [+15 Defense, +20 Evade, Water attribute]
Gauntlets:
Rare Gauntlets [+15 Defense, Earth attribute]
Attack: 2500 damage
Level 1
Lightning Tiger Blade (8 TP): 3600 damage, Lightning/Weapon elemental
Light Spear (10 TP): 4600 damage, Light/Weapon elemental
Beast (12 TP): 3600 damage, Non-elemental
Level 2
Focus* (6 TP): Supposedly increases hit rate. Exact effects untested.
Inspiration* (10 TP): 33% healing, self-target only.
Coil(16 TP): Increases damage. (Note that while it's possible to cancel this into a L3 or L4 skill, doing so does not give the damage buffing status. -_-)
Level 3
Beast Spear (20 TP):
Lightning Tiger Thrust: 10000 damage, Lightning/Weapon elemental
Lightning Tiger Spear: 10050 damage, Lightning/Light/Weapon elemental
Chaos Distortion Blade (50 TP):
Chaos Lunge (40 TP):
Level 4
Tiger Combo Blast (40 TP): 12000 damage, Weapon elemental
Dark Blade(100 TP): Usable below 25% HP only, OPB. Don't have exact numbers, but the damage dealt is pretty rediculous. I have trouble pulling this off, but I dunno if that's a problem with the move itself or my skills. Or both.
Chester Burklight
Elven Bow [+1180 Attack, +200 Accuracy]
Mumbane [+60 Defense, Water/Fire/Lightning/Holy/Void-elemental attribute]
Pointed Hat [+12 Defense]
Star Gloves [+24 Defense]
Level 75
HP 6094
TP 530
Strength 105
Size 54
Agility 83
Attack 1285
Defense 145
Accuracy 383
Evade 113
Alternate equips:
Armor:
Reflect [+35 Defense, Water/Wind/Lightning/Holy attribute]
Gauntlets:
Rare Gauntlets [+15 Defense, Earth attribute]
Attack: 1100 damage
Skills:
Level 1
Hell Pyre (4 TP): Fire-elemental
Ice Fang (5 TP): Water-elemental
Thunder Blitz (8 TP): Lightning-elemental
Sonic Bash (11 TP): Earth-elemental
Eagle Shot (12 TP): Wind-elemental
Gale Shot (14 TP):
Level 2
Giga Fang (20 TP): 5200 damage
Level 3
Dragon Slayer (45 TP): 6500 damage total (4500 main arrow + 500*4 secondary hits)
Mint Adenade
Crystal Rod [+420 Attack, +10 Accuracy]
Holy Cloak [+25 Defense, Lightning attribute]
Pointed Hat [+12 Defense]
Bridal Gloves [+10 Defense, +50 Luck, Water/Fire/Holy attribute]
Earring [+20 Defense, +20 Luck, Nullify Void-elemental damage]
Level 79
HP 5477
TP 793
Attack 497
Defense 138
Accuracy 174
Evade 89
Alternate Equips:
Weapon:
Unicorn Horn [+135 Attack, +10 Accuracy, +10 Defense, Holy-elemental]
Attack: 350 damage
Spells:
Ressurection (26 TP): Revive ally with 50% max HP
Antidote (8 TP): Heal poison
Sharpness (12 TP): +30% Attack
Acid Rain (12 TP): Lower target's defense
Barrier (15 TP): Increase target's defense
Silence (6 TP): Attempt to silence enemies, hit rate untested
Pow Hammer (5 TP): Attempt to stun enemies, hit rate untested
Charge (10 TP): Restore 5 TP to target (...)
Time Stop (50 TP): Supposed to stop enemies from moving for a short duration of time. This has bene useless for me every time I've tried it, but your mileage may vary.
Claus F. Lester
N.G. [+760 Attack]
Holy Cloak [+25 Defense, Lightning attribute]
Pointed Hat [+12 Defense]
Moonstone Pact Ring [+30% Max HP]
Sapphire Pact Ring [+20 Defense]
Level 78
HP 7533
TP 710
Attack 853
Defense 136
Accuracy 171
Evade 101
Alternate equips:
Accessories:
Diamond Pact Ring [+5 Attack, +5 Accuracy, +5 Evade, +5 Defense, +5 Luck]
Emerald Pact Ring [Water/Wind/Fire/Earth/Lightning/Dark/Void-elemental attribute]
Lapis Pact Ring [Water/Wind/Fire/Earth/Lightning/Light/Void-elemental attribute]
Turquoise Pact Ring [+30% Max TP]
Attack:
Pluto (60 TP): 16800 damage, Dark-elemental
Chameleon (50 TP): Instant Death, hit rate untested
Origin (36 TP): 4000 damage, Void-elemental
Volt (26 TP): Lightning-elemental
Aska (30 TP): 4000 damage, Light-elemental
Arche Klein
Star Broom [+640 Attack, +10 Accuracy]
Black Gown [+50 Defense, +15 Evade, Water/Wind/Fire/Earth/Lightning attribute]
Magical Ribbon [+25 Defense]
Mother's Mittons [+8 Defense, 10% Water/Wind/Fire/Earth/Lightning resist]
Level 77
HP 5281
TP 718
Strength 85
Size 49
Agility 72
Attack 725
Defense 132
Accuracy 182
Evade 117
Alternate equips:
Body Armor:
Mythril Mesh [+18 Defense, Light attribute]
Helmet:
Pretty Ribbon [+18 Defense, +10 Evade]
Attack:
Extension (75 TP): 5000 damage, Light-elemental
Meteor Storm (50 TP): 5000 damage, Void-elemental
Black Hole (42 TP): Dark-elemental
Tidal Wave (34 TP): Water-elemental
Indignation (30 TP): Lightning-elemental
Explode (32 TP): Fire-elemental
Judgement (32 TP): Wind-elemental
Earthquake (27 TP): Earth-elemental
Distortion (15 TP): Instead death. Hit rate untested.
Suzu Fujibayashi
Ninja Sword [+999 Attack, +50 Accuracy]
Kannazuki [+60 Defense, +10 Evade, Wind absorption]
Mask [+5 Defense, +5 Evade]
Iron Claws [+5 Defense, +100 Attack]
Level 74
HP 4938
TP 522
Strength 89
Size 46
Agility 82
Attack 1188
Defense 121
Accuracy 232
Evade 127
Attack: 1600 damage
Skills:
Level 1
Merciless Thunder (12 TP): Thunder-elemental
Level 2
Mirror Image* (10 TP): Seal off all skills for double physical damage.
Secret Thief (7 TP): STEAL!
Shadow Storm (12 TP): SAOTOME SECRET TECHNIQUE!
Crow Blade (8 TP): Weapon-elemental
Flare Blitz (10 TP): Fire-elemental
Omega Storm (15 TP): Wind-elemental
Level 3
Hell Rush (30 TP): Weapon elemental
Level 4
Summon: Jiraiya (45 TP): 5600 damage, Non-elemental, physical
Averages
HP
Claus (7533) > Cress (6916) > Chester (6094) > Mint (5477) > Arche (5281) > Suzu (4938)
Average: 6040
Defense
Cress (202) > Chester (145) > Mint (138) > Claus (136) > Arche (132) > Suzu (121)
Average: 146
Damage
Claus (16800) > Cress (12000) > Chester (6500) > Suzu (5600) > Arche (5000) > Mint (350!!!!)
Average: 7708
Average (w/o Pluto): 5575
Additional note: Per Niu, Meikuzanshouken nulls all magic and elemental physical attacks.