On building: I included stats gained from magic, since it reflects their in game stats. I generally built with an in game focus, although for Liete I concentrated on Fire/Wind since it nets her the best spells. Feena had a minor focus on Water/Wind to represent her building to Time Gate. All note that I’m considering all DL techs at 5 stars, except for Time Gate, which can not physically get to 5 stars. Note that this means TG will come out slowly, like in game.
Status Resistances- This is just a theory, but I believe each level of status protection reduces hit rate odds by 10% (subtraction). It fits with most of the similar things being 10%
General Alternate Equip List- Thought this would be more concise than listing these in each character’s section. Note that technically the all’s apply to temps if you scale them up.
Devil’s Robe- 32 Defense, Cuts Magic damage 20% (All)
Warrior’s Mail- 32 Defense, Reduces Move Block Chances 30% (Justin, Rapp)
Mink Coat- 25 Defense, 50% Water, Wind, and Ice Res, 25% Lightning Res (All)
Flying Dragon Vest- 14 Defense, 20% Fire Resistance, 10% Lightning Res (All)
Fairy Robe- 10 Defense, Reduces Sleep and Confusion Chances 20% (All)
Swallowtail Hat- 12 Defense, Reduces Confusion Chances 30% (All)
Talisman- Prevents All Statuses
Confusion Charm/Raincoat/Move Unblocker/Magic Block Charm- Prevents Confusion, Sleep, Move Block, and Magic Block respectively (Note that the last is a drop/dungeon find)
Scarab- Reduces Plague, Poison, and Sleep chances by 40%
Metal Frog/Snake Earrings/Disease Charm- Reduces Magic and Move Block/Poison/Disease by 30% Respecitvely
Spectacles- Lowers Crit Chances 20% (Critical might mean ID, but the only reason I think this is that I don’t think the game has crits. If so, this is worthless)
JUSTIN, L38
Spirit Sword- 70 Attack
Moonlight Shield- 21 Defense, 20% Water, Wind, and Ice Res, 10% Lightning Res
Aura Armor- 35 Defense, Boosts Skill Power 10% (Takes about 10% more physically, but no more magically, so it’s a better trade)
Charisma Helm- 26 Defense, 30 Speed
Battle Boots- 20 Defense, ID Immunity
Action Badge- 2 Wit
Alternate Equips
Bonesplitter Ax- 55 Attack, 33% chance of ID on a physical, 55% over a string
Earthen Axe- 68 Att, Fire/Earth (Justin) (Lowers his damage by 1%)
General Staff- 55 Att, Restores 5 HP a round (Lowers his damage by 6.4%)
Spirit Armor- 55 Defense, Restores 5 HP a round
264 HP
140 SP
274 Attack (174 Base)
226 Speed (194 Base)
186 Defense (81 Base)
Attack- 470 Over Two Hits, Recovers 6 SP
Critical- 353, Cancels
Heaven and Earth Slash- 1645 Physical Damage, MT, 90 SP (1810 with Aura Armor)
Thor Cut- 1410 Physical Thunder Damage, 40 SP (1551 with Aura Armor)
Ice Slash- 1175 Physical Ice Damage, 36 SP (1293 with Aura Armor)
Mid Air Cut- 940 Physical Damage, 32 SP (1034 with Aura Armor)
Lotus Cut- 940 Physical Fire Damage, 32 SP (1034 with Aura Armor)
Invincible- Justin is Invincible for 2 turns after it’s cast, 45 SP
W-Slash- 705 Physical Damage, Cancels, 20 SP
Evaluation/Changes: With bonus stats included, Justin gets a lot more damage. He also gets faster, but not enough to break the Charisma Helm average.
FEENA, L36
Whip of Light- 65 Attack, 20% Skill Power Boost
Moonlight Shield- 21 Defense, 20% Water, Wind, and Ice Resistance, 10% Lightning Res
Devil’s Robe- 32 Defense, Cuts Magic damage 20%
Mystic Mask- 17 Defense
Battle Boots- 20 Defense, ID Immunity
Jade Charm- 2 Attack
Alternate Equips
Assassin’s Dagger- 50 Attack, 5% chance of ID, 10% chance on an attack string (Lowers Attack Damage 10%, See Knife Hurl for Tech Info)
219 HP
93 SP
99/90/53 MP
190 Attack (123 Base)
150 Defense (60 Base)
248 Speed
Attack- 300 Over Two Hits, Recovers 2 SP
Zap Whip- 1080 Physical Thunder Damage, 38 SP
Knife Hurl- 405 Physical Damage, 10 MP (Only with a Knife)
End of the World- 999 Magical Damage, 33 L3 MP (Note that this doesn’t do 999 against Defending enemies)
Burnflare- 350 Magical Fire Damage, MT, 7 L3 MP
Tree of Life- Full Healing, 28 L2 MP
Time Gate- Freezes all other enemies and allies for 3 turns (and possibly can sneak in a badly needed physical), Has a small charge time, 99 L1 MP
Evaulation/Changes: Feena doesn’t function as well because End of the World is locked at 999. I’ve heard she can sneak in a physical under TG, but given that I’m not in a position to test it, I can’t be sure. However, with all stats included, she needs the physical to have a killer Time Gate combo to average.
RAPP, L36
Evil Shuriken- 64 Attack, 20 Wit
Moonlight Shield- 21 Defense, 20% Water, Wind, and Ice Resistance, 10% Lightning Res
Aura Armor- 35 Defense, Boosts Skill Power 10%
Charisma Helm- 26 Defense, 30 Speed
Battle Boots- 20 Defense, ID Immunity
Black Belt- Boosts Move Power 20%. Note that I don’t personally allow this because it’s storebought and useable by everyone (I throw that out when they are just pure boosts)
Alternate Equips
Main Gauche- 44 Attack, 10 Defense, Enables Deathsword (Lowers Physical Damage 9.3%)
Thunder Arrow- 64 Attack, Thunder Elemental (No damage reduction)
Ice Boomerang- 46 Attack, Ice Elemental (Lowers Physical Damage 8.4%)
Lafa Flower Shield- 19 Defense, Raises Magic Damage 10%
216 HP
147 SP
95/65/27 MP
253 Attack (189 Base)
180 Defense (78 Base)
270 Speed (220 Base)
Attack- 430 over Two Hits, Recover 2 SP
Deathsword- 100% ID, 25 SP (Only with a Knife or Sword)
Neo Demon Ball- 1419 Physical Damage, MT (1290 without Aura Armor) (1677 with the Black Belt), 85 SP
Demon Ball- 1183 Physical Damage (1075 without Aura Armor) (1398 with the Black Belt), 40 SP
Missile- 710 Physical Damage, 14 SP (645 without Aura Armor) (839 with the Black Belt)
Fireburner- 600 Magical Fire Damage, 8 L3 MP
Evaluation: Rapp didn’t change much. Little below average damage, still has his ID, still fast.
LIETE, L36
Magic Staff- 60 Attack, Boosts Magic Power 20%
Magic Gloves- 20 Defense
Devil’s Robe- 32 Defense, Cuts Magic damage 20%
Angel Hat- 23 Defense, Restores 5 HP a turn
Battle Boots- 20 Defense, ID Immunity
Holy Ring- 10 Defense, Cuts Magic damage 20%
189 HP
78 SP
99/80/48 MP
153 Attack (93 Base)
185 Defense (80 Base)
178 Speed
Alternate Equips
General’s Staff (55 Attack, Restores 5 HP each turn) (Lowers magic damages/healing 20%, and lowers Physical damage 4.3%)
Attack- 230 over Two Hits, Recovers 2 SP
Redshock- 575 Physical Damage, 28 SP
Enclose- 1224 (1020) Magical Damage (Ignores Magic Resist), Locks up an enemy for about 2.5 of Liete’s turns, 26 L3 MP- Note that I’m not 100% sure General’s Staff affects it’s damage, but given that it isn’t a set 999 like EoTW, I think it likely does, 26 L3 MP
Gadzap- 1410 (1175) Magical Thunder Damage, 13 L3 MP
Meteorstrike- 1200 (1000) Magical Explosion Damage, 10 L2 MP
Magical Art- 1050 (875) Magical Fire Damage, 11 L1 MP
Fireburner- 720 (600) Magical Fire Damage, 8 L3 MP
Crackling- 570 (475) Magical Ice Damage, 14 L2 MP
Alhealer+- Heals 276 (320) HP, MT, 12 L3 MP
Alhealer- Heals 146 (122) HP, MT, 8 L2 MP
Star Symphony- Raises all stats, including Max HP, 10%. Stackable, 12 L2 MP
Protection- Invincibility for 2 turns, 21 L3 MP
Evaluation: She loses durability since the others have their HP bonuses from Water included, but she also gains damage from the 20% magic boost. Enclose is as good as advertised, and Enclose+2 Meteorstrikes could kill. Only PC that has an actual pool of damage, especially considering she gets 9 Magical Arts.
Three Turn Damage Average
1. Justin- 1551 (3 Thor Cuts)
2. Liete- 1410 (3 Gadzaps)
3. Rapp- 1183 (3 Demon Balls)
4. Feena- 1053 (2 Thunder Whips, 1 End of the World)
Average: 1299 (Kill Point 3248)
HP
1. Justin 264
2. Feena 219
3. Rapp 216
4. Liete 189
Average: 222
Defense
1. Justin 186
2. Liete 185
3. Rapp 180
4. Feena 150
Average: 175
Default Magic Resistance
1. Liete- 40%
2. Feena- 20%
3. Justin- 0%
4. Rapp- 0%
Average: 15% Resistance
Speed
1. Rapp 270
2. Feena 248
3. Justin 226
4. Liete 178
Average: 231 (216 without Charisma Helms) (210 without any Speed Boosters)