Tales of Phantasia PSX:
- Levels taken at ~56 (Right before final boss with minimal Holy Bottle use). Arche is taken at L55 (she misses Treant Forest stuff). Cress taken at 57 (Colloseum and some solo battles). Mint/Klarth at L56. Chester is taken at 52 as he misses a lot of exp, and Suzu at L50 as she misses even more.
- Ignoring Pirate Treasure, Moria Depths, and Treant Forest Depths. These are fairly aftergame-y stuff as they are far far superior to the final dungeon and require entering the final dungeon, leaving, and going to certain specific locations with no hints.
- Tales of phantasia has an element system with a variety of resistances to elements. Fire/Water/Earth/Wind/Thunder/Holy/Dark are all present. There is also a 'non-elemental' element that I'll simply refer to as 'Void'. Meteor Storm and so on represent this element and can be resisted.
- Cress is the only PC who can 'combo' in this game and chain attacks from one to another. I've included this for him although it really only has one good combo. He can chain A stab->Thrust->L1 Arte->L2 Arte. Or he can replace the L2 Arte with a temporary Attack Buff. More info below.
- Arche is controllable and when so controlled can freely climb to an elevation that makes her safe from basic melee attacks (and a fair number of 'straight' projectile attacks such as Dhaos' Infamous Laser). I would consider her immune to melee that isn't flying as a result.
- I am assuming default accessories of Fight Symbol/Black Onyx for fighters and Mystic Symbol/Black Onyx for mages, this is +10% atk/+30% HP for fighters and half-casting time / +30% HP for mages. This is the loadout you use at endgame. The game features stone/paralysis blockers that would require sacrificing one of those. Note that Fight Symbols can be stacked so fighters can get a bit more damage in exchange for the 30% HP. There are also Moon Crystals (interchanable with Black Onyx's ) which are TP + 30%. This really would only have one valid application...
- If you read the SNES topic I did for ToP physicals there were used twice per tech/spell. That isn't the case in ToPr. One per 'turn' is right.
- Enemy stats taken as 205 Defense and 512 attack. Evade and Accuracy are relatively minor things that don't bear much mentioning. Some PCs can twink up accuracy significantly to ignore evade (as a few enemies have a good bit of it), but most enemies don't evade much at all.
- Stats:
-Attack/Slash/Thrust: Basic attack stat. (Attack - Defense) * multiplier = damage is the way it works in this game.
- Defense: Same as above but for PCs. A rather ineffective stat at endgame.
- Physical Durability: A measure of HP as a percentage of average times how good a PC is at taking physical damage. Higher is better.
Averages:
HP: 5210
TP: 463
Def: 138
Acc: 195
Evade: 120
Damage: 7073 (2.5x kill point of 17682)
Cress Albane:
L57:
HP: 6448 (124%)
TP: 458
Str: 94
Stam: 40
Agi: 72
Slash: 1533.4
Thrust: 1313.4
Def: 164 (1.07 modifier)
Acc: 182
Eva: 127
Pdur: 132.9%
Equipment:
Doom Blade: 1300 Slash, 1100 Thrust, 10 Acc, Darkness Element.
Mumbane: 60 Def, Resist void/water/fire/thunder 30%, resist Light 70%
Star Shield: 23 Def, 25 Eva
Star Helm: 26 Def
Rare Gauntlets: +15 Def, Resist Earth 50%
Fight Symbol: +10% Slash/Thrust
Black Onyx: +30% HP
Alternates:
Eternal Sword: 1050 Slash, 1140 Thrust, 10 Acc. [87.5% damage]
Arc Wind: 860 Slash, 720 Thrust, 50 Acc Wind Elemental [63.2% damage]
Laser Blade: 850 Slash, 650 Thrust, 60 Acc, Holy elemental [60.3% damage]
Rare Shield: 15 Def, 20 Eva, Resists water 50%
Rare Helm: 20 Def, Resists Thunder 20%
Fight Symbol: +10% Slash/Thrust [n place of Black Onyx's 30% HP, +10.5% more damage]
Abilities:
Combo (29TP): Slash->Thrust->Tiger Fang->Claw Storm: 17830 damage, of which 2657 is Thunder.
Focus (16 TP): Attack up 30% for ~20 seconds [35% damage increase]
Focus can be tacked on to the end of a short combo:
Slash->Thrust->Thunder Claw->Focus (24 TP): 7086 damage, 2657 of which is thunder elemental.
Slash->Thrust->Shining Strike->Focus (26 TP): 8415 damage, 2600 of which is thunder elemental.
Slash->Thrust->Thunder Claw->Focus (24 TP): 7086 damage, 3188 of which is Holy elemental.
Slash->Thrust->Thunder Claw->Focus (28 TP): 4654 damage
Meditate (10TP): 35% HP healing.
Below 25% HP, for 100 TP Cress can tack on his Mystic Arte's 21254 damage.
Mystic Arte Combo (129TP): Slash->Thrust->Tiger Fang->Claw Storm->Blade of Ascension: 39084
Comments: Cress can block some elements, is failry durable, has OHKO damage, a buff, and a limit that inflicts pain and agony. He also has a little bit of healing that won't help him much in
Heavy.
Mint Adenade:
L56:
HP: 5066 (97.2%) (3897/74.8% with Moon Crystal)
TP: 565 (735 W/ Moon Crystal)
Str: 56
Stam: 29
Agi: 53
Attack: 476
Def: 135 (0.99 mod)
Acc: 163
Eva: 108
Pdur: 96.4%
Equipment:
Blue Crystal Rod: 420 Atk, 10 Acc
Star Cloak: 55 Def, Resist Void/Water 50%
Ring Shield: 20 Def, 25 Eva
Star Beret: 16 Def
Pretty Mittens: 15 Def, Resist fire 20%
Mystic Symbol: Double casting speed.
Black Onyx: +30% HP
Alternates:
Holy Cloak: 25 Def, resist thunder 50%
Mithril Mesh: 18 Def, 50% chance to negate Holy
White Gloves: 10 Def, 50 Luck, Resist Water/Fire/Holy 20%
Moon Crystal: +30% TP (may want to sacrifice HP for this....)
Attack: 271 (414 after Sharpness)
Spells:
First Aid (5TP): 30% healing
Pow Hammer (4TP): 60% chance to inflict Stun (2 attacks)
Charge (5 TP): restores 5-10TP to an ally.
Deep Mist (3TP): Reduces enemy accuracy by 25%
Heal (10 TP): Restores 60% HP
Acid Rain (12 TP): Reduces Enemy Def 20%
Antitode (8 TP): Cures POIZN
Silence (6 TP): 50% chance to silence target for remainder of battle.
Nurse (20 TP): 45% Healing to all
Sharpness (12 TP): Attack up 30% for remainder of battle.
Recover (18 TP): Removes Poison/Paralysis/Petrify)
Dispel (14 TP):: Cures all magic status ailments for one.
Cure (22 TP): 100% healing to one.
Pow Pow Hammer (20 TP): 75% chance to stun all enemies.
Barrier (15 TP): 15% Def up for one ally for remainder of battle.
Raise Dead (26 TP): Revive one ally to 25% HP
Ressurection (32 TP): Heals 65% HP to all allies.
Time Stop (50 TP): Stop time for ~5 seconds. Can cast 2 spells under Time Stop. Or attack ~5 times, or attack 3 times and cast a spell... Time Stop stacks with itself, adding time to the invisible 'stopped time' counter with every casting. Time Stop does not work on significantly powerful bosses. Enemies can not block/evade/defend while frozen in time. Using this method involves a few castings/attacks to 'pin' a target to a wall and then keep pounding them.
Wasting all TP on Time Stop with a Moon Crystal:
14 Time Stops for 38 attacks and a Sharpness casting: 15732
Wasting all TP on Time Stop without a Moon Crystal:
11 Time Stops for 31 attacks and a Sharpness casting: 12834
Comments: Mint is legendary for having bad damage and loads of good healing. She has both of those in spades, with even her buffed damage falling below 1/17th of average damage! But she also Time Stop and with the expensive-but-clearly-optimal-at-endgame Mystic Symbol can spam it relentlessly. And she has Silence! Too bad she still loses to a perfectly average fighter even with all those staff thwacks!
Light. But a really really cool one.
Klarth F. Lester L56
HP: 5252 (100.8%)
TP: 512
Str: 66
Stam: 36
Agi: 58
Attack: 766
Def: 127 (0.97 mod)
Acc: 208
Eva: 113
Pdur: 97.8%
Equipment:
True Magick: 700 Atk, 50 Acc
Star Cloak: 55 Def, Resist Void/Water 50%
Ring Shield: 20 Def, 25 Eva
Star Beret: 16 Def
Real Men Don't Wear Sissy Gloves.
Mystic Symbol: Double casting speed.
Black Onyx: +30% HP
Alternates:
Holy Cloak: 25 Def, resist thunder 50%
Mithril Mesh: 18 Def, 50% chance to negate Holy
Pact Rings: Reduce One of Water, Dark, Wind, Fire, Earth, Thunder, or Light by 50%
Moonstone Ring: HP + 30% (he can sacrifice double casting speed for this I guess....)
Attack: 561
Summons:
Origin (36 TP): 4000 non-elemental damage to all
Aska (30 TP): 4500 Holy elemental damage to all
Volt (26 TP): 3000 Lightning elemental damage to all
Comments: If Klarth seems bad, that's because he is. At least he has some elemental resists.
Light.
Arche KleinL55:
HP: 4848 (93.1%)
TP: 520
Str: 63
Stam: 35
Agi: 58
Attack: 703
Def: 143 (1.01 mod)
Acc: 168
Eva: 123
Pdur: 94.2%
Equipment:
Star Broom: 640 Atk, 10 Acc
Star Cloak: 55 Def, Resist Void/Water 50%
Ring Shield: 20 Def, 25 Eva
Pretty Ribbon: 18 Def, 10 Eva
Pretty Mittens: 15 Def, Resist fire 20%
Mystic Symbol: Double casting speed.
Black Onyx: +30% HP
Alternates:
Witch Dress: 50 Def, 15 Eva, Reduce Earth/Water/Fire/Wind/Lightning by 30%
Mithril Mesh: 18 Def, 50% chance to negate Holy
Mother's Gloves: 8 Def, Reduce Earth/Water/Fire/Wind/Lightning by 10%
Attack: 498 broom-elemental damage.
Spells:
Meteor Storm (50 TP): 7500 damage over 5 hits (all meteors connect on center target if not forced against a wall)
Tidal Wave (35 TP): 4500 damage to all, water
Indignation (30 TP): 2500 damage to all, Lightning
Explode (32 TP): 4000 fire damage to all
God Breath (32 TP): 4000 wind elemental damage to all
Earthquake (27 TP): 3000 Earth damage to all.
Comments: Arche flies and has pretty clear melee immunity in this game. Beyond that her damage isn't horrible and is the right element (i.e. none). She has backup damage if she faces a severe weakness? She has some elemental resists herself which pare nicely with melee immunity, although she doesn't have the crazy absorb-everything that she did in the SNES version.
Middle of some flavor.
Chester Barklight:
L52:
HP: 5586.1 (107.2%)
TP: 369
Str: 75
Stam: 38
Agi: 68
Attack: 1181
Def: 149 (1.03 mod)
Acc: 248
Eva: 123
Pdur: 110.4%
Equipment:
Merciless Bow: 999 Atk, 80 Acc
Mumbane: 60 Def, Resist void/water/fire/thunder 30%, resist Light 70%
Ring Shield: 20 Def, 25 Eva
Star Beret: 16 Def
Rare Gauntlets: +15 Def, Resist Earth 50%
Fight Symbol: +10% Atk
Black Onyx: +30% HP
Alternates:
Elven Bow: 808 Atk, 200 Acc (!) [78.5% damage]
Crescent Arrow: 750 Atk, 65 Acc, Holy elemental [72% damage]
Aqua/Flare/Gale/Sand spread: 680 Atk, 50 Acc, Water/Fire/Wind/Earth elemental [64% damage]
Mithril Mesh: 18 Def, 50% chance to negate Holy
Attack: 976
Skills:
Dragon Slayer (45 TP): 6344
Roaring Thunder (8 TP): 2928 Lightning damage
Grand Fang (20 TP): 4880
Comments: Well. He's probably a bit better than his original incarnation. He resists elements, and he at least can claim to 3HKO. Barely.
Light. Still has a very sad story about a little sister.
Suzu Fujibayashi:
L50:
HP: 4059 (77.9%)
TP: 354
Str: 63
Stam: 32
Agi: 60
Attack: 1004
Def: 112 (0.93 mod)
Acc: 200
Eva: 125
Pdur: 72.8%
Equipment:
Ninto Kuroyuri: 750 Atk, 40 Acc, Dark elemental
Nagatsuki: 45 Def, 5 Eva
Ring Shield: 20 Def, 25 Eva
Mask: 5 Def, 5 Eva
Claw Gauntlets: 100 Atk, 10 Def
Fight Symbol: +10% Atk
Black Onyx: +30% HP
Alternates:
Ninto Ayame: 420 Atk, 20 Acc, Water elemental [54.5% damage].
Pretty Mittens: 15 Def, Resist fire 20%
Attack: 799 weapon elemetnal damage (dark).
Skills:
Whirlwind (15 TP): 5992 wind-elemental physical damage
Red Spider Lily (10 TP): 2996 fire-elemetal physical damage
Thunderbolt (12 TP): 1598 lightning elemental physical damage
Fox Drop (8 TP): 2556 weapon elemental (dark) damage.
Comments: Little girls don't belong on a battlefield. Bad damage and worse durability.
Light.