Bosses:
From OKBoss Info:
Beatrice
HP - ~31000
Defense - Average
Magic Defense - Average
Dark Matter - 600 Dark Element Damage
Nightmare - 700 Non-elemental damage ( Defense-ignoring, it seems ), inflicts Sleep status 100%; this status can be relayered every round, effectively creating a "sleep-loop"
Feeble Mind - Lowers target's MGR by 50% ( does NOT affect Nightmare's damage )
From MeepleSome information on Janus, the form with all the stat buffs anyway (from Fortune Gear). Here's what I got from a brief testing:
Edit: Ah, screw it, this post is now reserved for all bosses I'm testnig and such. So far, only Janus's Fortunre Gear form, and his Yggdrassil form, Leehalt's Yggdrassil form, as well as Malik's, and the 2 last Schrodenger (I think I'm spelling that wrong) fights. Plan to get Lucied's (might be worth using over his shit WA1 and WA2 forms), Melody's stats, Malik and Leehalt's later form stats (if they help them), Siegfried's (who knows, might end up better than his WA1 form), and Asgard's Stats.
Janus (Ka Dingel Form):Speed: Average (Slower than Jet, faster than Gallows)
Defense: Average
Magic Defense: Average
Abilities:
Heretic Stab: 45 damage, physical, evadable
Heal berry: Heals 300 HP (more than anything you can do at this time, nixing Force Abilities and MAYBE Clive's physical w/ Firey Rage), used only as a counter to magic, 100% chance.
Sniper Shark XR: 45 damage, used as a counter to physicals at about 33% chance
Multi Blast: 55 damage, physical, unevadable, Multi Target, used as a counter to physicals, at about 33% chance.
Rising Nova: 140 damage, Physical, unevadable. Usuable only at HP =< 80% (this is a guess, he used it after 2 attacks on Virginia, though, when I stalled when his HP was full, he never used it once)
Special Power Up: At about 25% HP, all his moves do double damage.
Note: I'm taking a wild guess on his physical counter chances, though, he seems to favor Multi Blast over Sniper Shark XR. So...yeah...
Note: Janus was tested in my Virginia SCC, so take EVERYTHING wiht a grain of salt. All damages are done to Virginia, who has Aqua Whisp, and Terra Roar (only 2 mediums that boost anything defensive) on, at level 12. With this set up, her HP is a touch lower than Clive's (when they were the same level at 9, she has 2 less HP, so...yeah) Her HP is 445.
Her physical was doing 100~damage to him (Fiery Rage on, I think 2 levels of power on her), if your wondering how to take Heal Berry. Her magic was a touch lower. her criticals were doing over 300 (O_o)
Comments: This form is his anti Mage form. Heal Berry makes that clear, though I can understand not scaling it up (due to how Heal Berry's don't get better at all. Side note, he uses them as counters in a previous fight if you attack his allies) Beyond that? It just gets better as his HP goes down. Counters are nice, he can't do much damage until Rising Nova though, even with the counters, though, at low HP, his damage becomes quite fierce. This form is a decent Middle, I guess.
Janus:Party's average HP: 1088
Note: Janus starts off with lots of stat buffers, so I'm listing his damage initially, then his damage after he gets hit with Dispel or ilk.
Speed: Faster than Viriginia, heard his speed his close to 200
Evade: Great (Clive can actually miss him on not so rare occassion)
Defense: Average
Magic Defense:
He has auto Reflect on
Abilities:
Dark Spear: 250, physical
Proton Beam: 550, magical
Negative Rainbow: 450, MT, magical
After Dispel:
Speed: Average (usual after Jet, before Gallows, speed)
Defense: Average
Magic Defense: Average
Abilities:
Dark Spear:
(never used it on me)
Proton Beam: 250, magical
Negative Rainbow: 200, MT, Magical
Note: All of Janus' stat buffs, including Reflect, wear off naturally over the course of time. Seems to happen around turn 4 or so. So in long fights, he's going to be condemned to his less damage and abilities.
Comments: Well, Janus starts off with a bang, having immense speed, good magic damage (ESPECIALLY for a WA3 boss), and great evade, not to mention Auto Reflect to boot. However, later in the fight, he...declines greatly. His damage goes from Solid to Middle Bait (by boss standard), and everything he had that stood out no longer does. Basically, he's not suited for long fights at all. Solid Heavy, though.
Alright, now for Maya and Co's 3rd form (don't have stats on 2nd form, sorry)
Maya (Fighting Artist Form):Average HP: 1346
Speed: A bit above average (went before Jet once)
Defense: Average
Magic Defense: Average
Abilities:
Pike Thruster: 150 physical
Phalanx: 350 damage, physical
Eagle Claw: 400 damage, physical, used only as a counter to magic
Comments: Pretty bad. She has 3-4HKO damage with Phalanx, and...well, that's all she has. Crappy, her Wonder Witch isn't much better mind, just uses Magic instead of physicals.
Todd:Average HP: 1346
Speed: Average
Defense: Average
Magic Defense: Average
Abilities:
Divide Shot: 50% Gravity, evadable (basically, a standard physical that does HP/2 instead of normal damage)
Meteor Drive: 203
Comments: Divide Shot makes him interesting, but...Meteor Drive is worthless raw damage. His previous form, which had confusion, is probably better.
Shady Thousand:Average HP: 1346
Speed: Average
Defense: Average
Magic Defense: Average
Weak vs. Water, Resists Fire and Ice
Abilities:
Baking Breath: 210, Fire elemental, magical
Blizzard Breath: 210, Non elemental, physical
Comments: Uh, he...sucks...yeah. He resists Fire and Ice though! ...that's all he has going for him -_-; Such puny bait, unless compared too...
Alfred:Average HP: 1346
Speed: Average
Defense: Average
Magic Defense: Average
Abilities:
Homemade Blast: 120, physical
Comments: This guy makes Shady look...like a Middle. God, is he aweful, he's just there to piss you off, really.
Malik (Yggdrasil form):Speed: Slower than Jet (w/ Wind Medium), faster than Gallows
Defense: Below Average
Magic Defense: Average
Party Average HP: 1736
Abilties:
Chaos Disorder: Causes Confusion, seems to be 100% success rate
Tri Injury: Adds Misery, Amnesia, and Disease status, apparently 100%
Eliminate Scanner: 300, magical
Annihilation: 350, Magical
Miscellaneous: Malik has perfect Evade. Despite popular belief, said evade is NOT Special in any regards. Its just perfect evade, nothing more. Proof? Lock On smacks him perfectly fine, despite whta people have claimed in the past. Mind, if he's hit with a speed lowering ability (Deccellerate, for example), then his Evade goes from perfect to standard WA Evade (meaning everyone hits him fine, sans Gallows, who has accurracy issues)
Comments: Well, he's got some good status, and the perfect evade can be a nuisance. And to make matters worse, he can inflict a Silence like status to force people into taking him on Physically. Disease is good for messing with healers who are silent immune, and confuse is just nice in general. Sounds like a God Like, right? Well, he would be, if it weren't for the absolute fatal flaw that he has utter shit for damage. Look at it, he 5HKOs on a good day. His HP is also pretty bad too, being just above 2000, and Clive can easily break 1200 at this point with Lock On. Yeah, solid heavy, probably the best of the Prophets by far.
NOTE: Speaking from memory, so some of the names might be off
Leehalt (Yggdrasil form):Speed: Usual Before Gallows, after Jet, speed
Defense: Average
Magic Defense: Average
Party's Average HP: 1736
Abiltiies:
Rule of Vengeance: Used as a counter only. Does damage equal to exactly the amount you did to him.
Eliminate Scanner: 300, magical
Comments: Well, he's based enitrely on Counters. Eliminate Scanner lets him beat those who would normally win an all out slugfest with him, since those extra damages can push his HP above thiers, persay. Still has issues beating Healers though. And yes, he CAN use Rule of Vengeance and Eliminate Scanner on the same turn
NOTE: I skipped Melody in this form, since she might get better (relativly, in terms of damage and such)
Janus (Yggdrasil form):Speed: Typical Boss (After Jet and Virginia, before Gallows and Clive)
Defense: Good (takes about 2/3 - 1/2 the damage from physicals than others)
Magic Defense: Average
Party's HP: 1736
Abilities:
Dark Spear: 270 Physical
Negative Rainbow: 350, Magical, MT
Proton Beam: 450, Magical
Comments: *sigh* For his last form, this is very dissappointing. If you allow his last form only, well, to be blunt, he's light bait. He definatly wants his previous form with stat buffers, since that at least had good damage, and excellent speed, at the beginning of the fight. This form...beyond its good defense, to be blunt, SUCKs.
Maya Schrodenger (Caging Tower Form):Average HP: 2137
Speed: Average
Defense: Average
Magic Defense: Average
Abilities:
Calamity Jane: 800, Magical
ARW-752: 450, Physical
NOTE: The name appeared too fast for me to read it, the one time she used it, likely, this is wrong spelling
(yes, Calamity Jane appears to be magical. Gallows took a good deal less from it than Clive did, and Jet took the most of anyone, and Virginia took about the same as Clive did. Viriginia and Clive aren't far apart in MGR, while Jet has game worst by far, and Gallows has game best)
Comments: Her best form by far, and frankly, its nothing special. Well, her damage is finally noticiable, and apparently she has gained something Magical in Calamity Jane. Well, she can have fun in Middle, I guess. Should be noted that unlike other Humanoid Bosses, especially ones with allies, her durability is good, at least for a WA3 boss. Nothing amazing, but she doesn't quite die to a sneeze. All the Schrodenger members are actually fairly durable by the game's standards (they own the Prophets badly, that's for sure)
Todd (Caging Tower form):Average HP: 2137
Speed: Average
Defense: Average
Magic Defense: Average
Abilities:
Divide Shot: 50% Gravity, evadable (basically, a standard physical that does HP/2 instead of normal damage)
Black Fenrir: 400, Physical
Meteor Drive: 550
Healing Factor: Heals 300 HP
Miscellaneous: When Todd is hit with a Fire attack, his Hair is put on fire. When this happens, he loses about 300 HP a turn (that's about equal to a Jet physical at this point)
Comments: Still crap. Healing Factor is good for Variety I guess, and since his relative damage is better, Divide Shot makes him have effectivly around 3HKO damage, persay, though, he runs scared from good evade. Seems like a middle bait to me. Good write up fodder if his opponent has Fire too <_< He wants his form with Confusion (which I don't have stats for, sorry), most likly.
Shady Thousand: (Caging Tower form)Average HP: 2137
Speed: Average
Defense: Above Average
Magic Defense: Average
Weak vs. Water, Resists Fire and Ice
Abilities:
Baking Breath: 300, magical, Fire elemental
Blizzard Breath: 350, physical
Note: Despite their names Blizzard Breath's name, its non elemental (Gallows had Full Frost Ward on, and he still took normal damage)
Note: Shady's damage seems to increase as there are less allies. The above is when there are 2 alive (when all 4 are alive, they ALWAYS do Wild Bunch), with one or none alive, the damage is around 550 for both. Also, with less allies, his defense seems to go down too.
Comments: Depending on how you interpret him...it won't matter, Shady SUCKS. He's a crap character in all regards. his damage is the same as Todd's, and unlike Todd, he doesn't have divide Shot saving his ass, and his durability is easily the worst of the Schrodengers. Say it with me: PUNY BAIT! Easily the worst of the Schrodengers in everyway
Alfred (Caging Tower form):Average HP: 2137
Speed: Average
Defense: Average
Magic Defense: Average
Abilities:
Homemade Blast: 200, physical
Comments: Wait, did I just say Shady was the worst of this bunch? Man what am I on, Alfred makes Shady look good enough for a good Heavy match with the likes of other solid heavy bosses such as Teepo, or Jecht. His damage...well, to be blunt, it struggles to win slugfests with Evil Gaia. Heck, you know what? He's worse than Evil Gaia in just about everyway. Evil Gaia at least has (innaccurate) status, Amazing Speed, and good HP. Alfred...has average speed, and only OK HP...well, fine, he beats Evil Gaia in defense, but still. If there ever was a boss that makes Evil Gaia look good, and said boss wasn't from Valkyrie Profile (yes, Hrist, I'm looking at you), Alfred Shrodenger is that one. Obviously, P. U. N. Y.!
Melody (Ruins of Memory Form):Average HP: 2203
Speed: Average (Slower than Jet, faster than Gallows)
Defense: Average
Magic Defense: Average
NOTE: In this form, I don't think Melody has the Barrier. That, or her defenses suck so bad that with the barrier, all damage done to her ends up looking the same as average <_<
Abilities:
Eliminate Scanner: 500, magical
Venomous Blow: Adds Poison, 100%
Miscellenaneous: Whenever she takes damage, she counters with Venomous Blow.
Comments: Sucks. Venomous Blow I guess turns her 4HKO into a 3HKO, still lacking in durability (all Prophets have this issue), and such. Wishes she still had her barrier too.
Malik (Ruins of Memory form):Average HP: 2203
Speed: Average (Jet > Him > Gallows)
Defense: Average
Magic Defense: Average
Abilities:
Disorder: Adds Confusion, high hit rate (not perfect)
Tri Injury: adds Amnesia, Misery, and Disease
Eliminate Scanner: 500, magical
Miscellaneous: Malik has perfect evade, as always, until his Speed is decreased, at which point, his evade is standard WA3 monster evade (IOWs everyone hits him fine, except Gallows)
Comments: Not much to say about Malik, the same mold as his previous forms. Anti physical, Status whore, nothing resembling damage or actual durability (he died in 2 turns after I started attacking him), but hey, at least he's consistant, and that status and evade make him not a bad dueler, at least (can't say the same for Melody...)
I'm not gonna bother with Leehalt from here on in. He's...exactly the same in every form (except the first time you fight all 3, where they all use nothing but Eliminate Scanner)
Note: All 3 Prophets fight together this time. Take that as you will.
Lucied:Average HP: 2203
Speed: Average
Defense: High (takes about half damage from physicals)
Magic Defense: Above average
Abilities:
Large Moon: 250, physical
Dark Destruction: 350, magical, dark elemental
Dark Lucied: Uhh...he used this move once on Gallows, and it did 0. Anybody who knows what this move does, please tell
Lifedrain: 250 magical damage, heals Lucied for damage done
Comments: -_- Lucied, even with 3 forms to choose from, can't get out of Light, despite all 3 forms being completely differnet. Anyway, this form is his tank form, having good defensive stats, (bad) parasitic healing, and average speed. Pity he envies the Prophets in damage. He sucks, pretty much a rule for Lucied, is anybody REALLY suprised?
Malik (Cradle of Metagod form):Average HP: 2732
Defense: Average
Magic Defense: Average
Speed: Average
Abilities:
Eliminate Scanner: 600, magical
Disorder: Adds Confusion, 100% hit rate
Tri Injury: Adds Disease, Misery and Amnesia status, 100% hit rate
Miscellaneous: Like all his other forms (Sans the first 3 prophet fight where they spam Eliminate Scanner), he has perfect evasion from all physicals, unless they have perfect accurracy or ignore evade (in WA3's case, that's Lock On only) This can be dispelled by getting him hit with a speed stat down
Comments: Not much has changed about Malik here. Still average speed, still low staying power, still bad damage, still good damage, and still perfect evade til hit with Slow...yeah, as far as Malik goes, he doesn't care how you scale really, his forms all end up the same in the end.
Melody (Cradle of Metagod form):Average HP: 2732
Defense: Average
Magic Defense: Average
Speed: Average
Abilities:
Eliminate Scanner: 700, magical
Venomous Strike: Adds poison, 100% hit rate, used as a counter
Miscellaneous: Melody's got a shield on that reduces all damage done to her by 300 (Similar to BoF5 Absolute defense) Note that at this point, everyone breaks 300 with thier physical easily, and Clive does nearly 4 digits, so its not nearly as impress as it seemed originally.
Also. for what its worth, it decreases damage of each HIT, and damage reduction happens AFTER the critical hit multiplier, meaning one single hit big damage attack will do more than a multi hit attack of same damage. Take that as you will.
Comments: This form...is like her first one she had the barriers in, only worse, since now 300 shields aren't something all that impressive, and fairly easy to break. Beats her other forms that have no barrier though with ease. Mind, how you scale her barriers are up to you. You could argue that cause originally its so hard to break, her earlier form gets that advantage that only strong attacks break the barrier...OR you could argue on the flip side that since the barriers NEVER change from chap 2 to end of chap 3, always staying at 300, that no scaling cna be applied. Take that as you will.
Note: For what its worth, Malik and Melody fight together. This matters for those who scale based on how many people you fight.
Leehalt (Deus Ex Machina form):Average HP: 2789
Defense: Average
Magic Defense: Above Average
Speed: Average 2788
Abilities:
Eliminate Scanner: 500, magical
Rule of Vengeance: Does damage equal to the last attack used against him. Used only as a counter.
NOTE: Rule Of Vengeance ONLY takes the last hit into account, so for example, Claude's Mirror Slice, lets say, does 2000 a hit, he'd only recieve 2000 SO2 damage, instead of about 20,000, since it ignores all the prior hits.
Comments: Not much to say here. Like Malik, his forms show very little in the ways of Variety between them. As always, he's reliant on his Rule of Vengeance to get things done.
Note: Leehalt comes with a Malik Clone and a Melody Clone, whom are pretty much identical in everyway to the real ones, just with a weaker eliminate scanner. Matters for those who base characters off how many allies they have.
Siegfried:Average HP: 2788
Speed: Average
Defense: Average
Magic Defense: Average
Abilities:
Proton Beam: 650, Magic damage
Sieg Impulse: seems to do utterly random damage. I've seen it do 900 to Virginia on one shot, then 400 on the next shot. Gallows was similar. I know its not gravity, as Gallows took his higher damage when his HP was lower.
Teardrop: Full Healing, usable at will, once stolen from, can't use this anymore
Dark Spear Nemisis: 350, physical
Negative Rainbow: 400, magical, MT
Comments: Siegfried...well, Teardrop makes him a bitch to kill, though, his damage is pretty bad. If you allow Tear Drop, he's formidable, and definatly better than his WA form. If you don't...well, he's basically a worse version of Janus in everyway (funny, considering he owned Janus WITHOUT the Dark Spear) Yeah...not much differnet than his WA1 form, besides Tear Drop, really.
Asgard (Deomondor Pillar Form):Average HP: 2942
Defense: Average
Magic Defense: Average
Speed: Average
Barrier Knuckle: 1300, Physical
Wide Barrier: Instant Death, seems fairly accurrate, peg around 90% (seems I got him on a bad day when I first fought him)
Barrier Flood: 50% Gravity, 100% Success rate
Barirer Storm: Seems to do damage based off his HP. Used early in the fight, saw damages as high as 1200, late in the fight, did about 250.
Note: I am not sure the above list is complete. Worry not, I plan on facing him again (unlike the Prophets, and Janus, Asgard changes EVERY battle, so yeah, you can't just assume)
Comments: Asgard's good...but he's no God Like. According to some, I'm a bit overleveled, so his damage is probably closer to 2HKO level. Barrier Storm is good for early game offensive punches, and seems to be magical, and Barrier Flood is good for taking down HP Tanks. Wide Barrier is his main claim to fame, though. Its fairly reliable instant death, which is always useful, especially for gunning down annoying healers *looks at Riou* He's also fairly durable, which is quite suprising considering the other plot bosses in this game. in running for best boss dueler of the cast, with Janus (if you allow that one form) and Malik, IMHO.
From NEBBoss testing. Will add some at random.
Malik Bendict
HP 8600 (pretty poor. PCish to slightly below to me)
Def 78 (below average)
MDef 194 (slightly above average)
Reflex 208 (slightly above average)
Aim 94 (doesn't matter)
Evade 162 (slightly above average)
Has perfect evasion unless he is hit by a Slow effect. Evade-ignoring attacks (Lock-On) hit him fine.
Average defences are around 150 for an enemy at this point.
Eliminate Scanner - 600 magic damage.
Disorder - Inflicts Confusion with perfect probability.
Tri-Injury - Inflicts Diseases (seals healing), Misery (essentially Silence), and Amnesia (useless) with perfect probability.
My average level: 43
My average HP: 2300
Comments: Ah, Malik. Straightforward, and extremely effective. Immunity to a damage type is nice, but he backs it up with two different status attacks which complement this immunity perfectly. Nice. Probably WA3's best boss dueller. Of course, if you get around his tricks, he fails.
Melody Vilente
HP 8200 (see Malik, minus a few points)
Def 68 (below average)
MDef 190 (slightly above average)
Reflex 198 (average)
Aim 92 (doesn't matter)
Evade 158 (slightly above average)
Her defensive stats don't matter much, the way her barrier works.
Melody has a barrier that absorbs 350 points of damage per hit she sustains. This is fairly significant even at this point... I personally see average damage rather arbitrarily around 900 or so, which means Melody totally nulls out about 15% average PC KO damage the way I scale.
Venom Strike - Counters any damage, 100%. Inflicts Poison with perfect probability.
Eliminate Scanner - 600 magic damage.
WA3 Poison takes off 20% max HP per turn.
My average level: 43
My average HP: 2300
Comments: Melody's barrier is great for shutting down certain types of Lights, and her free poison counters can certainly add up, since WA3 poison is non-fail. Like all the prophets she's built on tricks, and her tricks are probably the weakest in a duel (for all that they make her the tankiest prophet by far), but they still make her one heck of an odd spoiler boss.
Asgard
HP 25000 (pretty good, about 2x PCHP to me)
Def 266 (above average)
MDef 220 (slightly above average)
Reflex 220 (slightly above average)
Aim 145 (sucks)
Evade 108 (negligible, Gallows was typically landing 6-7 shots)
Average enemy defences at this point are around 200, so Asgard's above average physically. Oh, and remember when I commented that Maya's accuracy was none too hot? She has better Aim than Asgard unscaled...
Barrier Knuckle - Never saw it hit. -_- He rarely uses it, it whiffed five times out of five when he did. Meep calls it 1300.
Barrier Flood - Gravity, half of current HP destroyed. MT.
Barrier Storm - I believe this is (Asgard's HP)/20 ITD damage, so it starts out at 1250 and decays to nothing. MT.
Wide Barrier - 60% chance of Instant Death (hit 12 times out of 20). MT.
Party average level: 46
Party average HP: 2450
Comments: Yeah, his ID has probably been overrated in the past (nowhere near perfect). It's good enough to get the job done, though, with his durability. He can win the odd slugfest, but he basically needs his target to have low evade, or he will struggle to finish them off (Barrier Storm gets really weak as he gets beaten up, and of course Flood can't finish anyone). All things considered a little disappointing, he may not be as high a Heavy as I had previously thought with those accuracy issues. Fortunately for him, the most common ID-immune targets (bosses) also tend to suck at dodging.
Beatrice
HP 28000 (see Asgard)
Def 185 (slightly below average)
MDef 177 (slightly below average)
Reflex 228 (average)
Aim 241 (doesn't matter)
Evade 182 (average for a WA3 enemy, noticeable mostly for Gallows)
Dark Matter - 250 Dark magic damage, reflectable. MT. Fails.
Nightmare - 750 magic damage. Inflicts Sleep with perfect probability. Badass animation. MT.
Feeble Mind - Halves target MDef. High hit rate but not perfect (80-90%?). Adds about 80 damage to her spells, fear WA3's defence stats. MT.
Sleep can not be relayered, but since it lasts around four turns on average anyway in addition to the turn it is applied in, this probably doesn't matter.
Party average level: 50
Party average HP: 2650
Comments: Huh, thought she was faster. Other than that... very straightforward. Defend Sleep or die to Nightmare. She has some durability so she can outslug the status-immune in Middle... maybe... if they don't heal. Yeah, she's basically all about Sleep.