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Author Topic: Final Fantasy Legend 2 (Mr.S/Bosses/Temps)  (Read 3095 times)

Talaysen

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Final Fantasy Legend 2 (Mr.S/Bosses/Temps)
« on: August 27, 2008, 11:28:12 PM »
From Fenrir

[size=16]Mr. S[/size]
"Alright!"

(Courtesy of Gourry, The Art)


Compared to a party of human/mutant/robot/ average of the 3 monsters you get at the beginning, and damage taken against the boss he faces.

HP: 185 (260% average)
Defense: 18 (400% average, takes 0 from everything)
Agility: 15 (250% average)

Fire: 140 fire elemental damage. (280% average) 15 charges.
Cure: Recovers 161 HPs. 15 charges.
Dissolve: 120 parasistic healing. (240% average) 15 charges.

Comments: Godlike.

Talaysen

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Re: Final Fantasy Legend 2 (Mr.S/Bosses/Temps)
« Reply #1 on: August 27, 2008, 11:28:30 PM »
From Neph

God screw you Fenrir you arrogant bastard.

Ashura



"Well, now I get yours and that'll make it 3 stones!"

HP: 850
Speed: Went first 100% of the time.

Immune to all elements.

Party's Average HP: 175

Abilities:

Axe: 59 damage to Eph, untested on anyone else.
Six Arms: 69 Damage to Eph (18 Defense), 309 (?!) Damage to Fenr (9 Defense)

Damage to him:

Mask's Hammer: 142
Neph's Long Sword: 82
Eph's Colt: 42
Fenr's Blizzard and Fire: No damage
Tonf's Bash: No damage


Venus



"No one can disobey me in the city of my world!"

HP: 2400
Speed: A bit random, but usually goes before the party 90% of the time, goes after Tonf (41 agility) sometimes. Average Agility: 29

Immune to all elements.Has a 30~50% Evasion Rate? She avoided around 25~35% of Neph's attacks (33 agility) and was never hit or damaged by any of Eph's (21 agility) this may be more of a factor of the battle system than her, though.

HP Average: 469

Abilities:

Blitz Whip: 340 Damage, paralyzes for one turn
Flame: 240 MT Fire Damage
Charm: Confusion, 100%
Erase: Instant Death, 100%

Damage to her:

Tonf's Tusk: 114
Neph's Battle Sword: 399
Eph's Laser Sword: 0?

Shogun



"Wawawa... H E L P!!!"

HP: 1900
Speed: Slower than everyone.

Abilities:

Riddle: MT Confusion, 100%
Poison: Poisons a target. Poison deals 5~10% Max HP every turn.

Damage to him:

Tonfa's Ice: 302
Eph's Flame Sword: 112
Taro's Muramasa: 954
Neph's Battle Sword: 234
Fenr's Blizzard: 234

Magnate

"Oh, my son was useless... But I'm in luck! ...........You brought me the MAGI!!"



HP: 5350
Agility: Seemed to randomly go first, last, and somewhere in between. I'll just call it "above average."

Party's Average HP: 540

Abilities:

Katana: 450 Physical Damage
Thunder: 488 Lightning magical damage
Tornado: 430~ MT Non-elemental (?) Damage

Damage to him:

Tonf's Ice: 322
Taro's Muramasa: 322
Eph's Missile: 330
Fenr's Blizzare: 202
Neph's Dragon Sword: 378

Odin (The real one, not the shitty VP2 knockoff.)



"I won't say anything because you haven't died!"

HP: 3550
Speed: Goes after Eph (91 Agility (Way high)) but before anyone else (Average of around 50 agility)

HP Average: 687

Comes with two Odin Crows (630 HP) and Sleipnir (731 HP)

Abilities:

Odin Crow:

Nail: 205 damage

Sleipnir:

Tusk: 310 Damage

Odin:

Gungnir: 365 Damage to Eph (90 Defense), 875(!) to Neph(61 Defense) 956 tp Fenr (45 Defense) 887 to Tonf (51 Defense) (61 is average Defense, so)
Lightning: 300~ MT Lightning damage

Damage to him:

Eph's Samurai Bow: 395
Neph's Dragon Sword: 214
Tonf's Flame: 188
Fenr's Flare Book: 515

Minion



"Get them, my minions!" (despite there only being one!)

HP: 4400

Abilities:

Flame: 300 MT Fire Damage

Eph's Samurai Bow: 851
Neph's Masamune MAGI: 557
Fenr's Thunder: 331


Warmech (spelled Warmach in game)



"I am too cool to talk to you too!"

HP: 9600
Speed: Average

HP Average: 738

Abilities:

Missile: 392 MT Damage
Nukebomb: 472 MT Damage, OPB

Damage to him:

Eph's Samurai Bow: 684
Tonf's Whirl: 533
Neph's Excalibur: 601
Fenr's Blizzard: 289

Apollo



"It's too late! I already used the MAGI!"

HP: 13500

Strong against all elements (Immune to all elements, basically)

HP Average: 800

Note: Spends 5 turns laughing at the party about how strong he is, using the Aegis MAGI to deflect physical attacks. After which, he transforms into his "second" form and will begin battle. After he is damaged enough to kill him, he will move to his "third" form and will attack once more before EXPLODING! This causes 300 damage to each party member, but is absorbed by Dad.

Abilities:

Aegis MAGI: Protects Apollo from any basic physical attack.
Masamune MAGI: 556 Damage
Flare: 550 MT Non-Elemental Magical Damage

Damage to him:

Eph's Samurai Bow: 287
Tonf's Whirl: 349
Neph's Excalibur: 284
Fenr's P-Blast: 384

Arsenal



"This is our last battle! LET'S GO!"

HP: 9950
Speed: Slower than Eph (90 speed), faster than everyone else.

HP Average: 839

Abilities:

Cannon  1-4: Does 166 MT damage to the party. As Arsenal is damaged, you 'destroy' the cannons, causing them to do less damage on each round after that. It takes two turns to restore the cannons destroyed.

Once all the cannons are destroyed, Arsenal attacks with Smasher.

Smasher: 99 damage. (...)

Once two turns have passed, Arsenal begins Launching the Smasher.

Launch Smasher: 500 MT Damage, seems to have some incredible variance (150 to 700)

Damage to him:

Eph's Samurai Bow: 284
Tonf's Tornado: 604
Neph's Excalibur: 284
Fenr's P-Blast: 600

Talaysen

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Re: Final Fantasy Legend 2 (Mr.S/Bosses/Temps)
« Reply #2 on: August 27, 2008, 11:29:00 PM »
From Neph

Yay Temps are awesome.

Ki



HP: 80
Strength: 8
Defense: 11
Agility: 13
Mana: 14

Abilities:

Hammer: 30 Damage (40)
Bronze Shield: Reduces physical damage taken for one turn (50)
Thunder: 141 damage to a group (30)
Cure: Restores 75~ HP (30)


Hana



HP: 493 (average for now is 537)
Strength: 46
Defense: 49
Agility: 62 (Average is around 50)
Mana: 39

Abilities:

Sypha: 93
Coin: No damage?
Temptat(ion): Confusion


Taro



HP: 551 (Average is 537)
Strength: 63
Defense: 56
Agility: 60 (Average is 50)
Mana: 45

Abilities:

Muramasa: 371 Damage to non-humanoids. 100% ID on humanoids or 955 damage. (30)
Katana: 214 Damage. (40)
Samurai Shield: Probably reduces damage, but it's a waste to use it.
Cure: Restores 393 HP, restores more to those with higher Mana, less to those with less. (30)

Dad



HP: 700
Strength: 70
Defense: 70
Agility: 80 (Average is 60)
Mana: 60

Abilities:

Defend Sword: 724, acts as a shield when used.
Vulcan Cannon: 411, Attacks a group
Magnum: 185
Heal: Same as Cure, except MT (15)
Cure: Restores 529 HP, restores more and less to those with higher and lower mana, respectively. (30)

Isis



HP: 999
Strength: 99
Defense: 99
Agility: 99 (Average is around 60)
Mana: 99

Abilities:

Masamune MAGI: 550 Physical Damage (Infinite)
Aegis MAGI: Protects against physical damage for one turn
Heart MAGI: Full revival and healing for all party members. (1)
Flare: 880 Magical Damage, MT (5)

Talaysen

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Re: Final Fantasy Legend 2 (Mr.S/Bosses/Temps)
« Reply #3 on: August 27, 2008, 11:29:58 PM »
From ID

First, basic formulas!

Damage = [WeaponDamage] - (DEFx4)

WeaponDamage is specific to every weapon.  Generally, the weapon uses a base stat (AGL or STR, generally; sometimes MANA) and multiplies it by a set amount.  For example, Cat Claw's WeaponDamage is AGLx13.

To Hit % = 100 - 2(A.AGL - D.AGL)

A.AGL is Attacker's Agility, D.AGL is Defender's Agility.

More boss info!

Ashura

HP:  900
STR:  18
AGL:  18
MANA: 17
DEF: 18

6-Arms:  6 hits of 5xSTR damage each; each hit makes a separate evade check.
Flame:  5xMANA damage, MT, Fire elemental.
Sleep:  Puts targets to sleep, AoE.
Axe:  8xSTR damage.
oDamage:  Immune to all elements, Quake, and Poison.

kokushishin

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Re: Final Fantasy Legend 2 (Mr.S/Bosses/Temps)
« Reply #4 on: November 18, 2008, 10:23:54 PM »

Hana:
Coin is ranged, does set 50 damage, misses.

Sypha is kind of like a poor man's Defense Sword; it blocks melee in addition to attacking..


Taro:
While the early shields are meh, Samurai shield is 99% block and protects from status 

TranceHime

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Re: Final Fantasy Legend 2 (Mr.S/Bosses/Temps)
« Reply #5 on: November 24, 2008, 12:14:19 PM »

Hana:
Coin is ranged, does set 50 damage, misses.

Sypha is kind of like a poor man's Defense Sword; it blocks melee in addition to attacking..


Taro:
While the early shields are meh, Samurai shield is 99% block and protects from status 

Coin is 50 set, bow type, 80% hitrate
Sypha = Str*6, 100% block rate (Defend has 80% block rate)

Samurai Shield is O-Change so it also nulls Fire/Ice/Lightning
19:35:58 (trancehime) there's a specific spot in the game that's for item duping
19:36:14 (Sanae) o.o
19:39:11 (Sanae) I'd love to dupe a second trancehime.

kokushishin

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Re: Final Fantasy Legend 2 (Mr.S/Bosses/Temps)
« Reply #6 on: November 30, 2008, 05:21:03 AM »


Thanks on that; I was going off memory and didn't notice Amuseum moved his site.