Notes
1. Explanation of Some Statuses
Deafness= 50% Spell Failure Rate
Silence= Inability to cast spells
Confusion= High probability of doing nothing, otherwise uses physicals
Blind= -20% Accuracy and Evasion, Makes area fog of warred if alone
Poison= Evil damage should it hit
Charm=Controlling the Enemies abilities
Hold Enemy/Stun= Types of Paralysis/Stop that hit different checks
2. On the nature of Good and Evil creatures- Characters, especially Viconia, have a few spells that target Good and Evil characters. Note that this actually encompasses many more than in some games due to the Good/Neutral/Evil typing of this type of game. So these might actually have some DL use.
3. Conjuring. Removed most of them from the topic, but it anyone has any stats for good ones, feel free to bug me to include them.
Minsc Jump on my sword while you can evil! I won’t be so gentle!Male Human
Ranger 17
Chaotic Good
HP: 117
AC w/ Full Plate Armor: -1 (-5 vs Slashing, -4 vs Piercing) (8 base)
THAC0: Main Hand -1 (Offhand 1) (Two Handed Sword -1) (4 Base)
Number of Attacks: 3.5 (2.5) (2 Base)
Two Maces +2 (Two Handed Sword+2)
Full Plate Armor
Helmet (Protects from Critical Hits)
Note: The Second Mace gives Minsc off additional attack, but has 10% less accuracy than the rest of the Mace hits
Saving Throws
Pois/Paral/Death: 3
R/S/W: 5
P/P: 4
BW: 4
S: 6
Physicals:
- Mace: 47.25 Damage (57.75 with Berserk), 5% Critical Chance, Speed factor of 5- Two-Handed Sword +2: 38.75 Damage (46.25 with Berserk), 10% Critical; Speed factor of 4
Special:
- Berserk- OPB- Gains 15 HP, 10% Accuracy, 3 Damage a hit, +2 saves vs spells bonus. Gains Immunity to Charm, Hold, Confusion, Fear, Level Drain, and Maze.
Takes 15 points of damage when it wears off, and loses 10% accuracy
Lasts 5 Rounds, Comes off instantly, and it’s a free actionSpells
1/3:
- Armor of Faith (Casting Time: 1, Duration: 20 Rounds, Absorbs 15% of damage dealt to character) 2/3:
- Slow Poison- Cures Poison, Casting Time: 1
3/3:
- Dispel Magic- 50% chance of Dispel, Casting Time: 6 - Protection From Fire- 80% Fire Resistance, Lasts 20 Rounds, Casting Time: 6 - Summon Insects- 12 Damage a round, 50% Spell Failure Rate, Accuracy and Evasion fall 10%, Lasts 7 Rounds, 50% chance of the whole spell hitting (Save vs Breath), Casting Time: 9- Rigid Thinking- 30% Chance of Inflicting Confusion, Duration: 10 rounds, Casting Time: 4
~~~
Jaheira Nature! Take the life she gave!Female Half-Elf
Fighter 13/Druid 13
True Neutral
HP: 90
AC: -2 (-4 with Shield, (-8 vs Slashing, -7 vs Piercing, -8 vs Missile)) (7 base)
THAC0: 4 (6) (8 base)
Number of Attacks: 2.5 (2.5) (2 Base)
Cleric’s Staff (Scimitar +1)
(Large Shield +1-Can’t be used with Cleric’s Staff)
Full Plate Armor
Helmet (Protects from Critical Hits)
Saving Throws
P/P/D: 5
R/S/W: 7
P/P: 6
BW: 5
S: 8
Physicals:
- Cleric’s Staff: 21.25 Damage, 5% Critical Chance, Speed Factor 1 Scimitar +1: 11.25 Damage, 5% Critical Chance, Speed Factor of 5
Special
- Shapeshift: Brown Bear- Adds 9 HP, Sets AC to 6 and THAC0 to 5, and effectively doubles damage, Instant transformation Shapeshift Physical:
- Brown Bear: 42 Damage, 5% Critical Chance, Speed Factor of 0-
Special
- Shapeshift: Brown Bear- Adds 9 HP, Sets AC to 6 and THAC0 to 5, and effectively doubles damage, Instant transformation Spells
1/8:
- Armor of Faith (Casting Time: 1, Duration: 20 Rounds, Absorbs 15% of damage dealt to character) 2/6:
- Slow Poison- Cures Poison, Casting Time: 1
3/6:
- Dispel Magic- 50% Dispel, Casting Time: 6- Protection From Fire- Cuts Fire Damage by 80%, Lasts 20 Rounds, Casting Time: 6- Summon Insects- 50% chance of 12 Damage a round, 50% Spell Failure Rate a round, Accuracy and Evasion fall 10%, Lasts 7 Rounds, (Save vs Breath), Casting Time: 9- Rigid Thinking- 30% Confusion, Duration: 10 rounds, Casting Time: 4
- Strength of One- Improves Jaheira physical damage to 33.75 for 10 rounds, Improves Accuracy 10% on normal physical, Casting Time: 3
4/4:
- Protection From Lightning- Lightning immunity, Lasts 65 rounds, Casting Time: 7- Death Ward- ID Protection, Lasts 13 rounds, Casting Time: 1 Round- Mental Domination- 40% chance of gaining complete control over target, Lasts 8 rounds, Casting Time: 4- Poison- 30% chance of Poison, Does 22 damage for 10 turns, Casting Time: 4
- Neutralize Poison- Heals 10 HP and Poison, Blind, Deafness and Disease, Casting Time: 1
5/2:
- Insect Plague- 3 Damage a Round and 100% Silence (Spellcasting rendered impossible; Works on bosses), 30% Chance of Forcing them to Flee, Lasts 6 Rounds, Casting Time: 5, Duration 6 rounds
- Iron Skin- Protects from 6 physical attacks (Multi hit attacks do exist, so this could be seen as lower), Casting Time: 1
- Magic Resistance- Gains 26% Magic Resistance (Can be seen as resistance of evasion), Lasts for 14 turns, Casting Time: 1 round - Chaotic Commands- Immunity to Mind Effecting Status for 13 rounds , Casting Time: 3
- Cure Critical Wounds- Heals 27 HP, Casting Time: 8
6/2:
- Heal- Fully heals HP and status, Casting Time: 1 Round
- Harm- Attaches an HP-1 weapon on the caster’s physical for two turns, Casting time: 1 round- Physical Mirror- Refracts all ranged physicals, Lasts 9 rounds, Casting Time: 6
- Wondrous Recall- Regains two charges of level 5 or lower, regens highest missing levels, Casting Time: 9
~~~
Viconia NeedFemale Elf
Cleric 21
Neutral Evil
HP: 74
Base AC: -1 (-3 vs Missiles, -3 vs Slashing, 1 vs Bludgeoning) (6 base)
THAC0: 6 (8 base)
Base Number of Attacks: 1
Equips
Mace +2
Chainmail +2
Helmet (Protects from Critical Hits)
Saving Throws
P/P/D: 2
R/S/W: 6
P/P: 5
BW: 8
S: 7
Physicals:
- Mace +2: 6.5 Damage, 5% Critical Chance, Speed Factor of 5
Special
[b}- Magic Resistance 65% (Resists Magic 65% of the time)[/b]
Spells
1/11:
- Armor of Faith (Casting Time: 1, Duration: 20 Rounds, Absorbs 15% of damage dealt to character) - Sanctuary- ST Attacks can't target the caster unless they make an offensive move, Duration: 10 turns, Casting Time: 4- Cure light Wounds- Heals 8 HP, Casting Time: 5 (Sanctuary makes this have a point)
2/11:
- Hold Person- 30% chance of Paralysis, Lasts 8 Rounds, Casting Time: 5- Resist Fire/Cold- 50% Fire and Ice Res, Duration: 21 turns, Casting Time: 5 - Silence 15' Radius- 55% Silence, Negated by Save vs Spells, Duration: 42 rounds, Casting time: 5- Aid- Regens 4.5 HP and gains 10% eva/acc for 21 rounds. This HP can exceed her max HP (Useful with Sanctuary), Stack with other Regen spells, Casting Time: 5
- Slow Poison- Cures Poison, Casting Time: 1
3/10:
- Dispel Magic- 50% Dispel, Casting Time: 6- Holy Smite- Deals 26.25 Damage (After save to spells) to Evil targets and inflicts 30% Blind. Both check save vs spells (halve/negate), Casting Time: 3 - Unholy Blight- Deals 26.25 Damage (After save to spells) to Good targets and inflicts 30% Blind. Both check save vs spells (halve/negate), Casting Time: 3 - Protection From Fire- 80% Fire res, Lasts 20 rounds, Casting Time: 6 - Cure Moderate Wounds- Heals 14 HP, Casting Time: 5 )
- Rigid Thinking- 30% Confusion, Lasts 10 rounds, Casting Time: 4
4/10:
- Death Ward- Nulls ID for 21 turns, Casting time: 1 round- Defensive Harmony- 10% Evasion boost, Lasts 6 rounds, Casting Time: 1
- Holy Power- Increases her physical damage to 13.5 for 21 turns, gives her a notable Acc boost, and heals 21 HP (can go above her max), Casting Time: 6 - Mental Domination- 40% Charm, Lasts 8 rounds, Casting Time: 4 - Neutralize Poison- Heals 10 HP and cures Poison, Blind, Deafness, and Disease, Casting Time: 1
- Poison- 30% chance of Poison, Does 22 damage for 10 turns, Casting Time: 4
- Protection From Lightning- Lightning immunity, Lasts 65 rounds, Casting Time: 75/8:
- Cause Critical Wounds- Adds on a swing that does 27 damage to weapon for 2 rounds, Casting Time: 8
- Chaotic Commands- Immunity to Mind Effecting Status for 21 rounds, Casting Time: 3
- Cure Critical Wounds- Heals 27 HP, Casting Time: 8, Heals 27 HP
- Flame Strike- 47.25 Fire Damage (After save versus spells), Casting time: 8
- Slay Living- Attached an extra swing to physicals that does 16 damage and a 30% chance of ID, Lasts 3 turns, Casting Time: 1
6/6:
- Harm- Attaches an HP-1 weapon on the caster’s physical for two turns, Casting time: 1 round- Heal- Fully heals HP and status, Casting Time: 1 Round - Physical Mirror- Refracts all ranged physicals, Lasts 9 rounds, Casting Time: 6
- Wondrous Recall- Regains two charges of level 5 or lower, regens highest missing levels, Casting Time: 9
7/2:
- Confusion- 40% Confusion, Lasts 10 Rounds, Casting Time: 7 - Finger of Death- 40% ID, 30 damage on failure, Casting Time: 5 - Greater Restoration (Casting Time: 3, Full Healing + status curing. Fatigues the caster)- Neglibble stat downs
- Regeneration- 3 HP Regeneration for 10 rounds, Casting Time: 7
- Shield of the Archons- Nulls spells totaling up to 10 spell levels (Example, nulls a level 3 and level 7 spell), Casting Time: 9
- Sunray- 10.5 Damage, 30% Blind (Lasts for 10 rounds), Casting Time: 4
- Holy Word- 100% Deaf against Evil Creatures, Lasts 10 rounds, Casting Time: 1
- Unholy Word- 100% Deaf against Good Creatures, Lasts 10 rounds, Casting Time: 1
~~~
Edwin Male Human
Conjurer 17
Lawful Evil
HP: 64
AC: 5 (10 Base)
THAC0: 12 (15 base)
Base Number of Attacks: 1
Cleric’s Staff
Robe of the Evil Archmagi (Provides a 5 Armor Bonus to AC, 5% Magic Resistance and a +1 to all saving throws)
Edwin’s Amulet (Gives Edwin to extra spell charges at each level. Unremovable)
Saving Throws
P/P/D: 10
R/S/W: 5
P/P: 7
BW: 9
S: 6
Physicals: Isn’t in topic, but likely near worthless
Spells
1/8:
- Magic Missile- 17.5 Magical Damage (5d4+5 Damage), Casting Time: 1
2/8:
- Horror- 30% Confuse, Lasts 10 rounds, Casting Time: 2
- Acid Arrow- 5 Acid damage a turn, lasts for 3 turns past the casting turn, Casting Time: 2
- Mirror Image- Creates 2-8 Duplicates that can take ST hits for the caster. An image disappears upon being hit. Major note is that in game fighters have multiple swings and can burn through this easily, and that the caster and any image have an even chance of being hit with any one attack. Hitting the caster cancels all the images; Casting Time: 1
3/8:
- Flame Arrow- 31.5 Damage, 10.5 NE+21.5 Fire (Fire is halved by save vs spells), Casting Time: 3
- Remove Magic- 50% Dispel, Casting Time: 3
- Fireball- 17.5 Fire Damage (after save vs spells), Casting Time: 3
- Vampiric Touch- Drains 28 damage (Drained damage can increase max HP), Casting Time 3
4/8:
- Fireshield Blue- 50% Ice Resistance, and Counters Short range physicals with 6.5 Ice damage, Lasts 20 rounds, Casting Time: 4
- Polymorph Self- Turns into another creature and can shift at will for next 54 rounds, Casting Time: 4
-Can turn into Mustard Jelly (Magic Immune and Immune to Crush attacks, but pitiful otherwise)
- Minor Globe of Invulnerability- Protects caster from 1st, 2nd, and 3rd level spells, Lasts 17 rounds, Casting Time: 4
5/8:
- Chaos- 50% Confuse, Lasts 7 turns, Casting Time: 4
- Cloudkill- Does 5.5 Damage for 10 rounds, Casting Time: 5
- Domination- 40% Charm, Lasts 8 rounds, Casting Time: 5
- Shadow Door- Can’t be targeted with ST magic (and ST physicals until you act) for 17 turns, Boosts evade 20% and saving throws by 4, Casting Time: 2
- Breach- Dispel, Casting Time: 5
- Minor Spell Turning- Reflects low level spells for 51 rounds, Casting Time: 5
6/6:
- Mislead- Can’t be targeted with ST magic. Can’t be targeted with ST physicals until you make an action, Boosts evade 20% and saving throws by 4, Lasts 17 turns, Casting Time: 1
- Pierce Magic- Lowers spell resistance by 17% (could be seen as Mevade or Mdef) +Dispels one effect, Casting Time: 6
- Power Word: Silence- 100% Silence, Lasts 7 Rounds, Casting Time: 1
7/6:
- Power Word: Stun- 100% Stun, duration depends on enemy’s HP (60-89 HP=2.5 Rounds average, 30-59=5 Rounds, 1-29=10 Rounds, Casting Time: 1
8/5:
- Power Word: Blind (Casting Time: 1, Duration: 6 rounds, Blinds all in a 10ft radius)
Damages:
- Flame Arrow: 3d6 + 12d6 Fire; 10.5 + 42 Average Damage, 10.5 + 21 Average Damage on Save, Casting Time 3
- Fireball: 10d6 Fire Damage; Average of 35 Damage, 17.5 Damage on Save, Casting Time 3
~~~
Imoen NeedFemale Human
Thief 7/Mage 17
Chaotic Good
HP: 73
AC: 4 (6 base)
THAC0: 13 (15 base)
Number of Attacks: 1
Short Sword +2
Bracers of Defense AC 8
Saving Throws
P/P/D: 10
R/S/W: 5
P/P: 7
BW: 9
S: 6
Physical Attack: Not present, likely bad.
Spells
1/5:
- Magic Missile- 17.5 Magical Damage , Casting Time: 1
2/5:
- Acid Arrow- 5 Acid damage a turn, lasts for 3 turns past the casting turn, Casting Time: 2
- Mirror Image- Creates 2-8 Duplicates that can take ST hits for the caster. An image disappears upon being hit. Major note is that in game fighters have multiple swings and can burn through this easily, and that the caster and any image have an even chance of being hit with any one attack. Hitting the caster cancels all the images; Casting Time: 1
3/5:
- Haste (Casting Time: 3, Duration: 3 rounds + 1 round/level, Gains a -2 bonus to initiative and an extra attack a round. Is fatigued when the spell ends)
- Lightning Bolt- 17.5 Lightning Damage (After save vs spells), Casting Time: 3
- Remove Magic- 50% Chance of Dispel, Casting Time: 3
- Fireball- 17.5 Fire damage (After save vs spells), Casting Time: 3
4/5:
- Fireshield Blue- 50% Ice Resistance, and Counters short range physicals with 6.5 Ice damage, Lasts 20 rounds, Casting Time: 4
- Fireshield Red- 50% Fire Resistance, and Counters short range physicals Fighters with 6.5 Fire damage, Lasts 20 rounds, Casting Time: 4
- Stoneskin- Protects caster from 8 physical attacks (Note that there are a number of multi-hit attacks, so this could be seen as lower in practice), Casting Time: 1 round
- Minor Globe of Invulnerability- Protects caster from 1st, 2nd, and 3rd level spells, Lasts 17 rounds, Casting Time: 4
- Improved Invisibility- Can’t be targeted with ST magic. Can’t be targeted with ST physicals until you make an action, Boosts evade 20% and saving throws by 4, Lasts 20 turns, Casting Time: 4
5/5:
- Chaos- 50% Confuse, Lasts 7 turns, Casting Time: 4
- Domination- 40% chance of Charm, Lasts 8 rounds, Casting Time: 5
- Shadow Door- Can’t be targeted with ST magic. Can’t be targeted with ST physicals until you make an action, Boosts evade 20% and saving throws by 4, Lasts 17 turns, Casting Time: 2
- Breach- Dispel, Casting Time: 5
6/3:
- Chain Lightning- 14 Lightning magic (After Save vs spells), Casting Time: 5
- Mislead- Can’t be targeted with ST magic. Can’t be targeted with ST physicals until you make an action, Boosts evade 20% and saving throws by 4, Lasts 17 turns, Casting Time: 1
AVERAGES Only Included the DL PCs in the list in this section. The full averages can still be found below.
HP
Minsc: 117
Jaheria: 90
Viconia: 74
Imoen: 73
Edwin: 64
Average: 95
Damages
Minsc: 57.75
(Minsc Two-Handed Sword: 46.25)
(Jaheria Brown Bear: 42)
(Average: 31.7)
Edwin Flame Arrows: 31.5
(Edwin Vampiric Touch: 28)
Viconia Holy Smite/Unholy Blight: 25
Jaheria w/ Cleric’s Staff: 21.25
Imoen Magic Missile: 17.5
Jaheria w/ Scimitar +1: 11.25
(Viconia Sol’s Searing Orb: 10.5)
Average: 31.7 (79 Kill Point)
AC (Evasion)
(Jaheria with Shield: -4) (20% Above Average Evasion)
Jaheria: -2 (10% Above Avearage)
(Unenraged Minsc: -1) (5% Above Average)
Viconia: -1 (5% Above Average)
Enraged Minsc: 1 (5% Below Average)
Edwin: 5 (25% Below Average)
Imoen: 6 (30% Below Average)
Average: 0
THAC0 (Accuracy)
Enraged Minsc Main Hand: -3 (37.5% Above Average Accuracy)
Enraged Minsc Off Hand: -1 (27.5% Above Average)
(Unenraged Minsc Main Hand: -1) (27.5% Above Average)
(Unenraged Minsc Off Hand: 1) (17.5% Above Average)
Jaheria w/ Cleric’s Staff: 4 (2.5% Above Average)
(Jaheria Brown Bear: 5) (2.5% Below Average)
Viconia: 6 (7.5% Below Average)
(Jaheria w/ Scimitar +1: 6) (7.5% Below Average)
Edwin: 12 (37.5% Below Average)
Imoen w/ Short Sword: 13 (42.5% Below Average)
Average: 4.5
Speed Factor
Imoen, Magic Missile: 1
Jaheria, Cleric’s Staff Physical: 1
Viconia, Holy Smite/Unholy Blight: 3
Edwin, Flame Arrow: 3
Minsc, Dual Wielding Mace +2 Physical: 5
Average: 2.625
Save vs Poison/Paralysis/Death
Viconia: 2
Minsc: 3
Jaheria: 5
Edwin: 9
Imoen: 10
Average: 5.25
Saves vs Rod/Staves/Wands
Minsc: 5
Edwin: 5
Imoen: 5
Viconia: 6
Jaheria: 7
Average: 5
Saves vs Petrification/Polymorph
Minsc: 4
Viconia: 5
Edwin w/ Robe: 6
Jaheria: 6
Nalia: 7
Imoen: 7
Saves vs Breath Weapon
Minsc: 4
Jaheria: 5
Edwin w/ Robe: 8
Viconia: 8
Imoen: 9
Average: 7.7
Saves vs Spells
Edwin w/ Robe: 5
Minsc: 6
Imoen: 6
Viconia: 7
Jaheria: 8
Average: 6