Bosses
For bosses the damage done to the Boy will be listed on the left and the damage to the Dog will be listed on the right. Some Alchemy spells are MT so it is impossible to test their ST damage on the dog. Physical attacks were tested with the spear. The horn spear is used until half way through Gothica because it takes a significant amount of time to level weapons.
Thraxx
HP: 600
Left Claw: 250
Right Claw: 250
Attacks
Acid Rain MT:23/26
Acid Rain ST: 41
Claw Hit: 13/6 The claws swipe at a fixed pattern independent of the rest of the bodies actions.
Thraxx counters all damage with a scream that throws you to the back of the arena and does 5 fixed damage.
Note Thraxx's heart is surrounded by a rib cage that opens and closes. It opens rarely. I would say once every four or five turns. Damages will be taken both open and shut. Open will be listed on the right and closed will be listed on the left.
Bone Crusher: 3/30
Dog Attack: 6/39
Flash: 25/64
Hard Ball: 24/86
Average HP: 78
Evaluation: Heavy. That is a mean defensive strategy and Acid Rain hurts.
Salabog
HP: 2000
Lunge Attack: 26/16
Breath: 25/12
His Breath attack summons 3 Will o the wisps these wander around the field for a while and can attack for 6/0 damage. They have 40 hp.
Damages taken
Level 1 dog attack: 71
Level 1 Horn Spear: 65
Level 1 Acid Rain: 10
Level 1 Flash: 19
Level 1 Hard ball: 15
Average hp: 114
Note: Due to how he is positioned most physical attacks can not reach him. When he uses lunge he can be hit by any physical.
Evaluation: Middle. His damage is bad, but he has a tremendous amount of hp along with good defense.
Magmar
HP: 1000
Heat Wave MT: 29/33
Heat Wave Focused: 86
Breath: 23/15
Air Breath: 28/16
Roll Attack: 29/18
Lava Healing: Heals 86
Damages to
Level 1 Flash: 14
Level 1 Hard Ball: 10
Level 1 Acid Rain: 8
Level 2 Dog Attack: 293
Level 2 Horn Spear: 193
Average Hp: 141
Evaluation: Good 2HKO in Heat Wave but dies really fast. Middle.
Vigor
HP 1050
Note Vigor only fights the boy.
Crowd garbage: 15
Spear Throw: 30
Run Over with chariot: 29
Throw Boomerang: 34
Note: Any physical attack that hits the front of Vigor is almost completely nulled. A level 2 charge does 0 or 1.
Damages to
Lvl 2 Hard Ball: 12
Lvl 2 Flash: 12
Lvl 2 Acid rain: 9
Lvl 1 Crush: 9
Lvl 2 Horn Spear to his back: 207
Average HP: 156
Evaluation: Really bad damage. Tanky if you allow his physical nulling trick, I don't think I do. Light.
Rimsala
Hp: 1200
Spin Attack: 14/5
Note: There are many statues around the room that cast flash for 81/73. They are part of the room and can not be hit by physicals, but alchemy kills them. He can only be harmed when he is held by the lion thing. He can not be harmed by Acid Rain due to the long animation. The Lion thing will let go of him before the spell ends. At the start of the battle he casts Confound on your character.
Damages to:
Lvl 2 Horn Spear: 245
Lvl 2 Dog Attack: 292
Lvl 2 Flash: 50
Lvl 3 Hard Ball: 62
Lvl 1 Crush: 62
Evaluation: Light. If you allow his strange immunity he can spoil a couple people, not that many though.
Megataur
Hp: 2600
Drain MT: 8/11
Drain ST: 22
Roll Attack: 44/28
Crush MT: 8/11
Crush ST: 22
Quake: 10 ITD defense MT damage
Confound: Inflicts Confound
Notes: He can leap into fire pits for invincibility. He can not attack while he's in them.
Damages taken
Level 2 Dog Attack: 319
Level 2 Horn Spear: 218
Level 2 Crush: 150
Level 2 Fireball: 89
Level 2 Acid Rain: 47
Average HP: 195
Evaluation: Another SoE boss in light. Bad damage acceptable durability.
Aegis
HP: 3800
Aegis has no attacks. He attacks by summoning either a Mad Dog, a Skull Claw or a Will o the Wisp. He can have three out on the field at one time.
Mad Dog
HP: 120
Attack: 34/33
Skull Claw:
HP: 90
Attack: 11/0
Will o the Wisp
HP: 14/2
Note: Aegis has these mystical symbols appear in front of him from time to time. This is the only time he can summon and he is invunerable during this time. Each symbol summons a different monster, but it appears to be random. He spends about 50% with the symbol and 50% without.
Damages taken
Level 2 Dog Attack: 369
Level 2 Horn Spear: 233
Level 2 Crush: 80
Level 2 Acid rain: 25
Level 2 Fireball: 77
Average hp: 195
Evaluation: Middle: Summon 3 Bad Dogs and tank. He's pretty tanky and the immunity helps.
Aquagoth
HP: 2500
Tentacles: 400
Tiny Tentacles: 200
Lightning Storm MT: 16/14
Lightning Storm ST: 30
Corrosion: 14/18 and causes HP leak for 7 damage per second for 30 seconds.
Note: There are blue balls that circle around the room and if they hit you do 3/1 damage.
There are many Tentacles and Tiny Tentacles in the room. Tiny Tentacles pop up at fixed spots, while Tentacles Reach for you doing 25/1 damage. Also I don't think that the dog can hit Aquagoth.
Damages Taken:
Lvl 2 Crush: 87
Lvl 2 Fireball:118
Lvl 2 Acid Rain: 27
Lvl 2 Horn Spear: 218
Average hp: 213
Evaluation: Light. That damage is bad even with Corrosion's poison like effect to help.
Foot Knight
Hp: 2400
Attack: 7/0
Damages Taken:
Lvl 2 Lance: 31
Lvl 2 Fireball: 36
Lvl 2 Crush: 30
Lvl 2 Acid Rain: 8
Lvl 2 Dog Attack: 388
Lvl 2 Horn Spear: 242
Average hp:240
Evaluation: Puny. That damage will not cut it ever. Even with the magical tankishness.
Timberdrake
hp: 2000
FireballST: 73/93
Fireball MT: 47/50
Damages taken
Lvl 2 Dog Attack: 430
Lvl 2 Horn Spear: 248
Lvl 2 Lance: 129
Lvl 2 Fireball: 130
Lvl 3 Acid Rain: 71
Lvl 2 Crush: 167
Average hp: 249
Evaluation: Light. Boring one too.
Verminator
Hp: 3425
Explosion: 182/220
Acid Rain MT: 93/95
Acid Rain ST: 128/136
Drain MT: 41/43
Drain ST: 84/85
Note: In the battle he is sitting on boxes. This prevents any physical attack except for the level 1 and 2 charges of the spear from hitting him.
Lvl 2 Horn Spear: 330
Lvl 2 Lance: 146
Lvl 2 Fireball: 179
Lvl 3 Acid Rain: 76
Lvl 3 Crush: 231
Average hp: 254
Evaluation: Brutal damage. If you allow his close ranged attack immuntiy he's even better. Could be a godlike if he didn't weep when faced with reflect. Heavy.
Sterling
Hp: 3200
Fireball: 79/80
Fireball MT: 49/52
Drop: 24
Notes: Drop can not target the dog and the drop attack drops you to a platform below.
Damages Taken:
Lvl 2 Explosion: 219
Lvl 3 Crush: 257
Lvl 2 Lance: 123
Lvl 3 Acid Rain: 64
Lvl 2 Horn Spear: 281
Lvl 2 Dog Attack: 380
Average HP:258
Evaluation: Light Bad damage decent durability. Seems to be a trend among SoE bosses.
Mungola
Hp: 5000
Fireball: 82
Fireball MT: 46/46
Corrosion: 18/20 causes hp leak for 7 damage per second for 30 seconds.
Notes: Mungola is assisted by Mephista and Old Nick who have 500 hp and can do 18/11 damage each. Mephista can heal Mungola for 50-70 hp. They revive instantaneously when both are killed. Both are fast. Damages to them will be listed on the right.
Damages taken
Lvl 2 Lightning Storm: 214/284
Lvl 2 Explosion: 174/202
Lvl 2 Lance: 119/138
Lvl 3 Crush: 235/246
Lvl 2 Horn Spear: 304/332
Lvl 2 Dog Attack: 434/ 450
Average hp: 262
Evaluation: Middle Damage is bad, but the durability is outstanding enough to put him in middle.
Coleoptra
hp: 6000
Claws 2500
Storm MT: 116/119
Storm ST: 175
Flash MT: 120/109
Flash ST:198
Electro Attack: 70 fixed damage
Notes: She still does the open/close thing, but unlike Thraxx it is so fast that I'd throw it out. It also doesn't seem to make much difference. Coleoptra still counters all damage with a scream attack for a godly fixed 5 damage. She attacks in a fixed pattern of the Strom/Flash/Electro Attack. The claws still act independently of the body and move in an alternating pattern. The claws seem to do either 1 or 0 damage or 129/117. The larger damages seem to appear more when Coleoptra's hp decreases.
Damages taken
Lvl 2 Lance: 334
Lvl 3 Crush: 255
Lvl 2 Lightning Storm: 264
Lvl 2 Lance: 196
Lvl 2 Explosion: 296
Lvl 2 Dog Attack: 520
Average hp: 276
Evaluation: Heavy A lot like Verminator. Great damage but attacking in a pattern and only getting good physical damage late hurts.
Note: For the Last two bosses. I'm rather overleveled so they are probably a bit better than it seems.
Metal Magmar
Hp:25000
Heat Wave MT: 100/102
Heat Wave ST: 175
Fire Breath: 49/1
Crush: 86/75
Roll Attack: 47/1
Electro Healing: Full Healing
Damages taken
Lvl 5 Crush: 470
Lvl 5 Lance: 408
Lvl 5 Explosion: 646
Lvl 5 Lightning Storm: 638
Lvl 2 Laser Lance: 519
Lvl 2 Dog Attack: 1965
Average hp: 474
Evaluation: Heavy bad damage, but full healing on that hp is ridiculous.
Carltron's Robot
Hp: 30000
Missiles: 99/45
Explosions: 185/168
Note: The Explosions only occur in the top half of the screen and only when a character walks up there.
Damages taken
Lvl 5 Crush: 30
Lvl 5 Lance: 23
Lvl 5 Explosion: 39
Lvl 5 Lightning Storm: 43
Lvl 2 Laser Lance: 567
Lvl 2 Dog Attack: 1980
Average Hp: 474
Evaluation: Damages should be better. If you allow his explosions he's heavy. If you don't, he's a middle based on the durability.