Register

Author Topic: The Sword of Hope (Full)  (Read 2053 times)

Talaysen

  • Ara ara~
  • Administrator
  • Denizen
  • *
  • Posts: 2595
  • Ufufu~
    • View Profile
The Sword of Hope (Full)
« on: December 18, 2007, 10:18:36 PM »
Eh, what the hell.  Doubt anyone will care about this ever, but who knows!

Stats

HP - Lose these and you have to listen to the Old Man talk again.
MP - Use these to cast the spells that make things die.
Dexterity - Affects physical damage.  Equipped weapon is automatically added in.
Stamina - Affects how much damage is taken from physical attacks.  Not sure if it affects magical attacks as well.
Agility - Speed?  I'm not sure.  The sole FAQ on the game claims it affects magical power, but I'm doubting that.

Note: Damage is highly variable, so take these values with a grain of salt.  Damage can vary from 0-30 or 25-90 depending on the temperature, price of bananas in London, or the alignment of the planets in a distant galaxy.  Who knows.  It's crazy.

The sole PC!

Theo

Note: I may be underlevelled here.  Final boss is probably supposed to be fought at 23 or higher, since that's when Theo learns his last spell, but that requires quite a bit of excess levelling.

Level 18
HP - 88
MP - 54
Dexterity - 41 + 55 = 96
Stamina - 59 + 60 = 119
Agility - 46

Equipment:
Wish - +55 Dexterity, makes his physical MT.
Platinum - +60 Stamina

Skills:
Attack - 19 damage, MT with Wish equipped.

Note: In the final battle, Theo gains the ability to crit 70% of the time due to the Sword of Hope (Wish) that he has equipped.  Crits do around 70 damage.  This only comes into effect after he attacks the boss or the boss attacks him, but the text doesn't imply the effect only works on the boss.  Make of this whatever you want.

Note:
Level 1 spells have a chance to hit Theo instead.  (Not sure of the rate, but he should never use them anyways.)
Level 2 spells do not have a chance to hit Theo instead.
Level 3 spells are MT, but also hit Theo.
Level 4 spells are MT, but do not hit Theo.

Fireball series - 22 fire damage.
L1 - 1 MP
L2 - 1 MP
L3 - 2 MP
L4 - 3 MP

BageFire series - 43 wind damage.
L1 - 2 MP
L2 - 2 MP
L3 - 3 MP
L4 - 4 MP

Lightng series - 31 lightning damage.
L1 - 2 MP
L2 - 2 MP
L3 - 3 MP
L4 - 4 MP

Note: BageFire and Lightng spells may do the same amount of damage and I just got some bad variance when I was testing.  They did at some other points in the game, at least.  Fireball tends to be behind them in damage, which makes sense since it costs less.

Arctic series - 22 damage, reduces agility by (5-9) 7 average.
L1 - 3 MP
L2 - 4 MP

Note: Arctic spells don't have level 3 or 4 versions.  Arctic2 is learned at level 19.

Xplosion (4 MP) - 66 damage to all enemies and Theo.
Xplsion2 (5 MP) - 66 damage to all enemies.

Note: Xplsion2 is learned at level 23.

Teleport (0) - Teleports!!
Grace (0) - Used at plot points.
Secret (0) - Allows Theo to walk through mirrors!!

RaiseA - Raises agility by 1d10 points.  Average is 5.5.
RaiseS - Raises stamina by 1d10 points.  Average is 5.5
RaiseD - Raises dexterity by 1d10 points.  Average is 5.5

PillagAS - Drains 1d10 agility and 1d10 stamina from the target.  Average is 5.5 for both.
PillagD - Drains 1d10 dexterity from the target.  Average is 5.5.
PillagHP - Drains around 20 HP from the target.
PillagMP - Drains 1d10 MP from the target.  Average is 5.5.

Note: PillagMP is learned at level 21.

StripAll - Lowers target's agility by 1d10, stamina by 1d10, and dexterity by 1d10.  Average 5.5 for all.
StripMP - Lowers target's MP by 1d10.  Average is 5.5.

RecMin - Restores 20-25 HP.  Average is about 22.
RedMed - Restores 40-50 HP.  Average is about 45.
RecMax - Restores around 100 HP.

Note: RecMax is learned at level 20.

Blind - BLIND!  Not sure what blind does, actually.  >.>

Bosses

None of these are plot important in any way (except maybe the final two, maaaaybe, which means not really).  But whatever.

Note: I'm probably underlevelled for all of these.  I went through the game as fast as I could, but never ran from fights.  So take these values with a grain of salt.

TREANT

HP - 40
Speed - Always went before Theo.

Theo's level - 3
Theo's HP - 28
Theo's dexterity - 11
Theo's stamina - 34
Theo's agility - 16

Damages to average / TREANT

Physical - 9 / 2
Fireball - 21 / 19

TREANT's skills:
Physical - 2
PillagHP - Drains 11 HP.
PillagAS - Drains 1d10 agility and 1d10 stamina.  Average is 5.5 for both.
PillagD - Drains 1d10 dexterity.  Average is 5.5.  (Theo's physical likes to tink after this.)

Comments: Relies on draining and debuffs.

SLUG

HP - 48
Speed - Always went before Theo.
Vulnerable to stat downs.

Theo's level - 5
Theo's HP - 36

Damages to average / SLUG

Physical - 15 / 1
Firebal2 - 20 / 23

SLUG's skills:

Physical - 7
SLUG blows out strong acid - 30, MT

Comments: Crazy physical defence, and that acid HURTS.

Note: SLUG appears in random encounters later on, if anyone cares.

SHADOW

HP - 56
Speed - Always went before Theo.

Theo's level - 8
Theo's HP - 48

Damages to average / SHADOW

Physical - 10 / 2
Firebal4 - 22 / 27
Lightng - 33 / 33
BageFire - 37 / 33

Note: Lightng and BageFire both have a chance to fail and hit the caster.

SHADOW's skills:

Physical - 13, can be ST or MT, but hits allies if MT.

Comments:  Mockable damage and gets 2HKOd by magic.  Heh.

Note: SHADOW also appears in randoms later on.

LIZARD

HP - 60
Speed - Always went before Theo.
Vulnerable to stat downs.
Evades physicals about 25% of the time.

Theo's level - 8
Theo's HP - 48

Damages to average / LIZARD

Physical - 10 / 1
Firebal4 - 22 / 19
BageFire - 37 / 33
Lightng - 33 / 37

Note: Lightng and BageFire both have a chance to fail and hit the caster.

LIZARD's skills:

Physical - 27
RaiseS - Raises stamina by 1d10 points.  Average is 5.5.
RaiseD - Raises dexterity by 1d10 points.  Average is 5.5

Comments: He's got buffs!  Just doesn't live long enough for them to be useful.  >.>

YETI

HP - 100
Speed - Always went before Theo, even after Theo drained 10 agility from him.
Vulnerable to stat downs.
Immune to Blind.
Immune to MP damage.
Evades physicals about 25% of the time.

Theo's level - 11
Theo's HP - 60
Theo's agility - 32

Damages to average / YETI

Physical - 9 / 0 (TINK!)
Firebal4 - 22 / 24
BageFir2 - 38 / 41
Lightng2 - 30 / 39

YETI's skills:

Physical - 29
Yeti blows out frigid air - 42 damage, lowers agility by 1d20 points (average 10.5).

Comments: Physicals start lagging here anyways, so the tinking is no surprise.  Frigid Air is a neat trick, though.

IMP

HP - 100
Speed - Always went before Theo.
Immune to stat downs.
Vulnerable to Blind.
Immune to MP damage.
Reflects fire and lightning.
Immunes wind.

Theo's level - 11
Theo's HP - 60

Damages to average / IMP

Physical - 9 / 3
Firebal4 - 22 / NA
BageFir2 - 38 / NA
Lightng2 - 30 / NA

IMP's skills:

Physical - 26
Steal - Takes 18 gold!!
BageFir4 - 38 (MT)
Lightng4 - 40 (MT)

Comment: Godlike.  Good physical defense and immunes or repels all magic damage (I assume).  Also, STEAL!!

MUDMAN

HP - 75
Speed - Always went before Theo.
Immune to stat downs.
Immune to Blind.
Immune to MP damage.
Repels fire and wind.

Theo's level - 11
Theo's HP - 60

Damages to average / MUDMAN

Physical - 9 / 2
Firebal4 - 22 / NA
BageFir2 - 38 / NA
Lightng2 - 30 / 28

MUDMAN's skills:

Physical - 7 (fail)
Xplosion - 53 damage (MT), hits self for 12.
Xplsion2 - 58 damage (MT)
Note: These are probably supposed to be the same damage.  Blame the variance.

Comments: Near OHKO damage in a solo RPG?  OUCH!  Failure physical though.

LAMIA - Note: LAMIA is optional and you're not supposed to fight her.  I put her here just because she's fun to mock.  >.>

HP - 100
Speed - Always went before Theo (seeing a pattern yet?)
Vulnerable to stat downs.
Immune to Blind.
Vulnerable to MP damage.

Theo's level - 11
Theo's HP - 60

Damages to average / LAMIA

Physical - 9 / 1
Firebal4 - 22 / 28
BageFir2 - 38 / 37
Lightng2 - 30 / 35

LAMIA's skills:

Physical - 13
Entrance Song - Drains 7 agility OR 9 HP.  About a 50/50 chance.

Comments:  Everyone point and laugh.  >.>

THE KING

HP - 110
Speed - Always went before Theo (Shock).
Repels all magic, barring Blind (didn't try Sleep, the only other status effect Theo has access to).
Vulnerable to Blind.

Theo's level - 18
Theo's HP - 88
Theo's agility - 46

Damages to average / THE KING

Physical - 19 / 11
Firebal4 - 22 / NA
BageFir4 - 43 / NA
Xplosion - 66 / NA
Lightng4 - 31 / NA
Arctic - 22 / NA

THE KING's skills:

Physical - 49 (I've seen this OHKO though.  Yeah, variance is nuts.)
Xplsion2 - 51, MT (Also has OHKOd)
Arctic2 - 45 damage, lowers agility by 7.

Comments: 2HKO damage of multiple flavors and immune to magic damage to boot.  Sadly, Arctic2's not as good as Yeti's Frigid Air for slowing things down due to Theo's higher agility score and the fact it lowers agility less unscaled.

DRAGON

HP - 255
Speed - Always went before Theo (of course).
Repels all magic, barring Blind and Sleep (only statuses Theo has access to).

Theo's level - 18
Theo's HP - 88

Damages to average / DRAGON

Physical - 19 / 2
Firebal4 - 22 / NA
BageFir4 - 43 / NA
Xplosion - 66 / NA
Lightng4 - 31 / NA
Arctic - 22 / NA

Note:  Once Theo is either attacked by DRAGON or attacks DRAGON (and breaks defence), he gains a powerup due to the Sword of Hope, which allows him to crit ~70% of the time, doing 46 damage.  Make of that whatever you want.

DRAGON's skills:

Physical - 65
RecMed - Recover 45 HP.

Comment:  Not considering the crits makes him a godly physical tank that immunes magic.  >.>  Either way, he's not bad.  Speed, high 2HKO damage, and still decent durability.  And immunes magic.  Owned by status though.
« Last Edit: December 18, 2007, 11:24:01 PM by Talaysen »