Just noticed this topic existed or something!
Final Fantasy Tactics
Best gameplay/mechanics trait: Job System. Just very well handled.
Worst gameplay/mechanics trait: Inability to take back a movement after you've confirmed it; needless restriction that makes you have to manually check ranges and such, remember height, rather than plan via trial and error like any other RPG has.
Best plot/character trait: Just how well it handled the political stuff, and showed the scope of things. It was nice seeing how there was serious stuff going on not directly related to Ramza, a pitfall many other RPGs fall into where "THE MAIN MUST BE THE CENTER OF EVERYTHING!" Nice to see Ramza, while related, was often just tangentially so, so we could focus on other traits not directly related to "Ramza saves the world!"
Worst plot/character trait: PCs generally losing all their quality when they join your party. Yeah, Agrias and Meliadoul get a rare Boss dialog thing, but otherwise, it really hampered the ability to develop Non-Ramza PCs.
Has this game aged well?
Generally it did. The plot shows its age, in terms of exposition and writing, but overall, its still fun and what not.
Did the setting/world grab your attention? Why or why not? This includes music/art as well.
As I said, the political stuff I thought was well handled. Ivalice as a world I find pretty "meh" though; semi-realistic was cool at first, but then the bringing in of the Zodiac Stones really undermined it. Music was nice in game, but a lot of stuff isn't special on its own.
What from this game (Be it a funny character or story or good controls or even a catchy tune) you would you most like to see again?
Just a character as well handled as Delita. Its nice to see a morally questionable character, but at the same time, you can at least sympathize and understand where he's coming from, and ultimately, the game does *NOT* force the main to confront him in any sort of antagonistic way.
Xenosaga 1
Best gameplay/mechanics trait: The ability to blow barrels up near enemies and get bonuses as a result.
Worst gameplay/mechanics trait: The repetitive battle system; ok, something unique for the time I guess but do something more with it other than "watch same animations over and over again."
Best plot/character trait: Cherenkov. 'nough said.
Worst plot/character trait: Cutscene length. I felt this game did a lot of "say 10 words when 3 would suffice." Tried to be cryptic too much when often it served no purpose either.
Has this game aged well?
No, it has not. Meh battle system, exposition is now standard, just plot scenes are long, etc. Game is very much "for its time" at best.
Did the setting/world grab your attention? Why or why not? This includes music/art as well.
The usage of space was cool, but that's about it. The music was a horrible failure in terms of usage in game. One battle theme sans the Final Boss? Seriously? What is this, an NES game? And half the time, there was no background music as is, and when there was music, it was often hard to pay attention to due to stuff going on in plot.
What from this game (Be it a funny character or story or good controls or even a catchy tune) you would you most like to see again?
Well, the idea of KOS MOS being a "All Style, No Substance" character, and them pretty much sticking ENTIRELY to that (barring the one "Will I become human?" scene that is completely random and has NOTHING TO DO WITH ANYTHING) I thought was neat; ignoring the "Hookerbot" design, just the idea that a character can be likable and fun based entirely on shallow "Wow, that was kick ass" merits is something games tend to forget, and I thought KOS MOS in XS1 pulled that off well enough...
...pity what XS3 did to her -_-