NOTE: Meeple, if you want to repost this, just let me know, I'll delete this.
From Meeple
Yeah, not in the DL, but I figured I'd do it anyway, if only for you know, RPGmon purposes, and its also the easiest game to interpret (along with DW4) of the series, nixing equipment issues of course (which goes w/out saying for any game) Anyway, stats were taken when characters have 640,000 EXP. I'm only doing the Permanant Human Characters (So no Henry, for example, or any Monster), and Borongo, him being the exception since he's the only monster with ANY plot relevance. I have 7 of the 8 characters, missing only Bianca, cause I didn't feel like playing 2 files at once, I'll get her stats as soon as I feel like playing through Gen 3 once more (I have a save right before Eiyu chooses the bride)
Things in Italics are useful for team settings ONLY, be it cause its inferior to another move in a duel, since its use in game was being MT (Explodet vs. Blazemost, for example), or the very nature of it makes it useless in a one on one setting (Ressurection anyone?)
What stats mean!
HP: Check just about any other Stat topic, I'm sure they all have it
MP: Need this to use spells (Borongo's skills do NOT require MP)
Strength: Base stat for attack. This + Weapon = Attack
Agility: Higher this is, more turns you get on Dekar <_<
Vitality: Base defense. This + Armor + Helmet + Shield = Defense stat.
Intelligence: Don't know, actually. If Int > 20 on a Monster, they'll start obeying your commands, but otherwise? Who knows. Might affect the decisions a character makes under AI.
Luck: Critical hit rate maybe? SEems to do little, as Critical hits are rare
Attack: How strong your physical attack is
Defense: Higher this is, less physical damage you take
Eiyu (aka Hero):
Level 39
Equipment:
Dragon Staff
Royal Cloak
Shield of Reflection
Sun Crown
Ring of Fire
Stats:
HP: 298
MP: 150
Strength: 136
Agility: 91
Vitality: 40
Intelligence: 64
Luck: 80
Attack: 261
Defense: 245
Abilities:
Attack: 95 damage
Healall: Full Healing, 7 MP
Aerocross: 140 Wind elemental damage, 8 MP
Upper: Doubles Defense, 2 MP
Antidote: Heals from Poison, 2 MP
Absorb: Caster absorbs MP equal to the amount the spell cost on him, note that someone under Absorb status STILL takes damage, 2 MP
Chance: Something totally random happens. This can range from afflicting himself with Instant Death, to turning his enemy into some other monster, to hitting the enemy with Meteors, to healing both sides, you name itm 20 MP
Farewell: Gives up life to restore entire party at Full HP, including dead allies, uses all MP.
Vivify: Ressurrects one ally at 50% HP, 50% chance of success, 10 MP
Eiyu can use the Dragon Staff as an item to use Be Dragon. This causes him to do 70 Fire Elemental non typed damage a turn. USELESS.
Eiyu resists Fire, Ice and Spell (?) based damage thanks to his Royal Cloak. The Ring of Fire SUPPOSEDLY resists Fire, regardless, thanks to his Armor, its moot.
Evaluation: Eiyu is a standard Hero. Besides his game best defense, he has nothing really stellar about him. Average damage, average HP, average speed...though, his skillset is pretty nifty, having Upper to screw over physical fighters, and Healall to give him some good variety. I'd peg him as a Low Heavy
Bianca:
Level 40
Equipment:
Sword of Temptation
Angel's Leotard
Silk Veil
Scale Shield
Ring of Water
Stats:
HP: 257
MP: 233
Strength: 53
Agility: 111
Vitality: 66
Intelligence: 108
Luck: 118
Attack: 123
Defense: 173
Abilities:
Attack: 18 damage, 20% chance of causing Confusion
Surround: Lowers targets physical accurracy, 67% hit rate, Multitarget, 4 MP
Bikill: Doubles Attack (this brings her physical damage to about 75), 6 MP
Decrease: Halves Physical defense, 67% hit rate, Multitarget, 4 MP
Sleep: Puts targets to sleep, 67% hit rate, Multitarget 3 MP
Bounce: Reflects magic back at user, 4 MP
Blazemost: 190 Fire elemental damage, 10 MP
Bianca resists Ice thanks to her Armor. I have yet to discover if the Ring of Water does anything besides its useless Item cast.
Comments: Worse of the 2 potential wives, easily. Worse stats in all but Luck and Strength (neither of which mean much), and no Healmore. Probably still hits Heavy or something.
Flora:
Level 41
Equipment:
Sword of Temptation
Angel's Leotard
Silk Veil
Scale Shield
Ring of Water
Stats:
HP: 280
MP: 260
Strength: 45
Agility: 120
Vitality: 84
Intelligence: 139
Luck: 105
Attack: 115
Defense: 191
Abilities:
Attack: 15 damage, 20% chance of causing Confusion
Healmore: Heals 80 HP, 5 MP
Surround: Lowers targets physical accurracy, 67% hit rate, Multitarget, 4 MP
Bikill: Doubles Attack (this brings her physical damage to about 75), 6 MP
Decrease: Halves Physical defense, 67% hit rate, Multitarget, 4 MP
Sleep: Puts targets to sleep, 67% hit rate, Multitarget 3 MP
Bounce: Reflects magic back at user, 4 MP
Blazemost: 190 Fire elemental damage, 10 MP
Explodet: 150 Fire elemental damage, 15 MP
Flora resists Ice thanks to her Armor. I have yet to discover if the Ring of Water does anything besides its useless Item cast.
Evaluation: Better than Bianca in damn near everyway. Disadvantage? Worse Strength (wow, single digit less damage on her PHYSICAL) and Luck. Advantage? EVERYTHING ELSE. She has the same exact skillset, combined with slightly better speed, HP, Defense, and Healmore, and for teams, has Explodet. The Superior wife, for all that its totally illogical plotwise. Heavy.
Side note: In game, Flora, as far as game play goes, IS the better wife to choose. No, I don't just say this cause of the children's Blue Hair (<.<), but also cause stats mean very little in game, and thus, it comes down to having control of Bianca for that while where Flora ignores commands, or having Explodet, an extra out of battle healer, and an early Water Flying Clothes. I think I'd very much rather have the latter.
Son:
Level 39
Equipment:
Zenithian Sword
Zenithian Armor
Zenithian Helmet
Zenithian Shield
Stats:
HP: 276
MP: 149
Strength: 113
Agility: 80
Vitality: 48
Intelligence: 68
Luck: 70
Attack: 228
Defense: 241
Abilities:
Attack: 70 damage
Healall: Full Healing, 7 MP
Stopspell: Causes Silence status, 67% hit rate, Multitarget, 3 MP
Increase: Increases defense by 50%, can stacked once (for a total of 100% increase in defense), Multitarget, 3 MP
Lightning: 200 Lightning Elemental damage, Multitarget, 15 MP
Barrier: Protects from Spell damage (whatever that means), Multitarget, 3 MP
Firebane: 40 Fire elemental damage, Multitarget, 6 MP
HealUs: Heals 100 HP to all allies, 15 MP
Revive: Revives one ally at Full HP, 100% success rate, 20 MP
Numboff: Recovers from Numb status, Multitarget, 2 MP
NOTE: Numb I treat as equivalent of Paralysis, though, you could argue it works for Stone too (a character who is Numbed is treated as if they are dead)
Thordain: Supposedly, 600 damage to one target. Requires 2 Allies to use. 10 MP from everyone, Lighting elemental. Using this attack ALSO considers as a use for the allies turns as well
Son can Item cast the Zenithian Sword to have a Dispel affect. He can Item cast the Zenithian Shield to cast Bounce on himself as well.
Son resists Fire, and Ice elemental damage thanks to his Armor AND his Shield (both resist both elements...), the Armor also resists Spell based damage (have yet to figure out what that is though)
Evaluation: While Son might have the L337 Plot powers, being the Legendary Hero and all, despite being only 8 years old...he's pretty disappointing as a dueler, especially compared to his predeccessor in Solofia. That said, he's still solid though. Full healing with good defenses, like his father has, can make him a pain to kill, backed up with Stopspell for mages, and Increase for fighters. Game's best damage doesn't hurt too. If you allow Item casting, add Dispel and Bounce to that list. Tough little bastard, really, though his speed leaves something to be desired, and his HP is subpar as well. Arguable if he's better than his Father or not, though, regardless, a Heavy
Daughter:
Level 40
Equipment:
Sword of Temptation
Angel's Leotard
Hat of Wind
Shield of Reflection
Stats:
HP: 251
MP: 173
Strength: 49
Agility: 106
Vitality: 70
Intelligence: 120
Luck: 118
Attack: 119
Defense: 223
Abilities:
Attack: 17 damage, about 20% chance of causing Confusion
Surround: Lowers targets physical accurracy, 67% hit rate, Multitarget, 4 MP
Bikill: Doubles Attack (this brings her physical damage to about 80), 6 MP
Decrease: Halves Physical defense, 67% hit rate, Multitarget, 4 MP
Sleep: Puts targets to sleep, 67% hit rate, Multitarget, 3 MP
Bounce: Reflects magic back at user, Multitarget, 4 MP
Blizzard: 100 Ice elemental damage, Multitarget, 12 MP
Explodet: 150 Fire elemental damage, 15 MP
Bedragon: Transforms herself into a Dragon, this forces her to do an attack that does 65 Fire elemental damage each turn.
Daughter Resists Fire thanks to her Shield, and Resists Ice thanks to her Armor
Evaluation: Daughter is...basically an inferior version of her mother (at least if said mother is Flora) in EVERYWAY. Worse damage, worse speed, similar skillset, worse HP...all for higher defense and Fire Resistance. Mind, her damage isn't bad, persay, and her speed is still pretty good. Her main selling point for a duel is of course her status. Sleep is useful as always, Surround guns down annoying fighters, and Bounce as always is good for pure mages. The worst of the family, easily, though, not entirel bad. I'll give her High Middle.
Borongo:
Level 39
Equipment:
Ice Blade
Water Flying Clothes
Great Helm
Stats:
HP: 323
MP: 0
Strength: 138
Agility: 111
Vitality: 64
Intelligence: 45
Luck: 58
Attack: 208
Defense: 163
Abilities:
Attack: 65 damage
Freezing Rays: Dispels all magic effects on opponents
War Cry: Forces enemies to Cower. This has enemies skip 1 to 3 turns, 67% hit rate
Charge Up: Skips one turn to double damage of next attack
Thunder: 65 lightning elemental damage, Multitarget
Evaluation: Well, he has 2nd best speed! And a nifty Status TricK! And good HP! And no damage or defense whatsoever to back that up with. The cast was starting too look good, then this guy appears. Ah well, I guess he can hover around the Middle/Light Border.
Sancho:
Level 42
Equipment:
Big Bowgun
Magical Armor
Aeollus Shield
Great Helm
Stats:
HP: 386
MP: 75
Strength: 126
Agility: 42
Vitality: 29
Intelligence: 41
Luck: 69
Attack: 236
Defense: 169
Abilities:
Attack: 80~ Damage
Beat: Instant Death, 67% Hit rate, 4 MP
Confuse: Adds Confusion Status, 67% hit rate, Multitarget, 5 MP
Sleep: Puts enemies to sleep, 67% hit rate, Multitarget, 3 MP
RobMagic: Steals MP of enemy and adds to his own (unknown amount, sorry), 0 MP
Increase: Increases defense by 50%, can stacked once (for a total of 100% increase in defense), Multitarget, 3 MP
Sacrifice: Caster gives life and does massive damage to all enemies (don't have exact numbers yet), 1 MP
Sancho resists Fire and Ice thanks to his shield. His Armor protects against "Spell Damage" Again, I am unsure if that just means spell damage in general, or if its some oddball element.
Evaluation: Sancho's got a few neat tricks with status, instant death, and Increase, but...the damage is horribly lacking. His HP makes up for his sad Defense, thankfully, but...he's incredibly lacking in anything resembling Speed. Middle.
Pippin:
Level 40
Equipment:
Demon Spear
Mirror Armor
Flame Shield
Great Helm
Stats:
HP: 306
MP: 0
Strength: 143
Agility: 77
Vitality: 40
Intelligence: 76
Luck: 39
Attack: 242
Defense: 205
Abilities:
Attack: 85~ damage, 10% chance of causing Instant Death
Pippin resists Ice thanks to his shield, and his armor protects against Spell damage (again, unsure of the exact meaning of this)
If the enemy is immune to Instant Death, Pippin can opt for the Blizzard Sword, which is 5 points stronger, but loses the random Instant death. The Damage boost is hardly noticeable.
Evaluation: Wow! He has bad damage, average stats at best, and 10% chance of Instant Death, and no Skillset! I think its clear this Generic looking "character" is pure Light bait.
Stat Comparisons!
HP:
1. Sancho 386
2. Borongo 323
3. Pippin 306
4. Eiyu 298
5. Flora 280
6. Son 276
7. Bianca 257
8. Daughter 251
Average: 296
MP:
1. Flora 260
2. Bianca 233
3. Daughter 173
4. Eiyu 150
5. Son 149
6. Sancho 75
7t. Borongo 0
7t. Pippin 0
Average: 129
Average w/out MPless wonders: 173
Defense:
(Eiyu w/ Upper 490)
(Son w/ 2 Increases 482)
(Son w/ 1 Increase 362)
(Sancho w/ 2 Increases 338)
(Sancho w/ 1 Increase 254)
1. Eiyu 245
2. Son 241
3. Daughter 223
4. Pippin 205
5. Flora 191
6. Bianca 173
7. Sancho 169
8. Borongo 163
Average: 201
Agility:
1. Flora 120
2t. Borongo 111
2t. Bianca 111
4. Daughter 106
5. Eiyu 91
6. Son 80
7. Pippin 77
8. Sancho 42
Average: 92
Damage:
1. Son 200 (Lightning)
2t. Flora 190 (Blazemost)
2t. Bianca 190 (Blazemost)
4. Daughter 140 (Explodet)
(Borongo w/ Charge 130)
5. Eiyu 140 (Aerocross)
6. Pippin 85 (Physical)
7. Sancho 80 (Physical)
8. Borongo 65 (Physical or Thunder)
Average: 134
I...might add monsters later, but...laziness or something. If someone else wants to randomly grab those averages do that, feel free >_>;