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Author Topic: ATTN: Untitled IAQ Project Catch-Up #2 Saturday  (Read 938 times)

DjinnAndTonic

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ATTN: Untitled IAQ Project Catch-Up #2 Saturday
« on: April 08, 2010, 04:36:05 AM »
We're trying to plan another IAQ meeting in chat for people who want to get in on the project.

It's also a chance for the group to brainstorm some more ideas, focusing on cleaning up the outline.

Meeting time: Saturday 8 PM EST
Channel: irc.lunarnet.org #DLIAQ


OblivionKnight

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Re: ATTN: Untitled IAQ Project Catch-Up #2 Saturday
« Reply #1 on: April 08, 2010, 11:44:11 PM »
I've unfortunately been caught up with interviewing since we started work on this, and I've gotten way behind with input (...a lot...).  I'd still like to play a part in it, but I cannot make Saturday this week - or Sunday for that matter.  Would next weekend be workable?
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

DjinnAndTonic

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Re: ATTN: Untitled IAQ Project Catch-Up #2 Saturday
« Reply #2 on: April 09, 2010, 03:19:37 AM »
We -may- have another official meeting then, but I don't think we're going to postpone solidfying the outline if we can help it.

However, this session is mostly for plot stuff (and methods of tying gameplay into the plot), so hopefully once we've worked out the major issues, we'll have something to post and you can read through it at your leisure and comment (without needing -too- much outside information).

Really, the main thing we need on Saturday are critics that can point out holes and other issues in our plot structure.

I figured the DL would be great at that.