We -may- have another official meeting then, but I don't think we're going to postpone solidfying the outline if we can help it.
However, this session is mostly for plot stuff (and methods of tying gameplay into the plot), so hopefully once we've worked out the major issues, we'll have something to post and you can read through it at your leisure and comment (without needing -too- much outside information).
Really, the main thing we need on Saturday are critics that can point out holes and other issues in our plot structure.
I figured the DL would be great at that.