Author Topic: Breath of Death VII  (Read 1979 times)

Dhyerwolf

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Breath of Death VII
« on: May 31, 2016, 08:03:20 AM »
1 . Derivation of Stats/Differences from the previous topic- There aren’t too many major differences. I skew stats a little towards choices that I believed would be more ideal in game since that’s the builds you’ll likely be making, I got the exact tech multipliers, and I added in a few other options.

2. Relevant Stat Notes
Level- 32
Def- Def/8 cuts Physical Damage 1 Point on the PC end
Will- Will/8 cuts Magic Damage 1 Point on the PC end

3. Relevant Average Enemy Stats- On average, enemies cut damage from the base amount the game lists on menus by 40.

4. Notes on Status Prorations- Everything except Lita’s Death, L27 Choices (Avalanche/Lightning) and MT Sleep is prorated 50%. Death is prorated to 40% (gained at L25, at this point it’s shifting towards the heavily status immune final dungeon). Avalanche/Lightning’s statuses are prorated to 30%. MT Sleep is prorated to 15% (Gained in final dungeon where everything except 1 monster immunes).

5. Sword Aura- DEM has a passive skill that affects all allies. Since you’ll never see your allies without that skill in effect afterwards, I apply to it them all in the DL.

6. Status Blocking- None

7. Misc Tech Notes- Basic Physicals have a mult of 0.7. I will be posting the complete mult list in a post below.

8. Averages up Top
HP- 426.50
ATK- 435
MAG- 312.50
AGI- 247.5 (71.35 SD)
VIT- 286.50
WIL- 205
Damage- 1,880.5 (1782.50 w/o Sword Aura) (1,784/1,616 w/o Dark Blast and w/ or w/o Sword Aura)
Kill Point- 4,701 (4,456) (4,305/4,039)

DEM
HP- 400……………..…………93.8%
MP- 185

STR- 540 (450 w/o Sword Aura)
MAG- 210
AGI- 270……………….…..+0.32 SD
VIT- 330…………………….Cuts Physicals by 5 (2.9%)
WIL- 190……………………Takes extra 2 from Magic (1.1%)
Weapon Type: Sword
Passive Effect: Sword Aura (20% to DEM and allies) (Note that I personally also factor this into his allies damage as well)

Attack- 338
Techs:
Deathblow (15 MP)- 974 Physical Damage, Combo Boost+ & Break
-->Gains 10% Damage for Each Hit on Counter (Every Blade Dance improves this by 390 Damage)
Attack Stance (15 MP)- +75% Strength, -25% Vitality
Holy Strike (30 MP)- 1850 Holy Physical (3740 under Heroics) (6575 under Heroics and Attack Stance)
Blade Dance (30 MP)- 1730 Physical (432.5 in 4 Hits) (Unfocuses) (3620 under Heroics) (6455 under Heroics and Attack Stance)

Magic:
Heroics (20 MP)- Doubles Strength, Defense, Magic, MDef and Speed and Restores 15 MP a Turn
Fireball (12 MP)- 380 Fire Magic, Boost & Break
Sandstorm (10 MP)- -50% to AGI, MT

Other Options
Holy Blast- 800 Holy Magic (1640 under Heroics)
-->In lieu of Holy Strike. You could argue that given Holy Strike barely doing more damage than Blade Dance, Holy Blast should be a default DL if you don’t allow any move switching choice (although given how great Holy Strike is in game...I would keep Holy Strike as his default).

SARA
HP- 386 (436) <386>………………………(90.5%) (102.2%) (90.5%)
MP- 396 (346) <346>

STR  - 216  (216) <216> (180 w/o DEM’s Sword Aura)
MAG  - 490 (440) <440>
AGI  - 330 (330) <380> …………………………+1.16 SD (+1.85 w/ Speed Ring)
VIT  - 260 (240) <250>…………………………Takes extra 3/5/4 from Physicals (1.8%/2.3%/2.8%)
WIL  - 280 (280) <280>…………….………….Cuts Magic by 9 (5.3%)
-->Listed stats are with Magic Ring (Health Ring) <Speed Ring>
Weapon Type: Staff

Attack- 110
Techs:
Research (5 MP)- 50% Magic, which increases healing and damage by basically 50%
Boo! (3 MP)- 100% ST Stun (50%/74% factoring all enemies and factoring modifiers)
Hailstorm (30 MP)- 1212 Ice Magic over 4 Hits, Unfocuses (1072 w/ non-Magic Rings)
Freeze Blast (12 MP)- 744 Ice Magic +Target AGI down 25%**
**Keep in mind that this is probably more useful than in a standard TB RPG since enemy speed increases a little each turn they are left alive

Magic
Heal+ (4 MP)- 490 Healing+Status Healing, Breaks Combo Counter (440 w/ non-Magic Rings)
Holy Blast (30 MP)- 1920 Holy Magic (1720 w/ non-Magic Rings)

****BIG NOTE: I want to note that I built Sara focused on AGI/MAG. Objectively, it probably makes more sense to focus on HP from a DL perspective, but I feel that it would be a hideous choice in game. More HP doesn’t really buy much in game, but doing more damage and having more speed (which is still relevant for Sara despite being the fastest PC as there are still a good number of enemies that would outpace her otherwise).

Basically, Sara could sub out: 20 HP, 50 STR, 90 MAG, 40 AGI, 40 WIL, 60 VIT for
HP MAX: 100 HP, 80 MP, 10 Str and one of the below choices
-->Agi Secondary: 40 Agi, 40 Wil
-->Mag Secondary: 50 Mag, 20 Vit

LITA
HP- 362………………….……(84.9%)
MP- 342

STR  - 312 (Can Opt for 36 extra at the cost of 30 Mag based on level choices; If you see her having Death, then this would be her default) (260/290 w/o DEM’S Sword Aura)
MAG  - 370
AGI  - 230…………………..…-0.25 SD
VIT  - 190 ……………………...Takes extra 12 from Physicals (7%)
WIL  - 240……………………..Cuts Magic by 4 (2.3%)
Weapon Type: Gun

Physical: 655 ITD Physical over 3 Hits (731 w/ 30 extra Str) (546/609 w/o DEM’s Sword Aura)
Techs:
Sniper (10 MP)- 833 Physical Damage (934 w/ extra Strength) (688/772 w/o DEM’s Sword Aura)
Seal (5 MP)- 80% Silence (40%/46% factoring all enemies and factoring modifiers)
Blind (5 MP)- 80% Blind (40%/46% factoring all enemies and factoring modifiers)
Sleep (5 MP)- 80% Sleep (40%/46% factoring all enemies and factoring modifiers)
**Can opt for Sleep+- 80% MT Sleep at the cost of 20 MP...but it’s gained when all but 1 enemy immunes it and therefore is very bad in the DL if you do any status facorting.

Magic:
Drain Life (8 MP)- 71 ST Draining Magic
**The MT variant does more damage (182), is MT and costs 16 MP, but only heals Lita for 25% of that. She can to pick either Drain Life+ or Sleep+. Drain Life+ is significantly better in game, and will generally be healing Lita for more than Drain Life (if there are two or more enemies), so what you do with this is up to you.
Bury Alive (12 MP)- 626 Earth Magic, 15% Instant Death (5%/~6% factoring all enemies and factoring modifiers)
Lightning (30 MP)- 256 MT Lightning Magic, 35% Paralysis (11%/19% factoring all enemies and factoring modifiers)
Call Wolves (15 MP)- Does 123 MT Magic at the end of each turn
Dark Blast (30 MP)- 1440 Dark Magic, Combo Break
****(If Lita picks Dark Blast, can’t have Death)
Death (30 MP)- 40% MT Instant Death  (16%/27% factoring all enemies and factoring modifiers)
****(If Lita picks Death, she can’t have Dark Blast)

****BIG NOTE- Death is L25. You enter the final dungeon around L27, where everything immunes. Dark Blast is probably the better in game choice even though every boss after you gain Dark Blast immunes it (so both Dark Blast and Death are only good against randoms, but at least Dark Blast can actually be used against all randoms).

ERIK
HP- 558…………………………(130.8%)
MP- 111

STR  - 672 (560 w/o  DEM’s Sword Aura)
MAG  - 180
AGI  - 160………………..…….-1.23 SD
VIT  - 370 ……………………..Cuts Physicals by 10 (5.9%)
WIL  - 110 …………………….Takes extra 12 from Magic (7%)
Weapon Type: Axe

Attack- 430 Physical (352 w/o Sword Aura)
Techs:
Smash (20 MP)- 2,312 Physical (1,920 w/o Sword Aura),
Call Horde (25 MP)- 1,644 Physical 3 Hits, Unfocuses (1,350 w/o Sword Aura)

Magic
Regenerate (8 MP)- 72 Regen Each Turn (Permanent Duration),
Puke (10 MP)- 68 Magic+100% Poison (50%/62% factoring all enemies and factoring modifiers)
-->Poison inflicts 68 HP damage a turn
« Last Edit: June 06, 2016, 01:16:55 AM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Breath of Death VII
« Reply #1 on: May 31, 2016, 08:04:17 AM »
HP
Eric- 558
DEM- 400
Sara- 386
Lita- 362
Average:426.50

Damage
Erik- 2,312 (1,920 w/o Sword Aura)
Sara- 1,920
DEM- 1,850 (or 1,730 w/o Holy Strike)
Lita- 1,440 (934/772 w/o Dark Blast and with/w/o Sword Aura)
Average: 1,880.5 (1782.50 w/o Sword Aura) (1,784/1,616 w/o Dark Blast and w/ or w/o Sword Aura)
Kill Point: 4,701 (4,456) (4,305/4,039)

ATK
Erik- 672 (560 w/o  Sword Aura)
DEM- 540
Lita- 312 (260 w/o Sword Aura)
Sara- 216 (180 w/o Sword Aura)
Average: 435

MAG
Sara- 490
Lita- 370
DEM- 210
Erik- 180
Average: 312.50

AGI
Sara- 330…………..+1.16 SD
DEM- 270…………..+0.32 SD
Lita- 230…………….-0.25 SD
Erik- 160…………….-1.23 SD
Average: 247.50

VIT
Erik- 370…………..Cuts Physicals by 11 (6.4%)
DEM- 310…………Cuts Physicals by 3 (1.8%)
Sara- 260………….Takes extra 3 from Physicals (1.8%)
Lita- 190…………..Takes extra 12 from Physicals (7%)
Average: 282.50

WIL
Sara- 280………….Cuts Magic by 9 (5.3%)
Lita- 240…………..Cuts Magic by 4 (2.3%)
DEM- 190………..Takes extra 2 from Magic (1.1%)
Erik- 110……………Takes extra 12 from Magic (7%)
Average: 205
...into the nightfall.

Dhyerwolf

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Re: Breath of Death VII
« Reply #2 on: May 31, 2016, 08:05:33 AM »
Multipliers!


DEM
MultiStrike- 0.7 X 3
Deathblow- 2.1 (Upgraded Damage; The other version is half this)
Blade Dance- 0.875 (Either MT or 4x)
Holy Strike- 3.5
Holy Blast- 4
Fire Flurry +- .3 x 5
Fireball + - 2x for Combo Boost/Break;

Sara
Hailstorm- 0.7 (x4)
Freeze Blast- 1.6
Holy Blast- 4

Lita- Sniper Shot ITD is ¾ of Sniper Shot higher base
Sniper Shot- 2.8 (Higher Base)
Drain Life+- 0.6 (0.3 for ST version)
Bury Alive+- 1.8
Lightning+- 0.8
Dark Blast+- 4

Erik
Smash- 3.5
Call Horde- 0.875
Puke- 0.6
Regen- 0.4
...into the nightfall.

Dark Holy Elf

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Re: Breath of Death VII
« Reply #3 on: June 06, 2016, 01:06:34 AM »
I assume the "+" on the spells are things you added for the upgraded versions of the spells? It's worth noting those aren't displayed in-game (unless some newer version than the one I played changed this).

Quote
If you give credit for other PCs attacking (DEM is really the only one who can take advantage of Combo Boost)

This really isn't the case. In-game there's Sara's Chill Blast which is pretty easily the choice over a 25% speed bust IMO, and Lita has multiple spells with this property. Also, MT healing breaks it in-game too. If you choose to feed other hits into Deathblow specifically you can do that, but I dunno, this seems to me like the exact sort of team thing the DL shouldn't reward.

Erwin Schrödinger will kill you like a cat in a box.
Maybe.

Dhyerwolf

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Re: Breath of Death VII
« Reply #4 on: June 06, 2016, 01:12:59 AM »
Right, I guess it's just from the DL perspective that he's the only person who matters (in which case, I'm going to toss that from the topic).

The pluses are for upgrades since I needed some way to differentiate between spell levels for a few techs. I'm open to alternate notations.
« Last Edit: June 06, 2016, 01:14:44 AM by Dhyerwolf »
...into the nightfall.