Playable Characters - Full skillsets/passive skills update later. Current ones are still a giant mess right now.
7 PCs total. Maybe a guest or two. Maybe some additional PCs, but that's unlikely. My main goal when creating the PCs was making them all unique in some way. Fighting styles, skills, builds, etc. The approach to balance is basically make everything and everyone broken. Then counter by making enemies equally bad ass. Not a very systematic approach, but leads to fun times.
Code Name: Tide Ruglia
Real Name: Yiu Negato
Age: 21
Weapon: Unarmed; later on utilizes a combat knife.
Armor: Light (Gauntlets)
Class: Keeper of Time
Gimmick: Manipulate CT gauges, both enemies and allies.
Base Stats:
- HP: B
- MP: C
- Atk: D
- Def: E
- Mag: B-
- Res: C+
- Rfx: S
- Eva: S
- Hit: B
Comments:
Tide is a very speed focused PC. At a brief glance, his stat balance definitely has a heavy emphasis on agility-based stats. As such, while his attacks don’t deal a lot, he makes up for it often by getting more turns and scoring many more hits, leading to stun. When this occurs, it gives him chances to power up his special abilities or pull off very long combo chains, resulting in greater damage. Early in the game though, Tide is much more of a support battery with notable abilities that tinker CT, boosting spells and allies in front of the cue.
Tide’s biggest issue is his raw physical durability. With an E rank defense and a regular armor class, physical attacks that hit him create huge dents. He’s all about evading and he has few defenses against non-evadable attacks other than Anticipate. Anticipate is a nice ability, but should be used sparingly to avoid overspending DP.
As the game progresses, Tide will eventually gain a knife, which alters portions of his skill set. With a knife in hand, his physical abilities will go up, making him much more potent on offense late game than early. Furthermore, some plot abilities may be gained by Tide depending on the course of actions that were selected throughout the game. He’s a versatile character both on offense and support, with somewhat lacking defenses.
Code Name: Gunsmith
Real Name: Leon Steward Graves
Age: 32
Weapon: Customized gun with revolving chambers (Panfraust), explosives
Armor: Medium (Coats)
Class: Heavy Marksman
Gimmick: Revolving chambers essentially gives him multiple (but limited stock) weapons to use in battle. Physical attacks can revolve chambers.
Bases
• HP: A
• MP: B-
• Atk: C+
• Def: A
• Mag: B
• Res: C
• Rfx: B+
• Eva: D
• Hit: A+
Comments:
A well balanced character who’s more about adapting to the situation than anything else; Gunsmith is all about his customized gun, which carries 5 different barrels, allowing him to utilize various different ammunitions. Since different ammo can have different effects (elemental properties, status, stronger mults), Gunsmith is essentially someone who carries a Swiss army knife with him in battle. His remaining abilities then round him out, making very versatile in combat.
Gunsmith’s greatest strength is also his greatest weakness however. If his gun runs out of ammunition in battle, he won’t be able to utilize physical attacks. This can be restrictive as many of Gunsmith’s normal attacks alter the chamber currently selected in his gun. Ammo can be reloaded on his own turn with the Items command, but it requires an active turn and can be crucial in a tough battle.
Statistic wise, Gunsmith is pretty balanced. He’s one of the sturdier characters physically and decently quick to boot. He has low move though his high range of attack attempts to cover for this. The only stat that is noticeably bad is his evade. Don’t expect Gunsmith to dodge attacks much and you won’t be too disappointed.
Code Name: Ruru
Real Name: Reika Fujisaki
Age: 22
Weapon: Flails
Armor: Medium (Dress)
Class: Blessed Guardian
Gimmick: Wire chains offer greater mobility and unique attacking options to cross up enemies.
Bases
• HP: D
• MP: A
• Atk: B+
• Def: C-
• Mag: B-
• Res: A
• Rfx: D
• Eva: B
• Hit: B+
Comments:
She is possibly the game’s most mobile character, although it doesn’t appear so at first glance. Ruru utilizes the flails and hammers she uses in battle not just for attacking, but also for movement. Because of this, she can usually swing or hook her way to her destination. Ruru’s actual move and jump numbers therefore, are often higher than what her base may suggest.
In battle, her weapon has additional usages. She’s the best character at creating unblockable set ups, easily slipping through enemy defenses. And on top of that? Ruru hits much harder than you would expect. She may have a healing based focused for skills, but unlike most healers, her attacks pack a punch. Her other active abilities include a few light magic oriented spells, which can often strike more than one enemy.
Her main weakness is speed. Most of Ruru’s other stats can compensate for one and another. For example, her mediocre defense is somewhat mitigated by having actual evade. However, her speed can’t be curbed. Therefore, you have to be selective in what you want her to do on her turns. Ruru does gain some defense based abilities and it may be your best interest sometimes just to hold your ground in order to squeeze a turn between enemies.
Code Name: Versaux
Real Name: Noelle Vasquez
Age: 27
Weapon: Broadsword
Armor: Heavy (Mail)
Class: Fated Swordmistress
Gimmick: Can dual-wield to increase offense but decrease speed, has Super Armor frames in many moves and can guard crush opponents easily
Base Stats:
- HP: C
- MP: B-
- Atk: S
- Def: A-
- Mag: D+
- Res: D
- Rfx: E
- Eva: B+
- Hit: A+
Comments:
Hello physical damage. If you ever needed someone to bring on the pain, Versaux is it. She hits like a truck and many of her attacks augment her physical prowess. For example, several of her moves have Super armor, meaning she can be struck from a counter, but still carry out the attack. In addition, she’s great at Guard Breaking enemies, leading to even bigger and more consecutive chain attacks. Indeed, in terms of physical damage, there’s rarely ever a better choice.
Crush and Hi-Crush give her physicals evade ignoring properties, although perhaps more importantly, they can gain elemental attributes. When hitting weakness, this can cause Versaux to deal massive amounts of damage in a single turn. She has a few other utility type moves, which certainly have their uses.
Such great power comes at the cost of some other attributes. In this case, bad magical abilities (both offense and defense) along with speed are the main issues. However, many of Versaux’ passives attempt to salvage her poor speed. Despite her poor base, in practice, it usually doesn’t end up as poorly as you would expect. The ability to double her offense while taking a further to hit speed may sometimes be worth it.
Just don’t rush her recklessly into magic heavy territory. Versaux gains less skills that try to compensate for her poor resistance so she is every bit magically frail as her stats may suggest.
Code Name: Requinox
Real Name: Arlin Artdeux
Age: 21
Weapon: Bow
Armor: Light (Robe/Capes)
Class: Spellcrafter
Gimmick: Can create enchantments that can trap, kill or disable enemies
Base Stats:
- HP: C+
- MP: A+
- Atk: D
- Def: B
- Mag: S
- Res: A-
- Rfx: C+
- Eva: D
- Hit: C-
Comments:
Requinox may be a little harder to use at the start, but he’s just as good as everyone else once learned. As the game’s dominant spellcaster, he’s the character who has the least quirks with physical attacks, although he makes this up with his variety of spells. Capable of hitting 6 of the 8 elements in game, he can then further strengthen those spells with Diverse metre along with an option of having it strike the entire field at once. Requinox is a scary magical force when he gets going and it doesn’t take much for that to happen.
Perhaps of bigger note is Requinox’s unique command and battle style. In skirmishes and his active turns, Requinox often has the option of plant enchantments. These enchantments can be timed or field based. When used appropriately, they can ensnare opponents, effectively disabling them, create unblockable attacks or deal lots of damage. Making use of this command and ability effectively gives Requinox powerful options that can help the entire party. He can protect targets, himself or create offensive set ups that other characters may struggle to achieve on their own.
Requinox’s defense isn’t as bad as you would expect, but his other physical oriented stats aren’t great, giving him mediocre physical defense. Poor HP and evade add up, so don’t throw him into the thick of battle despite the fact that he has a decent defense score.
Code Name: Ying
Real Name: Ying
Age: 21
Weapon: Chakram
Armor: Light (Garbs) (x1.0 mod)
Class: Dimensional Spaceshifter
Gimmick: Controls field map that affects everyone.
Base Stats:
- HP: B
- MP: D
- Atk: D
- Def: A+
- Mag: C
- Res: A
- Rfx: B
- Eva: C+
- Hit: C
Comments:
While most characters focus on ST and GT abilities, Ying has the exact opposite approach. Most of her skillset is field based, effecting every tile on the field regardless of friend or foe. Care has to be taken with this skillset since selecting a wrong field effect can easily cause you to wipe.
On the other hand, if you know your party’s strengths and the strengths of your enemies, you can select field effects that cuts off their best option. As a mistress of space, Ying has several spells that also adjust placement, allowing her to help set up her allies.
Offensively, Ying isn’t very powerful. But defensively, she is by far the strongest PC. With good HP, defense, resistance and passive abilities, she can quite literally stall her opponents to death if needed. However, because dealing direct damage isn’t her strong suite, you should always make sure she is accompanied by someone who is to fix her weaknesses.
Code Name: Len
Real Name:
Age: 16
Weapon: Ribbons
Armor: Light (Bells)
Class: Enchanted Illusionist
Gimmick: Consumes own HP to repeatedly restore metre (Diverse and MP) keeping offensive options high. Can alter terrain type to favour her.
Base Stats:
- HP: D-
- MP: C+
- Atk: A-
- Def: D+
- Mag: A-
- Res: D
- Rfx: A+
- Eva: B
- Hit: A+
Comments:
Len is designed to be a glass cannon. Number 2 in both physical and magical offense counts for something, and indeed, when it comes to dishing out the damage, there’s very few who are better at it. Len is further made better at her role by her high speed and the ability to take advantage on certain terrain types. On average, she’ll easily be the party’s best offensive choice, whether for physical or magical attacks.
Of course, this design comes with a drawback too. Len has abysmal defenses in all categories: bad defense, low resistance along with lowish HP to round it out. In short, she is a unit that needs to be carefully treated. Almost any stray attack is likely to have the ability to 2HKO her, if not flat out OHKO. As long as you are careful when making your move though, she will likely kill enemies before they can strike back and take her out.
Len’s unique gimmick is her ability to consume her own HP to fuel her attacks. She is capable of draining her own HP as if it was her Diverse metre, allowing her to extend physical attack chains for much longer. This in turn, results in easier chances for stunning leading to even more damage. On a character this frail, the option to sacrifice HP as a resource may very well be worthwhile. She can also use her HP for MP related spell type attacks for similar effects to pumping her damage. Len’s other unique characteristic is her ability to take advantage of icy terrain. Unlike other characters, she will not lose movement, and in fact, she’ll actually gain certain abilities usable only on icy terrain.
Code Name: Alphonse
Real Name: Alfred Osborn
Age: 52
Weapon: Stick, Combat baton
Armor: Heavy (Plates) (x0.7 mod)
Class: Legend Machinist
Gimmick: Turns items in living weapons, attacks can shift his stance and abilities
Role: Utility (Item user)
Base Stats:
- HP: B
- MP: B+
- Atk: C
- Def: B
- Mag: B+
- Res: B+
- Rfx: B
- Eva: C-
- Hit: A
Comments:
Alphonse may be the last character to join, but his skills are every bit as unique as the rest of the cast. Alphonse’s main niche is he’s the game most proficient item user. In fact, one of his skills turns an item into enchantment, giving it its own CT and having it auto-act. This ability (along with others) makes Alphonse capable of conducting battle literally through the use of nothing but items.
But of course, he’s quite capable of taking care of himself even without items. Alphonse utilizes a combat stick and is proficient with Single Stick. With his self made staff, he can shift and adjust its length after different attacks, which can alter the next set of moves available. He’s also a counter based typed attacker, gaining passive skills in parrying and counter attacks. With better reach than some other characters, this combination can let him counterstrike enemies from afar that others would not be able to.
Alphonse may not hit as hard as some other characters and he may not be as durable but he’s also never terrible in any one category. Boasting average ranks in most stats, he fairs decently well with most tasks, although not necessarily the best choice. His niche play on items is more than likely to keep him in the running and the balance makes him always a worthwhile choice with enemy variance.