SNAAFU ADVENTURE
A shameless community-based RPG
SNAAFU ADVENTURE is a very stereotypical RPG done using completely cliche'd story elements and writing as a venue for me to fiddle around with
RPG Maker VX, and is a vessel for me to get into the wonderful world of actually making a game project. As a result, almost everything in SNAAFU ADVENTURE is: 1) Not quite polished, 2) Plain bad, and 3) Just awkward and badly written (at times). Furthermore, most of the characters which will be detailed shortly are in part heavily based on The Place Which Shall Not Be Named, a place I regular at, and as a result may turn off a bunch of people from this, but it is alright, screw them.
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Download:
SNAAFU_ADVENTURE_DemoRv.exe - 41.92MBRPG Maker VX Run Time Package - 35.00MB-----
TO DO LIST:
- Finish the story line
- Perfect skill numbers/stats, etc.
- Add more functionality
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STORY:
The main protagonist, Sana, finds himself in the top of a mountain, and he has absolutely no idea how he got there. There is absolutely no writing to indicate how this is so, and it is assumed for the majority of the game that Sana is actually on an LSD-induced acid trip and the entire journey he has with the people he meets along the way are actually hallucinations. However, this appears not to be the case when several earth-shattering revelations reveal that whatever place he's been spirited away to is perfectly real and existent, albeit in another dimension. He initially meets and befriends out of completely nowhere three friendly folks, Purvis, Alstroemeria, and Hime, who believe Sana is the key to their vaguely implied problem. First, the party of four learn that an originally great Library nearby has been corrupted by some strange force, and when they find that the dastardly Dark Lady, Moerin, is behind such affairs, Sana finds himself thrust into a strange affair where he is completely lost. Sana encounters new friends, new enemies, and learns to take control of himself and spearhead the campaign to eventually do a very cliche'd and unoriginal "Save the goddamn World" routine.
The overarching story is that the world is governed by several beings similar to that of deities, called Keepers. Each Keeper has jurisdiction over several parts or portions of the world, and allows travel between them. The Dark Lady is an evil being originally weakened and held down by the Keeper, but due to laziness on the part of the Keepers, has caused the Lady to regain her strength and cause havoc. The Keeper's Templar, Roukanken, meets Sana and company and asks them to help her. Sana and his kind heart says HE ABSOLUTELY CAN'T REFUSE
BECAUSE HE IS A PROTAGONIST OF A VERY LINEAR jRPG-----
CHARACTERSSANA, Magic Swordsman (Ougi)
Ability: Swordsman, self-buffing, physical attacker, well-rounded
Sana is the protagonist of the game, and is fittingly extremely balanced in terms of statistics. However, early on, his damage is sub-par and is often used to soak up damage for the rest of the team. Eventually, as Sana gains levels, his strength begins to increase rapidly, and as he gains access to stronger weapons, he can potentially become one of the hardest hitters on the team. Sana's unique strength is that he gains a Holy-elemental skill extremely early (
Blessed Neko Edge), and can utilize it to defeat many Holy-weak enemies. He starts with the ridiculously weak
Red Rust, but if you keep it, you can talk to an NPC later on in the game who can repair it and upgrade it to the parasitic
Muramasa.
PURVIS, Blood Priestess
Ability: Cleric, ally-buffing, healz (Blessing)
Purvis is the voice of reason for the most part, making wise suggestions throughout the course of the game. Her role in battle is a very stereotypical White Mage, with a bigger emphasis on support rather than outright healing. Since buffs in this game directly influence one's stats, being able to use Purvis' stat buffing spells is a huge boon for the team. At higher levels, Purvis' buffs become MT and buff two stats at once, making her even more invaluable. She also gains some powerful offensive Holy magic at her peak. Purvis can equip both staves and bows, and has the unique ability (
Chakra Magic) to restore a target's MP at the cost of her own. She can also target herself with said skill.
ALSTROEMERIA, Dark Witch
Ability: Nuker, enemy debuffer, status (Witchcraft)
Alstroemeria is a strange female demonic being who does not know where she came from. Despite her demonic nature, she is not such a bad person and enjoys the arts. Alstroemeria is actually NOT a Black Mage archetype, though some may be led to that conclusion. In fact, most of her spells are specializing in debilitating enemies, as debuffs are often key to dismantling bosses and enemies who aren't immune to them. She also has a skill,
Dark Heirloom, that instantly boosts all of an ally's stats temporarily, but at the cost of damaging them. She also gets
Debilitate, of SMT fame, as well as several other powerful debuffs that can screw with an enemy.
HIME, Kensei
Ability: Extreme glass cannon (Deathblow)
Hime seems to have a knowledge of the situation, but is awfully secretive about it. She's also way too serious about everything ever and doesn't really want to admit it. Hime also supposedly owns seven powerful weapons, but most of them got stolen and hidden throughout the world, leaving her with only the Fenris. Hime is an extreme glass cannon, and probably has game-worst durability. She has abnormally high HP growth but gets very little defense. Fortunately her ultimate armor gives her evasion anyway, provided you actually FIND it. She competes with another character for game-best damage. Hime also only has access to about 9 weapons out of every weapon in the entire game, 2 of them being upgraded from her existing loadout. She starts with the Fenris and you must collect the other 6 swords
in order.
SAPZ, Bee Hunter
Ability: Physical slugfester, magically inept (Beehunt)
Sapz, self-proclaimed Bee Hunter, is out to hunt for the mythical Hibachi, a mechanized bee that disguised itself as a regular bee in the world. You can enlist Sapz into your team after awakening the incubating Hibachi. Sapz is extremely strong physically, and has an insanely high PDur. Most of her skills revolve around AXEAXEAXE'ing the enemy into tiny bits. However, she is not very fast and she gets her ass handed to her by magic quickly, requiring buffs and/or equipment to augment her deficit in magic.
ROUKANKEN, Keeper's Templar
Ability: Jack of all trades, tanky (Keeper Skill)
The knight of the Keepers, Roukanken has a very strong sense of justice and must ALWAYS SEE THINGS GO RIGHT BECAUSE IF IT DIDN'T THEN THAT'D BE WRONG. Roukan is very tanky, and can equip many sorts of armors and knightly-related weaponry in order to bolster her tankiness. Furthermore, she can learn skills from the various Keepers scattered around the world, provided you can defeat them in battle. After beating a Keeper, you will learn a new skill. These skills are all very useful in their own way, and even Roukan's starting skills are very useful, since she can heal, buff, and attack all at once. It's worth keeping Roukan as a mainstay on the team, though not using her can result in a decent challenge.
DRAKE, Lady Luck
Ability: Probability-based skills (Destiny)
Drake is Sapz's close friend, and... That's mostly it, really. Drake's skills have a set probability of working, though truthfully it's a 50/50 split. Except for her final skill,
Eliminate, which is basically a 100% accuracy ID. However, Drake's first three skills are normal physical-skills, which can help Drake to deal damage in a firefight. She is also one of the only characters capable of equipping guns.
HELEPOLIS, Lord Duke
Ability: MP-guzzler (Charisma)
Helepolis is the Lord Duke of a certain part of the world, the Calentz region, and it was his job to check out the strange happenings that were going on as a result of the Dark Lady. Helepolis and Hime are good friends, and Helepolis is more than willing to lend his ship to Sana and company to get around. It turns out that the Dark Lady eliminated Helepolis' main source of strength, which is his charisma. This has direct consequences in the game, where Helepolis actually has virtually no MP to use any of his powerful abilities, and must regain his MP score by drinking tea in various teahouses scattered around the entire world. However, once he has the MP to use his skills, he becomes very powerful, even more so once you assemble the powerful Uber Spear.
BAITY, Eleganz
Ability: Evasion whore, heavy damage dealer (TA Dancing)
Baity is a mercenary hired by Helepolis, however Baity ended up just lazing around in Helepolis' now bare mansion (since he lost all his charisma, his subjects began to lose faith in him etc.) and is a good friend of Drake's. Having Drake in your party will make Baity join you as well. She is an evasion whore and most physical attacks won't touch her. However, she's quite frail as a result and ITE and/or magic will deal some serious damage to her. She has the potential to deal a lot of damage with the proper weapon. It turns out that Baity is actually similar to an android space fighter... Nobody knows how she is like that.
ARASHI KUROBARA, Steel Maiden
Ability: Variety (MaidenARMS)
Arashi is somewhat of a recluse who you initially meet in Pensiole, but eventually you find she lives in Calentz, and is missing the pieces of one of her very important relics. If you reclaim the pieces and give them to you, she will join your entourage as payment. There are various inconspicuous chests in the world that are actually chests containing weapons for Arashi. These are skills that allow Arashi to deal a lot of damage, and she uses primarily bows as weaponry. Her statistics, however, are decidedly average.
SERPENTARIUS, Archmagus
Ability: Extreme nuker (Apocrypha)
Serpentarius, or Serp for short, is a scholar currently on a mission to fight back an intergalactic Eldritch beast by the name of Erebus, but has grown weary of fighting alone. If you help him to fight back Erebus, his mission done, he will join you gladly. You vaguely hear mention of him from an NPC in Spiemcie, the town you start in. In battle, Serp possesses extremely powerful magic attacks, and focuses on dealing weakness damage to many enemies at once. Some of his skills also inflict status.
BOFFERS, or BOFH, Assassin Scholar
Ability: Pseudo-attacker/caster, killer (Assassinate)
bofh is a colleague of Serpentarius, who ended up taking care of his bar/restaurant in Calentz while Serp was out in Arcadia trying to fight Erebus. When you go to bofh in Calentz with Serp in your party, bofh is relieved of not being bored anymore and forces herself into your party. bofh can only use one weapon in the entire game - the Necrololicon, which gives extreme offensive bonuses at the cost of defense. As a result, her damage output is extremely high, but she suffers from similar glass cannon problems as Hime. However, her attack options are far more varied and she can use the almighty
Sonic Blow, a physical skill that hits an enemy target 10 times.