pokemon murky red α 1.99 hotfix
next :: β 1.00Ever wanted to see a Sudowoodo tank a
Bubblebeam like a boss?
INTRODUCTIONPokemon Murky Red is a basic and rudimentary Pokemon Fire Red hack (as of now) that aims to make
every generation 3 Pokemon viable in use in-game. While most general trainers remain unchanged, your rival, the Gym Leaders and the Elite 4 have been heavily retooled. Their levels are mostly around the same (generally lower in the case of the Gym Leaders and the Elite 4), however, they boast improved movesets and have increased stats due to the general tweaks made to almost all the Pokemon. Careful thought is needed to be able to win against these major fights if you want to avoid over-grinding. Even so, over-grinding does not ensure one a free ticket to cockiness - the picture above is testament to this. Pokemon Murky Red is a game best played blind, with very little prior knowledge to the changes. However, I will describe the basic changes and what other things to expect in Pokemon Murky Red.
CHANGES- Tweaked or buffed base stats (and BST) for all the Pokemon
- Slightly tweaked or retooled Pokemon movesets
- Pokemon spawns will be revised
- Pokemon evolution revisions
- Many Pokemon have changed typings
- Some Pokemon have different abilities
- Physical/Special Split
- Some attacks will be buffed/tweaked/adjusted
- Almost all non-legendary Pokemon in Gen3 are available to capture and use /!\ new /!\
CURRENTLY DONE- All 386 Pokemon out of 386 have been retooled
- Gym Leaders, Elite 4 and Rival have retooled Pokemon (expect Gen2/Gen3 Pokemon this time)
- Trade evolutions are abolished - they're now either by Stone or by level
- Revised Pokemon spawns
CHANGED MOVES- Hyper Beam --> Nirvana Normal, 1 PP, 180 BP, 85 Acc [Same effect as Hyper Beam, ignores Protect]
- Revenge --> Demon Fist Fighting, 5 PP, 100 BP, 100 Acc [100% to lower opponent's Defense]
- Splash --> Splash! Flying, 1 PP, -- BP, 100 Acc [100% to raise all user's stats]
- Take Down --> Onslaught Normal, 10 PP, 85 BP, 95 Acc [33% to raise user's Attack]
- Mega Punch --> Burst Fist Normal, 15 PP, 75 BP, 90 Acc [Increased critical hit ratio]
- Blast Burn --> Corona Fire, 1 PP, 170 BP, 100 Acc [100% chance to burn, ignores Protect]
- Hydro Cannon --> Grand Deluge Water, 1 PP, 170 BP, 100 Acc [100% to lower opponent's Special Defense, ignores Protect]
- Frenzy Plant --> Gaea's Rage Grass, 1 PP, 170 BP, 100 Acc [100% to lower opponent's Special Attack, ignores Protect]
- Guillotine --> Death's Gift Dark, 3 PP, -- BP, 50 Acc [Chance to OHKO, based on: ((user.level - target.level) + 50)%]
- Fissure --> To The Abyss Dark, 15 PP, -- BP, 100 Acc [Deals damage equal to: user.level*rand(0.5 to 1.5)]
- Twineedle --> Death Needle Bug, 10 PP, 70 BP, 100 Acc [Same as Twineedle]
- Razor Wind --> Gale Prayer Normal, 5 PP, 135 BP, 100 Acc [Same as Razor Wind]
- DynamicPunch --> Nova Force Fire, 10 PP, 80 BP, 95 Acc [100% chance to burn]
- Sheer Cold --> AbsoluteZero Ice, 1 PP, 170 BP, 100 Acc [100% chance to freeze, ignores Protect
- Imprison --> Stasis Seal Psychic 20 PP, -- BP, -- Acc [Same as Mist]
- More to come...
TO DO- Attempt introduction of Gen IV and Gen V attacks
and abilities Finish the remaining Pokedex retools- Retool important battles post-Elite 4
- Consider retooling of general trainers
- Finalize Pokemon spawn revision
PATCHES/!\ IMPORTANT /!\ This requires you to patch over a FIRE RED (U) ver1.0 copy. PM or message me concerns on compatibility.
DO NOT DISCUSS WHERE TO OBTAIN THE STUFF NEEDED TO GET THIS WORKING. Alpha 1.00
- Rival, Gym Leaders, Elite 4 retooled
- First 151 Pokemon and some Gen 2 Pokemon tweaked/buffed
- Physical/Special Split
- Tweaked Pokemon spawns
Alpha 1.50
Alpha 1.50 Mini-Fix
- Gym Leaders, Elite 4 retooled
- All Pokemon tweaked/buffed
- Tweaked Pokemon spawns some more
- Some moves got adjusted, changed
- Pokemon between Pallet Town and Pewter City have increased EXP gains.
- Introduction of Gen2 and Gen3 Pokemon to the roster. Evolution possible w/o Nat'l Dex, but Stone evolutions don't work yet.
Alpha 1.99 Hotfix New, with fix- Gym Leaders, some trainers and possibly some others now on "Lunatic" difficulty style
- Heavy move rebalancing
- Spawn revisions
- Fixed a bug where Burst Fist had Focus Energy's effect instead of Slash