Author Topic: Brigandine  (Read 2268 times)

Dhyerwolf

  • Moderator
  • Denizen
  • *
  • Posts: 4736
  • Here it comes, the story, of mankind's final glory
    • View Profile
Brigandine
« on: November 20, 2011, 04:50:14 AM »
Never more relevant, it's equal EXP Brigandine

1. Experience: EXP is 14,000. Everyone jumps at least 1 class, and monsters get to their final evolution. 18,000 is the amount needed to get everyone to their L20 classes, which is honestly pretty high to me (The ways tend to be Halo, which is highly impractical, baiting the enemies to stay, and running fewer teams). There isn't a dramatic effect for 18,000 minus for Lectors, which gain a sizable damage chunk.

2. Elements: Thunder is encompassed by Fire, but the remake separates them. I could see going either way with saying that Red elemental gets Thunder resistance. Blue is Ice/Water and I'd probably call Green Poison/Life (Contains Archers, Fairies and Centaurs). When hitting a weakness, only the number of elements had by the attacker matter. When hitting a resistance, only the number of elements of the defender matter. As such, having more of the same element is always advantageous. I don't know why there Sorcerers/Cai have an opposing Red/Blue as from my testing these cancel each other out. Physicals take the element of the attacker.

3. Status Resistance: I believe status magic (including Venom I believe) hits both magic and status resistance, while physical status only hits evasion technically so I'm told (hit rates are too base at base to test practically). Normal status resistance very close to averages 5% (Using Gourry's tables and filling in a few gaps with guesses)

4. Laziness: I stole monster special moves with the JP Brig wiki, which is based on GE, which may have changed some things around. Worth noting for the sake...of completeness. Also I did my best to try to test out all the status as confirmation (it matched well enough with Gourry's numbers in his FaQ and as such I'm running with it; Monster status I stole from the wiki again), but Brig is not friendly for that.

5. Unlisted Spells: Spells Will Not be Listed Due to DL Uselessness
Accel- Move Up
Fog: Lowers AGI, Only Lasts 1 Turn
Protect- +30 Def, Only Lasts 2 Turns
Necro Rebirth- Revives any dead monster for duration of battle.
Weakness- Halves ATK & DEF, Only Lasts 1 Turn (Great in Game Though)

6. Characters Listed: I'm listing one of each generic type. This is strikes me as a relatively plot important one, the best, or a combo of the two.

7. Speed: Turn order goes by level. Arguably this could be a game where it has no effect after turn 1 ala SMRPG, but there are tangible numerical advantages to going earlier in the round (Buff duration is based on number of rounds, so using a buff earlier gives it better duration. The fastest PC casting Weakness will see the effect duration triple in comparison to the slowest PC). As such, I'd see some fraction of speed still mattering on later turns (1/4 to 1/2 seems reasonable).

8. Turn 1 Spellcasting: As there is no spellcasting after moving (beyond having someone cast React on you and using one turn to move), there is an effective speed penalty in game for any offensive spells. Buffs don't have this issue as much (Although for ones with bad duration (Halo and Protect)). There isn't really a set way to take this, but a speed penalty on turn 1 seems fairly reasonable. This could just be flat (70% of turn 1 speed; Really this number can be near anything) or it could be that could just be seen as giving the opponent initiative of some sort.

9. Averages up Top:
HP: 611 (599 w/ Rune Knights Only)
MP: 246 (267 w/ RKO)
ATK: 240 (234 w/ RKO)
DEF: 124 (Same)
INT: 73 (75 w/ RKO)
AGI: 82 (Same)
ACC: 100 (Same)
3 Turn Damage Average: 155.5
2.5 Kill Point: 389

CAI (L28)
1 Red, 1 Blue, 1 Green
HP: 516.....(84.5%)
MP: 575
ATK: 190
DEF: 113...(Takes extra 11 or 4.5%)
INT: 111....(Cuts by 38 or 14.5%)
AGI: 71.....(-11% Evade)
SPD: 28.....(+2.1 dev)
Status Resistance: 48%

Physical: 57 Bio/Life Physical (65 Base, 85 Hit)

Exa-Blast: 246 Fire Magic, 152 MP
Flame: 166 Fire Magic, 68 MP
Geno-Flame: 136 AoE Fire Magic, 166 MP
Thunder: 196 Thunder Magic, 91 MP
Geno-Thunder: 166 Thunder Magic,193 MP
Frost: 166 Ice Magic, 68 MP
Geno-Frost: 136 AoE Ice Magic, 166 MP
Flight: Cuts Melee Damage by 20%; 4 Turns; 90 MP
Heal: 261 Healing; 65 MP
Silent: 89% Silence, Lasts 4 Turns, Only Works on Magic (No “Special” Skills), 50 MP

CADOR (L30)
2 Black, 1 Red (33% Resistant to Dark, 24% Resistant to Fire, 33% Weak to Ice and Holy)
HP: 722......(118%)
MP: 201
ATK: 293
DEF: 132...(Cuts by 8 or 3.5%)
INT: 80......(Cuts by 7 or 3%)
AGI: 83......(1% Evade)
SPD: 30.....(+2.8 dev)
Status Resistance: 12%

Attack: 174 Darkness/Fire Physical (168 Base, 101% Hit)

Curse: 185 Darkness Magic, 108 MP
Geno-Flame: 105 AoE Fire Magic, 166 MP

DRYST
1 Black, 1 Red (24% Resistant to Fire and Dark, 33% Weak to Ice and Holy)
HP: 696......(114%)
MP: 232
ATK: 286
DEF: 144...(Cuts by 20 or 8%)
INT: 71......(Takes extra 2 or 1%)
AGI: 101....(19% Evade)
SPD: 27.....(+1.8 Dev)
Status Resistance: 3%

Physical: 167 Dark/Fire Elemental (161 Base, 121% Hit)

Curse: 176 Darkness Magic, 108 MP
Flame: 126 Fire Magic, 68 MP
Power: Next Physical does 315 (304 Base); 62 MP
Weakness: See Notes at Beginning, Not Much DL use

LANCE (L17)
1 Red (24% Resistant to Fire, 33% Weak to Ice)
HP: 670.....(109.5%)
MP: 241
ATK: 264
DEF: 130...(Cuts by 6 or 2.5%)
INT: 87......(Cuts by 14 or 5.5%)
AGI: 89......(7% Evade)
SPD: 17......(-1.3 Dev)
Status Resistance: 14%

Physical: 144 Fire Elemental (139 Base, 109% Hit)

Flame: 142 Fire Magic, 68 MP
Geno-Flame: 112 AoE Fire Magic, 166 MP
Heal: 237 Healing, 65 MP

LYONESSE (L18)
2 White (33% Resistant to Holy, 33% Weak to Dark)
HP: 448.....(73%)
MP: 467
ATK: 197
DEF: 117...(Takes extra 7 or 3%)
INT: 104....(Cuts by 31 or 12.5%)
AGI: 80......(-2% Evade)
SPD: 18......(-.9 Dev)
Status Resistance: 41%

Physical: 75 Holy Elemental (72 Base, 128% Hit)

Divine Ray: 219 Holy Magic, 112 MP.
Holy Word: 109 AoE Holy Magic, 183 MP
Heal: 254 Healing, 65 MP.
Area Heal: 174 AoE Healing, 147 MP
Cure: Heals statuses, 54 MP.
Charm: 82% Accuracy, Charms Enemy, 110 MP.

VAYNARD (L25)
1 Blue (24% Resistant to Ice, 33% Weak to Fire)
HP: 735.....(120%)
MP: 325
ATK: 204
DEF: 140...(Cuts by 16 or 6.5%)
INT: 93......(Cuts by 20 or 8%)
AGI: 90.....(8% Evade)
SPD: 25.....(+1.2 Dev)
Status Resistance: 15%

Attack: 175 Ice Elemental (169 Base, 110% Hit)

Frost: 148 Ice Magic, 68 MP
Geno-Frost: 118 AoE Ice Magic, 166 MP

ZEMECKIS (L30)
2 Red (33% Resistant to Fire, 33% Weak to Ice)
HP: 780.....(127.5%)
MP: 205
ATK: 292
DEF: 140...(Cuts by 16 or 6.5%)
INT: 77......(Cuts by 4 or 1.5%)
AGI: 84......(2% Evade)
SPD: 30.....(+2.8 dev)
Status Resistance: 4%

Physical: 173 Fire Elemental Ranged Physical (167 Base, 104% Hit)

Geno-Thunder: 132 AoE Thunder (Fire) Magic, 193 MP
Power: Next Physical does 325 Damage (313 Base), 62 MP
« Last Edit: November 21, 2011, 09:05:42 AM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

  • Moderator
  • Denizen
  • *
  • Posts: 4736
  • Here it comes, the story, of mankind's final glory
    • View Profile
Re: Brigandine
« Reply #1 on: November 20, 2011, 05:03:37 AM »
SHOGUN
Escalados (L30)
HP: 705.....(115%)
MP: 170
ATK: 299
DEF: 138...(Cuts by 14 or 5.5%)
INT: 67......(Takes extra 6 or 2.5%)
AGI: 98.....(16% Evasion)
SPD: 30.....(+2.8 dev)
Status Resistance: 9%

Attack: 181 (174 Base, 114% Hit Rate)

Iai Slash: 159 ITE Physical Damage, 40 MP

PALADIN
Dinadin (L29)
2 White (33% Resistant to Holy, 33% Weak to Dark)
HP: 731...(119.5%)
MP: 224
ATK: 290
DEF: 142...(Cuts by 18 or 7.5%)
INT: 73.......(Average)
AGI: 94.......(12% Evasion)
SPD: 29......(+2.4 dev)
Status Resistance: 3%

Attack: 171 Holy Elemental (165 Base, 101% Hit)

Holy Word: 78 AoE Holy Magic, 183 MP
Heal: 223 Healing, 65 MP
Cure: Status Healing, 58 MP

CAVALIER
Loufal (L19)
1 White (24% Resistant to Holy, 33% weak to Dark)
HP: 612.....(100%)
MP: 172
ATK: 258
DEF: 131...(Cuts by 7 or 3%)
INT: 67......(Takes extra 6 or 2.5%)
AGI: 78.....(-4% Evasion)
SPD: 19.....(-0.7 Dev)
Status Weakness: 6%

Attack: 134 Holy Elemental (133 Base, 97% Hit)

CARDINAL
Paternus (L26)
2 White, 1 Blue (33% Resistant to Holy, 24% Resistant to Ice, 33% weak to Dark and Fire)
HP: 612....(Average)
MP: 327
ATK: 250
DEF: 120...(Takes extra 4 or 2%)
INT: 93......(Cuts by 20 or 8%)
AGI: 75......(-7% Evasion)
SPD: 26......(+1.5 Dev)
Status Resistance: 25%

Attack: 124 Holy Elemental (125 Base, 95% Hit)

Divine Ray: 208 Holy Magic, 112 MP
Holy Word: 98 AoE Holy Magic, 183 MP
Heal: 243 Healing, 65 MP
Area Heal: 163 AoE Healing, 147 MP
Cure: Status Healing, 58 MP
Flight: Cuts melee damage for 4 turns, 90 MP
Charm: 71% Accuracy

BISHOP
Bilcock (L18)
2 White (33% Resistant to Holy, 33% Weak to Dark)
HP: 551.....(90%)
MP: 281
ATK: 216
DEF: 113...(Takes extra 11 or 4.5%)
INT: 80......(Cuts by 7 or 3%)
AGI: 71.....(-11% Evasion)
SPD: 18......(-.9 Dev)
Status Resistance: 12%

Attack: 85 Holy Elemental (91 Base, 91% Hit)

Divine Ray: 195 Holy Magic, 112 MP
Heal: 230 Healing, 65 MP
Area Heal: 150 AoE Healing, 147 MP
Cure: Status Healing, 58 MP

AVENGER
Badgemadgus (L23)
2 Black (33% Resistant to Dark, 33% Weak to Holy)
HP: 802....(131%)
MP: 117
ATK: 301
DEF: 133...(Cuts by 9 or 3.5%)
INT: 45......(Takes extra 28 or 11.5%)
AGI: 86.....(4% Evasion)
SPD: 23....(+0.6 Dev)
Status Weakness: 28%

Attack: 183 Darkness Elemental (176 Base, 103% Hit)

Curse: 150 Darkness Magic, 108 MP
Weakness: See notes in Beginning, Not Much DL use

BERSERKER
Meltorfas (L19)
1 Black (24% Resistant to Dark, 33% Weak to Holy)
HP: 671....(110%)
MP: 124
ATK: 265
DEF: 121..(Takes extra 3 or 1%)
INT: 57.....(Takes extra 16 or 6.5%)
AGI: 79.....(-3% Evasion)
SPD: 19.....(-0.7 Dev)
Status Weakness: 16%

Attack: 139 Darkness Elemental Damage (140 Base, 96% Hit)

GUARDIAN
Isfas (L23)
2 White (33% Resistant to Holy, 33% Weak to Dark)
HP: 667....(109.5%)
MP: 287
ATK: 260
DEF: 127...(Cuts by 3 or 1%)
INT: 83......(Cuts by 10 or 4%)
AGI: 81......(-1% Evasion)
SPD: 23....(+0.6 Dev)
5% HP Regen
Status Resistance: 10%

Attack: 140 Holy Elemental (135 Base, 102% Hit)

Heal: 233 Healing, 65 MP
Area Heal: 153 AoE Healing, 147 MP
Cure: Status Healing, 58 MP

CHAMPION
Batercus (L21)
HP: 748....(122.5%)
MP: 104
ATK: 281
DEF: 131..(Cuts by 7 or 3.5%)
INT: 53.....(Takes extra 20 or 8%)
AGI: 93.....(11% Evasion)
SPD: 21.....(-0.4 Dev)
Status Weakness: 20%

Attack: 166 (156 Base, 114% Hit, 25% Crit)

WIZARD
Gish (L26)
1 Red, 1 Blue, 1 Green
HP: 528....(86.5%)
MP: 499
ATK: 178
DEF: 119...(Takes extra 5 or 2%)
INT: 103....(Cuts by 30 or 12.5%)
AGI: 80.....(-2% Evasion)
SPD: 26......(+1.5 Dev)
Status Resistance: 35%

Attack: 51 Bio/Life Elemental (53 Base, 93% Hit)

Exa Blast: 238 Fire Magic, 152 MP
Flame/Frost: 158 Fire/Ice Magic, 68 MP
Geno Flame/Frost: 128 AoE Fire/Ice Magic, 166 MP
Thunder: 188 Thunder (Fire) Magic, 91 MP
Geno Thunder: 158 AoE Thunder (Fire) Magic, 193 MP
Power: Next Physical does 137 (142 Base); 62 MP
React: Target Double Acts, 125 MP

SORCERER
Zerafin (L19)
1 Red, 1 Blue
HP: 453....(74%)
MP: 408
ATK: 172
DEF: 104...(Takes extra 21 or 8.5%)
INT: 84......(Cuts by 11 or 4.5%)
AGI: 72.....(-10% Evasion)
SPD: 19.....(-0.7 Dev)
Status Resistance: 16%

Attack: 42 (47 Base, 85% Hit)

Exa-Blast: 219 Fire Magic, 152 MP
Flame/Frost: 139 Fire/Ice Magic, 68 MP
Geno-Flame: 109 AoE Fire Magic, 166 MP
Thunder: 169 Thunder (Fire) Magic, 91 MP
Power: Next Physical Does 117 (133 Base), 62 MP

NECROMANCER
Morholt (L23)
2 Black, 1 Red
HP: 490....(80%)
MP: 434
ATK: 170
DEF: 111...(Takes extra 13 or 5.5%)
INT: 93.....(Cuts by 20 or 8%)
AGI: 75.....(-7% Evasion)
SPD: 23....(+0.6 Dev)
Status Resistance: 25%

Attack: 41 Dark/Fire Damage (45 Base, 88% Hit)

Curse: 198 Darkness Magic, 108 MP
Venom: 98 Darkness Magic+Poison, 45 MP
Meteor Doom: 168 AoE Darkness Magic, 233 MP
Flame: 148 Fire Magic, 68 MP
Geno Flame: 118 AoE Fire Magic, 166 MP
Thunder: 178 Thunder (Fire) Magic, 91 MP
Power: Next Physical Does 119 (130 Base), 62 MP
Weakness: See Notes at Beginning, Not Much DL Use
Necro Rebirth: See Notes at Beginning, Weird Revival with questionable outside of game use

NINJAMASTER
Shiraha (L22)
1 Black, 2 Green
HP: 706.....(115.5%)
MP: 153
ATK: 248
DEF: 130...(Cuts by 6 or 2.5%)
INT: 68......(Takes extra 5 or 2%)
AGI: 104....(22% Evasion)
SPD: 22......(+0.3 Dev)
Status Weakness: 5%

Attack: 128 Dark/Bio/Life Elemental (123 Base, 122% Hit)

Paralyze: 41%
Silent: 41% Silence, Lasts 4 Turns, Only Works on Magic (No “Special” Skills), 50 MP
Solid: 41%

SAINT
Esmeree (L24)
3 White....(94.5%)
HP: 576
MP: 388
ATK: 196
DEF: 122...(Takes extra 2 or 1%)
INT: 96.....(Cuts by 23 or 9.5%)
AGI: 80.....(-2% Evasion)
SPD: 24.....(+0.9 Dev)
Status Resistance: 28%

Attack: 74 Holy Elemental (71 Base, 100% Hit)

Divine Ray: 211 Holy Magic, 112 MP
Holy Word: 101 AoE Holy Magic, 183 MP
Heal: 246 Healing, 65 MP
Area Heal: 166 AoE Healing, 147 MP
Cure: Status Healing, 58 MP

LECTOR
Filo (L19)
2 White
HP: 525....(86%)
MP: 319
ATK: 205
DEF: 116...(Takes extra 9 or 3.5%)
INT: 85.....(Cuts by 12 or 5%)
AGI: 79.....(-3% Evasion)
SPD: 19.....(-0.7 Dev)
Status Resistance: 17%

Attack: 82 Holy Elemental (83 Base, 99% Hit)

Holy Word: 90 AoE Holy Magic, 183 MP
Heal: 235 Healing, 65 MP
Area Heal: 155 AoE Healing, 147 MP
Cure: Status Healing, 58 MP

SAGE
Lecarra (L23)
1 White, 1 Red, 1 Blue
HP: 478.....(78%)
MP: 534
ATK: 176
DEF: 111....(Takes extra 13 or 5.5%)
INT: 92......(Cuts by 19 or 7.5%)
AGI: 79......(-3% Evasion)
SPD: 23....(+0.6 Dev)
Status Resistance: 24%

Attack: 49 Holy Elemental (51 Base, 92% Hit)

Fall Berg: 217 Ice Magic, 135 MP
Frost: 147 Ice Magic, 68 MP
Geno-Frost: 117 AoE Ice Magic, 166 MP
Heal: 242 Healing, 65 MP
Area Heal: 162 AoE Healing, 147 MP
Flight: Cuts Melee by 20%, 4 Turns, 90 MP
Charm: 70% Charm, Lasts 3 Turns, 110 MP

MYSTIC
Millia (L18)
1 White, 1 Blue
HP: 502.....(82%)
MP: 469
ATK: 169
DEF: 106...(Takes extra 18 or 7.5%)
INT: 90......(Cuts by 17 or 7%)
AGI: 77.....(-5% Evasion)
SPD: 18......(-.9 Dev)
Status Resistance: 22%

Attack: 41 Holy/Ice Elemental (44 Base, 90% Hit)

Frost: 145 Ice Magic, 68 MP
Geno-Frost: 115 AoE Ice Magic, 166 MP
Heal: 240 Healing, 65 MP
Flight: Cuts Melee by 20%, 4 Turns, 90 MP
Charm: 68% Charm, Lasts 3 Turns, 110 MP

WITCH
Millet (L20)
3 Black
HP: 571...(94%)
MP: 472
ATK: 170
DEF: 113...(Takes extra 11 or 5.5%)
INT: 92......(Cuts by 19 or 8.5%)
AGI: 86.....(4% Evasion)
SPD: 20.....(-0.4 Dev)
Status Resistance: 16%

Attack: 46 Dark Elemental (45 Base, 99% Hit)

Fall Berg: 217 Ice Magic, 135 MP
Frost: 147 Ice Magic, 68 MP
Geno-Frost: 117 AoE Ice Magic, 166 MP
Meteor Doom: 167 AoE Darkness Magic, 233 MP
Venom: 97 Darkness Magic, 45 MP
Charm: 70% Charm, Lasts 3 Turns, 110 MP

VALKYRIE
Iria (L26)
1 White, 1 Blue
HP: 677....(111%)
MP:  198
ATK: 275
DEF: 140...(Cuts by 16 or 6.5%)
INT: 68......(Takes extra 5 or 2%)
AGI: 105....(23% Evasion)
SPD: 26......(+1.5 Dev)
Status Weakness: 10%

Attack: 156 Holy/Ice Elemental (150 Base, 124 % Hit)
Throw Spear- 118 Ranged Holy/Ice Phys (115 Base, 99% Hit)

Heal: 218 Healing, 65 MP
Holy Word: 73 AoE Holy Magic, 183 MP

ARTEMIS
Brangien (L20)
2 Green
HP: 548....(89.5%)
MP: 201
ATK: 231
DEF: 133...(Cuts by 9 or 3.5%)
INT: 69.....(Takes extra 4 or 1.5%)
AGI: 98.....(16% Evasion)
SPD: 20.....(-0.4 Dev)
Status Weakness: 9%

Attack: 110 Bio/Life Elemental  (106 Base, 112% Hit)

Paralyze: 48% Paralysis
React: Target doubleacts, 125 MP
Silent: 48% Silence, Lasts 4 Turns, Only Works on Magic (No “Special” Skills), 50 MP
Solid: 48% Stone (Fatal),

ARCHER
Merriot (L18)
1 Green
HP: 546.....(89.5%)
MP: 180
ATK: 212
DEF: 126...(Cuts by 2 or 1%)
INT: 68.....(Takes extra 5 or 2%)
AGI: 84....(2% Evasion)
SPD: 18......(-.9 Dev)
Status Weakness: 10%

Attack: 90 Bio/Life Elemental (87 Base, 108% Hit)

Paralyze: 42%
Silence: 42% Silence, Lasts 4 Turns, Only Works on Magic (No “Special” Skills), 50 MP
« Last Edit: November 21, 2011, 09:08:03 AM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

  • Moderator
  • Denizen
  • *
  • Posts: 4736
  • Here it comes, the story, of mankind's final glory
    • View Profile
Re: Brigandine
« Reply #2 on: November 20, 2011, 05:13:40 AM »
BAHAMUT
HP: 654....(107%)
MP: 160
ATK: 298
DEF: 128...(Cuts by 4 or 2%)
INT: 40......(Takes extra 33 or 13.5%)
AGI: 99......(17% Evasion)
Status Weakness: 38%

Attack: 180 (173 Base, 119% Hit)

Final Breath: 138 ITE Physical, 55 MP
Dragon Roar: AoE Physical, Not Testing

BRONZE GOLEM
HP: 758.....(124%)
MP: 0
ATK: 304
DEF: 140...(Cuts by 16 or 16.5%)
INT: 0........(Takes extra 73 or 30%)
AGI: 46......(-36% Evasion)
Status Weakness: 78%

Attack: 119 (179 Base, 64% Hit)
Rock Throw: 80 Ranged Physical (174 Base, 44% Hit)

DAO/DJINNI/EFREETI/MARID
1 Black, White, Red, or Blue depending on Evolution
HP:  520....(85%)
MP: 220
ATK: xxx
DEF: 119...(Takes extra 5 or 2.5%)
INT: 93....(Cuts by 29 or 12%)
AGI: 102.....(20% Evasion)
Status Resistance: 26%

Elemental Storms: 173 Elemental Magic, 50 MP

DEATH NEEDLE
2 Red
HP: 584...(95.5%)
MP: 0
ATK: 240
DEF: 151...(Cuts by 27 or 11%)
INT: 23......(Takes extra 50 or 20.5%)
AGI: 78
Status Weakness: 55%

Attack: 116 Fire (115 Base, 97% Hit), 25% Poison

FAIRY
2 Green.....(69.5%)
HP: 424
MP: 310
ATK: 161
DEF: 104...(Takes extra 20 or 8.5%)
INT: 97......(Cuts by 24 or 10)
AGI: 116....(34% Evasion)
Status Resistance: 22%

Attack: 37 Bio/Life Damage (36 Base, 135 Hit)
**Occasionally uses Stay Away from Me on Counters, which does something like 200 damage (Very approximate). Probably 15% Rate

Silent: 65% Silence, Lasts 4 Turns, Only Works on Magic (No “Special” Skills), 50 MP
React: Target doubleacts, 125 MP

FAFNIR
2 White, 1 Red
HP: 744....(121.5%)
MP: 157
ATK: 306
DEF: 130...(Cuts by 6 or 2.5%)
INT: 64......(Takes extra 9 or 3.5%)
AGI: 59.....(-23% Evasion)
Status Weakness: 14%

Attack: 167 Fire/Holy Damage (181 Base, 89% Hit)

Grand Flame: 146 ITE Physical, 55 MP
Dragon Roar: AoE Physical, Not Testing

FENRIR
2 Black....(109.5%)
HP: 670
MP: 166
ATK: 254
DEF: 117...(Takes extra 7 or 3%)
INT: 47.....(Takes extra 25 or 20.5%)
AGI: 97....(15% Evasion)
Status Weakness: 30%

Attack: 134 Darkness (129 Base, 114% Hit)

Inferno: 104 Darkness ITE Physical, 45 MP

HIGH CENTAUR
2 Green
HP: 580...(95%)
MP: 0
ATK: 248
DEF: 119...(Takes extra 5 or 2%)
INT: 57......(Takes extra 16 or 6.5%)
AGI: 104....(22% Evasion)
Status Weakness: 21%

Attack: 128 Bio/Life (123 Base 118% Hit)

HOLYGRIFF
2 White
HP: 674....(110%)
MP: 0
ATK: 284
DEF: 117...(Takes extra 7 or 3%)
INT: 57.....(Takes extra 16 or 6.5%)
AGI: 82....(0% Evade)
Status Weakness: 21%

Attack: 163 Holy (159 Base, 99% Hit)
Stop Feather: 102 Holy Ranged Phys (124 Base, 79% Hit)

LIZARD GUARD
2 Blue
HP: 670....(109.5%)
MP: 73
ATK: 268
DEF: 140...(Cuts by 16 or 6.5%)
INT: 52.....(Takes extra 19 or 8.5%)
AGI: 89.....(7% Evasion)
Status Weakness: 24%

Attack: 148 Ice/Water (143 Base, 121% Hit)
Poison Breath: 108? Ice/Water ITE Phys, ??? Poison, 35 MP

MANEATER
2 Green
HP: 870.....(142.5%)
MP: 0
ATK: 234
DEF: 112...(Takes extra 12 or 5%)
INT: 18......(Takes extra 55 or 22.5%)
AGI: 50....(-32% Evade)
Status Weakness: 60%

Attack: 113 Bio/Life (109 Base, 114% Hit), 25% Paralysis
Spine Missile- 87 Bio/Life Ranged Physical (89 Base, 94% Hit), 25% Paralysis

NIGHTMARE
2 Black
HP: 580....(95%)
MP: 237
ATK: 216
DEF: 115...(Takes extra 9 or 3.5%)
INT: 85.....(Cuts by 12 or 5%)
AGI: 106...(24% Evasion)
Status Resistance: 10%

Attack: 94 Darkness (91 Base, 123% Hit)

PEGASUS
2 White
HP: 580....(95%)
MP: 209
ATK: 240
DEF: 120...(Takes extra 4 or 2%)
INT: 85.....(Cuts by 12 or 5%)
AGI: 106...(24% Evasion)
Status Resistance: 10%

Attack: 119 Holy (115 Base, 123% Hit)

Heal: 235 Healing, 65 MP
Cure: Status Healing, 58 MP

PHOENIX
3 Red
HP: 734....(120%)
MP: 187
ATK: 278
DEF: 118...(Takes extra 6 or 2.5%)
INT: 54......(Takes extra 19 or 8%)
AGI: 84....(2% Evasion
Status Weakness: 24%
10% HP Regen

Attack: 159 Fire (153 Base, 101% Hit)
Healing Voice: Heals AoE (Including Enemies), Not Testing This

POSEIDON
3 Blue
HP: 640....(105%)
MP: 119
ATK: 270
DEF: 125...(Cuts by 1 or 0.5%)
INT: 62......(Takes extra 9 or 3.5%)
AGI: 73.....(-9% Evasion)
Status Weakness: 14%

Attack: 140 Ice/Water (145 Base, 93% Hit)

SALAMANDER
3 Red
HP: 784....(128.5%)
MP: 157
ATK: 316
DEF: 130...(Cuts by 6 or 2.5%)
INT: 59......(Takes extra 14 or 5.5%)
AGI: 59.....(-33% Evasion)
Status Weakness: 19%

Attack: 176 Fire Damage (191 Base, 89% Hit)

Grand Flame: 156 Fire ITE Physical, 55 MP
Dragon Roar: AoE Damage, Not Testing

SATAN
3 Black
HP: 550...(90%)
MP: 374
ATK: 246
DEF: 130...(Cuts by 6 or 2.5%)
INT: 95......(Cuts by 22 or 9%)
AGI: 89....(7% Evasion)
Status Resistance: 27%

Attack: 126 Darkness (121 Base, 109% Hit)
Nasty Needle:  75 Darkness Ranged Phys (81 Base, 89% Hit)

Curse: 200 Darkness Magic, 108 MP
Venom: 100 Darkness Magic+??? Poison, 45 MP
Meteor Doom: 170 AoE Darkness Magic, 233 MP

SERAPH
3 White
HP: 550...(90%)
MP: 374
ATK: 246
DEF: 130...(Cuts by 6 or 2.5%)
INT: 95......(Cuts by 22 or 9%)
AGI: 89....(7% Evasion)
Status Resistance: 27%

Attack: 126 Holy (121 Base, 109% Hit)
Light Feather: 75 Holy Ranged Phys (81 Base, 89% Hit)

Divine Ray: 210 Holy Magic, 112 MP
Holy Word: 100 AoE Holy Magic, 183 MP
Heal: 245 Healing, 65 MP
Area Heal: 165 AoE Healing, 147 MP
Cure: Status Healing, 58 MP

TIAMAT
1 Black, 2 Blue
HP: 814....(133%)
MP: 164
ATK: 326
DEF: 125...(Cuts by 1 or 0.5%)
INT: 44......(Takes extra 39 or 16%)
AGI: 58......(-34% Evasion)
Status Weakness: 44%

Attack: 188 Darkness/Ice (201 Base, 90% Hit)

Death Breath: 176 Darkness/Ice ITE Physical, 50 MP

TITAN/GIGAS
1 White or Black Depending on Evolution, 1 Red
HP: 704
MP: 262
ATK: 327
DEF: 120...(Takes extra 4 or 1.5%)
INT: 61......(Takes extra 12 or 5%)
AGI: 60.....(-24% Evasion)
Status Weakness: 17%

Attack: 161 Fire and Holy or Dark (202 Base, 77% Hit)

VAMPIRE LORD
3 Black
HP: 710....(116%)
MP: 179
ATK: 238
DEF: 117...(Takes extra 7 or 3%)
INT: 36......(Takes extra 37 or 15%)
AGI: 82.....(0% Evasion)
Status Weakness: 42%
10% HP Regen

Attack: 117 Dark (113 Base, 102% Hit), Heals 29 HP (25% of Damage Done)

Bat Attack: 83 Dark ITE Physical, 50 MP
Weakness: See Notes at Beginning, Not Much DL Use
Necro Rebirth: See Notes at Beginning, Weird Revival with questionable outside of game use
« Last Edit: November 21, 2011, 09:08:22 AM by Dhyerwolf »
...into the nightfall.

Dark Holy Elf

  • Moderator
  • Denizen
  • *
  • Posts: 8161
  • Well-behaved women seldom make history
    • View Profile
Re: Brigandine
« Reply #3 on: November 20, 2011, 05:11:03 PM »
Yay, glad to see this, as it would definitely be how I vote on the game!

Comments since I am a critical jerk:

-You have to list level in the character entries! Not only is this an argument as having some weight for speed (though my kneejerk is to respect it not at all since the first turn never involves enemies in range in Brig; I'd personally use threat range only), but it's a good policy in general for an equal exp stat topic: people need to know what level everyone is. EDIT: Oh yeah, I notice you do have it listed, under speed. Personally I'm not too happy with labelling it that but whatevs, your thread.

-I don't think the element of thunder is especially debatable. Red = thunder in original, green = thunder in GE. People can vote on whichever they want but they should be consistent there.

-Is there a reason that entries are listed by class instead of PC? In an equal exp topic especially, people of different classes should be fairly different...

-Please list those "useless in the DL" spells. One on one duels are far from the only use for stat topics. If you want to save space, just list them on one line at the bottom of each character's entry and give a single explanation of their use in the first post.

-What is the initial level of the monsters? 1?
« Last Edit: November 20, 2011, 05:12:54 PM by Dark Holy Elf »

Erwin Schrödinger will kill you like a cat in a box.
Maybe.

Dhyerwolf

  • Moderator
  • Denizen
  • *
  • Posts: 4736
  • Here it comes, the story, of mankind's final glory
    • View Profile
Re: Brigandine
« Reply #4 on: November 21, 2011, 09:04:19 AM »
Feedback is good!

--Added in Level Next to Character Name. Monster starting level is 1 (Level isn't listed here yet). Arguments could made for higher, but most of what you get is L1. Note that I didn't put monster levels in because

--I listed by class since I used 1 as a representative for the entire class (Since in some cases there were up to another 7 of the same class).

--There is one minor aspect of Thunder in Green in GE (Evil Pixie Counters), but I'll admit that given that Thunder wasn't a key part of Red and how DL skewed Red was compared to Blue that I personally didn't feel like unbalancing it more (Alternately, one could argue if you see Red elements having Thunder resistance that Thunder resistance will in turn lessens their physicals, which would be a badly losing trade).

--I'll try to go back and get the Weaknesses and Necro Rebirth (Which I believe also has some weird mechanics that I didn't really test (Auto-Killed by Holy?)). The others are laughable things in game.
...into the nightfall.

superaielman

  • "Mordero daghain pas duente cuebiyar/The fear of death holds not my heart!"
  • Denizen
  • *
  • Posts: 9632
    • View Profile
Re: Brigandine
« Reply #5 on: November 22, 2011, 06:23:32 PM »
Necro Rebirth? It doesn't make you auto killed by holy. but it instead revives you as a one or two orb dark elemental creature regardless of their starting alignment.
"Reputation is what other people know about you. Honor is what you know about yourself"- Count Aral Vorkosigan, A Civil Campaign
-------------------
<Meeple> knownig Square-enix, they'll just give us a 2nd Kain
<Ciato> he would be so kawaii as a chibi...

Nephrite

  • Denizen
  • *
  • Posts: 2052
  • President of the Great United States of America
    • View Profile
Re: Brigandine
« Reply #6 on: November 22, 2011, 09:09:58 PM »
I'm almost positive Holy Word auto kills Necro Rebirthed units.