"Skids" O'TooleLocation: Dreamlands (2)
StatsSanity: 2 / 3
Stamina: 4 / 7
Speed: 0 1 2 [3]
Sneak: 5 4 3 [2] (+1)
Fight: 2 3 [4] 5
Will : 3 2 [1] 0
Lore: 1 [2] 3 4
Luck: 4 [3] 2 1
Focus: 2
Unique AbilitiesSchool of Hard Knocks - Any Phase: Once per skill check, "Skids" may roll two bonus dice for each "1" he rolled. He may do this either before or after spending Clue tokens on the roll.
Criminal Record - "Skids" cannot become the Deputy of Arkham, nor may he gain a Bank Loan.
Inventory$5
6 Clue Tokens
1 Monster Trophy (Cultist, 1 Toughness)
Common ItemsAxe - Type: Physical weapon / Bonus: +2 Combat check (+3 instead if your other hand is empty) / Hands: 1 / Price: $3
Motorcycle - Movement: Exhaust to get 2 extra movement points. / Price: $4
King James Bible - Type: Tome / Movement: Exhaust and spend 2 movement points to regain 1 Sanity and gain +1 to Horror checks until the end of the turn. / Price: $3
Unique ItemsRuby of R'lyeh - Movement: You get 3 extra movement points. / Price: $8
SkillsSneak - +1 Sneak / When you spend a Clue token to add to any Sneak check, add one extra bonus die.
SpellsVoice of Ra - Casting Modifier: -1 / Sanity Cost: 1 / Upkeep Phase: You may cast and exhaust to gain +1 to all skill checks for the rest of this turn.
RelationshipFriendly Rivals (with Roland) - Between you and your partner, the investigator with fewer monster trophies gains a +1 on Combat checks, and the investigator with fewer Gate trophies gains a +1 on Fight or Lore checks to close Gates. There is no effect in the case of ties.
The Best of Friends (from Trish) - If you or your partner are in the same neighborhood, either of you may exhaust this card before making a check to gain +1 on that check. If the Ancient One has awakened, this card may not be used.
Personal StoryFailed
Effect - Remove remaining clue tokens on the board.
Current ActionPassed the check.
[03/12/12 17:42:23] <AliciaFlorence> Well I get two dice on this check and need two successes...
[03/12/12 17:42:34] <AliciaFlorence> 2d6
[03/12/12 17:42:35] * Hatbot --> "AliciaFlorence rolls 2d6 and gets 4." [2d6=2, 2]
[03/12/12 17:42:41] <Yakumo> He hasn't actually been rolling to get rid of it though, so technically if he had been he might not be anymore. Only has two clues anyway though.
[03/12/12 17:42:57] <LittleAnnieAdderall> luck -1, 3 luck, +1 luck, 3 dice
[03/12/12 17:43:05] <AliciaFlorence> He has a pact but it doesn't look like he can get three power from it anyway.
[03/12/12 17:43:06] <LittleAnnieAdderall> 3d6
[03/12/12 17:43:07] * Hatbot --> "LittleAnnieAdderall rolls 3d6 and gets 9." [3d6=1, 6, 2]
[03/12/12 17:44:13] <AliciaFlorence> Anyway, I get delayed if I fail this. I do have 8 clues but I need 5 to seal...
[03/12/12 17:44:17] <Yakumo> There is also Mandy's reroll, remember.
[03/12/12 17:44:44] <AliciaFlorence> Oh, right.
[03/12/12 17:44:46] <AliciaFlorence> Hm...
[03/12/12 17:44:58] <Yakumo> And yours if you get 1s.
[03/12/12 17:45:30] <AliciaFlorence> How does that work with Mandy's reroll anyway?
[03/12/12 17:45:50] <AliciaFlorence> Can I use it on the first roll and the reroll or just once overall?
[03/12/12 17:46:47] <Yakumo> Mandy's reroll is once per turn.
[03/12/12 17:47:00] <Yakumo> Or do you mean yours combined with hers?
[03/12/12 17:47:13] <AliciaFlorence> Yes.
[03/12/12 17:48:13] <Yakumo> Yours says once per skill check. Mandy's says you're rerolling dice used in a skill check, not making a new check.
[03/12/12 17:48:37] --> HaplessHero has joined this channel (~chatzilla@adsl-99-30-93-40.dsl.sfldmi.sbcglobal.net).
[03/12/12 17:48:58] <Yakumo> You get to keep successes with Mandy's reroll. You reroll failures.
[03/12/12 17:49:06] <-- RandomConsonant has left this server (Ping timeout).
[03/12/12 17:49:20] *** HaplessHero is now known as RandomConsonant.
[03/12/12 17:50:05] * AliciaFlorence blinks.
[03/12/12 17:50:10] <AliciaFlorence> I didn't realize it was that good.
[03/12/12 17:50:36] <Yakumo> Unique Ability: Research - Any Phase: Once per turn, Mandy can activate this ability after any investigator (including herself) makes a skill check. That investigator then re-rolls all of the dice rolled for that check that did not result in successes.
[03/12/12 17:51:04] <AliciaFlorence> So it says.
[03/12/12 17:51:52] <AliciaFlorence> Well does anyone object in me taking that then?
[03/12/12 17:52:30] <AliciaFlorence> I assume Andy isn't even going to attempt his roll.
[03/12/12 17:52:30] <Yakumo> There's no rolls left to make since Nitori passed his, unless the Mythos has something. And frankly, if you make this there's a good chance the game is over next turn.
[03/12/12 17:52:40] <Yakumo> He had whiskey to skip it.
[03/12/12 17:52:55] <AliciaFlorence> Oh, he already posted derp.
[03/12/12 17:53:01] <AliciaFlorence> Okay then.
[03/12/12 17:53:13] <AliciaFlorence> Going to put some clues on it first I guess.
[03/12/12 17:53:28] <AliciaFlorence> 1d6 clue first
[03/12/12 17:53:29] * Hatbot --> "AliciaFlorence rolls 1d6 clue first and gets 6." [1d6=6]
[03/12/12 17:54:01] <AliciaFlorence> Hmm... reroll the two or clue again...
[03/12/12 17:56:04] <AliciaFlorence> Probably don't need to, but I'll use another clue to be safe. Have plenty.
[03/12/12 17:56:10] <Yakumo> My opinion would be to maximize the chances of success on this roll since you will have a +0 on the Dreamlands gate.
[03/12/12 17:56:24] <AliciaFlorence> Yeah, that's what I was checking.
[03/12/12 17:56:28] <Yakumo> Since even though Random forgot to put it back, he never actually spent that last gate trophy.
[03/12/12 17:56:49] <AliciaFlorence> ?
[03/12/12 17:57:26] <Yakumo> His character sheet is missing it now because of that change of mind I mentioned earlier. He should have a gate trophy, so your relationship cancels the GOO's ability and gives a total 0 mod.
[03/12/12 17:57:40] <AliciaFlorence> The gate is +1, isn't it?
[03/12/12 17:57:56] <Yakumo> Is it? I didn't look at the gate. Even better then.
[03/12/12 17:58:11] <AliciaFlorence> Unless I want to try and close the dual gate instead.
[03/12/12 17:58:13] <AliciaFlorence> (No.)
[03/12/12 17:58:20] <Yakumo> So it is. I was going off memory for that and I apparently remembered wrong.
[03/12/12 17:58:29] <AliciaFlorence> 1d6 clue second
[03/12/12 17:58:31] * Hatbot --> "AliciaFlorence rolls 1d6 clue second and gets 5." [1d6=5]
[03/12/12 17:58:33] <Yakumo> So it's a total +1 for you even.
[03/12/12 17:58:39] <AliciaFlorence> Well so much for that reroll.