All 16 PCs (4 Aquatallion, 11 Kustera, and the WISE MAN!!!) are gotten, taken at level 30 with one exception listed below. A few things to note...
First off, damn near everything in this game is usable by at least 2 people and there tends to be only one of it. As such, just about everything but the Metal Sword (Ray) and Elfin Bow (Kathy) is store bought, so legality questions shouldn't really be an issue here.
I'm not sure how much "resistance" is. The game has Set Damage range for spells, but the range is pretty big, as such, the damage's listed below are estimates. If someone wants to test it, feel free.
Some characters can use weapons that are a bit stronger, like Ben can use the Great Hammer which is about 20 points stronger. Problem? These weapons tend to give a big smack to speed, making them practically worthless in the DL. Note that I mean about 20 point loss, not a simple 5 point loss or some such.
Stats are self explanatory, game is Standard Turn Based and uses a very basic Subtraction based system (just Attack - Defense, IOWs). Criticals are 2x damage, and I am too lazy to figure out the rates; note that they all pretty much fail at life, even with a Crit boosting weapon, so not really worth noting. The game sets spells up similar to Shining Force in that there's one spell, but you can cast it at one of 3 levels. So a / indicates a new level for that spell.
Anyway, first 5 are the Aquatallion Group (including the Dan, the Wise Man!!!), the 11 below are the Kustera. If you want to take their averages seperatly (since Aquatallion group (Dan included) and the Kustera NEVER fight together), just not that everything after Dan is a Kustera, and everything before and including Dan is in the Aquatallion group.
Oh, one last note: I didn't know what were innitial equips (Could matter for anyone who starts with Speed Shoes (1 less defense than Sneakers but +4 Speed), for example), and I did the best I could to find the best storeboughts. FAQs for this game fail at life, and I could have missed a shop here and there. If someone wants to double check on this, that'd be appreciated.
Anyway, ONTO THE CHARACTERS!
Ray:Metal Sword (80 Attack)
Metal Armor (58 Def, resists Lightning)
Metal Helm (35 Def)
Metal Boots (26 Def)
Ray can opt for Life Vest, losing his Lightning Resistance and 27 defense for resistance to Fire and Poison
HP: 200
MP: 96
Power: 169
Def: 185
Luck: 103
Speed: 87
Abilities:
Physical: 89 damage
Fire: 20/60/90 Fire Elemental damage, 2/4/10 MPHeal: Heals 30/90/All HP, 3/5/8 MP
Coma: Adds sleep status, 30%/40%/60% accuracy, 3/4/6 MP
Land: Does various effects, depending on what level. Mostly doubles Luck, and the other effects are practically worthless, besides Land 3's chance of Dispel, 8/14/20 MP
Tina:NOTE: Tina was taken at level 31 cause frankly I'm too lazy to get everyone that extra level and she happened to have that, hence her stats might be a bit high
Power Cane (20 Attack)
Metal Armor (58 Def, resists Lightning)
Metal Helm (35 Def)
Metal Boots (26 Def)
Tina can opt for Life Vest, losing his Lightning Resistance and 27 defense for resistance to Fire and Poison
HP: 174
MP: 136
Power: 90
Def: 180
Luck: 105
Speed: 89
Abilities:
Physical: 20 damage
Freeze: 15/40/58 Ice elemental damage, 2/7/11 MPHeal: Heals 30/90/All HP, 3/5/8 MP
Fast: Raises Speed and Defense by 2/4/3, stackable indefinitely, 2/4/6 MP
Slow: Lowers Speed and Defense by 2/4/3, stackable indefinitely, 3/4/6 MP
NOTE: Level 3 Fast and Slow are MT, hence why they cost more, if you're curious
Cure A: Recovers from Poison/Illness/Mute status, 3/6/8 MP
Cure B: Recovers from Paralysis/Sleep/Confusion status, 3/6/8 MP
Mute: Adds Mute status, 30%/40%/60% accuracy, 3/5/7 MP
Cody:Halberd (48 Attack, supposedly raises Critical hit rate, but haven't noticed much of a difference)
Metal Armor (58 Def, resists Lightning)
Metal Helm (35 Def)
Metal Boots (26 Def)
Cody can opt for Life Vest, losing his Lightning Resistance and 27 defense for resistance to Fire and Poison
HP: 198
MP: 101
Power: 148
Def: 199
Luck: 98
Speed: 80
Abilities:
Physical: 78 damageStorm: 12/37/74 Wind elemental damage, 3/6/9 MP
Coma: Adds sleep status, 30%/40%/60% accuracy, 3/4/6 MP
Power: Raises Power by 2/3/4, stackable indefinitely, 4/5/6 MP
Antipower: 5/, 10/15 Parasitic Healing 4/6/0 MP. And no, Level 3 Antipower isn't as "good" as it sounds, since it only targets the party
Leona:Great Sword (35 Attack, supposedly raises Critical hit rate, but haven't noticed much of a difference)
Metal Armor (58 Def, resists Lightning)
Metal Helm (35 Def)
Metal Boots (26 Def)
Leona can opt for Life Vest, losing his Lightning Resistance and 27 defense for resistance to Fire and Poison
HP: 184
MP: 87
Power: 120
Def: 187
Luck: 112
Speed: 90
Abilities:
Physical: 55 damage
Bolt: 32/72/95 Lightning elemental damage, 4/8/14 MPCure B: Recovers from Paralysis/Sleep/Confusion status, 3/6/8 MP
Evade: Lowers enemy hit by 2%/3%/hits enemy with Confusion status, the first 2 levels can't fail, the last level can (and often does, 4/5/6 MP
Mirror: Reflects Magic/Reduces Magic Damage on caster/party, 4/5/6 MP. Note that if the damage reduction version DOES work, the reduction must be a pitiful amount (though possibly stackable, which would make sense with the rest of the buff spells)
Antispell: 5/10/15 MP Parasitic Healing, 0/0/0 MP. Note that Level 3 targets allies only
Vanish: Instant Death at 30%/40%/60% hit rate, 4/6/8 MP
Dan:Power Cane (20 Attack)
Metal Armor (58 Def, resists Lightning)
Metal Helm (35 Def)
Metal Boots (26 Def)
HP: 174
MP: 140
Power: 76
Def: 169
Luck: 107
Speed: 50
Abilities:
Physical: 6!!!!
Bomb: 43/70/102 non elemental damage, 5/8/15 MPHeal: Heals 30/90/All HP, 3/5/8 MP
Regain: MT Heal, 10/18/36 MP
David:Halberd (48 Attack, supposedly raises Critical hit rate, but haven't noticed much of a difference)
Silver Armor (41 Def, resists Lightning)
Musya Hat (22 Def)
Sneakers (9 Def)
David can opt for the Life Vest, losing 11 Defense and Lightning Resitsance, but gains Fire resitstance and Poison Immunity.
HP: 204
MP: 0
Power: 152
Def: 204
Luck: 54
Speed: 85
Abilities:
Physical: 82 damageRyu:Halberd (48 Attack, supposedly raises Critical hit rate, but haven't noticed much of a difference)
Silver Armor (41 Def, resists Lightning)
Musya Hat (22 Def)
Sneakers (9 Def)
Ryu can of for Ninja Suit, losing 4 defense and Lightning resist for 8 speed, Fire Resist and Poison Immunity
HP: 181
MP: 79
Power: 144
Def: 161
Luck: 109
Speed: 110
Abilities:
Physical: 74 damageHeal: Heals 30/90 HP, 3/5 MP
Bolt: 32/72 Lightning elemental damage, 4/8 MP
Ben:War Hammer (23 Attack, supposedly boosts Crit rate)
Magic Robe (36 Def)
Gas Mask (15 Def, resists Poison and Gas attacks)
Sneakers (9 Def)
HP: 184
MP: 154
Power: 98
Def: 140
Luck: 106
Speed: 90
Abilities:
Physical: 28 damage
Freeze: 15/40/58 Ice elemental damage, 2/7/11 MPHeal: Heals 30/90/All HP, 3/5/8 MP
Fast: Raises Speed and Defense by 2/4/3, stackable indefinitely, 2/4/6 MP
Slow: Lowers Speed and Defense by 2/4/3, stackable indefinitely, 3/4/6 MP
NOTE: Level 3 Fast and Slow are MT, hence why they cost more, if you're curious
Cure A: Recovers from Poison/Illness/Mute status, 3/6/8 MP
Cure B: Recovers from Paralysis/Sleep/Confusion status, 3/6/8 MP
Mute: Adds Mute status, 30%/40%/60% accuracy, 3/5/7 MP
Andy:Empty
Life Vest (30 Def, resists Fire and Poison)
Gas Mask (15 Def, resists Poison and Gas)
Sneakers (9 Def)
HP: 177
MP: 0
Power: 123
Defense: 173
Luck: 86
Speed: 122
Abilities:
Physical: 53 damageArthur:Power Cane (20 Attack)
Magic Robe (36 Def)
Gas Mask (15 Def, resists Poison and Gas attacks)
Sneakers (9 Def)
HP: 161
MP: 159
Power: 74
Def: 124
Luck: 120
Speed: 47
Abilities:
Physical: 4!!! Damage
Fire: 20/60/90 Fire Elemental damage, 2/4/10 MPStorm: 12/37/74 Wind elemental damage, 3/6/9 MP
Coma: Adds sleep status, 30%/40%/60% accuracy, 3/4/6 MP
Power: Raises Power by 2/3/4, stackable indefinitely, 4/5/6 MP
Shark:Halberd (48 Attack, supposedly raises Critical hit rate, but haven't noticed much of a difference)
Silver Armor (41 Def, resists Lightning)
Musya Hat (22 Def)
Sneakers (9 Def)
Shark can opt for the Life Vest, losing 11 Defense and Lightning Resistance, but gains Fire resistance and Poison Immunity.
HP: 204
MP: 0
Power: 165
Def: 204
Luck: 54
Speed: 104
Abilities:
Physical: 95 damageMurray:Power Cane (20 Attack)
Magic Robe (36 Def)
Gas Mask (15 Def, resists Poison and Gas attacks)
Sneakers (9 Def)
HP: 165
MP: 134
Power: 77
Def: 120
Luck: 122
Speed: 52
Abilities:
Physical: 7!!!! damage
Freeze: 15/40/58 Ice elemental damage, 2/7/11 MP
Bolt: 32/72/95 Lightning elemental damage, 4/8/14 MPEvade: Lowers enemy hit by 2%/3%/hits enemy with Confusion status, the first 2 levels can't fail, the last level can (and often does, 4/5/6 MP
Mirror: Reflects Magic/Reduces Magic Damage on caster/party, 4/5/6 MP. Note that if the damage reduction version DOES work, the reduction must be a pitiful amount (though possibly stackable, which would make sense with the rest of the buff spells)
Antispell: 5/10/15 MP Parasitic Healing, 0/0/0 MP. Note that Level 3 targets allies only
Vanish: Instant Death at 30%/40%/60% hit rate, 4/6/8 MP
Jubei: Halberd (48 Attack, supposedly raises Critical hit rate, but haven't noticed much of a difference)
Silver Armor (41 Def, resists Lightning)
Musya Hat (22 Def)
Sneakers (9 Def)
Jubei can opt for the Life Vest, losing 11 Defense and Lightning Resistance, but gains Fire resistance and Poison Immunity.
HP: 205
MP: 0
Power: 187
Def: 185
Luck: 79
Speed: 107
Abilities:
Physical: 117 damageEvelyn:Wild Claw (19 Attack)
Dress (32 Def)
Gas Mask (15 Def, resists Poison and Gas)
Heels (16 Def)
Evelyn can opt for the Life Vest, losing 2 Defense but gaining Fire resistance
HP: 172
MP: 0
Power: 108
Def: 144
Luck: 115
Speed: 121
Abilities:
Physical: 38 damageKathy:Elfin Bow (37 Attack, hits twice, 100% Crit rate (2x damage) against Lizards)
Dress (32 Def)
Gas Mask (15 Def, resists Poison and Gas)
Heels (16 Def)
Kathy can opt for the Life Vest, losing 2 Defense but gaining Fire resistance
HP: 175
MP: 0
Power: 124
Def: 156
Luck: 111
Speed: 136
Abilities:
Physical: 54 damage, hits twice, 108 damage totalBeth:Power Cane (20 Attack)
Magic Robe (36 Def)
Gas Mask (15 Def, resists Poison and Gas attacks)
Heels (16 Def)
HP: 184
MP: 0
Power: 94
Def: 145
Luck: 122
Speed: 98
Abilities:
Physical: 24 damageHeal: Heals 30/90/All HP, 3/5/8 MP
Fast: Raises Speed and Defense by 2/4/3, stackable indefinitely, 2/4/6 MP
Slow: Lowers Speed and Defense by 2/4/3, stackable indefinitely, 3/4/6 MP
NOTE: Level 3 Fast and Slow are MT, hence why they cost more, if you're curious
Cure A: Recovers from Poison/Illness/Mute status, 3/6/8 MP
Cure B: Recovers from Paralysis/Sleep/Confusion status, 3/6/8 MP
Antipower: 5/, 10/15 Parasitic Healing 4/6/0 MP. And no, Level 3 Antipower isn't as "good" as it sounds, since it only targets the party
Regain: MT Heal, 10/18/36 MP
Stat Comparisons, OMG!
HP:
1. Jubei 205
2t. David 204
2t. Shark 204
4. Ray 200
5. Cody 198
6t. Leona 184
6t. Ben 184
6t. Beth 184
9. Ryu 181
10. Andy 177
11. Kathy 175
12t. Tina 174
12t. Dan 174
14. Evelyn 172
15. Murray 165
16. Arthur 161
Average: 183
Defense:
1t. David 204
1t. Shark 204
3. Cody 199
4. Leona 187
5t. Ray 185
5t. Jubei 185
7. Tina 180
8. Andy 177
9. Dan 169
10. Ryu 161
11. Kathy 156
12. Beth 145
13. Evelyn 144
14. Ben 140
15. Arthur 124
16. Murray 120
Average: 167
Speed:
1. Kathy 136
2. Andy 122
3. Evelyn 121
4. Ryu 110
5. Jubei 107
6. Shark 104
7. Beth 98
8t. Leona 90
8t. Ben 90
10. Tina 89
11. Ray 87
12. David 85
13. Cody 80
14. Murray 52
15. Dan 50
16. Arthur 47
Average: 91
Damage:
1. Jubei 117
2. Kathy 108
3. Dan 102
4t. Leona 95
4t. Murray 95
4t. Shark 95
7t. Ray 90
7t .Arthur 90
9. David 82
10. Cody 78
11. Ryu 74
12t. Tina 58
12t. Ben 58
14. Andy 53
15. Evelyn 38
16. Beth 24
Average: 72