nd the other half
Mime- Does anyone know any of it's stats. No clue on either durability or speed, which is a headache.
Team Trips | Yuri1, Fogel, Cielo, Yukiko, FF5 Mime (SSL)- And no voters here yet...
[Floor 3b: Multiply (Before Midgame)]
**All attacks, regardless of original ability, hit either all enemies or all allies for this floor.
Team Trips vs. Marcus, Seth, Jagen and Titania- I probably keep asking these, but do you mean for these people to be able to counter? Because they don't do it against MT. Adding more of them isn't going to help until they are durable or evasive.
Team Trips vs. FF1 White Wizard, FFT Priest, FF5 White Mage, FF3DS White Mage and FFX-2 White Mage- Yuri and Fogel outspeed all, mass death
Team Trips vs. Alma, Kresnik, Ricardo and Marco (RH)- Outspeed and death
Team Trips vs. Boss Magus and Dalton- Well, now things don't get so easy. Magus has 26-30% Counters, Dalton has 50% CHP counters. Yukiko can amusingly not attack or else will get slammed with an Ice counter. Magus has 2.7 PC HP, but for the first 1.3 of that, cuts physicals to 15% (Meaning that at least 3 magic attacks+Fogel will need to be unleashed likely). Then there's the elemental walling, which only Yuri (and Mime, but only assuming that Mime outspeeds Cielo) gets around, and only if you assume that Magus can't stop Earth and Holy (if you assume he can, I think this fight is probably over).
Dalton does fall to Yuri+Fogel,although that means that one of them needs to not attack, or the first round is 50% HP damage from Dalton (first counter), at least 1 26-30% attack from Magus (unavoidable on Fogel's attack) and another 26% from Dalton's death counter. This will fell anyone below average (aka Cielo, Yukiko, and
? to Mime). This is the revival. Good is that Fogel is probably faster (on his first attack, since those are split up time wise. Sigh. Let's assume they just all come at once at listed speed), so Fogel attacks (76% taken), Yuri heals (note that I don't think Holy healing is full especially at this somewhat falling off point. Let's say 50%), Cielo could attack although...uh, I guess even with Earth or Holy, it's not like Magus can kill alone and eventually the physicals will get him.
*Full Heal
Team Trips vs. Lady Harken (ACF) and Zeikfried (ACF)- At least Yuri can get OHKO Harken here with Fogel sitting tight turn 1.
ATeam Random | Fogel, Rune, Tidus (MT), Marco, Raja
[Floor 5b: Ribbon Almark (Post Mid-game)]
*Status (positive and negative) does not have an effect on this floor. Attacks which inflict status may still be used.
Team Random vs. Ryu1 and Ness- Kill Ryu before he attacks, heal up.
Team Random vs. Shadow Mitsuo, Adachi and Shadow Teddie- Shadow Teddie starts with a fearsome MT 5HKO or ST 4HKO. Mitsuo at least has about 60% MT damage (no way I'm seeing Megidalaon double twice), and can make it Fire so it hits weakness against Raja. Adachi has 33% MT KO since physicals here aren't playing out well for someone with sub Raja Turn 1 speed. Not spelling this out because this match is challenging, but because I always need to figure out why these three on a floor when two of their tricks are just completely gone.
Team Random vs. Queklain, Velius and Hashmalum- 4 CT off 13 speed=between 8 and 9 speed doesn't it? Because uh...Hashmalum's HP is not good, and he's very dead prior to those activating.
Team Random vs. Dehuai, Albert Simon and Susano-O- Dehaui and Albert have around 3HKO MT. Kato is in that area too. His friends should not matter, because they are all OHKO bait and are slower as hell, and an MT spell from Rune takes them out. I guess two of them have initiative, and can maybe combine to kill a person, which is rendered irrelevant when one of the several revivers revives.
Team Random vs. Defender X and Evrae- Evrae is bereft of it's 3 statuses, leaving it really, really bad damage. The final fight of the floor, and one enemy can do 45% ST or effectively 25% MT. Defender X is a mess, but generally at worst a single reviver and healer will own these two for free (Especially when speed is 50% boosted all around).
I thought that this floor was being improved? It's still 5 matches which have at least one enemy almost being completely neutured. Of course people should generally pass floors on average, but the problem is that I'm not sure a team can get to floor 5 and then fail to pass this floor with general ease.