Just some general thoughts on proposed character builds.
Roles: Physical Offense, Magical Offense, Status, Buffs, Debuffs, Healing
Durability: Physically Durable/Frail, Magically Durable/Frail, Evasive, HP Tank, Def increasing as HP decreases
Speed: Fast, Average, Slow, Variable (Mirek)
Resources: MP, TP, HP?
Noemi
Speedster Mage
High Magical Offense
Proficient Status, Healing
Average Phys Offense, Buffs, Debuffs
Durability: Highly Evasive, Physical/Magical Average
Speed: Fast
Resources: Good MP, with some TP skills that might restore MP? (Innate Slow MP Regen?)
Skill notes:
Progidy - temporarily learning skills from teammates or enemies
Magic Burst
Able to use all elements
Erastus
High Magical Offense, Status
Some Debuff, Physical Offense
No Healing, Buffs
Durability: Physically Average, Magically Frail, Unevasive, HP Tank?
Speed: Below Average
Resources: MP, TP?, possibly HP?
Skill notes:
MT-oriented damage, high variance in damage?
Full-field effects for Statuses and Debuffs
Mono-elemental spells (Fire)
Kasia
Healing/Debuffing Archer
High Healing, Debuffs
Proficient Status
Average Magical Offense
Low Physical Offense, Buffs
Durability: Physically Average, Magically Frail, Average Evade
Speed: Average, High CT on Healing?
Resources: MP for Healing and Spells, TP for Archery-based Debuffs/Status?
Skill notes:
Most healing has Disquiet backlash of some type attached to it
MT/GT/ST Healing/Debuffs
Ranged physicals
Some magical elemental coverage
Mirek
Guardian
High Physical Offense
Proficient Buffs, Debuffs
Self-Healing
Low/No Magical Offense, Status
Durability: Physically Average, Magically Near-Immune, Evasive
Speed: Slow/High CT, First Strike
Resources: TP (increases with actions/dmg, activates passives at 25%, 50%, 75%, Fullness)
Skill notes:
Iaijutsu - conserve energy for a single fast powerful strike
Self-healing, some party-wide status-healing/magic negating
No innate elemental coverage
Eirwen
Healing Weapons Expert
High Healing, Status
Proficient Physical Damage
No Buffs, Debuffs, Magic
Durability: Physically Frail, Magically Average, Evasive, Evasion increases as HP Decreases?
Speed: Fast (or Average, depending on Weapon)
Resources: TP primarily, (perhaps MP for strongest Healing spells?)
Skill notes:
Most Healing is not magical, so no Backlash (Perhaps gets magical healing eventually?)
Weapon skills available change depending on what weapon is equipped.
All physical elements covered
Isolde
Bruiser
High Physical, Magical Offense, Self-Buff
Proficient Status
No Healing
Durability: High Physical, Average Magical, Not Evasive, (Magic Counter)
Speed: Average, High CT?
Resources: TP, charges with actions/dmg? for physical skills, Limited MP for magic skills
Skill notes:
Oversurge - amazing buff for 3 turns, then burnout happens
Offense skills are primarily ST (some GT), with maybe one, really expensive MT spell?
Mono-elemental magic (Ice), can hit all physical elements
Katarine
Buffer Mage
High Buffs
Proficient Magical Offense, Status, Debuffs
Average Physical Offense
Low Healing
Durability: Physically Average, Magically Frail, Evasive
Speed: Average, Low CT on spells
Resources: Primarily MP
Skill notes:
Buffs and Status-healing, MT
Lots of elemental coverage
Faulheit
Counterwhore Tank
Proficient Magical Offense
Average Physical Offense, Debuffs, Status
No Healing, Buffs
Durability: High Phys/Magical, Unevasive (100% Counter rate, variable Cover rate)
Speed: Slow
Resources: MP, TP can be used to charge MP?
Skill notes:
High accuracy, some ITE
Counter/Cover
Ranged physicals
Mono-elemental (Wind) spells