And here comes Nama to ruin the day by adding his own interp on things this time! It is my interpretation that there is -nothing- that should simply have a basic physical.
Disquieted Dumping Ground - simple enemies for simple exposition
Low encounter rate. Starter dungeon, so we're not getting too many battles here.
Lion Kitty (Normal sized cat with lion sized paws and saber tooth tiger teeth) - Basic physical, meat shieldy
Name: Slothful
Above-average VIT and ATK. Below-average SPD, DEX, and SPR.
Attacks:
Basic physical (likely to single-hit Noemi, possibly 2 on Kasia)
yowl/roar/screech attack (Slows a target for 3 rounds. 20% speed reduction. More likely to be used first turn)
ROUS (Rodent of Unusual Size) - Magic user, high magic defense
Name: Unwanted
MAG comparable to STR, above-average MDEF and SPR. Below-average VIT and DEX.
Attacks:
Basic physical (seldom-used unless out of MP)
Degradation (Disquiet-type magic damage to a single target and reduces their SPR by 20%. Enough MP for two shots of it.)
Poison Chihuahua - Poison inflicting physical attack
High SPD, below-average DEX, VIT, and SPR.
Attacks:
Basic physical (as above. May inflict poison/bleed)
May escape on turn 2+. Because nothing is more fun than an enemy that statuses you and then runs away!
!
--probably toss one of the above 3.
Slummy Port - Start showing off the battle system a bit with high/low dex enemies.
-- And start taking the gloves off. We're past the intro, after all. Though to be technical, it's an abandoned warehouse within the slummy port that's been converted to a fortress/hideout for a gang of thugs that's set up shop as of late.
Encounter rate: High. You're in their base, killing their doods, so they're coming at you, bro.
Knife User - High dex, multi-hit attacks
Thrower - Single shot use of a magically thrown item, high dex, low attack, stat down
--still intent on merging these two, will stat as if they were merged.
Raider - High DEX, SPD, and EVA. Low ATK, VIT, SPR.
Attacks:
Basic physical: should hover around Noemi+daggers range. Slashing damage.
Flare Charge: First turn only. Uses Flare Shot traits.
Frost Charge: First turn only. Uses Cold Snap traits.
Spark Charge: First turn only. Uses Spark Cluster traits.
Sand Throw: Second turn and onward. Chance to decrease target's Accuracy and Evade by 20.
Brawler - Low dex, high HP.
Thrasher - High HP and STR. Above-average SPR. Low DEX, DEF, and ACC. (we're talking at least two-hittable by sword!Kasia here for DEX)
Attack - Probably only gets two swings on Erastus. Impact damage.
Focus - Increases STR for next attack.
Third type, because I feel we need to start working for synergy in enemy groups, and something felt missing.
Smasher - High DEF and VIT, low HP and EVA.
Attack - Impact damage. Probably two-swings Kasia. Doesn't hit nearly as hard as Thrashers do.
Armor Crack - Single-strike attack that lowers target DEF by 20%.
Throat Strike - No damage, but stuns a target on hit. Used slightly less often than the other two.
Plantation - Plenty of magic users for spooooky ghosts!
- And Guardian usage funtimes! ...and trying not to make Eirwen cry too much for the section that she's forced.
Moderate encounter rate. Disquieted stuff abound, yes, but it's a pretty big place, I imagine. Probably enough space to not run into a disquieted whatever every five steps.
Grey Lady (classic wispy fog woman) - Magic/Status, physical immune
Ephemeral - Above-average MAG and VIT, below-average SPD, Low HP and DEX, resists Slash/Pierce/Impact
Attack - Pathetic. Not even used unless out of MP or forced to. Disquiet-element.
Madness - 70% chance of inflicting Confuse on a target. (Debating whether confused targets have standard confuse...or act as AI while having the RMVX "Blind" hitrate penalty)
Desecration - Inflicts moderate Disquiet damage to a single target.
Infection - Inflicts minor Disquiet damage to a single target while poisoning (or bleed, hard to say at this point) them
Double-sided Ghost (Ghost that is basically two torsos joined at center) - Area magic, buffs, debuffs
Ambivalent - High MDEF, below-average DEX, low DEF, resists Slash/Pierce/Impact
Attack - See Ephemeral above. Disquiet-element.
Putrefaction - Deals Disquiet-type damage to all targets, may inflict Poison
Degradation - Disquiet-type magic damage to a target and lowers SPR by 20%
- Boosts the MAG of all allies by 20%.
Upside-down floating head - Physical, Paralysis, Tanky
Repugnant - High VIT and SPR. Low SPD and no EVA.
Attack - Actually competent. Slashing damage.
Bile - Ew. Deals Disquiet damage to target with a chance to paralyze.
Ball of light wielding a farmer's sickle - ST Magic and Physicals, Evasive
Enslaved - High DEX, SPD, and EVA. Bad HP and VIT. Weak to Impact and Fire. Resists Cold and Lightning.
Attack - Another competent one when it comes to attacks. Piercing damage.
Cold Snap - As the spell. Cold damage over 3 hits and slightly delays the target.
Desecration - Moderate disquiet damage to one target.
Lost Sea
- Home to crustaceans everywhere! And other such things.
Encounter rate: Low to Moderate. While it is filled with disquieted aberrations...well, I get the feeling that most of the waterbound ones wouldn't be able to too easily get up to the party. Furthermore, I feel this would logically be more of a breather dungeon after everything else.
Lobstermen (because crabpeople can't have all the fun) - Physical tank, high physical damage both ST and MT, def down attached to ST
[name undecided, might just leave it Lobsterman since I'm slowly running out of names] - High ATK, DEF, and VIT, low DEX, resists Slashing and Piercing, weak to Lightning.
Attack - Fairly heavy damage. Impact damage.
Crush - Heavy impact damage, lowers target DEF by 20%
Rampage - Three random-targeted single strikes.
Anglerfish with Legs - Multi-hit physical, token lightning attack, high HP
[See above for names] - Very high HP. Below-average DEF and MDEF, low DEX. Resists impact, Immunes Lightning.
Attack - Moderate Piercing damage.
Spark Cluster - as the spell.
Arc Conduction - Lightning magic attack to two random targets. High variance as is usual for lightning, has a chance to paralyze.
Flash - Lowers all targets' ACC by 20%.
Sea Lion Kitty (Palette swapped for Edy's pleasure) - Magic user, high MDef, Solid HP
Envious - Above-average HP and SPD, high SPR, very high MDEF. Low VIT and STR. Weak to Slashing.
Attack - Not used often--less than respectable. Slashing damage. Not used unless out of MP
Cold Snap - As the spell.
Shockwave Burst - As the spell.
Throne - Some concepts, basically some would be in some areas, some would be in others.
Encounter rate: Medium to above-average. This is the final dungeon, but given its length, I doubt you'd want players running into enemies every two steps. Even though I'd be evil in my own game design, this isn't how to go about it.
Palette Swapped Double-sided Ghost - All around beefier version of previous
Ambiguous - above-average MAG and SPR, low DEX, resists slash/pierce/impact.
Attack - Still not used unless out of MP. Disquiet-type.
Putrefaction - Deals Disquiet-type damage to all targets, may inflict Poison
Degradation - Disquiet-type magic damage to a target and lowers SPR by 20%. Seldom-used in favor of its MT options.
Negation - Disquiet-type magic damage to the party.
Tormented (Nama concept, unknown look) - Above avg physical everything, hits fast and hard
-High DEX. Above-average STR, DEF, SPD, ACC. Low SPR and MDEF. Weak to Impact.
Attack - Multihit slashing attack.
Savage Fang - Single-hit attack with Piercing damage. May inflict bleed.
Needle Pierce - Single-hit ITD Piercing attack.
Bugger (Humanoid/Insectoid enemy) - Durable, heavy on magic
--actually meant to be Bestial/Insectoid for appearance. Must've gotten lost in translation.
Despised - High VIT, SPR. Above-average MAG, DEF, MDEF. Low DEX. Weak to Impact.
Attack - Unimpressive. Not used frequently. Slashing damage.
Stun Burst - Paralyzes one target.
Spark Cluster - As the spell.
Absorption - Disquiet-type magic damage to one target. Parasitic healing effect.
Rocky Sa-Lews (Basically magic rock connected by ghosty bits, not picky on exactly what form it takes) - Tanky, high physical damage, Status
Unfeeling - High VIT, DEF, STR, above-average ATK, SPR. Low HP, DEX, SPD. Resists Slash, Pierce, Lightning. Weak to Ice.
Attack - 1-2 strong hits, most likely. Impact damage.
Blasting Blow - Heavy impact damage to one target, followed by light MT impact damage.
Tremor - MT, no damage. Chance to stun party.
Bash - Single-strike attack that lowers target STR by 20%. Impact damage.
Flyer (Gotta have one somewhere, unknown design concept) - High evade, speedy, multi-hit physical, weak to piercing
- High SPD, EVA, DEX. Above-average ACC. Low STR. Weak to Piercing, Lightning.
Attack - Piercing damage.
Sonic Boom - As the spell.
Divebomb - Single-hit attack that deals ~averageish slashing damage, has chance to stun.