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Author Topic: Nyarlathotep's Dungeon: Week 76  (Read 2921 times)

DjinnAndTonic

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Re: Nyarlathotep's Dungeon: Week 76
« Reply #25 on: July 10, 2012, 08:38:58 AM »
Well, IIRC, Quick has a mechanic that disallows a character effected by Quick to cast Quick on themselves again. So, I'd apply the same stipulations to any turn-granting abilities that get Counter Magic'd.

E.g. If Marco Trans-Turned Ramza and Counter Magic brought Marco's turn up again, Marco would be unable to Trans-turn Ramza again since Ramza still needs to take his current action (not just his Counter action).

Action 1: Marco Trans-Turns
->Ramza Counter-Magic's Marco
Action 2: Marco's turn, does whatever, but can't Trans-Turn Ramza
Action 3: Ramza takes his normal turn that he received from the initial Trans-Turn.
Next Turn: Business as usual.

So... yeah, it's a good combo, but not Unlimited Turn Works.

Jo'ou Ranbu

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Re: Nyarlathotep's Dungeon: Week 76
« Reply #26 on: July 10, 2012, 03:25:58 PM »
Turn Shift is ultimately more abusable 'cause of the quick recharge on the spell. You effectively start having Sacred Slayer Turn Shifting two people per turn until she/Dorothy Beoulve-Ketchum runs out of resources and things go -south- once over half the party is running off Turn Shift madness and a near 2x average speed SS.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

DjinnAndTonic

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Re: Nyarlathotep's Dungeon: Week 76
« Reply #27 on: July 10, 2012, 10:23:57 PM »
Turn Shift would take a few turns to get to any kind of insta-doubling against average speed opponents, and more importantly, it's really expensive comparatively, so both SS and Ramza run out of gas quickly.

Jo'ou Ranbu

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Re: Nyarlathotep's Dungeon: Week 76
« Reply #28 on: July 10, 2012, 11:06:50 PM »
"Few turns"? SS is 3-2ing average after one Turn Shift. One casting alone gets Ramza+someone else wrecking shit right and left while SS is now running off Jeremy-level speed. By the time average gets its second turn, you've gotten four extra turns madness going on -minimum-, and, as noted before, 32 MP isn't insignificant, but not unaffordable, and Marco, if anything, would take -longer- to get anything nuts going because he gets -no speed boost at all-. Which is ultimately why it has less comedic potential.
« Last Edit: July 10, 2012, 11:11:30 PM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

dude789

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Re: Nyarlathotep's Dungeon: Week 76
« Reply #29 on: July 11, 2012, 12:02:02 AM »
FFT also has a very wide MP curve. Most mage classes have something like 2x average so Turn Shift is relatively cheaper. It aslo gives a use for Move MP Up because Ramza would be getting a bunch of turns to take advantage of the MP regen.

Jo'ou Ranbu

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Re: Nyarlathotep's Dungeon: Week 76
« Reply #30 on: July 11, 2012, 12:10:03 AM »
Trans-Turn is more cost-efficient, I want to say, but ultimately less hilarious. You could also argue Dorothy gets to benefit from the Turn Shift Speed boost from casting it, but it disappears since it's already her turn when he casts it.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....