"Too bad... but the new blood should make some waves, hm?"Link to the Dungeon Wiki!----------------
**Full Heals reset limit and other types of gauges when teams pass through them.
Team Tide | Ramza, Cecilia ACF, Citan, RAP MASTER SEIFER (Body Charge), Raynie
[Ramza: White Magic/Summon Magic/Auto Potion/Magic Attack Up/FLOAT] [Chemist, Wizard, Time Mage, Priest (Summoner)]
[Floor 6a: Underachievers]
Team Tide vs. Largo, Sync, Legretta, Arietta and Asch
Team Tide vs. Marsilio, Decus and Vesper
Team Tide vs. Hugo (RH) and Viola (RH)
*Full Heal*
Team Tide vs. Rupert (XF) and Jeremy Non(2)
Team Tide vs. Scarmiglione (4DS) and Cagnazzo(4DS), when both are defeated, then replaced with Barbariccia(4DS) and Rubicante(4DS)
Team OK likes the Man Festival | Yuri1, Yuri2, Nash, Adray, Robo
[Floor 4: Diff'rent Strokes]
Team OK vs. Hahn, Tia, Gadwin, Luna, Mareg and Shana
Team OK vs. Yumei, Badrach, Aelia, Lorenta and Grey
Team OK vs. Worker 8, FFT Cloud, Beowulf, Olan, Alma and Reis
Team OK vs. Albel, Adray, Roger Huxley, Noel and Chisato
Team OK vs. Palom, Porom, Edward, Cid and Yang
Team Super | Miakis, Cristo, Angelo, DQ4 Hero, Brey [Healie (Nall)] (Status Symbol Law)
[Miakis: Water and Boost Runes]
Floor 2a: Adventuring (Earlygame)
Team Super vs. Flay and Nikki
Team Super vs. Jack(WA:ACF) and Rudy(WAo1)
Team Super vs. Opera, Ernest and Celene
Team Super vs. Killey (S2) and Lorelai (S5)
Team Super vs. Sothe, Karn, Edward and Vyse
Team Dune | Timelord, Geddoe, Tidus, Aeris (Life), Mint
[Floor 1: Starting off Again (Beginning of the game)]
Team Dune vs. Hrist (VP1), Evil Gaia, Big Joe, Snowe(S4) and Gorudo
Team Dune vs. Bronzog, Galleon, FFT Knight and Kwanda Rossman (S1)
Team Dune vs. Blissey, Axem Green, Augst and Lucius
Team Dune vs. Mist Dragon, Whelk, Wingraptor (FF5), Garland (FF1) and LORD OCHU
Team Dune vs. Lich and Kraken
Body Charge - Increases the health, damage and effective speed of a character by 1.3x and decreases damage to them to .7x, but increases the cost of the character by 1.5x (rounded to nearest half point, .5s are 1.0s).
Status Symbol Law - Team is fully status, debuff and ID immune, but has damage done to them increased by 1.1x and damage done by them decreased to .9x.
Life - One character's healing effects now also allows for revival, but reduces the final effect of any healing to 75%. (This means full healing is always 75%) The healing also only revives characters with 1 HP. The healing received from spells that hit more than one target may be used as revival once per battle.