NOTE: Derived stats like Avoid were rounded to the nearest whole number for the sake of removing decimals.
Ike (Lord):
47.8 HP 24 Str, 9.6 Mag, 24.2 Skl, 26.4 Spd, 21 (26) Def, 15 Res, 17.5 Luck
70 Avoid, 18 Eva%, 42 Attack, 27 Damage, 146 Hit, 17 Crit
Skills:
Aether - 24% chance of Normal Parasitic Healing, then a second hit that does damage based off Def/2 in place of a normal physical, 62 damage total, 27 Healing, Melee Only. Note that while the first hit is insured (given the order of checks), the second makes its own accuracy check.
Titania (Axe/Lance Paladin):
44.2 HP, 18.3 Str, 7.5 Mag, 21.4 Skl, 21 Spd, 16 Def, 13 Res, 17.3 Luck,
59 Avoid, 7 Eva%, 39 Attack, 24 Damage, 130 Hit, 10 Crit
Skills:
Counter - 10% chance of dealing damage back to enemy equal to half damage received
Oscar (Lance Paladin):
46 HP, 21.9 Str, 9.2 Mag, 23.2 Skl, 22.9 Spd, 20.8 Def, 12.3 Res, 14.3 Luck
60 Avoid, 8 Eva%, 42 Attack, 27 Damage, 136 Hit, 11 Crit
Boyd (Warrior):
56.5 HP, 27.8 Str, 2.6 Mag, 22 Skl, 21.4 Spd, 15 Def, 10 Res, 15.2 Luck
58 Avoid, 6 Eva%, 49 Attack, 34 Damage, 129 Hit, 11 Crit
Skills:
Tempest - Doubles the effect of Biorhythm (given I think most people treat Biorhythm as "Normal" for sanity sake, this is useless in the DL)
Rhys (Bishop):
35 HP, 2.5 Str, 27.9 Mag, 21.6 Skl, 17.5 (8.5) Spd, 9.5 Def, 29.3 Res, 21 Luck
38 Avoid, 0 Eva%, 35 Attack, 22 Damage, 134 Hit, 11 Crit
Skills:
Serenity - Halves the effects of Biorhythm (given I think most people treat Biorhythm as "Normal" for sanity sake, this is useless in the DL)
Shinon (Sniper):
42.5 HP, 18.1 Str, 8.8 Mag, 24.8 Skl, 22.1 Spd, 16 Def, 11.6 Res, 13.9 Luck
58 Avoid, 7 Eva%, 36 Attack, 21 Damage, 139 Hit, 27 Crit
Skills:
Provoke - Makes enemies more likely to attack user instead of other units…IN A DUEL!!!
Gatrie (General):
53.6 HP, 27.9 Str, 3.2 Mag, 21.7 Skl, 13.2 Spd, 28.6 Def, 10.5 Res, 11.3 Luck
38 Avoid, 0 Eva%, 48 Attack, 33 Damage, 130 Hit, 11 Crit
Soren (Sage):
36.9 HP, 3.6 Str, 26.6 Mag, 26.9 Skl, 23.1 Spd, 8.9 Def, 26.4 Res, 14.9 Luck
61 Avoid, 9 Eva%, 36 Attack, 23 Damage, 154 Hit, 18 Crit
Skills:
Adept - 27% Chance of acting twice in a row, this ability can only kick in once per attack, and is compatible with normal doubling
Mia (Swordmaster):
39 HP, 19 Str, 10.4 Mag, 24.5 Skl, 29.3 Spd, 14.6 Def, 11 Res, 18.6 Luck
77 Avoid, 28 Eva%, 37 Attack, 22 Damage, 148 Hit, 28 Crit
Skills:
Vantage - Attack resolves BEFORE the enemy attacks, assuming the attack is within range of a counter. Note that this only kicks in for the first hit, if the use is doubling.
Ilyana (Sage):
36.6 HP, 10 Str, 23 Mag, 24.5 Skl, 19.4 Spd, 9.2 Def, 25.7 Res, 18.6 Luck
57 Avoid, 6 Eva%, 32 Attack, 19 Damage, 153 Hit, 17 Crit
Skills:
Shade - Makes enemies less likely to attack user in preference of other units…IN A DUEL!!!
Marcia (Falcon Knight):
39.9 HP, 21.1 Str, 7.8 Mag, 23.3 Skl, 26.8 Spd, 17.2 Def, 17.7 Res, 15.6 Luck
69 Avoid, 17 Eva%, 41 Attack, 26 Damage, 137 Hit, 11 Crit
Mist (Valkyrie):
35.5 HP, 14.5 Str, 24 Mag, 13.2 Skl, 23 Spd, 9.9 Def, 22.2 Res, 25.8 Luck
72 Avoid, 20 Eva%, 33 Attack, 18 Damage, 132 Hit, 6 Crit
Skills:
Miracle - 26% chance of halving damage dealt by an attack that would be fatal.
Rolf (Sniper):
40.8 HP, 21.1 Str, 8.6 Mag, 24.8 Skl, 24.3 Spd, 17.9 Def, 12.2 Res, 17.2 Luck
66 Avoid, 13 Eva%, 39 Attack, 24 Damage, 142 Hit, 27 Crit
Lethe (Cat):
49.6 HP, 18 (24) Str, 4.6 17.8 (21.8) Skl, 20.4 (23.4) Spd, 13.8 (18.8) Def, 10 (13) Res, 21 Luck
61 (68) Avoid, 9 (17) Eva%, -- (32) Attack, -- (17), -- (155) Hit, -- (10) Crit
Demi Band Losses: 3 Str, 2 Skl, 1 Spd, 2 Def, 1 Res
Initial Gauge: 20
Mordecai (Tiger):
60.5 HP, 23.4 (30.4) Str, 2 Mag, 15.2 (19.2) Skl, 14.5 (17.5) Spd, 18.2 (21.2) Def, 6.6 (9.6) Res, 15.2 Luck
44 (50) Avoid, 1 (2) Eva%, -- (39) Attack, -- (24) Damage, -- (144) Hit, -- (9) Crit
Demi Band Losses: 2 Str, 2 Skl, 1 Spd, 1 Def, 1 Res
Initial Gauge: 4
Skills:
Smite - Shoves a unit two panels…IN A DUEL!!!
Volke (Assassin):
42.6 HP, 22.9 Str, 2.2 Mag, 28.6 Skl, 29.3 Spd, 13.8 Def, 7.4 Res, 15.4 Luck
74 Avoid, 23 Eva%, 31 Attack, 16 Damage, 168 Hit, 24 Crit
Skills:
Shade - Makes enemies less likely to attack user in preference of other units…IN A DUEL!!!
Lethality - 50% chance of Instant Death during a Critical Hit
Kieran (Axe Paladin):
46.2 HP, 23.8 Str, 6.3 Mag, 22.9 Skl, 22.8 Spd, 20.8 Def, 10.6 Res, 13.5 Luck
59 Avoid, 7 Eva%, 45 Attack, 30 damage, 130 Hit, 11 Crit
Skills:
Gamble - Halves Accuracy, but doubles Crit Rate, these are applied after Avoid and Dodge respectively, Command Skill
Brom (General):
50.5 HP, 24.7 Str, 5.6 Mag, 23.9 Skl, 15.5 Spd, 27.7 Def, 11.5 Res, 9.2 Luck
40 Avoid, 0 Eva%, 45 Attack, 30 Damage, 132 Hit, 12 Crit
Nephenee (Halberdier):
40.8 HP, 20.7 Str, 8.4 Mag, 26.3 Skl, 25.6 Spd, 20.4 Def, 11.7 Res, 12.8 Luck,
64 Avoid, 11 Eva%, 41 Attack, 26 Damage, 140 Hit, 13 Crit
Skills:
Wrath - When HP < 50%, Crit Rate rises by 50 (so if it was 5, its now 55)
Zihark (Swordmaster):
42.2 HP, 21.6 Str, 6.6 Mag, 26.7 Skl, 29.3 Spd, 16.2 Def, 6.8 Res, 15.6 Luck
74 Avoid, 23 Eva%, 40 Attack, 25 Damage, 149 Hit, 28 Crit
Skills:
Adept - 27% Chance of acting twice in a row, this ability can only kick in once per attack, and is compatible with normal doubling
Sothe (Thief):
31.4 HP, 15.4 Str, 2.9 Mag, 19.4 Skl, 19.9 Spd, 10.6 Def, 5.7 Res, 15.4 Luck
55 Avoid, 5 Eva%, 23 Attack, 8 Damage, 149 Hit, 19 Crit
Skills:
Blossom - EXP growth is lowered to 2/3rds of original, but growth rates are now taken over 90% instead of 100% (ie 60% growth is now 60/90, instead of 60/100). Note that this was *NOT* factored into Sothe's stats, so his stats might be a little low (mind, this boost is too minor to impact anyone significantly, including Sothe himself)
Jill (Wyvern Lord):
44.6 HP, 23.3 Str, 8.8 Mag, 23.5 Skl, 22.7 Spd, 22.1 Def, 10.8 Res, 12.5 Luck,
58 Avoid, 6 Eva%, 43 Attack, 28 Damage, 135 Hit, 12 Crit
Astrid (Bow Paladin):
42.1 HP, 22.7 Str, 11.6 Mag, 25.7 Skl, 27 Spd, 19.4 (21.4) Def, 15.5 (17.5) Res, 18.2 Luck
72 Avoid, 21 Eva%, 41 Attack, 26 Damage, 147 Hit, 13 Crit
Skills:
Paragon - Doubles EXP Growth. This is already factored in, as her levels are taken at 20/20, instead of the conventional 20/15.
Makalov (Sword Paladin):
47.4 HP, 23.9 Str, 5.2 Mag, 19.8 Skl, 23.9 Spd, 22.8 Def, 9.8 Res, 14 Luck
62 Avoid, 10 Eva%, 42 Attack, 27 damage, 134 Hit, 10 Crit
Skills:
Tempest - Doubles the effect of Biorhythm (given I think most people treat Biorhythm as "Normal" for sanity sake, this is useless in the DL)
Stefan (Swordmaster):
42.9 HP, 22.4 Str, 9.4 Mag, 28.8 Skl, 28.7 Spd, 14.4 Def, 11.1 Res, 6.8 Skl
64 Avoid, 12 Eva%, 40 Attack, 25 Damage, 144 Hit, 29 Crit
Skills:
Astra - 14% chance of 65 damage spread over 5 hits in place of a normal attack
Tormod (Sage):
37.5 HP, 9.4 Str, 23.1 Mag, 21.8 Skl, 23.1 Spd, 12.7 Def, 23.1 Res, 17.4 Luck
64 Avoid, 11 Eva%, 32 Attack, 19 Damage, 146 Hit, 16 Crit
Skills:
Celerity - Increases uses Move by 2
Muarim (Tiger):
53.7 HP, 24.2 Str, 4.3 Mag, 19.2 Skl, 20.3 Spd, 17.6 Def, 9.7 Res, 13.1 Luck
54 Avoid, 4 Eva%, 33 Attack, 18 Damage, 142 Hit, 9 Crit
Devdan (Halberdier):
44.3 HP, 20.6 Str, 10.3 Mag, 19.4 Skl, 16.9 Spd, 16 Def, 12.8 Res, 20.4 Luck
54 Avoid, 4 Eva%, 41 Attack, 26 Damage, 134 Hit, 9 Crit
Skills:
Serenity - Halves the effects of Biorhythm (given I think most people treat Biorhythm as "Normal" for sanity sake, this is useless in the DL)
Tanith (Falcon Knight):
35 HP, 18 Str, 11.7 Mag, 21.5 Skl, 26 Spd, 16.3 Def, 14.5 Res, 19.8 Luck
72 Avoid, 20 Eva%, 38 Str, 23 Damage, 139 Hit, 11 Crit
Skills:
Reinforce - Summons 2 Pegasus Knights and one Falcon Knight as AI controlled allies. This can only be done twice a fight.
Ulki (Hawk):
52.2 HP, 19.8 (25.8) Str, 4.8 Mag, 19.2 (24.2) Skl, 16.8 (19.8) Spd, 16.8 (20.8) Def, 11 (13) Res, 12.8 Luck
67 (73) Avoid, 15 (22) Eva%, -- (33) Attack, -- (18) Damage, -- (151) Hit, -- (12) Crit
Demi Band Losses: 3 Str, 2 Skl, 1 Spd, 2 Def, 1 Res
Initial Gauge: 9
Skills:
Vigilance - Increases Avoid by 20, this is already factored into his stats
Janaff (Hawk):
48.1 HP, 16.8 (22.8) Str, 5.7 Mag, 19.9 (24.9) Skl, 21.5 (24.5) Spd, 13.1 (17.1) Def, 11.8 (13.8) Res, 18.8 Luck
63 (69) Avoid, 11 (17) Eva%, -- (30) Attack, -- (15) Damage, -- (179) Hit, -- (12) Crit
Demi Band Losses: 3 Str, 2 Skl, 1 Spd, 2 Def, 1 Res
Initial Gauge: 20
Skills:
Insight - Increases Hit by 20, this is already factored into his stats
Calill (Sage):
36.5 HP, 10.2 Str, 23.1 Mag, 22.1 Skl, 22.1 Spd, 11.6 Def, 20.2 Res, 18.7 Luck
63 Avoid, 10 Eva%, 32 Attack, 19 Damage, 148 Hit, 16 Crit
Skills:
Nihil - Negates the effects of skills from the opponent.
Tauroneno (General)
48.6 HP, 22.5 Str, 11 Mag, 18.5 Skl, 13.3 Spd, 22.6 Def, 14.4 Res, 14.2 Luck
41 Avoid, 0 Eva%, 43 Attack, 28 damage, 126 Hit, 9 Crit
Skills:
Resolve - if HP < 50%, then Strength, Speed and Skill all increase by 1.5x.
Ranulf (Cat):
53.8 HP, 22 (28) Str, 4 Mag, 20.3 (24.3) Skl, 20.3 (23.3) Spd, 19.1 (24.1) Def, 7.2 (10.2) Res, 15.1 Luck
56 (62) Avoid, 5 (10) Eva%, -- (36) Attack, -- (21) damage, -- (154) Hit, -- (12) Crit
Demi Band Losses: 3 Str, 2 Skl, 1 Spd, 2 Def, 1 Res
Initial Gauge: 14
Haar (Wyvern Lord):
49.6 HP, 23.4 Str, 8.2 Mag, 21.4 Skl, 18.4 Spd, 21.8 Def, 10.8 Res, 12.6 Luck
49 Avoid, 2 Eva%, 44 Attack, 29 Damage, 125 Hit, 10 Crit
Skills:
Guard - 21% chance of stopping the enemy from countering on each attack
Lucia (Swordmaster):
38.1 HP, 16.5 Str, 12.9 Mag, 23.1 Skl, 24.9 Spd, 11.2 Def, 9.2 Res, 17.5 Luck
67 Avoid, 15 Eva%, 35 Attack, 20 damage, 144 Hit, 26 Crit
Skills:
Parity - Negates the effects of terrain bonuses and battle skills of both sides, Command skill
Geoffrey (Lance/Bow Paladin):
48.8 HP, 22.5 Str, 11.3 Mag, 22 Skl, 23.9 Spd, 25 Def, 13.1 Res, 13.8 Luck
62 Avoid, 9 Eva%, 43 Attack, 28 Damage, 133 Hit, 11 Crit
Skills:
Paragon - Doubles EXP Growth. This is already factored in as his levels are taken at level 20 promoted instead of the conventional level 15 promoted.
Largo (Berserker):
58.4 HP, 26.6 Str, 4.4 Mag, 23.7 Skl, 23.6 Spd, 12 Def, 4.6 Res, 14.4 Luck
62 Avoid, 9 Eva%, 48 Attack, 33 Damage, 132 Hit, 27 Crit
Bastian (Sage):
36.1 HP, 12.8 Str, 20.3 Mag, 22.3 Skl, 17.6 Spd, 13 Def, 21.5 Res, 15.6 Luck
51 Avoid, 2 Eva%, 29 Attack, 16 Damage, 145 Hit, 16 Crit
Skills:
Corrode - 22% chance of lowering the amount of weapon uses the target has by 1.
Elincia (Princess Crimea):
35.4 HP, 13.2 Str, 23.2 Mag, 22.3 Skl, 23.6 Spd, 14.5 (17.5) Def, 19.9 (22.9) Res, 23.4 Luck
71 Avoid, 19 Eva%, 22 Attack, 7x2 Damage, 143 Hit, 11 Crit
Skills:
Renewal - Recovers 10% of users HP per turn
Ena (Red Dragon):
59.3 HP, 21.7 (26.7) Str, 9.2 Mag, 19.5 (23.5) Skl, 18 (22) Spd, 25 (29) Def, 25 (30) Res, 16 Luck
52 (60) Avoid, 3 (8) Eva%, -- (37) Attack, -- (22) Damage, -- (153) Hit, -- (12) Crit
Demi Band Losses: 2 Str, 2 Skl, 2 Spd, 2 Def, 2 Res
Initial Gauge: 9
Skills:
Renewal - Recovers 10% of users HP per turn
Miracle - 26% chance of halving damage dealt by an attack that would be fatal.
Boon - Recovers status of all units adjacent to the user at the beginning of each turn (this does NOT include the user herself)
Nasir (White Dragon):
56 HP, 20 (30) Str, 11 Mag, 23 (28) Skl, 22 (25) Spd, 24 (29) Def, 27 (32) Res, 17 Luck
61 (67) Avoid, 9 (15) Eva%, -- (40) Attack, -- (25) Damage, -- (163) Hit, -- (12) Crit
Demi Band Losses: 5 Str, 2 Skl, 1 Spd, 2 Def, 2 Res
Initial Gauge: 9
Skills:
Nihil - Negates the effects of skills from the opponent.
Boon - Recovers status of all units adjacent to the user at the beginning of each turn (this does NOT include the user himself)
Tibarn (Hawk):
63 HP, 37 Str, 12 Mag, 36 Skl, 27 Spd, 29 Def, 20 Res, 24 Luck
78 Avoid, 29 Eva%, 45 Attack, 30 Damage, 191 Hit, 18 Crit
Skills:
Cancel - 36% chance of negating any damage dealt by an attack
Saviour - Allows unit to rescue others without any penalties
Naesala (Raven):
57 HP, 31 Str, 17 Mag, 30 Skl, 34 Spd, 24 Def, 19 Res, 19 Luck
87 Avoid, 44 Eva%, 39 Attack, 24 Damage, 174 Hit, 15 Crit
Skills:
Vortex - 8 Wind damage, magical, command skill
Vantage - Attack resolves BEFORE the enemy attacks, assuming the attack is within range of a counter. Note that this only kicks in for the first hit, if the use is doubling.
Giffca (Lion):
68 HP, 40 Str, 10 Mag, 32 Skl, 28 Spd, 30 Def, 19 Res, 22 Luck
78 Avoid, 29 Eva%, 50 Attack, 35 Damage, 181 Hit, 16 Crit
Skills:
Roar - Command skill, makes enemy unable to move for one turn
Averages!
46.1 HP
21.0 Str
10.7 Mag
23.3 Skl
22.6 Spd
18.4 Def
14.8 Res
16.4 Luck
62.0 Avoid
12 Eva%
23.2 Damage
144.5 Hit
-Stats I left out are things that don't really matter for averages (like Crit) or things which were listed for pure reference (like Attack.)
-Laguz were assumed with a Demi Band in these stats, since its easier and makes things saner. I have listed their Demi Band stats below for anyone who cares.
Next up, MISCELLANEOUS GARBAGE or something.