Some boss thoughts from over the holiday. Some of this is just rehashing/reinforcing.
Corpulent: As previously stated, I'd kind of like this fight to go reverse (start magically vulnerable/physically resistant, swap over after Recomp). To that end, I might actually to tune this even further: rely on his physical beatsticking in the first half, then swap over to DISQUIET effects in the second half. Also he needs to not triple-hit Kasia.
Thug Fight: Yeah, we've more or less hashed this one out. Just need to rebalance the threat. Raiders need to be more dangerous (it is currently easier to spam past them, it seems), MT needs to not be the only real threat, and it needs to be assured use but not spammed.
Mirek Mini-Boss: Needs to be tuned down a little further. Just prone to things going wrong really suddenly with no opportunity to intervene.
Legion: We mainly wanted to make Putrefaction (or at least his Putrefaction) be backloaded Bleed damage. To this end, the reconcepting of him with delay intrigues me as it is both neat and counterintuitive. Bleed needs folks to get turns to be dangerous, but them being delayed prevents that. At the same time, that makes higher Bleed more survivable so...
Sebrle: Hmm, hmm. I think Sopko was plotting a bit that this guy should be a one-shot. Maybe use Djai's old basic build (Mage Killer via status/Stam punishment) to illustrate some breadth to the Guardian art? Probably a fairly new hot shot or something. Hot-blooded, a bit reckless?
Crab: Similar problem to Thugs in that the fight can be really swingy pending how he uses MT. Maybe Lethal Scissor should be percentage based?