This Way Madness Lies
Beat on the second highest difficulty. More Zeboyd goodness. It's a lot like Cthulhu Saves Christmas, which was already good! I liked that the larger cast, and I also liked the Shakespeare nerding spliced with magical girl adventure. It's the easiest Zeboyd game to recommend to someone who isn't a big nerd for RPG gameplay.
But I am a big nerd for RPG gameplay and that's the game's real draw. Characters are constantly getting new skills and passives which change how to play, which helps the game avoid feeling too stale. Compared to Christmas, I think the two biggest gameplay differences are both interface ones, which is weird? The big downgrade is the turn gauge is invisible (as are your party members when not active, and thus their status ailments), so uh have fun trying to remember the turn order to decide if e.g. it's worth healing stun or if the afflicted PC already lost their turn from that. The big upgrade is that status susceptibility (and other stats) are now visible, so now you can really see how the Zeboyd status system works and make informed decisions based on that. It's great!
Otherwise, the skillsets are interesting, the way characters play is interesting, it's fun trying to pull off good combos while enemy damage ticks ever upward as an encroaching threat. Just a very fun time.
PC notes:
Imogen - Locked which is unfortunate but she's extremely good. Strong unites, the attack buffing is strong, good damage options, good status options (charm which doubles damage dealt? Yikes)... she's pretty much the second best at everything (best at buffing), and incredibly versatile. The passive which sets unite damage to 100% when hyper allows for some pretty quick clears.
Paulina - The healer. I'm not super enamoured of healing in this system but Paulina is good enough at it to make it work and feel valuable, and she has so many ways to make it work, like really powerful regen to open the fight. Has some okay damage options (either bear or ice) but you have to pick one to build around, and even then it's not exceptional; you're using her for the healing.
Viola - Physical damage. Her money move is "physical attack, take another turn" and her second money move is "use the previous attack again", hi there tripleturns and quick hyper/unite acceleration. So she can do pretty good damage. That's all she really does that I cared for, and she's not the best at it (at least against multiple foes, might be against a solo but this game does not have hard solo fights generally).
Rosalind - The multitarget damage specialist. Multiple unites that do this, loads of good damage which exploits elemental weaknesses. Interestingly her big spells become ST during hyper mode, which would be a major downer except you can throw out a unite then if you want MT. Oh yeah, the "next unite does 100% damage" item on her was pretty ridic, and she has neat status options too.
Miranda - She's weird, in that her hyper mode moves aren't better just different. She also gets an ability to switch to/from hyper mode. So she's trading power for versatility. On the whole this is a losing trade; the near-lack of MT hurts in this game, and even her ST moves are often unreliable. Overall probably the LVP, but she does so many things you can definitely find uses for her anyway.
Beatrice - The status whore. Love this girl. MT poison alone is so incredibly valuable, and then there's MT stun, MT disarm, MT charm, speed buffing, and some vaguely passable damage options once you've thrown down status but realistically those are just finishers at best. Her Hyper is interesting in that it's supposed to be turn 1, 6, 7, 12, 13, etc... but any "next turn is hyper" effects can see her with three hyper turns in the space of the first three rounds which lets her gain control of fights early really early if needed. Probably the best non-Imogen PC.
Kate: The defender/tank. I didn't really use her that much, I found the lower offence offset any gains that defensive play would offer; the usual thing where the longer the enemies live, the more ways they'll find to fuck you up (their damage rises, and they start landing more statuses the way the Zeboyd system works). But she seemed neat enough anyway.
New Super Mario Bros.
Watching a bunch of Mario games inspired me to revisit this, beat the game 100% again. Then I beat it a few more times clearning the minimum number of levels (took around 35-40 minutes), which mimics the way I played Mario when I was young and they didn't have save files. Fun little nostalgia run. This game's stage design remains really good!
Brigandine 2
Beat a hard mode file as Mana Saleesia, which I hadn't done before. Most used PCs were, in roughly this order: Rudo, Emma, Kyle, Katri, Veyta, Titania, Selena, Monica, Aisha. It's a rough set of knights: Kyle's good but has 3 command area, Katri is a sniper which I love but bad magic pool, Veyta joins late/underlevelled. Fortunately Rudo is crazy good, Emma is solid and got a bit supercharged when she got some stupid +1 move spear.
Beat the game in 21 turns which is my fastest ever, pretty proud of that. I also managed a zero-reset run... right up until the final boss where the enemy force just gunned down Rudo in a way I didn't even think would be possible (he had nearly 900 HP). Oops! At least that was on the first meaningful turn, I took the fight apart on the next try.
Tales of Berseria
Line counting run! In the second third of the game, just got the rhinostagros.
Fire Emblem Fates: Birthright
Remembering my last year's run fondly, I decided to roll another random team. I decided I would choose my route based on the identity of the first two characters rolled (excluding universally available characters): the first two were Saizo and Hinoka, so Birthright it is!
Team:
Corrin (+HP, -Def, Fighter)
Sakura
Jakob
Saizo
Mozu
Hinoka
Setsuna
Azama
Kaden
Ryoma
Felicia
Dwyer
Pretty stacked as you can see, Jakob/Saizo/Hinoka/Ryoma are all amongst the best units available on the route IMO. I turned Jakob into a Paladin because I have so many staff users and he's been kicking ass, MVP so far. Just finished Chapter 12.