Team MICHAEL | T260G, Mesarthim, Yulie (Body Charge), Raynie, Marco
[T260G: Type-8 Body [OmegaBody] [EnergySupply, Magnify, PopKnight, ShootingMastery, CombatMastery & MaxwellProgram ]
*Yulie has been granted a Tiny Flower Badge!
*Marco has been granted the Chevalier Armor!
Floor 8: Maze of Trials
Team MICHAEL vs. Mascot Yuna (FFX-2) - Yulie uses some Quicken stuff here, then a beatdown ensues. It probably does take a while though.
Team MICHAEL vs. Cloud of Darkness, Zeromus and Chaos - More Quicken nonsense, it's fine if I need to blow resources here.
Team MICHAEL vs. Boss Timelord, Belial (No 4D Pocket), Ultimecia and FF5 Time Mage - Belial Distortions, Yulie uses Quicken on T260, Belial Tank Drops Yulie, T260 Pop Knights... Mesarthim uses Maelstrom... TimeLord probably hits Marco with Time Eclipse (if you don't allow Sky Drops), Raynie will use her turn to kill Time Mage. Belial Tank Drops Yulie again and probably kills her. T260 uses Pop Knight again, kills Belial... Mesarthim uses Life Rain. T260 will use Magnify to kill Time Lord before he can get off his Overdrive limit, then kill Ultimecia.
*Full Heal
Team MICHAEL vs. Jenna Angel (When defeated, CT is set to 0 and is replaced with Isolde, then again with Xorn, then again with Profound Darkness) -- Okay. Yulie goes first, hits herself with Quicken, T260 Pop Knights... maybe kills some orbs? Not sure. Mes uses Maelstrom and probably cleans up the orbs that are left (except the physical immune one and the water/ice one? No idea how much HP they have relatively), Jenna will... Bharwhatever and kill Mes... Yulie will revive her, Raynie uses damage, Marco Trans-Turns T260 who Pop Knights again... repeat this a few more times except with Mes using GlassShield to prevent her death anymore and Yulie throwing some Quickens in other places.
Isolde doesn't seem like she'd be too hard to blow some more damage on... Xorn will require a fair amount of blitzing... T260G with Quicken is probably around 240% average? Not exactly sure... 3 Pop Knights (two from T260's turns, one from Marco's) Two G-Frosts, Mesarthim throwing some Maelstroms... I'm not sure how much damage that is but I THINK it's enough? Xorn's buff-removing thing is 75%... so chip a bit until then.
If I can get to PD, I can spend some time with Yulie putting up Quicken and Protect to regenerate MP with Raynie and T260 fills herself on WP to start chipping away. PD can't do very much until the third phase with Megid anyway, and her best bet is to use Cancellation to dispel everyone... but even then, that's pretty easy to deal with. T260 will use V-Max at the end and blow through with CosmicRaves. I can also throw in that Mes can use StasisRune again to ensure everyone gets their resources back, then I can stall for a while to let Mesarthim get enough resources for Glass Shield and other things.
Team MICHAEL vs. Fou-lu (When defeated, CT is set to 0 and is replaced with Persephone (WA5), then then with Orphan, then Zophar) - So here's where things get a bit rough. I won't be at 100% going into this, but even then I don't think it matters much. Fou-lu's best bet of putting pressure on is with Soul Rend, but Marco can use Area G-Heal and Yulie can Quicken him to ensure he's able to keep doing it. Sanctuary isn't very helpful because that means he's not doing damage.
Persephone... assuming I have no buffs going into the next fight due to Sanctuary, probably tries to just throw some damage? Quicken isn't going to help her since I have it and mine is better. Just brutal slugfest while throwing some MP Regen from Raynie around and Mes probably Glass Shielding a lot to stay alive.
Orphan... I should have some buffs going into there, so as long as I can keep the pressure on him, I think I'll be okay. I don't mind if Mes dies due to using Life Rain here, but via Quicken everyone should be lapping him pretty constantly. I could also use StasisRune here to recover resources on everyone before going full in.
Zophar is a mess. T260 immunes the status and Pop Knight is probably the way to go, so I'll have her V-Max first thing, have Yulie get a Quicken up and just Pop Knight and hope for the best. Status Ball takes out Marco (again, unless you let Sky Drops, which makes this much easier...) so it really comes down to whether or not I can pile on enough damage before people are statused out... it doesn't look like Yulie can remove status, so I might lose here to that unless I can take out the hand that does it, which might not be impossible.
It's rough, I can see where I'd lose, but I think I can get by. I don't mind losing here though.