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Author Topic: Nyarlathotep's Dungeon: Week 103  (Read 984 times)

Nephrite

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Nyarlathotep's Dungeon: Week 103
« on: January 25, 2013, 09:23:05 PM »


"Hm... another is getting dangerously close as well... Very well, let us see if you can stand up as your predecessors have!"


Link to the Dungeon Wiki!

----------------
**Full Heals reset limit and other types of gauges when teams pass through them.
**Characters that join after the start are locked into the relative stats they have at that time until they would officially join.

Team Pyro | Bartz, Hilda, Eiko, Jean, Marco (Body Charge)
[Bartz: (Mime) !Summon !Mix !Time (Red Mage) (Ninja) (Monk) (Samurai)]
*Jean has been granted White Dragon Protect.
*Bartz has been granted Hermes Sandals.
[Floor 9: Sealstone Revenge]
**The sealstones on the enemies affect all members.
Team Pyro vs. Terra, Cyan, Celes, Shadow, Edgar, Sabin, Celes, Mog and Strago (Status Symbol Law)
Team Pyro vs. Tidus(Caladbolg), Raquel, Aeris, Gilder, Enrique and Cecilia (WA1o) (Violent Burst Law)
Team Pyro vs. Ricardo, Purim, Artea, Marle, Yuna, Yulie, Nina4, and Lucius (All with Life Sealstone)
Team Pyro vs. Yosuke, Yukiko, Teddie, Yukari, Kanji, Ken and Naoto (Elemental Advance)
Team Pyro vs. Arnaud, VP2 Lenneth, Ness, Mewtwo and Aika (Body Charge)
Team Pyro vs. Jane, Clarissa, FFT Chemist and Labyrinthia (Neo Speed)

Team Random | Yuna (MT) Lucian, Shiho, Rune and Mew
[Floor 1: Starting off Again (Beginning of the game)]
Team Random vs. Hrist (VP1), Evil Gaia, Big Joe, Snowe(S4), Gorudo and Boss Catiua (TOPSP)
Team Random vs. Bronzog, Galleon, FFT Knight and Kwanda Rossman (S1)
Team Random vs. Blissey, Axem Green, Augst and Lucius
Team Random vs. Slash and Flea
Team Random vs. Augus (BoF2) and Shadow Yosuke

Team Dune | Tir, Orlandu, Maxim, BoF3 Nina and FFT Priest (SSL)
Floor 2a: Adventuring (Earlygame)
Team Dune vs. Flay and Nikki
Team Dune vs. Jack, Cecilia and Rudy(WA:ACF)
Team Dune vs. Opera, Ernest, Leon Geeste and Celine
Team Dune vs. Colm, Locke, Zidane and Karn
Team Dune vs. Killey (S2) and Lorelai (S5)

Team Super | Ted, Zerase, Chemist (MT), Ninja, Tia
Floor 2b: Magical Mystery
Team Super vs. FFT Wizard, FF1 Black Wizard, FF5 Black Mage and Vivi
Team Super vs. Nina1, Nina2 and Nina3
Team Super vs. Lemina, Mia, Ronfar, Jessica and Luna
Team Super vs. Sarah (S3), Cleo and Bernadette
Team Super vs. Lyon and Nergal

Speed? - The effective speed of one character is set to 120% (1.2x) average speed. This number may be further increased by Haste effects.

Status Symbol Law - Team is fully status, debuff and ID immune, but has damage done to them increased by 1.1x and damage done by them decreased to .9x.

Multitarget - One person on the team's actions all become Multitargetted. However, the damage of regular attacks, the healing of all spells that restore HP or MP, the status rates of status spells or attacks and the effect of buffs or debuffs (rounded down to the nearest half point in the case of Pokemon) is reduced by 33%. (Deadly Fingertips has a 67% chance of inflicting ID for example) Moves that were originally MT are not affected by this. This sealstone may be moved. In the case of revival, this affects the amount of HP restored, not the chance of revival occuring. Moves that have two types of effects (healing + buffing) are both decreased.

Jo'ou Ranbu

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Re: Nyarlathotep's Dungeon: Week 103
« Reply #1 on: January 25, 2013, 10:32:18 PM »
Team Pyro vs. Terra, Cyan, Celes, Shadow, Edgar, Sabin, Celes, Mog and Strago (Status Symbol Law)
Team Pyro vs. Tidus(Caladbolg), Raquel, Aeris, Gilder, Enrique and Cecilia (WA1o) (Violent Burst Law)
Team Pyro vs. Ricardo, Purim, Artea, Marle, Yuna, Yulie, Nina4, and Lucius (All with Life Sealstone)
Team Pyro vs. Yosuke, Yukiko, Teddie, Yukari, Kanji, Ken and Naoto (Elemental Advance)
Team Pyro vs. Arnaud, VP2 Lenneth, Ness, Mewtwo and Aika (Body Charge)
Team Pyro vs. Jane, Clarissa, FFT Chemist and Labyrinthia (Neo Speed) - This isn't worth thinking about. Bartz has over 200% average speed with Hermes Shoes, owns all the TB initiative losers and rapes pretty much literally everything with Reset cheese. Whatever doesn't get handled by Odin gets handled by MT spamming of doom and destruction.

Team Random | Yuna (MT) Lucian, Shiho, Rune and Mew
[Floor 1: Starting off Again (Beginning of the game)]
Team Random vs. Hrist (VP1), Evil Gaia, Big Joe, Snowe(S4), Gorudo and Boss Catiua (TOPSP)
Team Random vs. Bronzog, Galleon, FFT Knight and Kwanda Rossman (S1)
Team Random vs. Blissey, Axem Green, Augst and Lucius
Team Random vs. Slash and Flea
Team Random vs. Augus (BoF2) and Shadow Yosuke - Rune and two healers against floor 1. Sooooooooooo going well.

Team Dune | Tir, Orlandu, Maxim, BoF3 Nina and FFT Priest (SSL)
Floor 2a: Adventuring (Earlygame)
Team Dune vs. Flay and Nikki
Team Dune vs. Jack, Cecilia and Rudy(WA:ACF)
Team Dune vs. Opera, Ernest, Leon Geeste and Celine
Team Dune vs. Colm, Locke, Zidane and Karn
Team Dune vs. Killey (S2) and Lorelai (S5) - Tir's ID pretty much trivializes the vast majority of these fights by sniping relevant people pretty fast. The rest of the team is capable enough at doing stuff.

Team Super | Ted, Zerase, Chemist (MT), Ninja, Tia
Floor 2b: Magical Mystery
Team Super vs. FFT Wizard, FF1 Black Wizard, FF5 Black Mage and Vivi
Team Super vs. Nina1, Nina2 and Nina3
Team Super vs. Lemina, Mia, Ronfar, Jessica and Luna
Team Super vs. Sarah (S3), Cleo and Bernadette
Team Super vs. Lyon and Nergal - Zerase and Ted really blow shit up here.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Random Consonant

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Re: Nyarlathotep's Dungeon: Week 103
« Reply #2 on: January 25, 2013, 10:37:30 PM »
Team Pyro | Bartz, Hilda, Eiko, Jean, Marco (Body Charge)
[Bartz: (Mime) !Summon !Mix !Time (Red Mage) (Ninja) (Monk) (Samurai)]
*Jean has been granted White Dragon Protect.
*Bartz has been granted Hermes Sandals.
[Floor 9: Sealstone Revenge]
**The sealstones on the enemies affect all members.
Team Pyro vs. Terra, Cyan, Celes, Shadow, Edgar, Sabin, Celes, Mog and Strago (Status Symbol Law)
Team Pyro vs. Tidus(Caladbolg), Raquel, Aeris, Gilder, Enrique and Cecilia (WA1o) (Violent Burst Law)
Team Pyro vs. Ricardo, Purim, Artea, Marle, Yuna, Yulie, Nina4, and Lucius (All with Life Sealstone)
Team Pyro vs. Yosuke, Yukiko, Teddie, Yukari, Kanji, Ken and Naoto (Elemental Advance)
Team Pyro vs. Arnaud, VP2 Lenneth, Ness, Mewtwo and Aika (Body Charge)
Team Pyro vs. Jane, Clarissa, FFT Chemist and Labyrinthia (Neo Speed) - Bartz more or less makes the floor cry singlehandedly.

Team Random | Yuna (MT) Lucian, Shiho, Rune and Mew
[Floor 1: Starting off Again (Beginning of the game)]
Team Random vs. Hrist (VP1), Evil Gaia, Big Joe, Snowe(S4), Gorudo and Boss Catiua (TOPSP)
Team Random vs. Bronzog, Galleon, FFT Knight and Kwanda Rossman (S1)
Team Random vs. Blissey, Axem Green, Augst and Lucius
Team Random vs. Slash and Flea
Team Random vs. Augus (BoF2) and Shadow Yosuke - Rune/Mew with MT healing of doom on F1.

Team Dune | Tir, Orlandu, Maxim, BoF3 Nina and FFT Priest (SSL)
Floor 2a: Adventuring (Earlygame)
Team Dune vs. Flay and Nikki
Team Dune vs. Jack, Cecilia and Rudy(WA:ACF)
Team Dune vs. Opera, Ernest, Leon Geeste and Celine
Team Dune vs. Colm, Locke, Zidane and Karn
Team Dune vs. Killey (S2) and Lorelai (S5) - The fingertips, they are deadly, and the rest of the team is competent enough.

Pyro

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Re: Nyarlathotep's Dungeon: Week 103
« Reply #3 on: January 25, 2013, 11:40:18 PM »
I'll go over my team'.

Bartz: 230% speed due to Auto-Haste. Good durability (130% HP, large selection of equips). Good physical evade if opting for a shield. Immune to Sleep/Paralysis/Slow by default due to the Hermes Sandals.
*Note*: If he uses Haste2 in his first action set, Marco/Jean will get turn 1 as if they had 166% speed, Eiko at around 139%, and Hilda around 130%.

SKillset...
338(or more) MP
Summon: Non-reflectable, silenceable.
Bahamut (66 MP): 3500 damage, MT (average 2646 or 2885, depending on whether you consider the Trainer's big move)
Syldra (32 MP): 2940 Wind damage, MT
Odin: (48 MP) 80% chance of True Edge, inflicting unblockable instant death. If True Edge roll fails or any opponent is heavy-type, deal ST 3220 physical damage instead.
Golem: (18 MP) Casts a shield that absorbs all incoming physical attacks. The shield will take 3000 damage before disappearing.
Carbunkle: (45 MP) Casts reflect on entire party. This wears off, but it lasts long enough (three-four turns?)
Shoat: (33 MP) Inflicts stone, 99% base hit rate.

**!Time: Silenceable magic. Subject to Reflect, except the damage spells, Void, Reset, and Float.
Meteo: (42 MP) Deals 4 hits of non-elemental damage. Damage ranges from 350 to 2450. Average damage for entire attack is thus 5600. Each hit randomly targets an opponent, in a team setting. Max possible damage (matters due to Reset maybe) is 9800.
Quarter: (18 MP) Deals 14/16 of opponent's current HP in damage, 99% base hit rate.
Quick: (77 MP) Immediately gives caster two free turns. Can not be "chained" into 3 turns or more.
Regen: (3 MP) Inflicts Regen. On Time Mage, this means 57 HP gained per turn. [This matters due to Quick, which means you can wait inside Quick's turns for free full healing]
Reset: (1 MP) Restarts battle.
Slow: (3 MP) Inflicts Slow, 95% base hit rate. Slow halves effective speed.
Stop: (8 MP) Inflicts Stop, 90% base hit rate. Lasts 2 turns.
X-Zone: (20 MP) Inflicts instant death, 50% base hit rate, misses Heavy types.
Void: (3 MP) Silent Lake effect, doesn't work in boss fights
Haste 2: (15 MP) Multitarget version of Haste.
Slow 2: (9 MP) Multitarget version of Slow, 80% base hit rate.

Mix: ST, non silenceable, non reflectable, non evadable, etc...
X-Potion: Full healing.
Half Elixir: Full MP healing.
Lamia's Kiss: Inflicts Unblockable Charm.
Elemental Power: All magical elements up (1.5x damage)
Restorative: Heals Aging, Sleep, Paralyze, Charm, Berserk, Mute
Life Shield: Grants instant death immunity.
Resist Fire/Ice/Lightning: Grants fire/Ice/Lightning absorption (3 different mixes)
Kiss of Blessing: Inflicts Berserk, Image, and Haste. Ignores immunities to any of the statuses (ymmv on if it works on bosses in the dungeon)
Resurrection: Revive with full HP and MP
(Need Turtle Shells/Dragon Fangs)
Drain Kiss: Drains 1840 damage. 99% base hit rate.
Dragon Breath: Deals damage equal to caster's current HP, fire/ice/lightning-elemental
Holy Breath: Deals damage equal to caster's current HP, holy-elemental
Dragon Shield: Grants immunity to fire, ice, and lightning
Dragon Armor: Inflicts Reflect, Shell, Safe, Regen
Dragon Power: Level +20. Improves Status hit-rates, status defense, and damage (~33%). Stackable.
Panacea: Heals all status ailments
Dark Sigh: Inflicts Blind and Confuse, unblockable
Split Shell: Halves target's defense and M. defense, unblockable. Stackable.
Bacchus's Wine: Inflicts Berserk, unblockable
Dragon's Kiss: Turns target into a Dragon and a Heavy-type target. [Immunity to unusual ID, field removal, Gravity attacks, and all status with a duration elapses near-instantly]
Giant Drink: Doubles both max and current HP


Marco: ~130% speed, ~122% pdur, ~130% Mdur, has access to status immunity accesories
MP:   144
Sleep Cloud (10): 50% Sleep, GT
Area Super Heal: 500 MT Healing (near-full) [Aftergame]
All Recovery (7): Removes status, MT
Resurrection (7): 80% Revival.
Trans-turn (3): Give a free turn to an ally.
(Gauge full move: *Mana Burst: Angel's Guard: Full healing and slight buffing.)


Jean: ~130% speed, ~94% durability (slightly worse to magic?), No status immunities?
MP 168 (Average Damage is 668)
Blue Dragon Palm: 400 physical damage (10 MP)
Slam Dance: At the end of each of the next three rounds, Jean will launch an attack dealing 370 physical damage. These attacks do not count against Jean's turn (though using Slam Dance itself does). Dispellable. (32 MP)
Dream Dance: 50% chance of causing Sleep, and does some negligible magic damage (9 MP). Sleep causes the target to sleep until hit with a physical attack (if it wears off normally, I've never seen it happen) which will deal 1.5x damage.
Swarm Dance: 50% chance of causing Paralysis, and does some negligible magic damage (12 MP). Paralyse lasts a few rounds (4, maybe?) during which time the opponent can not act.
Butterfly Dance: 50% chance of causing Poison, and does some negligible magic damage (9 MP). Poison doesn't wear off, and causes the opponent to lose 10% of his or her HP a round.
White Dragon Protect (50 MP): MT magic shield. Absorbs the first magic attack used on a PC.
MT Physical: 300 MT damage? Unknown cost.


Eiko: ~100% speed, 78% Pdur, 90% Mdur. Lots of element walling options (but can only halve fire, it should be noted)
MP: (292)
Abilities:
Boost (12 Stones)- Summons full damage animation/damage boost
Concentrate (10 Stones)- Boosts Healing Potency by 50%
Guardian Mog (5 stones)
MP +20% (8 Stones)**
Reflect Null (7 Stones)**- Ignores Reflect Abilities (Enemies or Own)

Average HP: 3379
Average Damage: 7765
White Magic: (Cure spells MTable for half healing)
Holy- 9005 Holy Damage (6002 Base), 36 MP
Cura- Heals 3321 HP (2215 base), 10 MP
Curaga- Heals 9353 HP (6235 base), 22 MP
Dispel- Dispels stat buffers, 16 MP
Esuna- Removes various abnormal status effects, 20 MP
Silence- 46% hit rate, Disables spellcasting abilities, Infinite Duration, 8 MP
Mini- 46% hit rate, Enemy attacks do double digit damage, magic damage is halved, and they have 50% more from physicals, Infinite Duration, 8 MP

Summons:
Madeen- 9730 MT Holy Magic (6468 Base), 54 MP
Fenrir- 4401 MT Earth Magic (4515 MT Wind with Maiden’s Prayer equipped), 32 MP
Phoenix- 1748 fire damage (2622 with elemental boost), Revives Dead Allies (100% HP), 30 MP
Carbuncle- Casts Reflect+Protect on entire party. Can cast Haste+Protect or Shell+Protect or Vanish+Protect instead with gems. Lasts about 2 turns, 24 MP



Hilda: ~93% speed, ~118% durabilities. Good selection of status immunity accessories including ID.
Average Damage: 289

MP: 516

Grand Slam: 200 physical-based damage, destroys up to one full stock gauge, inflicts Instant Death status ~100% (48 MP)
Happiness Gift: Revives a target to 100% MHP (36 MP)
Full Bloom: Full healing, MT (54 MP)
Earth Edge - Adds Earth element to physical attack (8 MP)
Rage - Raises P-atk by 36% (12 MP)
Shield - Raises P-def by 36% (12 MP)
Surge - Raises S-atk by 36% (12 MP)
Barrier - Raises S-def by 36% (12 MP)
Gale - Raises speed by 30% (12 MP)
Mirage - Raises evasion by 36% (12 MP)
Entrance - Raises target's special attack power by 150% for the next attack (25% MMP)
Rock Bump - 110 earth-based special damage, LT (16 MP)
Hail Dust - 120 water-based special damage, LT (16 MP)
Red Nova - 125 fire-based special damage, destroys up to one full stock gauge, AoE (24 MP)
Gale Rod - 115 wind-based special damage (16 MP)
Bright Rage - 125 light-based special damage, AoE (16 MP)
Evil Eye - 120 dark-based special damage, AoE (16 MP)
« Last Edit: January 25, 2013, 11:44:03 PM by Pyro »

SnowFire

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Re: Nyarlathotep's Dungeon: Week 103
« Reply #4 on: January 25, 2013, 11:47:22 PM »
Assuming Hermes Shoes is as good as advertised, which I am slightly skeptical of, but that it literally is FFX Haste, can get out a timer and that character will double-turn constantly an enemy of the same speed...  yeah, Bartz breaks the floor, because he circumvents all the initiative moves from Jane / Skies characters / etc. by being faster than 200% average.

Team Pyro vs. Terra, Cyan, Celes, Shadow, Edgar, Sabin, Celes, Mog and Strago (Status Symbol Law)
Bartz has 4x Bahamut here before anyone goes.  6x, actually, Marco helps out.
Team Pyro vs. Tidus(Caladbolg), Raquel, Aeris, Gilder, Enrique and Cecilia (WA1o) (Violent Burst Law)
Odin -> 3x Bahamut.
Team Pyro vs. Ricardo, Purim, Artea, Marle, Yuna, Yulie, Nina4, and Lucius (All with Life Sealstone)
Odin doesn't work here since Nina4 is probably a "Heavy" type (immunes everything FF5 Heavies do), but more of that 6x Bahamut spam.
Team Pyro vs. Yosuke, Yukiko, Teddie, Yukari, Kanji, Ken and Naoto (Elemental Advance)
6x Bahamut.
Team Pyro vs. Arnaud, VP2 Lenneth, Ness, Mewtwo and Aika (Body Charge)
Odin-> 5x Bahamut.
Team Pyro vs. Jane, Clarissa, FFT Chemist and Labyrinthia (Neo Speed)
Odin -> let Marco & Chemist have a duel until Chemist runs out of Auto-Potions.

Everyone passes.

Dunefar

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Re: Nyarlathotep's Dungeon: Week 103
« Reply #5 on: January 26, 2013, 12:30:32 AM »
Agreed with what Snow said. Everyone passes.
* Infinite_Ko_Loop is now known as Ko-CidisnotaPrincess
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Dark Holy Elf

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Re: Nyarlathotep's Dungeon: Week 103
« Reply #6 on: January 26, 2013, 01:10:56 AM »
Hermes Sandals are that good. The only argument against them is that they're storebought and arguably just normal endgame equipment but that's clearly not the intent here, so yeah. Gooo conquer floor 9.

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Maybe.

Pyro

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Re: Nyarlathotep's Dungeon: Week 103
« Reply #7 on: January 26, 2013, 02:52:21 AM »
Team Pyro vs. Terra, Cyan, Celes, Shadow, Edgar, Sabin, Celes, Mog and Strago (Status Symbol Law) :SSL makes them vulnerable to blitzing. So the team does just that. Making sure to restore MP.
Team Pyro vs. Tidus(Caladbolg), Raquel, Aeris, Gilder, Enrique and Cecilia (WA1o) (Violent Burst Law): If the team gets off shields... 3x Bahamut and Jean's/Eiko's MT before the next action. Quick prevents Raquel from Red Zoning a turn between Bahamut 2 and 3.
Team Pyro vs. Ricardo, Purim, Artea, Marle, Yuna, Yulie, Nina4, and Lucius (All with Life Sealstone): Should have enough MP for Hastega going in. Then same sort of strat as last fight.
Team Pyro vs. Yosuke, Yukiko, Teddie, Yukari, Kanji, Ken and Naoto (Elemental Advance): Odin! Or maybe Naoto holds that up. In which case Petrify her->Odin.
Team Pyro vs. Arnaud, VP2 Lenneth, Ness, Mewtwo and Aika (Body Charge): Bartz first action is Hastega and... Charm Mewtwo? Aika gets a turn to Delta Shield (bad idea) or Swirlmarang someone. But then Jean WDPs and Marco TTs Bartz or Hilda to smash while Eiko also heals. Don't feel that team BC can recover.
Team Pyro vs. Jane, Clarissa, FFT Chemist and Labyrinthia (Neo Speed): This fight is not bad. Clarissa's Rob Turn is not practical for preventing an enemy TEAM from getting turns, and she is the team's offense too. Even assuming Follow Me grants initiative, how do they parlay this to victory? Are they supposed to instant double everyone? I doubt this. Clarissa and Labby may kill Bartz but then 2x Madeen wrecks em.
« Last Edit: January 26, 2013, 03:30:42 PM by Pyro »

Pyro

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Re: Nyarlathotep's Dungeon: Week 103
« Reply #8 on: January 26, 2013, 03:46:55 PM »
Team Random | Yuna (MT) Lucian, Shiho, Rune and Mew
[Floor 1: Starting off Again (Beginning of the game)]
Team Random vs. Hrist (VP1), Evil Gaia, Big Joe, Snowe(S4), Gorudo and Boss Catiua (TOPSP): Both Yuna and Shiho have Revival. That makes them both kind of targets for this floor... First fight is trivial.
Team Random vs. Bronzog, Galleon, FFT Knight and Kwanda Rossman (S1): Rune's magic helps a lot here. Shiho SPell Reinforces for extra lols?
Team Random vs. Blissey, Axem Green, Augst and Lucius: Lucian demolishes things as needed. Shiho blows a heal or something.
Team Random vs. Slash and Flea: Shiho has Normalize, making her a target for confuse. But Yuna can smack her out of it for trivial/no damage, and has healing herself. This is not hard.
Team Random vs. Augus (BoF2) and Shadow Yosuke: Spell or Might Reinforce gives the team the offense to rape this fight.

Team Dune | Tir, Orlandu, Maxim, BoF3 Nina and FFT Priest (SSL)
Floor 2a: Adventuring (Earlygame)
Team Dune vs. Flay and Nikki: Does Tir have 5 shots of ID? Well, blow one on Nikki and Flay is no worry. Think Priest is the only reviver here...
Team Dune vs. Jack, Cecilia and Rudy(WA:ACF): Tir ID's Jack, Orlandu and Maxim/Nina smite Cecilia?
Team Dune vs. Opera, Ernest, Leon Geeste and Celine: Dark Sword turns them into pussycats, and ID can be used or saved for later. They can try to kill Priest?
Team Dune vs. Colm, Locke, Zidane and Karn: ID Zidane, Holy Explosion Colm. THat should do it.
Team Dune vs. Killey (S2) and Lorelai (S5): ID Killey, Blow up Lorelai's MP with Dark Sword?

Team Super | Ted, Zerase, Chemist (MT), Ninja, Tia
Floor 2b: Magical Mystery
Team Super vs. FFT Wizard, FF1 Black Wizard, FF5 Black Mage and Vivi: Only Chemist has revival I think? But anyways, Ninja and Ted and Zerase can KO them all.
Team Super vs. Nina1, Nina2 and Nina3: Nina1 can... not do a buff to stop her or 2's death by Ninja and others. 2 is the only true threat here.
Team Super vs. Lemina, Mia, Ronfar, Jessica and Luna: I think the magic is more than good enough for this. After Luna/Ronfar/Jessica are down, they can restore HP/resources.
Team Super vs. Sarah (S3), Cleo and Bernadette: Zerase and Ninja kill Cleo and the fight goes downhill.
Team Super vs. Lyon and Nergal: MT blowup happens.