"I am beginning to think I have given you mortals too many toys! I'll have to take them away soon at this rate!"Link to the Dungeon Wiki!----------------
**Full Heals reset limit and other types of gauges when teams pass through them.
**Characters that join after the start are locked into the relative stats they have at that time until they would officially join.
Team Random | Yuna, Lucian (MT), Shiho, Rune and Mew
[Mew: Psychic/Flamethrower/Reflect/Safeguard]
Floor 5a: Alpha Numbers
Team Random vs. Alen, Alena and Alex (Lunar)
Team Random vs. Dehuai, Delita and Dekar and Dean
Team Random vs. Bo, Bow, Bowman, Boyd and Borgan
Team Random vs. Nash (S3), Nash (Lunar), Nanami and Naesala
Team Random vs. Barubary, Barbarossa (VP1), Bartre and Bart Fatima
Team Dune | Tir, Orlandu, Maxim, BoF3 Nina and FFT Priest (SSL)
[Floor 6b: Overachievers]
Team Dune vs. Ashera and Sephiran
*Full Heal*
Team Dune vs. Katrina and Charlton Blunt (XF)
*Full Heal*
Team Dune vs. Castle Exdeath and Gilgamesh
*Full Heal*
Team Dune vs. Loki and Surt
*Full Heal*
Team Dune vs. Izanami and Adachi
Team Super | Ted (MT), Zerase, Chemist, Ninja, Tia
[Floor 6a: Underachievers]
Team Super vs. Hugo (RH) and Viola (RH)
Team Super vs. La-ilim 2, Crystal Skull and Undead Dragon 2 (G3)
Team Super vs. Augus, Habaruku, Aruhamel and Barubary (BoF2)
Team Super vs. Samille, El Jackson, Rupert (XF) and WA4 Tony
Team Super vs. Cid Raines (FF13) and Cid Bunansa (FF12)
Team dude | Rika, Elincia, Mew, Yukiko, Nall (Elemental Advance)
[Mew: Return, Blizzard, Reflect, Explosion]
Floor 3b: Divide and Conquer
**On this floor, any characters that lose their battles may not be used on the final two fights of the floor.
Rika vs. Guv (no Call Team)
Elincia vs. Krin and Karn
Yukiko and Mew vs. Rand, Ox and Momo
Team dude vs. Shadow Yukiko
Team dude vs. Berle
Status Symbol Law - Team is fully status, debuff and ID immune, but has damage done to them increased by 1.1x and damage done by them decreased to .9x.
Multitarget - One person on the team's actions all become Multitargetted. However, the damage of regular attacks, the healing of all spells that restore HP or MP, the status rates of status spells or attacks and the effect of buffs or debuffs (rounded down to the nearest half point in the case of Pokemon) is reduced by 33%. (Deadly Fingertips has a 67% chance of inflicting ID for example) Moves that were originally MT are not affected by this. This sealstone may be moved. In the case of revival, this affects the amount of HP restored, not the chance of revival occuring. Moves that have two types of effects (healing + buffing) are both decreased.
Elemental Advance - Elemental weaknesses are removed for both the player and enemy team. Elemental spells and attacks cannot be absorbed, resisted, or nullified by enemies. If an elemental weakness were normally hit by a player character, that character may cast that same spell again against ONLY the targets that are weak to that spell.