Team Piggyman | Ramza, Aika, Shadow (MT), Sharanda, Bowser
[Ramza: Monk | Punch Art, Item, Auto-Potion, Maintenance]
[Floor 2b: Magical Mystery]
Ramza has Item, Auto-Portion,...Maintenance...and the confusion of being a Monk. Not sure what Monk is supposed to bring here?
Aika- At this point, some MT damage she needs to build towards and...think Delta Shield is generally seen as floor 3 for turn 1 casting? So has it, but needs to wait a turn to get it.
Shadow-
Sharanda- She is supposed to also have storebought healing I think? That covers . Awesome revival when transformed.
Bowser- Effective damage and durability, Fear
Team Piggyman vs. FFT Wizard, Oracle, Priest, Summoner and Time Mage- So at least 3 of these guys are getting turn. Targets are...Sharanda, Aika and Ramza. They can get out Aika. Auto-Potion could foil, Sharanda is a tank. Come around, pick off more of them, revive and heal.
Team Piggyman vs. Sarah (S3), Estella, Joker and Piccolo- Biggest danger is the initial onslaught, but again, they can't get out Miranda and can only really get out one person. So then a few get killed, Miranda revives, Ramza heals her MP if needed
Team Piggyman vs. Lemina, Ronfar and Borgan (EBC)
Team Piggyman vs. Lyon and Riev- The one worry here being be doing damage to Lyon. Shadow's best is his physical? Which gets MTed and has issues with his defense. But...is Lyon status immune. Let's say Fear here...
Team Piggyman vs. Narshe Kefka- And a lot of ST that the team can handle. There's a lot of matches I'm simplifying here, but I think that this team is about as good as you are going to get in terms of builds to deal with this floor (Mdef tank healer, Auto-Potion Item Ramza), so not going to get too rigorous.
Glen | Souji, Virginia, Mew (Speed?), Ditto- Guess this team got through the last floor on hatbot tie-breaks and dearth of votes.
Souji's Personas
Souji- Blahhhh. So, he does not have revival per topic notes as it is L26 on a Persona and OK lists level 25 at the end of the floor. So...some damage and a headache and ow.
Virginia- Decent magic damage with Devastate (not turn 1 until end), Revival, Sleep, Dispel
Mew- Forces someone to use only attack stuff, Transform, Whatever Physical Damage+Semi Defensive Buff Dispel, and Earthquake...which also targets allies.
Ditto- A nightmare
[Fiery Rage Terra Roar and Moon Spark]
[Taunt, Transform, Brick Break, Earthquake]
Floor 2a: Adventuring (Earlygame)
Team Glen vs. Flay and Nikki- As always, Nikki has a flat out shot of IDing someone. Virginia is the sole reviver unless Ditto transforms (but can Ditto transform into someone dead. MK 1 turn 1 speed matters and Nikki is fast). Granted, Virginia can evade! Not that I feel like anyone dying here is really acceptable. If Nikki is slower than Virginia and gets Souji, there's a lot of trying to get back to normal. Flay can sit back and do damage at least. Team isn't great on killing them dead (4 PCs, 1 gives up a first turn to Transform, Mew isn't great at damage, Virginia isn't great at damage). Team is not great at reviving and healing back to full going into future fights (Virginia's healing is bad, P4 healing isn't really ever near full until it's specifically full healing)
Team Glen vs. Jack, Cecilia and Rudy(WA:ACF)- If anyone is very damage, Jack can pick them off. Team is bad at killing turn 1. May need to aim at Cecilia with all attacking PCs. Jack and Rudy then get a free turn. Rudy can probably Snipe Bullet Virginia and then go damn quick the next turn and get a turn to shower the enemies with GT damage. Either Jack or Rudy has a solid chance of seeing a Force. Either are horrible.
Team Glen vs. Colm, Jaffar and Matthew- So, aim for Virginia, evade stuff. Colm and Matthew are still rocking the durability via evade (which none of them can get through). Lucky crits or just a few hits in a row will do it.
Team Glen vs. Killey (S2) and Lorelai (S5)- Obviously can't kill both turn 1. But be able to kill 1, but who knows if the Persona Souji is using is even faster than both. Virginia and Mew can't get one out alone. So Souji needs to come into the fight with a faster Persona, which isn't too big a deal
Team Glen vs.
Boss Zed and Boomerang 2 (ACF)- At least they have Thunder and Wind (of course, none of the Personas listed that are competitive now have the Boost for either of these). Of course, both the bosses are fast and Boomerang will just cancel Souji's turn anyways. The others are so bad at healing that Zed outpaces with ease.
Admittedly, this team is a nightmare to look up because 3 of them are just a bunch of vague notes that need to be researched every floor and the fourth one compounds this by copying one of the other 3 (which another can do for same measure), but...
Souji- Damage, some moderate healing, can resist some physicals and some elements, but you have to look up what he can actually do when. His Persona levels additionally tend to lag his actual level. Only good ST healing is on weak Electric too. Oh, he's also the only healer.
Virginia- Skillset isn't fully available turn 1 (best magic damage)
Mew- Best damage also targets his allies, can force people to attack which only is of use against...Boomerang and Cecilia. And Boomerange is faster.
So...no one is really strong, they start out with 1 healer and need PCs to take extra turns to enable healing. Hard to see this one working.