Hey, it's been a while, hasn't it? How about a stat topic for a good, free RPG? Last Scenario is a free RPG developed by the Goon SCF back in 2007, last updated recently in 2012. It's a fun little game that plays itself very cliched to start, but deviates from that fairly fast. It's fun, got a decent challenge, and is overall a good game I'd suggest everyone try. For those interested, the game can be downloaded here:
http://site.scfworks.com/?page_id=8. Before we begin...
HUGE SPOILERS AWAIT WITHIN! ALTHOUGH I WOULD SUSPECT THAT IF YOU'RE AFRAID OF SPOILERS IN A 6+ YEAR OLD GAME, YOU MAY BE A BIT CRAZY!Last Scenario is fairly traditional. Combat is turn-based. Every character has an unique weapon and shared armour. Skillsets are entirely based on equipment called spellcards. Spellcards are non-unique, although nearly every one of them is purchasable near the end of the game. Some characters begin with spellcards equipped, which are assumed for their set-ups below. Spellcards have 2 abilities, one which is always available, and the other which is available at 100% crisis. Crisis is built by taking damage, and carries over between battles. Crisis is gained at 1% per each 1% of max HP lost (so, unless you allow full crisis to start, only characters with healing can use crisis abilities). The only way to lose crisis is to use a crisis ability or to die. Spellcards also provide stat bonuses and reductions. These stat modifications are applied to base stats only, not equipped stats.
The StatsHP: Haven't we made enough jokes about this?
MP: As above
STR: Physical attack power
VIT: Physical durability; note that defenses are % reductions, taken literally
INT: Magic attack/healing power
RES: Magical durability; note that defenses are % reductions, taken literally
SPD: Action speed
SKL: Critical hit chance; note that this is literal, and applies to all physical attacks in-game
DEX: Evade chance; note that this is literal, and works on all physical attacks in-game
LCK: Affects evade, critical hit chance, resistance to status, and the variability of damage dealt and received; it's very difficult to test the actual effect of it, but it appears to be approximately equal to 1% per every 100 LCK
PDEF: % physical damage reduction
MDEF: % magical damage reduction
CRIT: Critical hit %
EVA: Evade %
All status effects, positive or negative, last for 5 turns (including the turn they took effect), with the exception of instant death and petrify.
Paralyze - Afflicted cannot act
Instant Death - Afflicted dies
Berserk - Afflicted will physically attack a random enemy
Chaos - Afflicted will physically attack a random ally or self
Enfeeble - Halves physical damage dealt by the afflicted
Slow - Halves afflicted's speed
Silence - Afflicted cannot use magic
Blind - Halves afflicted's accuracy
Sleep - Afflicted cannot act; status is cancelled by receiving physical damage
Poison - Afflicted receives 10% MHP damage each action; can be fatal
Amnesia - Halves magical damage and healing dealt by the afflicted
Levels taken at 88 (~ the level you will gain after finishing all optional areas). You could probably cut this down to about 75-80, where you would have finished all except the last 3 major bosses (Durile, Black King, Alexander). You aren't missing anything except an awesome communal armour, a decent armour for men only, a fairly weak spellcard, an awesome helmet, and an unique accessory for Hilbert. Not too bad, all things considered. I do assume Hilbert's unique accessory in this. This also assumes the +100 HP bonus from finishing a sidequest. Damage tested on Gerethogs in the final dungeon (weak to Dark, strong to Light, balanced VIT/RES). Criticals are +50% damage. Variance in damage and healing is ~10% at max. All fractions round up.
At some point, if people want, I can add the storebought spellcards characters may want. In addition, one of the minigames allows you to acquire some other communal armours and accessories that some may allow. I only assume unique, starting, or commonly storebought equipment at this time, but if others want, I can add more.
And with that, on to the main event!
Hilbert"I always felt that... I was born to be something... something greater than this!"
HP: 3013
MP: 554
STR: 374 (556) {526 without Hero's Soul}
VIT: 440 (607) [557 with Crystal Robe] {577 without Hero's Soul} ((527 with Crystal Robe, without Hero's Soul))
INT: 330 (360) {330 without Hero's Soul}
RES: 374 (439) [489 with Crystal Robe] {409 without Hero's Soul} ((459 with Crystal Robe, without Hero's Soul))
SPD: 528 (558) {533 without Hero's Soul}
SKL: 572 (602) {572 without Hero's Soul}
DEX: 528 (558) {528 without Hero's Soul}
LCK: 616
PDEF: 35% (48%) [44% with Crystal Robe] {46% without Hero's Soul} ((42% with Crystal Robe, without Hero's Soul))
MDEF: 29% (35%) [39% with Crystal Robe] {32% without Hero's Soul} ((36% with Crystal Robe, without Hero's Soul))
CRIT: 43% (45%) {43% without Hero's Soul}
EVA: 49% (51%) {49% without Hero's Soul}
Artemis Bow: +152 STR
Crystal Cap: +37 VIT
Crystal Vest: +100 VIT, +35 RES
Hero's Soul: +30 STR, +30 VIT, +30 INT, +30 RES, +30 SPD, +30 SKL, +30 DEX, Immune Fire/Ice/Lightning/Water/Earth/Wind/Light/Dark
Optional EquipmentTerra Bow: +94 STR, Earth Element
Quickload Bow: +61 STR, +15 SPD
Air Bow: +29 STR, Wind Element
Crystal Robe: +50 VIT, +85 RES
Dash Ring: +5 SPD (starting accessory if you don't allow the Hero's Soul)
With Hero's SoulAttack - 1624 physical damage
Attack (Terra Bow) - 1441 physical earth damage
Attack (Quickload Bow) - 1316 physical damage
Attack (Air Bow) - 1089 physical wind damage
Without Hero's SoulAttack - 1538 physical damage
Attack (Terra Bow) - 1301 physical earth damage
Attack (Quickload Bow) - 1189 physical damage
Attack (Air Bow) - 999 physical wind damage
Thorve"I thought that I couldn't feel anything anymore. I was wrong. I can still feel despair."
HP: 2351 (2306)
MP: 797 (813)
STR: 308 (434)
VIT: 396 (533) [435 with Crystal Robe] {583 with Magic Boulder} ((533 with Magic Boulder and Crystal Robe))
INT: 484
RES: 572 (607) [657 with Crystal Robe] {622 with Mercury Sphere} ((672 with Mercury Sphere and Crystal Robe))
SPD: 352 (348)
SKL: 264
DEX: 352
LCK: 440
PDEF: 31% (42%) [34% with Crystal Robe] {46% with Magic Boulder} ((42% with Magic Boulder and Crystal Robe))
MDEF: 45% (48%) [52% with Crystal Robe] {49% with Mercury Sphere} ((53% with Mercury Sphere and Crystal Robe))
CRIT: 22%
EVA: 34%
Dark Matter: +126 STR
Crystal Cap: +37 VIT
Crystal Vest: +100 VIT, +35 RES
Blue Ring: Silence Immunity
Frostbite Spellcard: +2% INT, -1% SPD
Cure Spellcard: -2% HP, +2% MP
Optional EquipmentDragon Torch: +100 STR, Fire Element
Magic Boulder: +70 STR, +50 VIT, Earth Element
Mercury Sphere: +50 STR, +15 RES
Thunderball: +27 STR, Lightning Element
Crystal Robe: +50 VIT, +85 RES
Attack: 1181 physical damage
Attack (Dragon Torch): 1045 physical fire damage
Attack (Magic Boulder): 925 physical damage
Attack (Mercury Sphere): 845 physical damage
Attack (Thunderball): 789 physical lightning damage
Frostbite (4 MP): 293 magical ice damage
P-Frost (5 MP, Crisis): 455 magical ice damage, ignores target RES
Cure (4 MP): Heals 385 HP
M-Cure (7 MP, Crisis): Heals 349 HP, MT
Matilda"What? Are you stupid!?"
HP: 3278
MP: 450
STR: 484 (687)
VIT: 528 (703) [653 with Crystal Robe]
INT: 286
RES: 352 (392) [437 with Crystal Robe]
SPD: 308 ((323 with Swift Lance))
SKL: 528 (543 with Master Lance)
DEX: 440
LCK: 396
PDEF: 42% (56%) [50% with Crystal Robe]
MDEF: 28% (31%) [34% with Crystal Robe]
CRIT: 40% {41% with Master Lance}
EVA: 41%
Dragon Lance: +198 STR
Crystal Helmet: +50 VIT
Crystal Plate: +120 VIT, +40 RES
Royal Signet: +5 STR, +5 VIT
Optional EquipmentMaster Lance: +79 STR, +15 SKL
Crescent Moon: +71 STR, Light Element
Swift Lance: +41 STR, +15 SPD
Crystal Robe: +50 VIT, +85 RES
Attack - 2537 physical damage
Attack (Master Lance) - 1704 physical damage
Attack (Crescent Moon) - 1679 physical light damage
Attack (Swift Lance) - 1559 physical damage
Lorenza"You've suffered long enough."
HP: 2086
MP: 866
STR: 286 (399)
VIT: 352 (485) [435 with Crystal Robe]
INT: 550 (565 with Divine Staff or Vizier Staff)
RES: 484 (533) [583 with Crystal Robe]
SPD: 440 (448)
SKL: 308
DEX: 396
LCK: 528
PDEF: 28% (38%) [34% with Crystal Robe]
MDEF: 38% (42%) [46% with Crystal Robe]
CRIT: 25%
EVA: 38%
Neomancer: +116 STR
Crystal Cap: +37 VIT
Crystal Vest: +100 VIT, +35 RES
Keepsake: Amnesia Immunity
M-Shield Spellcard: -1% VIT, +3% RES
Lightning Spellcard: -1% STR, +2% SPD
Optional EquipmentDivine Staff: +75 STR, +15 INT, Light Element
Shaman Staff: +59 STR, Earth Element
Frozen Staff: +48 STR, Ice Element
Vizier Staff: +46 STR, +15 INT
Zephyr Rod: +39 STR, Wind Element
Shielding Wand: +0 STR, Adds M-Shield status to target
Crystal Robe: +50 VIT, +85 RES
Attack - 1016 physical damage
Attack (Divine Staff) - 842 physical light damage
Attack (Shaman Staff) - 800 physical earth damage
Attack (Frozen Staff) - 770 physical ice damage
Attack (Vizier Staff) - 756 physical damage
Attack (Zephyr Rod) - 716 physical wind damage
Attack (Shielding Wand) - 590 physical damage, adds M-Shield status to target
Lightning (4 MP): 294 magical lightning damage (327 magical lightning damage with either Divine Staff or Vizier Staff)
X-Lightning (8 MP, Crisis): 335 magical lightning damage (390 magical lightning damage with either Divine Staff or Vizier Staff)
M-Shield (8 MP): Halves magical damage received for the target, lasts 5 turns (including the turn cast)
Purify (3 MP, Crisis): Cures all negative status effects for the user
Ethan"The things I remember are those that I wanted to remember the most. Does that mean... that I forgot that which I wanted to forget the most?"
HP: 2616
MP: 623
STR: 418 (588)
VIT: 308 (478) [408 with Crystal Robe] {498 with Great Halberd} ((428 with Great Halberd and Crystal Robe))
INT: 352
RES: 440 (488) [533 with Crystal Robe] {513 with Black Cleaver} ((558 with Black Cleaver and Crystal Robe))
SPD: 484 (479)
SKL: 440 (435)
DEX: 572 (587 with Light Tomahawk)
LCK: 374
PDEF: 24% (38%) [32% with Crystal Robe] {39% with Great Halberd} ((34% with Great Halberd and Crystal Robe))
MDEF: 35% (39%) [42% with Crystal Robe] {41% with Black Cleaver} ((44% with Black Cleaver and Crystal Robe))
CRIT: 34%
EVA: 52% (53% with Light Tomahawk)
Ragnarok: +170 STR
Crystal Helmet: +50 VIT
Crystal Plate: +120 VIT, +40 RES
Body Guard: Amnesia/Enfeeble/Slow Immunity
Laser Spellcard: -1% SPD, +2% RES, -1% SKL
Optional EquipmentBlack Cleaver: +105 STR, +25 RES, Dark Element
Great Halberd: +90 STR, +20 VIT
Light Tomahawk: +66 STR, +15 DEX
Crystal Robe: +50 VIT, +85 RES
Attack - 1946 physical damage
Attack (Black Cleaver) - 1678 physical dark damage
Attack (Great Halberd) - 1583 physical damage
Attack (Light Tomahawk) - 1329 physical damage
Laser (13 MP) - 423 magical damage, ignores target RES
Shell (25 MP, Crisis) - Halves magical damage received for the target, MT, lasts 5 turns (including the turn cast)
Randolph"It's an interesting thought, no?"
HP: 3411
MP: 693
STR: 330 (464)
VIT: 550 (720) [650 with Crystal Robe] {735 with Throwing Shields and Crystal Plate} ((665 with Throwing Shields and Crystal Robe))
INT: 462
RES: 528 (568) [613 with Crystal Robe]
SPD: 264
SKL: 352 (355) [375 with Thunder Chakram)
DEX: 264 (269)
LCK: 352 (362)
PDEF: 44% (57%) [52% with Crystal Robe] {58% with Throwing Shields and Crystal Plate} ((53% with Throwing Shields and Crystal Robe))
MDEF: 42% (45%) [49% with Crystal Robe]
CRIT: 28% (30% with Thunder Chakram)
EVA: 27%
Rising Sun: +134 STR
Crystal Helmet: +50 VIT
Crystal Plate: +120 VIT, +40 RES
Disenchant Spellcard: +3% LCK
Scan Spellcard: +2% DEX, +1 SKL
Optional EquipmentThunder Chakram: +98 STR, +20 SKL, Lightning Element
Throwing Shields: +54 STR, +15 VIT
Shadow Blades: +45 STR, -5 SPD, Dark Element
Crystal Robe: +50 VIT, +85 RES
Attack - 1218 physical damage
Attack (Thunder Chakram) - 1083 physical lightning damage
Attack (Throwing Shields) - 975 physical damage
Attack (Shadow Blades) - 921 physical dark damage
Disenchant (4 MP) - Dispels positive status effects
Blessing (11 MP, Crisis) - Sets target LCK to 999, lasts 5 turns (including the turn cast); increases defenses, critical, evasion, status resistance, and damage by 10%
Scan (1 MP) - Displays target stats
Pinpoint (6 MP, Crisis) - Raises SKL by 50%, MT, lasts 5 turns (including the turn cast); critical hit rate rises to ~40%
Zawu"You are all...seriously considering it, aren't you?"
HP: 2484
MP: 554 (571)
STR: 396 (568)
VIT: 396 (533) [483 with Crystal Robe] {558 with Bahamut's Claw} ((508 with Bahamut's Claw and Crystal Robe))
INT: 418
RES: 396 (434) [484 with Crystal Robe]
SPD: 616
SKL: 660 (640)
DEX: 704 (714)
LCK: 572
PDEF: 31% (42%) [38% with Crystal Robe] {44% with Bahamut's Claw} ((40% with Bahamut's Claw and Crystal Robe))
MDEF: 31% (34%) [38% with Crystal Robe]
CRIT: 49% (47%)
EVA: 63% (64%)
Seraphim Blade: +162 STR
Crystal Cap: +37 VIT
Crystal Vest: +100 VIT, +35 RES
Star Bracelet: +10 STR, +10 DEX, Instant Death Immunity
Heal Spellcard: -3% HP, +3% MP
Treatment Spellcard: +3% HP, +1% RES, -3% SKL
Optional EquipmentDeathbringer: +148 STR, Dark Element
Bahamut's Claw: +100 STR, +25 VIT
Bubble Sword: +75 STR, Water Element
Crystal Robe: +50 VIT, +85 RES
Attack - 1886 physical damage
Attack (Deathbringer) - 1799 physical dark damage
Attack (Bahamut's Claw) - 1600 physical damage
Attack (Bubble Sword) - 1345 physical water damage
Heal (18 MP) - Heals 1089 HP
M-Heal (30 MP, Crisis) - Heals 925 HP, MT
Treatment (10 MP) - Cures amnesia, enfeeble, slow, blindness, poison, and silence for one target
Mystic Light (15 MP, Crisis) - Cures all detrimental status effects for one target
AveragesHP: 27481) Randolph - 3411
2) Matilda - 3278
3) Hilbert - 3013
4) Ethan - 2616
5) Zawu - 2484
6) Thorve - 2351
7) Lorenza - 2086
PDEF: 45%1) Randolph - 57%
2) Matilda - 56%
3) Hilbert - 48%
4) Zawu - 42%
5) Thorve - 42%
6) Ethan - 38%
7) Lorenza - 38%
MDEF: 39%1) Thorve - 48%
2) Randolph - 45%
3) Lorenza - 42%
4) Ethan - 39%
5) Hilbert - 35%
6) Zawu - 34%
7) Matilda - 31%
SPD: 4311) Zawu - 616
2) Hilbert - 558
3) Ethan - 479
4) Lorenza - 448
5) Thorve - 348
6) Matilda - 308
7) Randolph - 264
EVA: 43%1) Zawu - 64%
2) Ethan - 52%
3) Hilbert - 51%
4) Matilda - 41%
5) Lorenza - 38%
6) Thorve - 34%
7) Randolph - 27%
Damage: 16291) Matilda - 2537
2) Ethan - 1946
3) Zawu - 1886
4) Hilbert - 1624
5) Randolph - 1218
6) Thorve - 1181
7) Lorenza - 1016