Bosses and random stuff by Twil
Firstly regarding the previous posts.
Ben and Phoebe are also resistant to Thunder. This is attained by having both Water and Wind resistances.
The game is bugged and it doesn't fully reset the second character's stats and resistances when they change over. That you only saw this happen with Reuben is somewhat bizarre, since it happens with everyone. It's fixed by saving and loading anyway.
Tristam's Ninja Stars also cause Paralyze. In the same way that the Claws work (it tries for both Poison and Paralyze or neither, never seperately).
I'm not sure how you can take level 34 as endgame for Benjamin; I played through beating every enemy set in the game once only, and Exitting them if I was forced to go through them again (second trip to Alive Forest), and he ended up level 37. Not really important anyway...
Hm, and as far as I'm aware the Mega Grenades can't miss, so there's an option for him for incredibly evasive people.
Life is only ID in the US version. It's No Effect to most things in Euro/Japan and full 'healing' (death) to undead.
Now for something completely different. Magic damages.
All magic has a base and an increment. The increment is how much power gets added to the base per point of magic. Magic is subtractively resisted by the enemy's magic score, by 1 per point.
In order of base power...
Quake: 65 Base, 9 Increment
Fire: 95 Base, 3 Increment
Blizzard: 245 Base, 3 Increment
Thunder: 380 Base, 3 Increment
Aero: 620 Base, 3 Increment
White: 1100 Base, 9 Increment
Meteor: 1445 Base, 9 Increment
Flare: 1640 Base, 9 Increment
Yes, Fire fails, with only needing 6 Magic for Quake to outdamage it (against one enemy). And Ben starts with 10. Needs 31 for Quake to outdamage Blizzard, though...!
The Wizard-class magic Thunder being worse than the Black-class magic Aero is plain wierd. Whatever.
And onto the crux of the post. Bosses. Leaving the Behemoth out because it really doesn't count. Using Claws for all magic damage once they become available, for all the little they add.
MQ Elemental Resistances consist of Earth, Water, Fire, Wind, Thunder, Drain, and Damage. Interestingly enough, of all the drain-elemental attacks I saw ingame (one), it didn't actually drain hp (Although, if you turn the resist on, HP IS drained in reverse). I put this down to lousy programming. I assume that there are some games that have wierd elements like drain and damage (SaGa or something?) so I have labelled attacks as such. Never ended up figuring out what the 5th resist on the status screen was though...
And Weaknesses are Earth, Water, Fire, Wind, Thunder, Zombie, Axe, Bomb, and Shoot. Zombie attacks are healing versus undead.
Multiply-hitting attacks tally up the total attack power first then take defence off once, as opposed to taking it into account on each hit.
Minotaur
This is the evil tree I was talking about.
HP: 240
Slow
Scream: 7 Nonelemental, Defence Break by 10, theoretically can stack up until stat would become negative
Axe: 17 Damage-elemental
Roundhouse: 37 Damage-elemental
Avg Party HP: 120
Ben
Steel Sword: 20
Kaeli
Axe: 30
4HKO damage! Also a godly defence break that can make it 3HKO, assuming you don't count the defence break as a hit itself. I guess it'd be Light then.
Flamerus Rex
I have the power of the Crystal of Earth!
HP: 2200
Average speed
Weak against Zombie
Immune to Fatal, Petrify, Paralyze, Poison
Bone Missile: 76 Nonelemental
Twin Fang: 80 Nonelemental. Two attacks, 57 power per hit. 2 normally land.
Chew Off: 115 Damage-elemental
Rip Earth: 181 Earth-elemental, Forced unfocusing multitarget
Sleep Powder: 50% Sleep
Poison Flour: 50% Poison
Avg Party HP: 340
Ben
Bomb: 192
Quake: 295
Cure: 304
Tristam
Ninja Star: 132
2HKO damage is a bit more like it, assuming it's only fighting one opponent anyway, otherwise Rip Earth will lose focus. Sleep and Poison are both relatively failure statuses so they're not really helping it. Relatively nice HP though as you'd hope from the first major boss. High light to low middle? Ranking is not my strong suit.
Also falls in one hit to Life, unless you live in the 'states where the kill-nigh-everything spell manages to have no effect on one of the few enemies it SHOULD kill. Madness.
Squidite
HP: 2500
Slow
Strong against Earth
Immune to Fatal, Petrify, Paralyze, Sleep
Electrapulse: 1 Nonelemental, Magic Break by 25
Sucker Stick: 63 Drain-elemental, Forced multitarget
Blackness: 75 Nonelemental, 50% Blind
Choke Up: 188 Damage-elemental
6 Pseudopods: 200 Damage-elemental. 6 attacks at 50 damage each, 4-6 normally land.
Avg Party HP: 600
Ben
Bomb: 202
Fire: 140
Phoebe
Bow of Grace: 298
Fire: 206
Thunder: 491
3HKO damage if it's lucky/against unevasive people. Sucker Stick might be a bit more effective than currently listed if it's an unfocusing attack but I forgot to check... not its best damage even then, though, and the fact it doesn't drain as you might think it does makes it not worth worrying about. Blind isn't helping it. Guess it hangs out in Light with the Minotaur.
Snow Crab
HP: 3000
Weak against Axes
Immune to Fatal, Petrify, Paralyze, Sleep, Poison
Giant Blade: 200 Damage-elemental
Full Nelson: 213 Damage-elemental
Icy Foam: 263 Water-elemental
Tornado: 263 Wind-elemental
Stare: 100% Confusion
Avg Party HP: 620
Ben's Damage
Bomb: 202
Axe: 382
Quake: 340
Phoebe's Damage
Bow of Grace: 298
Fire: 235
Thunder: 520
Weakness to axes is pretty bad for it. On the other hand it has nice Confusion, which is actually a fairly evil status for a change, and some elemental damage. Still 3HKO, but not as borderline as Squidite's. Reckon it's probably still Light, though? Increase in HP is countermanded by the axe weakness and lower magic resistance.
Ice Golem
You think you're a knight, huh?
HP: 6500
Below Average Speed
Strong against Earth, Water
Weak against Fire
Immune to Fatal, Petrify, Paralyze, Sleep, Confusion, Poison
Mega Punch: 201 Damage-elemental
Axe Bomber: 207 Damage-elemental
Stomp Stomp: 291 Damage-elemental
Ice Block: 322 Water-elemental
Snowstorm: 636 Water-elemental, Forced Unfocusing Multitarget, Heals self for 200, below 3/8 mhp only
Hypno-sleep: 100% sleep
Avg Party HP: 680
Ben
Jumbo Bomb: 402
Fire: 498
Phoebe
Bow of Grace: 300
Fire: 606
Thunder: 474
Hideously powerful Snowstorm, provided it's only fighting one opponent. Unfortunately it's limitted to low HP. And also is water-elemental. Heals him, though...! faiilure healing, but healing nonetheless. Also has a lot of durability. Other damage is good 3HKO to okay 3HKO depending on whether the opponent resists water or not. Very good sleep chances, but sleep is worthless so... Fairly Middle, I guess.
Jinn
HP: 6000
Below Average Speed
Strong against Fire
Immune to Fatal, Petrify, Paralyze, Sleep, Silence
Dragon Cut: 276 Damage-elemental
Fire: 300 Fire-elemental
Beam: 318 Nonelemental
Flame Pillar: 542 Fire-elemental, Forced unfocusing Multitarget
Hypno-sleep: 100% sleep
Avg Party HP: 940
Ben
Mega Grenade: 590
Quake: 526
Thunder: 601
Reuben
Morning Star: 642
Flame Pillar is good for use against one, non-fire-resistant opponent. Still only just 2HKO'ing, though. Beam meanwhile is barely managing to 3HKO. Less HP than the Golem but against stronger attacks spell mild disaster for its durability as well. Low Middlish.
Medusa
HP: 6500
Fast
Strong against Water, Wind & Thunder
Immune to Fatal, Petrify, Paralyze, Sleep, Poison, Silence
Poison Snake: 116 Nonelemental, 37.5% Poison
Para-snake: 229 Nonelemental, 37.5% Paralyze
Screechvoice: 244 Nonelemental, 37.5% Confusion
Snake Head: 270 Damage-elemental. 6 Attacks at 70 power each. About 5 normally land.
Stone Gaze: 75% Petrification
Avg Party HP: 960
Ben
Mega Grenade: 592
Quake: 366
White: 1401
Reuben
Morning Star: 644
Medusa's name is status. Also, horrendous damage. But... petrification in MQ is an instant win, so she's pretty well off there until she comes up against the petrify-immune. Durability is nothing to phone home about but her game plan is to just stare people into submission. Else she can try for Paralyze to try and give herself time to rack up damage, but the chances of it aren't too good. High Middle/Low Heavy? Not sure how widespread petrification resistance is.
Dualhead Hydra
It's the end of the line for you!
HP: 14000
Below Average Speed
Strong against Fire
Immune to Fatal, Petrify, Paralyze, Sleep, Confusion, Poison, Silence
Para-breath: 275 Nonelemental, 50% Paralyze
Poisonbreath: 327 Nonelemental, Forced unfocusing multitarget, 50% Poison
Fire Breath: 649 Fire-elemental, Forced multitarget
After dropping below 50% hp, his attack set is replaced with the following, and remains so even if healed.
Thunder: 339 Thunder-elemental
Scrunch: 369 Damage-elemental
Stone Gas: 100% Petrify
Avg Party HP: 1040
Ben
Mega Grenade: 503
Quake: 417
White: 1452
Reuben
Morning Star: 555
Starts off with some good 2HKO damage. And for once, it doesn't unfocus on attacking several opponents. Still Fire-elemental, though. Assuming that he manages to get taken down to half health, then his 100% Petrification comes into play. Damage loses out in this trade, however. Certainly Heavy, I'd think.
Gidrah
HP: 13000
Fast
Strong against Fire
Weak against Wind
Immune to Fatal, Petrify, Paralyze, Sleep, Poison, Silence
Three Heads: 272 Damage-elemental. 3 attacks at 185 power each. 2 normally land.
Tornado: 461 Wind-elemental
Quake: 566 Earth-elemental, Forced unfocusing multitarget
Para Gas: 70% Paralyze
Stone Gas: 100% Petrify
Counters non-lethal attacks with Poison-touch (100% Poison)
Avg Party HP: 1240
Ben
Giant's Axe: 685
Aero: 1660
Quake: 622
Meteor: 1927
Kaeli
Giant's Axe: 701
Aero: 1726
His counter is so horrifying.
Another boss who relies on making statues of the opponent. Takes much higher damage than the Hydra, though, and has less hp to back it up. And only has 3-4HKO damage to back it up, resistances wiling. Nice chance to paralyze though. Lower Heavy than Hydra, but still Heavy.
Dullahan
HP: 14000
Slow
Strong against Fire
Immune to Fatal, Petrify
Rapier: 457 Damage-elemental
Thunder Beam: 519 Thunder-elemental
Headoomerang: 774 Damage-elemental, Forced unfocusing multitarget
Doom Dance: 33% ID. 298 Nonelemental on nullifying ID (only if the ID was going to connect otherwise).
Hypno-sleep: 70% sleep
Avg Party HP: 1280
Ben
Giant's Axe: 695
Aero: 675
Meteor: 1776
Kaeli
Giant's Axe: 691
Aero: 717
Headoomerang manages to be a great ST attack with an assumedly increidbly rare resistance, for a change. He can also just try for ID. On the other hand he's vulnerable to most status and doesn't really have great durability. High Middle, I suppose.
Pazuzu
Prepare to meet your doom!
HP: 25000
Average Speed
Strong against Earth
Weak against Wind, Shoot
Immune to Fatal, Petrify, Paralyze, Sleep, Confusion, Poison, Blind
Stone Beak: 244 Nonelemental, 50% Petrify. If Petrify hits no damage is done.
Sky Attack: 458 Damage-elemental. Forced multitarget
Piledriver: 534 Damage-elemental
Windstorm: 534 Wind-elemental
Hurricane: 542 Wind-elemental
Psychshield: Enables magic reflection. Free action before other action, effect ends directly before second subsequent action.
Psychshield becomes available on the 5th action. Magic reflected with Psychshield does damage to the attacker equal to the damage that would have been done.
For the action Psychshield is used preceding, Pazuzu's speed falls to Extremely Slow.
Avg Party HP: 1340
Ben
Excalibur: 805
Aero: 1551
Flare: 2103
Kaeli
Giant's Axe: 681
Aero: 1587
A lot of 3HKO damage. 50% Petrify. If the battle lasts long enough, he can break out the Psychshield to give himself magic immunity most of the rest of the battle. Really nice HP, but doesn't like his weaknesses that make it not matter as much as it might. I'd say Heavy, but probably not as heavy as the Hydra.
Skullrus Rex
HP: 10000
Very Fast
Weak to Zombie
Twin Fang: 890 Nonelemental. 2 attacks at 500 power each. 2 normally land.
Quake: 925 Earth-elemental. Forced unfocusing multitarget.
Poison Flour: 61% Poison
Sleep Powder: 61% Sleep
Stone Gas: 61% Petrify
Avg Party HP: 1460
Ben
Excalibur: 730
Cure: 560
Aero: 800
Flare: 2225
Phoebe
Bow of Grace: 280
Cure: 824
Blizzard: 632
White: 2081
HP fails. Speed and damage don't. He wants to either Petrify someone before they get too many turns or to overwhelm them with damage, assuming they don't resist his Quake and aren't lucky enough to dodge one of his fangs constantly. Heavy.
Stone Golem
HP: 10000
Very Fast
Strong against Earth, Fire
Immune to Fatal, Petrify, Paralyze, Sleep, Poison
Thunder: 238 Thunder-elemental
Stone Block: 843 Nonelemental
Corrode Gas: 30% ID. 874 Nonelemental on ID hitting but being nullified.
Stare: 61% Confusion
Avg Party HP: 1460
Ben
Excalibur: 812
Aero: 682
White: 1567
Phoebe
Bow of Grace: 362
Blizzard: 514
White: 1963
Similar to Skullrus. But Stony doesn't have Petrification, only a low chance of ID. 2HKO non-elemental damage however. Also Heavy.
Twinhead Wyvern
HP: 15000
Very Fast
Strong against Fire
Weak against Water, Wind, Thunder
Immune to Fatal, Petrify, Paralyze, Sleep, Confusion, Poison
Para-breath: 351 Nonelemental, 30% Paralyze
Poisonbreath: 404 Nonelemental, Forced unfocusing multitarget, 50% Poison
Fire Breath: 713 Fire-elemental
After hitting 50% HP, Attack Set changes to:
Bite: 548 Damage-elemental
Tornado: 654 Wind-elemental
Thunder: 691 Thunder-elemental
Avg Party HP: 1480
Ben
Excalibur: 830
Aero: 1602 (w/Dragon Claw)
Meteor: 1890 (w/Dragon Claw)
Phoebe
Bow of Grace: 370
Blizzard: 1260
White: 2007
Major letdown from the Hydra. Trades in Stone Gas and Scrunch for Tornado and Bite. It was not a good trade. Nothing really worthwhile after half mhp, so he really doesn't want to lose too much... and he doesn't have a lot of it. Probably still Heavy, just not an overly good one.
Zuh
HP: 20000
Very Fast
Strong against Earth
Weak against Wind, Shoot
Immune to Fatal, Petrify, Paralyze, Sleep, Confusion, Poison, Blind
Psychshield: 1 Nonelemental. May be multitargeted.
Doom Dance: 51% ID. 417 Nonelemental on ID connecting but being nullified.
Piledriver: 650 Damage-elemental
Hurricane: 657 Wind-elemental
Sky Attack: 1010 Damage-elemental, Forced unfocusing multitarget
Psychshield - Same as Pazuzu's. Note that the attack Psychshield is something different (probably a bug).
Avg Party HP: 1480
Ben
Excalibur: 825
Aero: 1724
Flare: 2282
Phoebe
Bow of Grace: 825
Blizzard: 680
White: 2129
Fairly-reasonably-chanced ID. Massive damage with Sky Attack. Psychshield, eventually. Reasonable HP for a clone boss. Heavy.
Dark King
Welcome to the power of Darkness!
HP: 40000
Average speed
Strong against Earth, Water, Wind, Thunder
Immune to Fatal, Petrify, Paralyze, Sleep, Confusion, Poison, Blind, Silence
Form 1 Attack Set
Dark Cane: 540 Damage-elemental
Para-Stare: 80% Paralyze
Iron Nail: 1 Nonelemental, Defence Break by 25, stacks until stat would become negative
Spark: 1 Nonelemental, Attack Break by 25, stacks until stat would become negative
Becomes Form 2 at 36000 HP
Form 2 Attack Set
Quake Axe: 460 Damage-elemental, Forced multitarget
Cure Arrow: 460 Shoot-elemental, heals self for 1000 (Healing over 36000 HP does not change back to Form 1)
Mirror Sword: 500 Damage-elemental
Ice Sword: 604 Damage-elemental
Fire Sword: 700 Damage-elemental
Dark Saber: 820 Damage-elemental
Becomes Form 3 at 20000 HP
Form 3 Attack Set
Golden Web: 460 Nonelemental, 100% Petrify (Damage not done on successful petrification)
Silver Web: 540 Nonelemental, 100% Poison, 100% Confusion
Mega White: 604 Nonelemental, Forced multitarget
Spider Kids: 764 Nonelemental
Lazer: 860 Nonelemental
Mega Flare: 900 Fire-elemental
Becomes Form 4 at 7000 HP. Form 4 is a cosmetic change only.
Avg Party HP: 1480
Ben
Excalibur: 800
Aero: 201
Flare: 2069
Phoebe
Bow of Grace: 340
Fire: 317
White: 1916
Also
Ben's Cure: 15136 (Phoebe's Cure heals him)
His game plan probably consists of stat breaking as much as possible in Form 1, then trying to win in Forms 2-4. He can also apply Paralysis in Form 1 to give himself more time to stat break, assuming the opponent doesn't immune it. Form 2 he can either stall with Cure Arrow or just attack with Dark Saber; none of his weapons are natural-elemental despite the names.
Assuming he hits form 3, he can try for an instant win with his Petrification, otherwise he can fall back on Mega Flare/Lazer. He also has 100% confuse in Silver Web, and poison despite its uselessness could rack up some nice damage in a fight as long as this.
Clearly Godlike.
How you take Curing him probably affects this. Personally I'd say it's a glitch and discount it, since Phoebe can't hurt him with Cure.