Warning! This battle has a lot of screenshots. I was hoping this forum had some kind of spoiler function so I could put the screenshots in there and make this post easier to scroll past, but I guess not. You've been warned!
Sorry for taking so long to update this thread. Real Life issues kept me busy for a while.
Taking a look at the Save Mustadio battle:
With the wall and the plateau in front of me, it’s pretty obvious that some extra Jump will help a lot.
Some of the enemies have wizard robes. I want to steal at least one of them.
Enemy builds are starting to make more sense, sometimes. I need to be careful and look at what each enemy has before I start moving. Checking compat wouldn’t hurt either.
Mustadio’s starting gun is less powerful than I remembered it. Oh well.
Between story fights I went through one careful random encounter to earn some more JP for those that need it.
Ramza is well on his way to Short Charge. I don't need it yet, right now if I'm going that route Magic Attack UP would be better. Once I get more MP to work with though, Short Charge will make summons much easier to use.
It feels a little strange to put Concentrate on a lancer, seeing at his signature attack already ignores evade. Steal needs all the help it can get though, so what can I say?
Norris is going to mainly be a healer if the battle gets tough. He has the tools for it: health recovery, revival, and status removal. If things are going well he can go offensive, of course. The MP recovery and tankiness are nice bonuses.
With the Knights and melee-happy Oracles around, I want to make sure that Pamela has good evasion. Although she mostly uses white magic, I might need some of her status magic to deal with those Knights.
Right now Penelope is asleep and everyone is too scared of her to wake her up. We'll fight this one without any Mimicry.
Doesn't everyone love escort missions? This one is especially "fun" because the survival target starts out between me and the enemy. And right in front of some Wizards too.
I know Shell was slowed down to make Shell 2 more viable, but that makes this kind of a tough situation. I guess we'll have to tough it out and hope that Mustadio has bad compat with the wizards or something.
Boom. Sparkly!
Welp, that's that. Bad mission design, if you ask me. I don't know if there's anything Laggy can do about this, but it's kinda frustrating.
My second attempt. This time Mustadio moves away so only one wizard is in range of him. He also decides to take advantage of some good compat and make himself useful, so thanks for that.
I'm gonna see if this will help me kill knights more easily. Even if I don't end up using a heal spell on him, at least the enemy can't heal him either.
If you're wondering what Ramza does for most of his turns, just look at this a couple more times.
This surprised me when I saw it on the AT list. I was certain that they were going to throw a damage spell; I've even seen Fire4 aimed at him a couple of times. That doesn't mean I'm complaining, of course.
A knight with Item and Throw item. This is the kind of tanky support that I would expect from a competent enemy. Most of the other builds on this map aren't so good, but it's nice to see some effort. X-potion is a full heal for most of these enemies so I have to fully KO them between his turns.
This seems like a good place to start. I don't want any surprises on this wizard's next turn.
Oh, you were going to throw out a Summon, were you? Pamela says NO.
That's one mission accomplished right there. -2 magic attack also makes Mustadio a bit safer.
I was hoping that Agrias might finish off this knight after the Cure 3 spell hit him but no such luck.
Oh. OH. Um. So they do that trick too. This could be a problem if their zombie knight decides to start throwing X-potions at my zombie knight.
Ramza uses an opportunity to KO an Oracle who was weakened by a gun shot.
Okay then. No X-potion bombs. Mustadio is a lot more useful in this fight than I expected him to be. I'd rather have 5 of my own party members of course, but in this playthrough my guests have done pretty well for themselves. As for norris, he can remove Undead with Stigma Magic next turn.
The rest is just cleanup, really.
Haste is probably what won the battle here, with honorable mention for Mustadio. There was a lot for me to do very fast to stop Mustadio from dying, and Haste helped me get in and put down key enemies.
As always, feedback is welcome.