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Author Topic: Grandia 2  (Read 2205 times)

Dhyerwolf

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Grandia 2
« on: January 19, 2014, 05:57:25 AM »
1. Stats and Level- Taken at L51 (Including Mareg). Here are the relevant stat notes besides speed, which has it's own header:
Attack/Magic: Determine attack or magic damage. Just to note that techs/spells are generally Base Damage+(Relevant Attack Stat-Relevant Defense Stat)
Defense- Each point cuts damage by about 2.5 Points
Mentality- Each point cuts magic damage by 3.5 Points (Enemy Magic Mults might be a bit stronger overall), Also Improves Healing
Move- Movement and also base Evasion (which is pretty middling at default)

2. Speed- Grandia speed effectively has 3 parts. Normal speed (bars filling up for characters waiting to get their turns), charge times (time it takes for move to activate once it is chosen) and recharge time (time it takes after move is used for bars to start filling back up). I tested these with 1 PC alive due to simplicity (so any factors that change when multiple are alive is lost). I suspect that recharge time is greatly increased when you killed something and when there are more PCs alive (but hopefully this factor should mostly balance).

Obviously my tests are approximations given that unlike say, Star Ocean 2, I had no way to reasonably slow down the game to make these precise.

Speed Turn 1- Characters start out with half of their speed bars filled up. As such, for turn 1, speeds are half factored, with charge times mattering.

3. IP Damage and Cancel- A plethora of moves do IP damage, which delays enemies as long as they are not in the charge part of their turns. Of course, given that many bosses have resistance to this (and many randoms just die in a hit), I'm estimating that only damage more than 20% IP counts. Since it doesn't have an effect when enemies are in the charge section, it's of questionable DL worth anyways beyond either preventing a double against a faster opponent or causes a double against a much, much slower opponent. IP Damage can not set a bar back below 0.

Cancel effects cancel an enemy's turn in the charging section and knock them back massive (50% of the turn wait). Basically occurs when an enemy is slightly slower than the cancel move. Again, little overall DL effect as this isn't going to allow for a double, but can prevent a double against some speedy types.

4. Techs (and Magic)- Ignore in game evasion. Good enough to get basic evasion, although not really so thorough to get past comprehensive evasion ala Fire Emblem or Disgaea 2 (to me at least)

5. Skills- I'm taking Millenia and Elena's magic as having generalized skill boosts. Note that this both increases power (although not 10-50% as the skill notes; the effect is a bit more muted than that) and decreases casting time (approximately 60-65% at level 5).

6. Statuses
Confuse- Use random move against an enemy or ally (could be seen as nothing in the DL, could be seen as partial chance of doing nothing to reflecting attacking an enemy, could at least be seen as making the enemy use something random); Knocks target back to beginning of bar; Lasts about 1 enemy turn
Instant Death- PC Side Only
Paralysis- Character is paralyzed and their accumulated turn order is set to 0. Lasts about 8 seconds on enemies.
Poison- Slight damage every few seconds. Don't believe this wears off
Silence- No spells. Don't believe this wears off
Sleep- Character is put to sleep and their accumulated turn order is set to 0. Cancelled by damage or wears off naturally. Lasts about 1.5 turns.
Tech Lock- No physical techs. Don't believe this wears off

Weapon Status- Appears to be 25% per string barring Ryudo's ID

7. Averages up Top
HP- 3076
Defense- 323
Mentality- 189
Turn 1 Speed: 3.625 Seconds
Damage (Three Turn)- 3760 (3811 w/ Full King's Pride Boost)
Kill Point (2.5x)- 9401 (9528)


RYUDO
HP: 3173 (103.2%)
SP: 224
ATK: 407......(382) (379) (342) (301)
DEF 336........(Cuts by 33 or 2.7%)
ACT: 122.......(5 Seconds to Fill up Bar; 2.5 Seconds Turn 1)
MOV: 115
MEN: 171......(Takes extra 63 or 5.1%)

Granasaber (150 Attack, Cuts SP costs 15%, Already Factored in)
Aura Armor- 64 Def; Increases Power of Moves
Charisma Helm- 38 Def, 5 Act
Battle Boots- 12 Def, 12 Mov

Thor Sword- 125, Thunder Physical, ~3.5% Less Tech Damage
Icefang Sword- 122, Ice Physical (For Persona type weaknesses, ~3.5% Less Tech Damage)
Blazing Sword- 120, Fire Physical (For Persona type weaknesses, ~3.5% Less Tech Damage)
Silence Sword- 85 Attack, 25% Silence on Final Attack of Normal Attack String, ~9.5% Less Tech Damage
Shadowblade- 44 Attack, 5-10% ID on Final Attack of Normal Attack String, ~16% Less Tech Damage
Crampons (Shoe)- 4 Defense, 20% Ice Resistance

Physical: 700 (650 Thunder) (645 Ice) (640 Fire) (550+25% Silence) (490+5%-10% ID), ~2.5 Seconds to Resolve on average

TECHS
Tenseiken Slash (20 SP): 2075 Physical Damage+Cancel Effect, 5% Bar Delay, 0 CT, 0.5 RT
Flying Tenseiken (34 SP): 3535 Physical Damage, 15% Bar Delay, 0.75 CT, 1.5 CT
Purple Lightning (27 SP):  2830 Physical Thunder Damage, 5% Bar Delay, 0.5 CT, 1.25 CT
Sky Dragon Sword (84 SP):  3965 MT Phyiscal Damage, 30% Bar Delay, 1.75 CT, 2.25 RT

Turn 1 Speeds:
Physical
Tenseiken Slash: 143%
Flying Tenseiken: 110%
Purple Lightning: 119.4%

Turn 2 Speeds (Average Turn 2 Speed is 11.33)
Flying Tenseiken x2: 108%
Tenseiken Slash, Flying Tenseiken: 129.5%
Flying Tenseiken, SDS: 98.5%

Turn 3 Speeds (Average Turn 3 Speed is 19.625, Turn 4 is 27.3 and Turn 5 is 34.875)
Flying Tenseiken x 3: 110.5% (Relatively the same through turn 5)
Tenseiken Slash, Flying Tenseiken x 2: 122.6% (Falls to about 118%, then 114% turn 5 spamming FT)
Flying Tenseiken x 2, SDS: 104.7% (Relatively the same through turn 5)


ELENA
HP: 2826 (91.9%)
SP: 206
MP: 263
STR: 327..........(307) (297) (249) (200)
DEF: 307..........(Takes extra 40 or 3.3%)
ACT: 102.........(6 Seconds to Fill Up Bar; 3 Seconds Turn One)
MOV: 107
MAG: 162
MEN: 265........(Cuts by 266 or 21.6%)

Holy Ghost Staff- 138 Attack, Cuts MP costs by 10%)
Priestess' Robe- 68 Def, Status Immunity (Would extend this to ID personally, although Grandia 2 doesn't have any enemy side ID, G1 and G3 general blockers get ID)
Priest's Hat- 36 Def. Immune Magic/Move block.
Battle Boots- 12 Def. 12 Mov

Alternates
Guardian Staff- 118 Attack, Earth Based Damage
Decalogue Staff- 108 Attack, 25% Tech Lock +15% Silence
Blazing Staff- 60 Attack, Fire Based Damage
Whirlwind Staff- 60 Attack, Wind Based Damage
Dragon Wand- 11 Attack, Lightning Based Damage
Red Fur Coat- 46 Defense, 20% Ice Resistance (Stacks with Crampons)
Magnolia Bandana- 16 Def, 10% Earth Resistance
Crampons (Shoe)- 4 Defense,20% Ice Resistance (Stacks)

Attack:  540 (500 Earth) (480+25% Move Block and 15% Silence) (385 Fire) (385 Wind) (285 Thunder), ~2.5 Seconds to Resolve on average

TECHS
Impact Bomb (25 SP):  1600 Physical Damage+Cancel Effect, 0 CT, 0.5 RT
Nightmare Ball (18 SP): 1380 AoE Magical Damage+92% Sleep, 0.5 CT, 1.25 RT
-->Sleep lasts about 1.5 turns and resets enemy turns. This means that if someone is weak to Sleep and the hit rate is 100%, Elena could spam this endlessly.
Droplets of Life (90 SP): Full MT Healing+Revival; 1.25 CT, 4 RT
White Apocalypse (80 SP): 4315 MT Magical Damage, 15% Bar Delay, 1.75 CT, 2.25 RT

SPELLS
Heal (5 MP)- 1730 ST Healing (1060; MEN based), 0.25 CT, 0 RT
Healer (10 MP)- 2730 ST Healing (2060;  MEN based), 0.5 CT, 0 RT
Healer+ (21 MP)- 3850 ST Healing (3180;  MEN based), 0.75 RT, 0.75 RT
Alhealer (19 MP)- 2510 MT Healing (1840;  MEN based), 0.75 CT, 1.25 RT
Tremor (15 MP)- 1700 AoE Earth Magic, 0.75 CT, 1.25 RT
Quake (40 MP)- 2950 MT Earth Magic, 1.25 CT, 1.25 RT
Crackle (16 MP)- 2120 Ice Magic, 20% Bar Delay, 0.75 CT, 1.25 RT
Crackling (52 MP)- 2750 MT Ice Magic, 5% Bar Delay, 1.5 CT, 1.75 RT
Snooze (5 MP)- 60% MT Sleep, 0.5 CT, 0 RT
Fiora (10 MP)- 72% small AoE Move Block, 0.5 CT, 0 RT
Shhh! (9 MP)- 72% small AoE Magic Block, 0.5 CT, 0 RT
WOW! (5 MP)- Increases Physical Attack (up to 5 Levels); 0.25 CT, 0 RT
-->Improves Physical Damage about 5% per casting
Diggin (4 MP)- Increases Defense, MT (up to 5 Levels), 0.25 CT, 0 RT
--<Each level raises defense 10%
Speedy (7 MP)- Increases Speed (up to 5 Levels); 0.5 CT, 0 RT
-->Maybe 10% speed per cast, but it only effects the bar until the charge time kicks in. At level 5 cuts off 3 seconds.
Runner (3 MP)- Boosts Movement and Evasion (up to 5 Levels), MT, 0.5 CT, 0 RT
-->Maybe worth 10% evade per cast. At level 5 gives perfect evasion

Turn 1 Speeds
Impact Bomb: 119.4%
White Apocalypse: 75.4%
Nightmare Ball/Fiora/Shh!: 102.3%
Heal: 110%
Healer: 102.3%
Healer+: 95.6%
Tremor, Crackle: 95.6%
Quake: 84.1%
Crackling: 79.6%

Turn 2 Speeds (Average Speed is 11.33)
WA x 2: 76.8%
Quake, WA: 85.%

Turn 3 Speeds (Average Turn 3 Speed is 19.625, Turn 4 is 27.3 and Turn 5 is 34.875)
Quake, WA x 2: 84.4%
Quake x 2, WA: 90.2%


MAREG (Stats are estimated based off L46 and L41 growth comparison, as well as L41, L46 and L51 growth comparison for Ryudo and Tio. It appears that stat growth slows slightly in later levels)
HP: 3621 (117.7%)
SP: 242
ATK: 423.......(404) (401) (381)
DEF: 357.........(Cuts by 87 or 7.1%)
ACT: 98...........(6.25 Seconds to Fill up the Bar, 3.125 Second Turn 1)
MOV: 112
MEN: 138........(Takes extra 179 or 14.6%)

Leo Rex Battleax- 150 Attack, +3 SP on Physicals (Note that this is actually 120 Attack, but since I'm scaling Mareg to endgame, I'm scaling this up too)
Aura Armor- 64 Def; Increases Power of Moves
Charisma Helm- 38 Def, 5 Act
Battle Boots- 12 Def, 12 Mov

Alternate Equips:
Tundra Battleax- 131 Attack, Ice Base, Item Cast Burnstrike (Not effected by elemental skill, so not winning with item cast spells), ~2.5% Less Tech Damage
Inferno Battleax- 128 Attack, Fire Base, Item Cast Crackle, ~2.5% Less Tech Damage
Earth Axe- 108 Attack, +10 Defense, Earth Based, ~6% Less Tech Damage
Crampons (Shoe)- 4 Defense, 20% Ice Resistance

Attack: 733 (695) (689) (649), ~2.5 Seconds to Resolve on average

TECHS
Beast-Fang Cut (26 SP)- 2065 Physical+Cancel, 0 CT, 0.5 RT
Beast-King Smash (44 SP)- 3660 Physical Damage, 30% Bar Delay, 0.75 CT, 1.5 RT
Beast-King Blast (52 SP)- 2850 AoE Fire Physical, 5% Bar Delay, 1.25 CT, 1 RT
Lion's Roar (18 SP)- +1 to Attack, MT (Might raises Mareg's damage about 6% per cast), 0.5 CT, 0.5 RT

Turn 1 Speed:
Beast-Fang Cut: 114.6%
Beast-King Smash: 92.4%
Beast-King Blast: 81.9%

Turn 2 Speeds (Average Speed is 11.33)
Beast King Smash x 2: 91.6%
Beast Fang Cut, Beast King Smash: 106.6%

Turn 3 Speeds (Average Turn 3 Speed is 19.625, Turn 4 is 27.3 and Turn 5 is 34.875)
Beast King Smash: 94%
Beast Fang Cut, Beast King Smash x 2: 102.6%


MILLENIA
HP: 2826 (91.9%)
SP: 264
MP: 202
ATK: 324
DEF:  292........(Takes extra 78 or 6.3%)
ACT: 103........(6 Seconds to Fill Up Bar; 3 Seconds Turn One)
MOV: 106
MAG: 265
MEN: 161.......(Takes extra 98 or 8%)

Black Angel Bow (135 Attack, Drains MP as 10% of damage)
Priest's Robe- 54 Def. Immunes Poison/Paralysis/Plague
Priest's Hat- 36 Def. Immunes Magic and Move Block
Battle Boots- 12 Def, 12 Mov

Red Fur Coat- 46 Defense, 20% Ice Resistance (Stacks with Crampons)
Magnolia Bandana- 16 Def, 10% Earth Resistance
Ruby Barrette- 8 Def, 10% Fire Resistance (Starting Equip)
Crampons (Shoe)- 4 Defense, 20% Ice Resistance (Stacks)

Attack: 535 Damage+53 MP Recovery,~1.5 Seconds to Resolve on average

TECHS
Arrow Shot (25 SP): 1600 Physical Damage+Cancel, 0 CT, 0.5 RT
Heel Crush (20 SP): 1300 Physical Damage+-1 to Enemy Attack/Defense/Speed/Evasion (Up to 5 Levels), 0.75 CT, 1 RT
-->Each level reduces enemy physicals by about 60 and slows them down 10% (minus the charge time part of the bar)
-->At Level 5, enemies basically can't move, which means no basic physicals (or melee attacks)
Fallen Wings (75 SP): 4620 MT Magical Damage, 10% Bar Delay, 1.75 CT, 2.25 RT
Starving Tongue (55 MP): 2300 MT Magical Draining Damage, 1.25 CT, 1 RT
Spellbinding Eye (60 SP): 105 ITD Damage+Enemy is Disabled for 25 Seconds (Unblockable), 1.75 CT, 2.25 RT
-->22.5 Second after the Recharge Time gives her time for 2 Grudging Claws, with another 6 second left over (Against faster opponents, generally going to squeeze in a third). About the same for Starving Tongue or Heel Crush
Grudging Claws (42 SP): 4180 Magical Damage, 30% Bar Delay, 0.75 CT, 1.5 RT

SPELLS
Healer- 1850 (1360) Healing, 0.5 CT, 0 RT
Burnflame (16 MP)- 1850 AoE Fire Magic, 0.75 CT, 0.5 RT
Burnstrike (20 MP)- 2375 Fire Magic, 0.75 CT, 1 RT
Hellburner (42 MP)- 2780 MT Fire Magic, 1.25 CT, 1.25 RT
Howlslash (14 MP)- 1750 Linear Wind Magic, 0.75 CT, 0.5 RT
Howlnado (45 MP)- 2520 MT Wind Magic + 35% Confuse, 1.25 CT, 1.25 RT
Zap! (24 MP)- 2700 AoE Lightning Magic, 1 CT, 1 RT
Zap All (36 MP)- 2980 MT Lightning Magic, 1.25 CT, 1.25 RT
DragonZap (58 MP)- 3400 Linear Lightning Magic+35% Paral, 1.5 CT, 1.75 RT
Snooze (5 MP)- 60% MT Sleep
Fiora (10 MP)- 72% Move Block, 0.5 CT, 0 RT
Runner (3 MP)- Boosts Movement and Evasion (up to 5 Levels), MT; 0.5 CT, 0 RT
-->Maybe worth 10% evade per cast. At level 5 gives perfect evasion
Stram (6 MP)- -2 Attack Levels to Enemy (up to 5 Levels), 0.5 CT, 0 RT
-->Each level cuts off about 60 off damage, so one casting is 120.
Cold (7 MP)- -2 Act Levels to Enemy (up to 5 Levels), 0.5 CT, 0 RT
-->Each level is about 10% to the charging part of the bar. So at level 5, cuts about 30-40% (since it doesn't effect charge times)

Turn 1 Speed
Arrow Shot: 145%
Fallen Wings/Spellbinding Eye: 75.4%
Grudging Claws/Heel Crush: 95.6%
Burnflame/Burnstrike/Howlslash: 95.6%
Zap: 89.5%
Hellburner, Howlnado, Zap All!: 84.2%
Dragonzap: 79.6%
Healer/Fiora: 102.3%

Turn 2 Speeds (Average Speed is 11.33)
Arrow Shot, Grudging Claws: 110.5%
Grudging Claws x2: 88.5%
Grudging Claws, Fallen Wings: 81.7%
Burnflame, Howlslash x2: 103%
Zap X2: 94.4%
Howlnado x2: 88.9%
Dragonzap x2: 82.4%

Turn 3 Speeds (Average Turn 3 Speed is 19.625, Turn 4 is 27.3 and Turn 5 is 34.875)
Arrow Shot, Grudging Claws x2: 106.1% (104% Turn 4, 101.8% Turn 5)
Grudging Claws x3: 96.9% (Fairly steady through turn 5)
Grudging Claws x2, Fallen Wings: 92.3% (Fairly Steady through turn 5)
Burnflame, Howlslash x3: 107.5% (Fairly steady through turn 5)
Zap x3: 98.1% (Fairly steady through turn 5)
Howlnado x3: 92.4% (Fairly steady through turn 5)
Dragonzap x3: 85.3% (Fairley steady through turn 5)


ROAN
HP: 3077 (100%)
SP: 209
ATK: 369..........(339) (279) (273)
DEF: 321...........(Takes extra 5 or 0.4%)
ACT: 124..........(5 Seconds to Fill up Bar; 2.5 Seconds Turn 1)
MOV: 107
MEN: 207..........(Cuts by 63 or 5.1%)

Dirk (140 Attack, Itemcast Wow!)
Aura Armor (Priest's Robe)- 64. Raises power of moves. (Priest's Robe- 54 Def. Resists poison, paralysis, and plauge)
Charisma Helm (Priest's Hat)- 38 Def. 5 Act. (36 Def. Resists Magic/Move block)
Battle Boots- 12 Def, 12 Mov
King’s Pride (25 Attack, Increases Special Attack Strength)
-->Increases Tech Strength by 16%; There is a storebought accessory that is an 8% increase. I probably only give him the 8% boost over that

Alternate Equips
Magnolia Bandana- 16 Def, 10% Earth Resistance
Crampons (Shoe)- 4 Defense, 20% Ice Resistance 

Attack: 675), ~2.5 Seconds to Resolve on average

TECHS
Golden Hammer (22 SP): 2360 (2545 w/ Full King's Pride Boost) Physical Damage, 0 CT, 0.5 RT
True Dragon Rise (42 SP): 3825 (4130 w/ Full King's Pride Boost) Physical Damage, 5% Bar Delay, 0.75 CT, 1.5 RT
Ice Prison (30 SP):  3090 (3340 w/ Full King's Pride Boost) Physical Ice Damage, 0.5 CT, 0.75 RT
Vitality March (20 SP): MT Status Healing, 0.5 CT, 1.25 RT

Turn 1 Speed:
Golden Hammer: 143%
True Dragon Rise: 110%

Turn 2 Speeds (Average Turn 2 Speed is 11.33)
True Dragon x2: 108%
Golden Hammer, True Dragon: 129.5%

Turn 3 Speeds (Average Turn 3 Speed is 19.625, Turn 4 is 27.3 and Turn 5 is 34.875)
True Dragon x 3: 110.5% (Relatively the same through turn 5)
Golden Hammer, True Dragon x 2: 122.6% (Falls to about 118%, then 114% turn 5 spamming FT)


TIO
HP: 2931 (95.3%)
SP: 201
ATK: 359..........(345) (339) (309)
DEF: 327..........(Cuts by 10 or 0.8%)
ACT:  140 …...(4.25 Seconds to Fill Up bar; 2.125 Seconds on Turn 1)
MOV: 129
MEN: 193........(Cuts by 14 or 1.2%)

Phoenix Ring (142 Attack, +1 SP recovery)
Aura Armor (Priest's Robe)- 64. Raises power of moves. (Priest's Robe- 54 Def. Resists poison, paralysis, and plauge)
Priest's Hat- 36 Def. Resists Magic/Move Block.
Shadow Shoes- 10 Def. 15 Mov. Adds 10% to evasion chances.
Meteor Earring- 20 Mov. Adds 25% to evasion chances.

Alternate Equips
Demon Shuriken- 128, +5 Act->Takes 4.125 Seconds to Fill up the Bar, ~2.5% Less Phys Tech Damage
Wind Cutter- 122, Wind Based Physical, ~2.5% Less Phys Tech Damage
Binding Circle- 92 Attack, Normal Attack is Lightning Elemental, 25% Chance of Paralysis, ~8.5% Less Phys Tech Damage
Red Fur Coat- 46 Defense, 20% Ice Resistance (Stacks with Crampons)
Magnolia Bandana- 16 Def, 10% Earth Resistance
Crampons (Shoe)- 4 Defense, 20% Ice Resistance

Attack: 605 (575) (560 Wind) (530) (500 Thunder+25% Paralysis), ~2.5 Seconds to Resolve on average

TECHS
Lotus Flower (28 SP):  1635 Physical Line Damage+Cancel Effect (1365 w/o Aura Armor), 0 CT, 0.5 RT
Fast Dance Whirl (38 SP): 3230 Physical Damage (2900 w/o Aura Armor), 15% Bar Delay, 0.75 CT, 1.5 RT
Tornado (48 SP): 2770 MT Wind Magic (2420 w/o Aura Armor), 1.25 CT, 1 RT
Whisper to the Stars (36 SP): Increases Attack, Defense, Speed and Evade 1 Level (up to 5), 0.5 CT, 0.5 RT
-->Improves Physical Damage approximately 5% each casting
-->Improves evasion by about 10-15% each casting. After 5 castings, Tio's evasion is perfect while in ready state.
-->Improves speed by 10% (for the non-charging part). At L5 cuts about 2.125 seconds off Tio's turn

Turn 1 Speed
Lotus Flower: 168.5%
Fast Dance Whirl: 124.6%
Tornado: 106.2%
Whisper to the Stars: 136.5%

Turn 2 Speeds (Average Speed is 11.33)
Lotus Flower, Fast Dance 148.2%
Fast Dance x2: 120.5%
Tornado x2: 114.4%

Turn 3 Speeds (Average Turn 3 Speed is 19.625, Turn 4 is 27.3 and Turn 5 is 34.875)
Lotus Flower, Fast Dance x2: 139% (Falls to 132% turn 4, 128.5% turn 5)
Fast Dance x3: 123.6% (Fairly steady through turn 5)
Tornado x3: 120% (Fairly steady through turn 4; Doesn't have the SP for 5 of the same)
« Last Edit: January 19, 2014, 08:22:59 AM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Grandia 2
« Reply #1 on: January 19, 2014, 06:03:48 AM »
AVERAGES

Damage
Millenia- 4327 (Grudging Claws x2, Fallen Wings. See the note by Ryudo below)
Elena- 3843
Roan- 3825 (4130 w/ Full King's Pride Boost)
Ryudo- 3678 (Note that given it's superior charge and recharge, I think that Flying Tenseiken x 2, Sky Dragon Slash is the better overall choice)
Mareg- 3660
Tio- 3230
Average: 3760 (3811)
Kill Point: 9401 (9528)

Turn 1 Damage Speeds
Tio- Fast Dance Whirl- 2.875 Seconds
Roan- True Dragon Rise- 3.25 Seconds
Ryudo- Flying Tenseiken- 3.25 Seconds
Millenia- Grudging Claws- 3.75 Seconds
Mareg- Beast-King Slash- 3.875 Seconds
Elena- White Apocalypse/Quake- 4.5 Seconds
*Averaging these two moves for Elena since both will have valid turn 1 uses depending
Average: 3.58

Turn 2 Damage Speeds
Tio- 9.375
Roan- 10.5
Ryudo- 10.5
Millenia- 12
Mareg- 12.375
Elena- 13.25
Average: 11.33

OVER 3 Turns
Tio- 15.875 (Fast Dance-Whirl x3)
Roan- 17.75 (True Dragon Slashx 3)
Ryudo- 18.75 (Flying Tenseiken x2, Sky Dragon Slash)
Millenia- 21.25 (Grudging Claws x 2, Fallen Wings)
Mareg- 20.875 (Beast-King Slash x 3)
Elena- 23.25 (Quake, White Apocalypse x2)
Average: 19.625

HP
Mareg- 3621
Ryudo- 3173
Roan- 3077
Tio- 2931
Elena- 2826
Millenia- 2826
Average: 3076

ATK
Mareg- 423
Ryudo- 407
Roan- 369
Tio- 359
Elena- 327
Millenia- 324
Average: 368

MAG
Millenia- 265
Roan- ~208
Tio- ~181
Ryudo- 168
Elena- 162
Mareg- ~95

DEF
Mareg- 357.......(Cuts by 87)
Ryudo- 336......`(Cuts by 33)
Tio- 327...........(Cuts by 10)
Roan- 321........(Takes extra 5)
Elena- 307.......(Takes extra 40)
Millenia- 292...(Takes extra 78)
Average: 323

MEN
Elena- 265.........(Cuts by 266)
Roan- 207..........(Cuts by 63)
Tio- 193..............(Cuts by 14)
Ryudo- 171.........(Takes extra 63)
Millenia- 161......(Takes extra 98)
Mareg- 138.........(Takes extra 179)
Average: 189

ACT (Not really relevant itself)
Tio- 140
Roan- 124
Ryudo- 122
Millenia- 103
Elena- 102
Mareg- 98
Average: 114.8
...into the nightfall.

Dhyerwolf

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Re: Grandia 2
« Reply #2 on: January 19, 2014, 06:04:00 AM »
Bosses Maybe
...into the nightfall.

Dhyerwolf

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Re: Grandia 2
« Reply #3 on: January 19, 2014, 06:04:14 AM »
Bosses Maybe- Pt 2
...into the nightfall.

Reiska

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Re: Grandia 2
« Reply #4 on: January 21, 2014, 02:11:06 AM »
Might be worth noting that G2 Poison slightly delays turns, because the ATB briefly stops charging when it deals damage.