Dorp
Basic mechanics tutorial for the unaware: A timed sphere skill is a skill that places clones of itself on the turn order. In this topic, they're listed as placing timed spheres at certain numbers. These numbers are times compared to an average turn. So:
Diagonal shot: 22 physical damage, places timed spheres at 0.3, 0.6, 0.9, 1.2Means it immediately does 22 damage, then 22 more damage at 4 intervals, for a toal of 110. First one takes 30% of the time of an average turn, last one takes 120%.
Assumptions:
"PC damage" is damage to common randoms of the area.
If a skill takes more than a third of a PC's SP, it isn't factored in.
PC's timed sphere skills are taken as the sum of all spheres, since bosses don't clear them and they all tend to have time to go off.
Damage from offensive supports and damage reduction from defensive supports are ignored.
Yun 1PCHP: 125
PC damage: 82
1800 HP
Damage taken from physicals: 100%
Damage taken from magic: 90%
Speed: ~105%
Attack: 35 fire/physical damage
Fiery fist: 54 fire/physical damage
Fire counter: Counters all fire damage with a basic physical.
Well he 3HKOs and has mediocre speed. Decent HP but very spoilable. Probably an average middle.
Sasalina 1PCHP: 151
PC damage: 216
3000 HP
Damage taken from physicals: 75%
Damage taken from magic: 75%
Speed: ~115%
Attack: 30 physical damage
Diagonal shot: 22 physical damage, places timed spheres at 0.3, 0.6, 0.9, 1.2
Feather of Seal: 16 physical damage, 50% (3/6) chance of silence.
Light fall: 49* holy magic damage
Boost: Sasalina immediately tripleacts diagonal shot, then light fall, then feather of seal, each with a 20% damage boost. Diagonal shot's timed spheres don't get the boost. Usable once below 50% HP and at will below 25% HP.
Sasalina never uses light fall outside of the boost chain. Damage listed is with the boost. Without it it'd do roughly 41.
Frailer than Yun, but every diagonal shot except the last is a solid 2HKO and she's a bit fast. Harder to spoil than Yun because she's an archer and doesn't rely on an element. Heavy.
Grandwing Drake, the most random cameo everPCHP: 169
PC damage (normal techs): 471
Intimate strike damage: 460
Finisher damage: 950
3600 HP
Halves fire
Damage taken from physicals: 60%
Damage taken from magic: 40%
Speed: ~150%
Sonic Impulse: 17 physical damage, full MT, breaks in 3 hits
Grand Soar: 60 physical damage, slightly delays the next turn of both the drake and the target
Gatling flare: 36 physical/fire damage
Flame cannon: 44 magic/fire damage
Flare ray: 100 magic/fire damage, full MT. Has a long charge time (more than 1 turn) and greatly slows the drake's next turn.
Another middle slugger. Damage is weak but fast, HP is crap but covered up decently by defenses.
Raze's PartyYou don't have Goto for this fight, hence no intimate strikes.
You fight Yun and Puniyo first. Knock out both, and Raze, Et and Lily all appear.
PCHP: 195
PC damage (normal techs): 531
Finisher damage: 1400
Yun3000 HP
Damage taken from physicals: 100%
Damage taken from magic: 100%
Speed: ~90%
Blasting Cloth: 60 fire/physical damage, adds def down. def down makes you take 10% more from physicals and stacks.
Fiery fist: 48 fire/physical damage
Puniyo2500 HP
Damage taken from physicals: 100%
Damage taken from magic: 90%
Speed: ~90%
Puni heal: 160 healing
Nightmare: 12 dark elemental damage, full MT, theoretically inflicts sleep (0/9)
Raze3000 HP
Damage taken from physicals: 100%
Damage taken from magic: 100%
Speed: ~90%
Attack: 27 physical damage
Analyze: 45 physical damage
Lily2500 HP
Damage taken from physicals: 100%
Damage taken from magic: 100%
Speed: ~90%
Physical: 28 damage
Ice Axel: 30 ice/magic damage, full MT
Icicle Cannon: 37 ice magic damage, full MT
Et3200 HP
Damage taken from physicals: 100%
Damage taken from magic: 110%
Speed: ~90%
Swallow Chakram: 22 physical damage, timed spheres at 0.6 and 1.2
Lock on Arrow: 40 physical damage + 20 extra damage at the beginning of the target's next turn
Yeah, they're all light. At least Et and Yun have enough damage to not be terrible in the division.
Sasalina 2This is a duel with Ulrika.
Ulrika has 241 HP and does 570 damage.
Sasalina has 1000 HP and the same moves as in the first battle, with slightly better raw damage (about 10 more on the physical, proportionately more on other moves).
um... lol.
Sasalina 3You have Yun as a temp for this. He's much more durable and much less damaging than the main crew. He is factored in.
PCHP: 264
PC damage (normal techs): 531
Intimate strike damage: 911
Finisher damage: 1875
12000 HP
Damage taken from physicals: 50%
Damage taken from magic: 60%
~120% speed
Attack: 53 physical damage
Feather of Seal: 45 physical damage, went 1/6 for inflicting silence this time
Diagonal shot: 51 physical damage, places timed spheres at 0.3,0.6,0.9 and 1.2, breaks in 3 hits
Rune: 137 magic damage, breaks in 2 hits, reduces the target's magic damage by 20%, stacks
Light fall: 115* holy magic damage, circular AoE
Boost: On Sasalina's NEXT turn, which comes somewhat faster, she quadra-acts diagonal shot, light fall, feather of seal, and rune, each with a 20% damage boost. Diagonal shot's timed spheres don't get the boost. Usable once below 50% HP and at will below 25% HP.
Same caveat as before for light fall, it'd do roughly 97 without the boost.
She's super serious now! *ahem.* Diagonal shot adds up to a high 2HKO, she breaks like crazy, and the boost chain deals
600 damage including the timed cards - that's well over 2x overkill. Fast, and somewhat durable unless her opponent's using ITE. The fact that boost eats a turn now combined with it being a limit means it's not quite as sick as it looks, but... she could still probably swing low godlike.