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Author Topic: Bravely Default stat topic ideas  (Read 20238 times)

Dhyerwolf

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Re: Bravely Default stat topic ideas
« Reply #100 on: April 22, 2014, 12:05:45 AM »
Not like I'm anywhere near the point in the game where I can speak truly intelligently here, but the default DL builds used in averages should be whatever is statistically superior unless there's a strong reason otherwise (generally that strong reason would also need to be something in game to me). For example, Nosferatu often is both meh in game and a huge stat cut in the DL, so I don't take it as default. Sounds like this could be similar?
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Jo'ou Ranbu

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Re: Bravely Default stat topic ideas
« Reply #101 on: April 22, 2014, 12:59:50 AM »
I really doubt that two shots of slightly speed-twinked Godspeed Strike, which spends 2 BP (i.e. has a two-turn cooldown -by itself- and needs BP storage to even be used more than once in a burst turn) would outdo two shots of Life Thief (one of them being buffed by Attack +25%)+two slightly less speed-twinked Godspeed Strikes. Pyro's default build chosen can't even deal damage with anything outside Godspeed Strike, which honestly sounds like a complete bust in terms of duelling. I know Thief gives up at least 50 points of defense under that setup (and that's hugely significant), but I think if Thief deals even 1500 damage at base with Life Thief (up to a total of ~2500 with Burgle & Bluff), it risks being a net gain.
« Last Edit: April 22, 2014, 01:25:37 AM by Jo'ou Ranbu »
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Dark Holy Elf

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Re: Bravely Default stat topic ideas
« Reply #102 on: April 22, 2014, 01:29:25 AM »
Life Steal only does damage with a bow, which would give thief trash durability (kinda doesn't work well with any parasitic healing, let alone Life Steal which is going to be dogshit at endgame untwinked; I'll be surprised if it restores more than 20% of thief's HP per shot). I'd have to see the numbers but until I do, I'm inclined to trust the assessment of the person who has: that Godspeed Strike is the only viable thief move in a duel.

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Jo'ou Ranbu

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Re: Bravely Default stat topic ideas
« Reply #103 on: April 22, 2014, 01:40:08 AM »
My problem with it is how it's still a move that can be used once every -three- turns, or twice every -four-. Considering either average would have -two- Godspeed Strikes etched in there anyway (Default first turn is a given, Thief just wouldn't use the stored BP until turn three), unless the 10% speed has a huge effect on GS, I can't see it even outdoing a Bow average.  Though I may consider it if Thief ends up with something like 0.5x pdur with a bow, that'd justify it. (And it's certainly possible, BD defense is goddamn potent)
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Grefter

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Re: Bravely Default stat topic ideas
« Reply #104 on: April 22, 2014, 01:47:47 AM »
Again with the more gameplay oriented questions than duelling, but do we know hit count is based on Dex and not job level?  Asking just because I got around to throwing 2 hands and Equip Spear on my thief and was very surprised at the amount of work that I am getting out of her.  Sky rockets damage from 1/4 of Knight 2 Hands (before weaknes) on low defense enemies and struggling to break defense with a dagger to doing a bit more than the Knight now shifted over to Pirate (basic physical, not skill).

It isn't amazing or anything, but it is more solid than I expected.  Especially knowing you can milk the most out of skills ignoring evade (Mug pretty legit because of this.  Not great, but not bad).
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Jo'ou Ranbu

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Re: Bravely Default stat topic ideas
« Reply #105 on: April 22, 2014, 02:09:38 AM »
Hit count is based on both Agi and job levels at the very least, from what I know - and possibly also influenced by the class itself. Thief in the midgame actually doesn't do too badly for damage, high hit count and if you hand her a decent weapon (either a bow or a Lore weapon) she makes decent mileage out of it.
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[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
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[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
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Grefter

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Re: Bravely Default stat topic ideas
« Reply #106 on: April 22, 2014, 02:19:57 AM »
Yeah it was Spear Lore because after reading this discussion (and hitting plateau of feasibly progression of JP at that point) I wanted to see if BP Amp was worth it for Godspeed Strike (It doesn't feel like it) and got it on the way.  Spear and Axe stupid good in chapter 3 (Might require steal from Barbarossa to really make Axe so strong?  Forget where I got that thing from).
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Jo'ou Ranbu

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Re: Bravely Default stat topic ideas
« Reply #107 on: April 22, 2014, 02:36:51 AM »
Godspeed Strike is based on Speed more than anything, so you want to use Speed + and Hermes equips to power it up (BP Amp I found largely not worth it, only Valkyries can really fly it even remotely properly because of how Jump works). Axes are just crazy good as long as you can mitigate their accuracy woes (Axe Lore on a Ranger, for instance, or just Hawkeye or using skills rather than basic physicals). Spears also finally come into their own at C3.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Grefter

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Re: Bravely Default stat topic ideas
« Reply #108 on: April 24, 2014, 01:08:42 AM »
OH OH OH stupid DL related thought.

Do people allow Time Slip for Time Mage to take effect?  So Time Mage gets 2 rolls vs enemy status chance and stuff?

Not that I really am interested in my own thoughts, just a funny thing that passed through my mind.
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The king perfect of the DL is and always will be Excal. - Superaielman
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Jo'ou Ranbu

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Re: Bravely Default stat topic ideas
« Reply #109 on: April 24, 2014, 01:15:22 AM »
I think I probably do, but it's very rarely relevant due to how Brave works and Time Mage's modus operandi goes. It -is- quite funny, though.
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[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Dark Holy Elf

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Re: Bravely Default stat topic ideas
« Reply #110 on: April 24, 2014, 06:57:07 AM »
Yeah I was thinking of that earlier today and I realised I don't know. It certainly does matter for getting those ~80% opponent status odds down.

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Grefter

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Re: Bravely Default stat topic ideas
« Reply #111 on: April 24, 2014, 07:32:02 AM »
Yeah it probably wouldn't really matter in the divisions that Time Mage would dabble.  It would be a fun skill to throw on a bush league tournament full of shitty lights twinked to make them just that tiny bit less shitty in weird ways (or ruin good builds with crazy shit I suppose).
NO MORE POKEMON - Meeplelard.
The king perfect of the DL is and always will be Excal. - Superaielman
Don't worry, just jam it in anyway. - SirAlex
Gravellers are like, G-Unit - Trancey.