Putting the non-official stuff on a different post for reasons of clutter and QADA.
Oogie-Boogie (BD) vs Ghaleon (Lunar:SSSC): Well, for starters, Oogie-Boogie 3-2s. Acedia makes a mockery of Chaos Shield, so Ghaleon frankly just gives that the finger and goes straight for the throat (hitting weakness is pretty irrelevant, doesn't even outdamage 2x physical). Post-Acedia, Zeta Flare goes for... 1.7x PC HP, jesus, that's horrible. Oogie-Boogie 3HKOs at worst and Ghaleon himself 4HKOs while eating a 3-2 turnsplit. That can't possibly work out for him.
Oogie-Boogie vs Myria (BoF3): Sanctuary means Acedia is out, but Myria still has absolutely no hope at outslugging 1.5x PC HP a pop off 4x PC HP when her damage output clocks in at 50% at best of her opposition's steady offense. Myria's HP disadvantage's even surmountable, but she loses way too badly in damage even when hitting weakness to make this work - Oogie-Boogie ain't too far from a 2HKO and a 3HKO is easy-peasy.
Oogie-Boogie vs Yu Narukami (Pers4) - Well, Yu needs to go Yoshitsune in order to handle Slaughter, needs Angelic Grace to not eat it to Dark Abyss => Plague and needs to have his Endure skills to survive Acedia => Zeta Flare. He has nowhere near the speed edge needed long-term to really punish Oogie-Boogie fast enough and the Auto-skills are asking for Acedia. If he stays in Yoshitsune even for a single turn, Zeta Flare OHKOs his ass. No, that just doesn't work.
Oogie-Boogie vs Yuna (FFX): Yeah, Oogie-Boogie wishes its Brave string had double-ended offense. As is, smashy smashy provides.
Oogie-Boogie vs Sephiroth (FF7): - Dear god, Acedia => Zeta Flare actually OHKOs Sephy to me and it doesn't even -HAVE- to. Seph's absolutely incapable of even 3HKOing back (in the admittedly somewhat unlikely hypothesis of a 3-2) and Wall's a waste of time.
Oogie-Boogie vs Fou-Lu (BoF4): - OVERKILL FIRE MAGIC. AGAINST FOU-LU. OFF SARA-LEVEL HP. FASTER THAN HIM.
Oogie-Boogie vs Ryu (BoF3): Giving turns to Ryu is just so ugly. It's impressive that Oogie-Boogie even fights back as well as it does.
Oogie-Boogie vs Jade (BoF1): Dear god, people, why do you keep coming to Jade without lightning spoiling?
Oogie-Boogie vs Belial (WA4): Zeta Flare. Gooooooooooooooodbye.
Oogie-Boogie vs Profound Darkness (PS4): The first form even -does- hit a weakness, but I don't think it even gets a turn, Zeta Flare is nasty.
Oogie-Boogie vs Loki (VP1): Acedia => Zeta Flare is a OHKO as far as I can see. Loki can't quite 2HKO even if he goes first, methinks, unless he gets HORRENDOUSLY lucky with Indiscriminate.
Oogie-Boogie vs Lady (SH3): Ew, Slaughter OHKOs Lady's ass.
9-3. Yikes. Oogie-Boogie just has a little bit of everything - and all in High Godlike superlatives. Horrifying offense of both types that, given setup, can -not- be walled, status games for those rainy PC days and admirable durability. The beast ain't even -slow-, unlike its fellow BD bosses, which just makes it even better. Fire vulnerability also doesn't even -matter- most of the time, though it means Rubicante hands Oogie-Boogie its ass on a silver platter. Still, that's monstrous, you need to be outright broken to topple a package this complete.
Braev Lee (BD) vs Ghaleon (Lunar:SSSC): Eeeeeew, Braev's two SDs below average speed - i.e. Ghaleon-level under my assumptions. Regardless, each of Braev's phases counts for 1.4x PC HP, totalling 4.2x PC HP. Due to speed instability generally favoring Braev in-game, though, I assume he goes first, so Default away. Before Braev unleashes his Brave string, Ghaleon effectively chips off 31% of Braev's HP on loop 1 (he -is- casting Chaos Shield at some point, after all). Braev, however, probably won't go far just trying to string along for a forced limit (not that it matters MUCH, I force him to go on the offensive once he maxes out on BP): Ghaleon has non-damage actions, after all, and his chipping is nothing short of spectacular -anyway-. I kneejerk Ghaleon as having around 5x PC HP against physicals. First Braev string breaks Chaos Shield and chops off... 19% of Ghal's HP. The way I take Braev, this just -isn't- working, a double doesn't happen ever and Ghaleon can easily chip past each limit phase even if I allow Braev to buffer his HP (will assume I do -for now-, mostly for later fights).
Braev Lee vs Myria (BoF3): Braev 2HKOs Myria 3 with a Radiant Blast => Heart Strike string and a low HP Giant Slayer => Heart Strike => Radiant Blast burst, but nothing else kills her this quickly and she has a 2.7 turnsplit on him (i.e. a 5-2), and he -also- needs to chip because once she hits Holocaust land, she's killing each Braev phase for every turn of his unless he defaults! So, first form puts him in at 23% HP of his first loop before he gets a turn. He Defaults, Myria fells loop one (takes all her three turns, though). Default again, Braev is now at 70% HP of loop 2. By the time Braev gets 2 BP and unleashes his basic Brave string, Myria already lopped off half his total health and gets a couple free cracks at him again. Yeah, I don't think this works out great. If he 2HKOed with two base Brave strings, maybe.
Braev Lee vs. Yu Narukami (Pers4): Yoshitsune Autopilot Strats: The Movie.
Braev Lee vs Yuna (FFX): See NEB, really.
Braev Lee vs Sephiroth (FF7): I -suspect- I see Giant Slayer and Heart Strike as melee, which ain't too pretty. I'm even amenable to seeing Wall < Radiant Blast, but that -juuuuuuust- misses a 2HKO on Seph for me and... hmmmm. I think Seph misses the 5-2 Myria gets on him and he -obviously- has to open with Fly. He actually 5HKOs to me, though! So yeah.
Braev Lee vs Fou-Lu (BoF4): Reicher clause.
Braev Lee vs Ryu (BoF3): Seriously, kids, don't let Ryu3 get turns.
Braev Lee vs Jade (BoF1): And don't stumble into Jade without lightning spoiling either. Let alone sporting only physicals.
Braev Lee vs Belial (WA4): On the other hand, Braev can live long enough to land a Brave string on Belial, and that's all he needs.
Braev Lee vs Profound Darkness (PS4): Profound Darkness is faster, its first form hits weakness and Braev can't really do better than 3HKOing with his Brave strings even factoring in Radiant Blast hitting weakness itself. NEB's entirely right.
Braev Lee vs Loki (VP1): Good lord, Loki OHKOs each form on average. Default stalling into unleashes ain't really cutting it against that pdef.
Braev Lee vs Lady (SH3): On the other hand, Braev scrapes a OHKO against Lady with his base string. She does hit weakness, but... I doubt she can reach one-rounding range -through default-, since she only 3-2s.
3-9. The problems are pretty clear here as well. The speed's even worse than Alternis', which hurts his game a whole damned lot, especially against the durable. It's impressive how such a methodic game even makes any sort of waves against high Godlikes, though, as shown by his manhandling of Lady. Braev's at his best when he can one-round the opposition with a single string, and evade, holy defense -and- physical defense can foil this.
Nobutsuna Kamiizumi (BD) vs Ghaleon (Lunar:SSSC): Well, double-acting and Chaos Shield are just the thing to spoil Nobutsuna's counter game of doom and destruction. So, his hope lies in... outslugging Ghaleon. Ramming against those defenses, having two-turn recharges and facing Chaos Shield to soften the blows, no, that's not really happening, especially because he's barely faster than Ghaleon anyway.
Nobutsuna Kamiizumi vs Myria (BoF3): If Myria tries to slug past Kamiizumi's counters, she's getting SPLATTERED because Know Thine Enemy OHKOs (by the skin of its teeth, but it's enough) and his stances are faster than she is. He could win this by spamming Know Thine Enemy all day and physicalling on the rare double to minimize her turns. Discounting that... well, Myria has the same speed split she had against Braev here and Kamiizumi's over a bar of PC HP below that... but, of course, if he OHKOs with Know Thine Enemy, he two-rounds with a physical => Brave string, and Myria certainly won't finish him off with the five turns she gets.
Nobutsuna Kamiizumi vs Yu Narukami (Pers4) - Yoshitsune Autopilot Strats: The Saturday Morning Cartoon.
Nobutsuna Kamiizumi vs Yuna (FFX): Yuna thanks her stars she has Yojimbo to deal with Kamiizumi's physicals, because she really fears that offense: he OHKOs before Protect, and even under that, if two hits or a crit land, she's toast. And both Know Thine Enemy and Before Swine make her explode.
Nobutsuna Kamiizumi vs Sephiroth (FF7): Well, Fly lols at Kamiizumi's physical, but I'm inclined to say counters get through it? Which means Sephiroth can't -ever- safely attack him, Know Thine Enemy OHKOs through Wall hands off and goes first. Seph could troll-wait with spamming Wall, but in that case, I just tiebreak in Kamiizumi's favor because neither wins if they just stall forever. So, here is the money question: does Sephiroth have -any- actual MT damage? And of both types?
Nobutsuna Kamiizumi vs Fou-Lu (BoF4): Non-typed offense like Dark Wave breaks past even Know Thine Enemy for me. And since Fou's -faster- otherwise... mind, Nobutsuna's physicals actually kinda scare Fou ANYWAY, but I think Fou can finish off the job in three Dark Waves. at worst.
Nobutsuna Kamiizumi vs Ryu (BoF3): - If I see Dark Wave doing it, Kaiser Breath will do as well. Ryu can also sacrifice a dragon form or two to counters.
Nobutsuna Kamiizumi vs Jade (BoF1): MT spoils Know Thine Enemy and damage of both types spoils both Nothing Ventured and Before Swine. So, this is a straight slugfest... which Jade won't ever lose against anyone who doesn't utterly wall lightning.
Nobutsuna Kamiizumi vs Belial (WA4): Belial outspeeds counterstances! Spoils them with Distortion! ... frankly, who gives a damn when Nobutsuna just Brave strings his way to victory?
Nobutsuna Kamiizumi vs Profound Darkness (PS4): Well, Nobutsuna opens with Know Thine Enemy (first form is -entirely- ST and has no waiting measure off the skillset) and skips straight to the third form. From here, he has three turns to end her, since she kills him in three turns herself. Five Kamiizumi physicals... lop off 4.28x PC HP. In addition to a Know Thine Enemy, that's 7.7 bars worth of PC HP. No -way- I see PD as that durable.
Nobutsuna Kamiizumi vs Loki (VP1): - Loki spoils the counterstances and Nobutsuna's speed sinks him in a straight slugfest.
Nobutsuna Kamiizumi vs Lady (SH3): Nobutsuna doesn't even bother with counterstances: just tank a Lady D-Combo, one-round with his Brave string and -baaaaaaaaaaarely- survive the closing Malice Dirge.
4-7. Performed best out of the three asterisks, but that's partly because being able to burst your offense no strings attached is damned potent, especially when that yields over 2x PC HP in damage, which is some Lady-level shit. The counters are also gross, but this pool was pretty good at getting around them - notice how nobody who rammed into the damned things won. Of course, being entirely physical (evadable physical at that!) costs him a lot.
Okay! So, Qada sports roughly 2x PC HP to me and Braev-level speed (EEEEEEEEEEEEEEW). Dark Breath, once Qada has lost 20% of his HP, deals 4.88x PC HP -alone-. Nothing else is overly impressive.
Qada vs Ghaleon (Lunar:SSSC) - Qada wishes Dark Breath went last on his Brave string, as it'd OHKO Ghaleon. As is, Chaos Shield trolls it hardcore and Qada ain't outslugging Ghal with that damage and HP difference.
Qada vs Myria (BoF3) - EDIT: Nope, Myria has a 5-2. Maybe I should readjust my SDs for BD bosses? Nah.
Qada vs Yu Narukami (Pers4) - At worst, Qada is harmless in Godlike at full HP and Yu's got a mean buff game. Considering how fast Yoshitsune is first turn, it's likely Yu just insta-doubles Qada - Power Charge => Yoshitsune => lol ohko.
Qada vs Yuna (FFX) - Yuna pulls the same strategies used against Alternis for lolsies, because why not.
Qada vs Sephiroth (FF7) - Seph opens with two Shadow Flares, exploiting Qada's windup turn pretty hard. If Qada could use Dark Breath no-strings-attached, he'd make do, but as is...
Qada vs Fou-Lu (BoF4) - Ew, that opening Dark Wave on Qada's ass.
Qada vs Ryu (BoF3) - Ryu3 getting turns.
Qada vs Jade (BoF1) - Dude, don't fight Jade if you can't spoil BoltX.
Qada vs Belial (WA4) - Once again, that windup turn shit. It's possible Belial doesn't even -need- that, since she quadraturns Qada off the bat at worst.
Qada vs Profound Darkness (PS4) - Definitely can live through one Qada Brave string. Qada can't live through four PD turns even with Default and may well not be able to see three.
Qada vs Loki (VP1) - Nope.
Qada vs Lady (SH3) - She just OHKOs.
0-12. Well, that was satisfying.