Edea vs.
Isolde (MK): Break = crits = ITD.
Edea vs.
Catoblepas (DDS): Petrify.
Edea vs.
Xenobia (Lunar): Petrify.
Edea vs.
Orlandu (FFT): Destroying her equipment will rid her of that physical durability.
Edea vs. Patriarch Sergius XVII (XS2): Hmm, I think Dread and Curse are similar enough to me that I'd see her blocking that, and Slow's -25% speed reduction isn't worth much hype here. Meanwhile Patriarch damage fails forever against Edea's tankiness + Abate Light, so drain away.
Edea vs.
Garuda (FF3): Looks like Garuda only three-rounds, so Edea probably has time to set up... but Garuda's high defence spoils her right back? Not sure how much credit I give it for overcoming Def pretty well in its own game (some of Garuda's pdur is surely derived from a comprehensive evade I wouldn't see Supercharge working against). It looks like Supercharge only gives her back a third of her HP in Anti-Mage and that's probably not good enough, especially since I don't remember BD MDef being as good as the stat topic implies (maybe that's HM?).
Edea vs.
Ted (S4): OHKOs? If she somehow hangs on with Default Guard hype then surely the second will finish her.
Edea vs.
Avalon (LoL2): More stone.
Edea vs. Hrist (VP2): Finally someone physically-reliant.
Edea vs. Lulu (FFX): Edea is fortunate she has Hawkeye.
Edea vs. Athos (FE7): Hawkeye silencestrike.
Edea vs. Groudon (Pokemon): Here come the statusvulnerable.
Edea vs. Vanille (FF13): Both Silence and ID completely wreck Vanille, she can't effectively reduce both that far. And Edea can probably use her one speed build to make Fog not a threat, and block Pain... whatever, go first and YOLO death/silence assault, it should -probably- work.
Bartz vs.
Isolde (MK): Yeah Bartz really doesn't dodge limits, and has no real answer to unreflectable magic. He'd need Heavy typing for me to give him any chance against Bunker Pillar spam.
Bartz vs. Catoblepas (DDS): Block petrify, buff self with Protect/Shell, then use Firaga + Curaga on the press turn to get past Catobeplas' (still 2RKOing!) limit phase. I think he has the MP for this anyway.
Bartz vs. Xenobia (Lunar): See above. Bartz can't use press turns here, but eh, Xenobia's not as damaging and way slower so I think Bartz should manage. Also he does have some MP draining.
Bartz vs. Orlandu (FFT): Bartz with MP+30% should have enough MP to not be one-shotted by Dark Sword, then Image. (See last week's comments, it stops ITE physicals in FF5.) He can then try to land Mini on Cid so that he has all the time in the world to win. I guess Cid can respond by blocking Mini (I'd let Frog immunity cover it), but no Bracer means Bartz will have a LOT more MP to work with... and he can still Berserk Cid so that future Dark Swords can't happen? Gives Cid a pretty competent physical but it can be reduced to a practical 7HKO before doubleturns (~4-5HKO after) by Protect+shield. Is... that enough? Bartz will probably use his turns to try to land Charm, since Cid hitting himself even twice will be game... and yeah he should be able to land that twice before Cid hacks through Bartz's 3 shots of Curaga + spare MP for image/berserk/protect/confuse.
Bartz vs.
Patriarch Sergius XVII (XS2): Shell makes Patriarch's full-HP damage reaaal bad, and Bartz can actually hack into him... somewhat reasonably with a Rune Axe? ... okay not really it's still a 21HKO. <_< Of course Bartz has Osmose to turtle indefinitely here (FF5 boss HP is very high, XS2 is
, so I'd assume Patriarch's is really high too). But... given time Patriarch CAN build up to some pretty nasty combos... as in, OHKO through Shell. And Bartz damage is so horrible that this is probably going to happen. Also, not sure I'd see any FF5 status immunities covering Curse... Zombie perhaps? But hahaha no to blocking Zombie, that means no Hermes Sandals. And that makes things ugly.
Bartz vs. Garuda (FF3): Lightning halving, Protect, Shell. It adds up to an unhappy Garuda.
Bartz vs.
Ted (S4): Oh dear.
Bartz vs.
Avalon (LoL2): Buffs are largely out (Bartz can maintain one, due to the speed split). Bartz also has to block Charm, which... okay isn't too big a deal, just drops his MDef some? MP could be a potential concern for Bartz here so he wants to run Osmose (can't use a Gold Hairpin), and then White Magic... I dunno. Avalon will just 2HKO him every turn so he's only attacking on doubles and needs to Osmose on some of those... but y'know what no reason that wouldn't work, unless I have a compelling reason to expect Avalon to run out of MP. *checks a FAQ* Avalon has 999, which translates to like 4000 in FF5 terms... ugh, actually, that could run out in this fight. Yikes. Sure, Avalon can take this, probably. Good fight though.
Bartz vs. Hrist (VP2): Yeah no. Block petrify + Protect.
Bartz vs. Lulu (FFX): Mind Blast.
Bartz vs. Athos (FE7): Mind Blast. Or Berserk.
Bartz vs. Groudon (Pokemon): Berserk's a bit dicy here since Groudon is faster and will rip into Bartz turn 1, and Groudon can use a berry to withstand one Mind Blast. But... thanks to needing to equip that berry, Groudon's damage drops slightly such that Mighty Guard is just enough (Protect or Shell alone wouldn't be!) to let Bartz take a hit after that, then heal, then Mind Blast twice for the win, all before he gets doubleturned. Good fight!
Bartz vs. Vanille (FF13): Annnd Mind Blast. Or Berserk. Bartz really likes having two perfect-accuracy status options.
Nailah vs.
Isolde (MK): Nailah 3HKOs, so Isolde only gets one shot of Bunker Pillar... but more likely than not it will land, and combined with a Grand Gaze timed card coming right after it the resulting critical will KO.
Nailah vs.
Catoblepas (DDS): He only gets one turn... but it'll be a Psycho Rage -> Petrify x5 turn. Nailah should reduce petrify's accuracy to like 25% or so but that's not enough here.
Nailah vs.
Xenobia (Lunar): Her petrify is ITE and never fails so far as I can recall.
Nailah vs.
Orlandu (FFT): Not sure where this 2HKO nonsense is coming from... but he 3HKOs and 3-2's, sure.
Nailah vs. Patriarch Sergius XVII (XS2): Nailah should 3RKO here and thanks to Sergius' shitty accuracy he certainly isn't 3HKOing first, or landing Curse on the one chance he'll have to do so.
Nailah vs. Garuda (FF3): Well Nailah needs four attacks to win this! But... uh... she probably gets them. Garuda 2RKOs her only if all his hits land, and they won't, so it's a 3RKO at best, and that's triggering counters. Even if you let him single-act and just use Lightning once then he'll only 3RKO before evasion... yeah no.
Nailah vs.
Ted (S4): Well Ted has a 44% chance of losing this.
Nailah vs.
Avalon (LoL2): Dat petrify.
Nailah vs. Hrist (VP2): Hahaha no.
Nailah vs. Lulu (FFX): Close. Nailah has a ~44% chance to land both her hits (or she might do one hit + one Savage, which gets the odds close to 50%). If she fails to do so, then Lulu gets a turn and has to doublecast Death which... has about an 80% chance to kill? (Double Firaga is a far worse bet since she'd need both hits to land to have any argument to one-round.) The overall odds favour Nailah even before the "damage-dealing strategies need 50% chance to win, status-slingers need 67%" policy I have.
Nailah vs.
Athos (FE7): Nailah needs to land three hits... Athos barely needs two. Nailah's attacks pretty much always land, while Athos has a... ~75% chance? Sure that's good enough.
Nailah vs. Groudon (Pokemon): Um? Even if you take Eruption at double damage (which is an exaggeration of how large Nailah's fire weakness is if anything, it will never boost damage to her by more than 0.4 PCHP in-game), that still doesn't OHKO Nailah. She two-rounds and he isn't landing 2 out of 2 shots back.
Nailah vs. Vanille (FF13): Vanille's status is turn 2 (at best. If you apply Nailah's Res to each spell individually, it's closer to turn never), Nailah one-rounds her.
Bartz 9-4
Edea 6-7
Nailah 6-7