Cherche (Fire Emblem: Awakening) vs. Cliff Fittir (SO3) - Cliff's damage is below average and Cherche 2HKOs him pretty flat. Even if he manages to avoid counters, that's a slugfest he ain't winning, given he -5HKOs- her.
Cherche vs. White Mage (FF5) - Mini is -definitely- turn one against Cherche RES (hell, it's borderline against average, I think). Good thing too, since White Mage gets 2HKOed through Protect after that first swing and Image ain't great against Brave Axes.
Cherche vs. Umbreon (Pokemon) - Cherche only 3HKOs Umbreon, which isn't a great start. Open with Confuse Ray, Moonlight until Cherche wastes a turn, sprinkle Sand Attack/Growl until she's 5HKOing or so once she misses the first turn, collect victory, I think? This can backfire, of course, but seems like a safe enough course of action.
Cherche vs. Rauny Vinzalf (OB) - Oh shit speedy magical damage against Cherche. Rauny two-rounds, avoids counters and goes first, which feels like a lot for Cherche to overcome.
Cherche vs. Balk Fenzol (FFT) - Balk doubles here. >_<
Cherche vs. Vivi Ornitier (FF9) - Vivi can't really deal with being constantly 2HKOed.
Cherche vs. Tauroneo (FEs) - Swordbreaker is very bad news for Tauroneo, it means he struggles to hit Cherche even if he attempts getting triangle advantage. This said, Cherche having WTA, similar durability and better damage all mean she's pretty well set to outslug Tauroneo even when Resolve kicks in (hell, he's not even above average AS after it kicks in).
Cherche vs. Rouge (Saga Frontier) - Goes first, 2HKOs and Quick Burn evade should ensure Implosion is turn two.
Cherche vs. Frog (CT) - Swordbreaker relegates Frog to spending resources with WATER 2 in order to ever deal damage and Cherche both 2HKOs and goes first. Even at top damage, Frog Squash shouldn't even 2HKO her to boot, so uh have fun.
Cherche vs. Katt (BoF2) - 2HKOs, counters, not even close to one-rounded herself (since Katt doubles).
Cherche vs. Tiger Lily (CN: Steam) - I am -not- touching any of Tiger Lily's matches until I have numbers sorted out. This will have to wait until I'm done with the stat topic. THIS SAID, Brave Axes are a great way to punch past Defiance cheese.
6-4. Well, this was balanced. She's probably a bit beyond the borderline, since, in addition to the spoiling game, she sports good damage and pdur. Mages, particularly fast ones, are a definite problem and it showed here as well (see Rauny and Balk).
Umbra (Child of Light) vs. Cliff Fittir (SO3) - OKAY. So, I allow Umbra to summon the Owls with Revive (Heat's tentacles are mechanically identical and I allow that as well). Problem is they revive at 1/3 HP and that means they're OHKO-bait, so they ain't -terribly- useful. Granted, against someone who's purely ST, they -do- add up. I think the idea here is summoning an Owl and hoping things work out... and they actually -might-. Umbra 6HKOs Cliff and he 5HKOs back (assuming no support credit), likely going first... which means leaving an Owl alive even for -one- turn likely tips the fight in Umbra's favor. I'm not decided on how I see support credit for Umbra, given how I allow her to revive the owls into battle, but I think this may be a lot to chew through, and due to them having a fast charge on Talon, I -believe- the Owls should outspeed Cliff if they get turns and he's in -so- deep if two of them are left afoul in the field. Yeah, think this works, since Umbra shouldn't be much slower than Cliff.
Umbra vs. White Mage (FF5) - Ow, White Mage 2HKOs Umbra with Holy. Don't think she can really overwhelm WM in time, really. And this might not even be the only way White Mage can win the battle with.
Umbra vs. Umbreon (Pokemon) - Thinking there isn't much Umbreon can do to stop Umbra's owls from getting started into a nasty delay game. It has the wrong damage type to deal with the owls to boot (it can only OHKO them by using Take Down, and the recoil makes this soooooooooo much a no).
Umbra vs. Rauny Vinzalf (OB) - In spite of having the wrong damage type to deal with the owls, being full MT off that speed goes a long way. Rauny can outslug that pretty well, especially post-evade.
Umbra vs. Balk Fenzol (FFT) - Unlike Cliff, Balk is a -lot- faster than Umbra, probably fast enough to get in doubles if she attempts Owl summoning. To make matters worse, I see no compelling reason to not see her vulnerable to Arm Aim.
Umbra vs. Vivi Ornitier (FF9) - Doomsday is a nice thought, but it doesn't even OHKO the owls and both Umbra and her summons individually 4HKO Vivi (and Vivi also 4HKOs back). I think that's a bit much pressure here, healing at any time while an Owl is alive is admitting defeat.
Umbra vs. Tauroneo (FEs) - Dragon's Cry isn't MT, correct? In this case, she should two-round with Dragon's Cry x 2 => physical, and should live long enough to get those turns.
Umbra vs. Rouge (Saga Frontier) - Whether Umbra's vulnerable to ID or not is a decent question, but it might not matter: Rouge can't -possibly- deal with Owl spam in the same vein Vivi can't. He can't OHKO them and they start 3-2ing his ass really fast. Them's the breaks.
Umbra vs. Frog (CT) - Uh yeah. At low HP, Frog even gets to deal with the Owls by virtue of Frog Squash, but he can't OHKO them even with PHYSICALS. That doesn't work out too well.
Umbra vs. Katt (BoF2) - Katt is great at busting down the Owls, but gets outslugged hands off by Umbra. Katt really wishes her durability wasn't so trashy.
Umbra vs. Tiger Lily (CN: Steam) - no
7-3. Complete weirdo. In spite of what I previously said, the Owls are actually a huge part of Umbra's game and nicely compliment her tankiness and are pretty interesting in that you want at least competent MT to deal with them if it's magically typed, which gives Umbra some minor reverse spoiling potential. Offense is pretty darned bad, so she -will- need every smidge of her competent durability to win any slugfest she gets into if the Owls fail her (and even then, it's not -so- bad, since she can effectively 4HKO average while being 5HKOed by average damage back). But yeah, Umbra ain't making waves in even Middle if you don't allow the Owls in some way.
Mario (SMRPG) vs. Cliff Fittir (SO3) - Mario 3HKOs Cliff (at absolute worst, 4HKOs with just physicals) with either physicals or magic. Cliff... 6HKOs. Even applying his best possible MP damage, I don't think he can stop Mario from having an Ultra Jump to spare - which solidifies his following 3HKO no matter what.
Mario vs. White Mage (FF5) - Ultra Jump 3HKOs White Mage and Protect relegates his physical to a 4HKO. Since WM goes -first-, don't think Mario can ever blow past the stalling.
Mario vs. Umbreon (Pokemon) - More of that stalling game. Mario 4HKOs with either physicals or magic and Umbreon's faster. Confuse Ray also puts another wrench into things. Yeah, so it goes.
Mario vs. Rauny Vinzalf (OB) - Rauny 4HKOs Mario, who 3HKOs back. Problem is that pesky evade, though. 30% evade means she's very likely to get that 4th turn needed to seal things shut.
Mario vs. Balk Fenzol (FFT) - I'm pretty sure Mario 3HKOs Balk with Ultra Jump -at the very worst (he's more likely to 2HKO to me)- before evade and Balk um borderline 7HKOs. He can attempt to land a few Arm Aims and cause Mario some misery that way, but that's kind of hard to surpass even with the noticeable speed split. Mages aren't what Balk shines against.
Mario vs. Vivi Ornitier (FF9) - Mario 2HKOs Vivi with physicals and none of the kid's relevant status even pulls turn two. Ghost Medal guarantees even a Drain strategy pans out poorly to boot.
Mario vs. Tauroneo (FEs) - I think so, at any rate.
Mario vs. Rouge (Saga Frontier) - Forgo the Ghost Medal to go first, 2HKO with Lazy Shell. Rouge is kinda bad.
Mario vs. Frog (CT) - Mario needs magic to 2HKO and can't heal-lock with his physical. This should be all Frog needs to win.
Mario vs. Katt (BoF2) - 2HKOs, isn't even 3HKOed (hell, even -5HKOed) back.
Mario vs. Tiger Lily (CN: Steam) - Once again, not now. But if there's intuitively a match here Tiger Lily has absolutely no problem with, this should be it.
6-4. Pretty straightforward. Not very good against healers, but straight slugging is where he trives, being able to hit both defenses competently enough off amazing durability. Unlike the types of Leo, Mario -actually- does pack a pretty decent punch in Middle.