Raquel vs Rubicant (FF4) - Think Glare is still a little too strong for Raquel. If you see Rubicant as having bad durability, she probably wins, but otherwise, uphill battle most likely.
Raquel vs Terra (FF6) - Mmm...I don't allow Ultima nowadays. This fight is certainly interesting. Raquel blocks Stone but is vulnerable to Poison. So Terra can use Bio for offense and poison her. From there, Terra wins if Raquel ever takes critical damage to poison but can she stay afloat in the meantime? She is faster and has Cure 2 and Drain, but if Raquel ever has 50 FP, she pretty much wins and she has a good argument at winning on 25 FP which is only one Moonlight away. Feels like a good fight either way.
Raquel vs Cain (FE10) - Going after Raquel with physicals is generally a bad idea. To win that way, you have to be even more beastly than her and she packs good defenses, evade, Intrude and a couple of tricks up her sleeve too. Unfortunately for her, Cain IS more beastly and also doubles. THAT is terrifying.
Raquel vs Luther (SO3) - All of Luther's dangerous stuff is limit based. The only thing he has that can somewhat hurt her at full HP is LASER BEAMS *psyduck*. So uh...Moonlight until enough to kill then one rounds. GG.
Raquel vs Auron (FFX) - Raquel's evade gives Auron all sorts of headaches. The counters are bad on both ends, but if Auron can't fully block poison, her victory is guaranteed. Even if he has it, he's fighting an uphill battle since while he won't always hit, she likely will. And her counters hurt at all ranges to boot and she can control the amount of damage that she takes by adjusting how much she is dealing if necessary.
Raquel vs Raze (MK2) - Dragon Edge keeps Raquel healthy, and allows her to blow through Blessing of Light once she has meter. Raze has issues trying to kill her before hand to boot thanks to all his offense being evadable.
Raquel vs Gangrel (FE13) - Gangrel's Faster, doubles and hits the right defense. But if he does get hit, he is getting smashed into the pavement. Raquel has a decent argument for a OHKO and she has game best Hit by a notable margin, so its not inconceivable.
Raquel vs Sync (TotA) - Moonlight mocks Sync something fierce. He does have magic but Tales casting time is yeesh and ahaha to respecting Sync in a DL fight ever.
6-2. Smashes the Heavies and wins some Low Godlike type fights. About what you expect.
Edna vs Rubicant (FF4) - Rubicant hits a weakness. I'm not sure any amount of Edna durability respect is going to matter >_>
Edna vs Terra (FF6) - Same as above! Mental Breakdown doesn't help here since Morph'd Terra certainly 3HKOs and she won't run out of MP by then. Minerva even resist Water too, Jesus.
Edna vs Cain (FE10) - I certainly see Cain doubling since recharge rates isn't base speed and IIRC Edna wasn't that fast either. So...this is ugly.
Edna vs Luther (SO3) - Luther resisting Water actually puts a hole in Edna's game plan since her in-game AI will only double into Max Shock. This means that even with a Double, she likely won't kill and Luther can get off one of his more devastating battle skills like Perfect Symmetry or even Insanity Prelude. That's bad.
Edna vs Auron (FFX) - Uh, Auron can use Magic Break, but it so doesn't matter. Edna can spam Mental Break to speed up recharge and then smash him on a Double that ends with Max Shock, which is Magic so he can't counter. He might get another turn, but there's not much else he can do with it.
Edna vs Raze (MK2) - Mental Breakdown. So Raze, how about them BASE MK2 physicals?
Edna vs Gangrel (FE13) - Depends on whether or not I think 4 Gangrel hits will win. Edna's pretty durable as far as FTNW bosses go so I think she gets the turns to make this work. Would be interested in seeing NEB/Random/Snow input though.
Edna vs Sync (TotA) - Unfortunately for Sync, he wishes he resisted Water in this fight. But as is, lol.
4-4. Heavy. Varies depending if you give her free Double choice and how durable you feel she is. Mental Breakdown spammage makes her quite dangerous and does let her smash past some people that she would otherwise struggle with.
Kurando vs Rubicant (FF4) - 2HKOs for sure, isn't OHKO'd
Kurando vs Terra (FF6) - Not sure. Kurando's faster but Minerva does catch Holy and Terra does have some minor evasion + can Morph. Kneejerk is that he gets outresourced by Terra in the war of attrition that follows. Unless he gets a double early from like a 4-3, I don't think he can stop Terra from trying to push him into a Berserk state.
Kurando vs Cain (FE10) - Kurando gets a turn but can't do much with it. Once Cain gets started, he's essentially heal locked and eventually Roar will proc and that's GG.
Kurando vs Luther (SO3)- I don't think SH2 had a Paralysis Blocker. That's an awful risky proposition to try and blow past without seeing Perfect Symmetry or eating the paralysis from one.
Kurando vs Auron (FFX) - Faster and offense hits the right defense. Auron can try and Magic Break, but I don't see him winning this one.
Kurando vs Raze (MK2) - Kurando's physicals is more impressive and Raze runs headfirst into Light Resist which is not a good thing for him. He'll likely outlast Raze even with Blessing of Light.
Kurando vs Gangrel (FE13) - I think...
Kurando vs Sync (TotA) - Should have the damage control to break past the deadly limit phase.
4-4. Also Heavy. Not news, we already knew he wasn't Godlike.
Ness vs Rubicant (FF4) - Flame Pendant Ness cruises by taking out like 90% of the sting from fire. Good luck trying to outslug him after that with the healing resources and shields.
Ness vs Terra (FF6) - Flame Pendant and paralysis resist. Ness should outlast afterwards I think.
Ness vs Cain (FE10) - See Random. Doubles and Roar is very dangerous for Ness. This gets ugly really fast. Ness' best hope is to try and status Cain due his low MDef (either Paralysis or Sleep work) but it has to be Turn 1 since he won't live to see Turn 2.
Ness vs Luther (SO3) - Ness has to equip the Crystal Charm him, otherwise, he runs the risk of eating Perfect Symmetry and dying to Paralysis. Even then, the fight is kind of uphill. Since Ness is bad at avoiding those limit ranges unless he taps into his own PP pool (which he doesn't really want to do since it drains it like crazy), Luther will get around to MP Busting. My guess is that Ness loses all his PP in the ensuring mess from needing to heal and Luther taking a big chunk out of it once the limits start coming in.
Ness vs Auron (FFX) - Magic's right, yeah. PSI Paralysis wins the moment it hits and there's no blocker or way around it for Auron.
Ness vs Raze (MK2) - Outresource'd yeah. Raze does have a second pool in Blessing, but Ness has way way way more healing than he can dish out. Even worse, if you see Paralysis as shutting down all physicals, Raze is screwed badly by that to boot. His best chance may literally be to equip the ID weapon, use Shadow of Light and hope the ID procs before hand. Not buying it.
Nessvs Gangrel (FE13) - Runs Gangrel out of charges. Impressive >_>
Nessvs Sync (TotA) - Ness probably gets hit with a Limit, but there's a decent argument for him to survive that with one of the shields up. As long as he doesn't accidentally take Sync down into the range where he can do them back-to-back, he should be able to heal his way to victory.
6-2. Oddball tank Low Godlike/High Heavy type. The resource depth along with the HP is great when he is in his element. Runs screaming from status and has general problems with limit fighters since his only good source of damage outside of his physical uses up much of said resource pool he rather save.
Overall, Heavy pool was a little weak-ish? Godlike pool is about the right strength though.