Yeah, kind of on the spot, but people arbitrarily requested this...anyway, here we go!
Done in the usual vain as my other topics and such, so yeah, just check a different boss stat topic for all the basics or whatever.
Oh, for elements, as a reminder...
0 = 200% damage
1 = 150% damage
2 = 100% damage (Default. I'm not going to list a stat if it has a 2 in it)
3 = 75% damage
4 = 50% damage
5 = 25% damage
6 = Nulls
7 = Absorbs
Unless Holy, in which case its...
0 = 200% damage
1 = 180% damage
2 = 160% damage
3 = 140% damage
4 = 120% damage
5 = 100% damage (THIS is default, in this case, if enemy has a 5 in Holy, won't be listing it)
6 = 50% damage
7 = 0% damage
Note: IF you have 1 or 0 in Holy, you take damage from Healing spells
Also, unless a boss has anything less than a 6 or 7 in Mind, Status, or Death, I'm ignoring that, since a boss is assumed immune.
Italicized words from character's attacks means they are hitting a resistance. Bolded words means its hitting a weakness.
Kham:(I am speaking from memory here, bare with me)
HP: 15000
Fou-lu's HP: 3381
Agility: 200
Fou-lu's Agility: 213
Defense: High
Magic Defense: Above Average
Fire: 7
Water: 1
Damages:
Physical: 200~ damage,
Flaming Fist: 200~ damage, horrible accuracy, physical, Fire elemental
Mystic Fire: Damage = CHP/100, near as I can tell (rough estimate), Fire Elemental. Note that this damage is pitiful despite Fou-lu's 50% more damage from physicals
Fou-lu's damage to him:
Physical: 2200~
Astral Physical: 3500~
Eraser: 5000~
Frost Strike: 5000~Comments: Well, seeing as he fights Fou-lu, he sucks ass...DESPITE that he can even hit Fou-lu's weakness, he can hardly damage him, which is sad...or says a lot about how overpowered FOu-lu is.
JohHP: 1200
Nina's HP: 345
Agility: 13
Nina's Agility: 27
Defense: Average
Magic Defense: Average
Fire: 1
Wind: 1
Earth: 5
Attacks:
Physical: 40 (this is before Nina's 25% innate resistance, mind)
Flail: 9 hits of 13 damage each, laughable hit rate, averages about 45 damage.
Burn: 60
After turn 4, Joh will randomly "Think of what to do next" This is essentially a wasted turn.
Nina's damage's to him:
Physical: 180
Sever: 270Comments: Well, he can...uhh...HIT BOTH DEFENSIVE STATS! ...ok, he sucks ass, not much else to say. Everyone, mock the boss who makes Kham look good <_<
Skullfish:HP: 2400
Average HP: 367
Agility: 13
Average Agility: 15
Defense: Above Average
Magic Defense: Average
Fire: 1
Earth: 5
Holy: 1
Abilities:
Physical: 200
Venom Breath: Adds Poison Status, MT, low hit rate
Confuse: Adds Confusion Status, 50% hit rate
Drain: Steals 1/5th of Targets Current HP, 50% hit rate
Damage's done to him:
Nina's Physical: 120
Nina's Sever: 180
Nina's Heal: 417Ryu's Physical (Human): 120
Ryu's Burn: 90Aura Dragon's Physical: 170
Aura's Flame Strike: 270
Aura's Hwa: 265
Aura's Rejuvenate: 720Ershin's Physical: 100
Ershin's Flame Strike: 150Comments: Wow, his damage isn't that bad. Pity he never uses it in game, prefers to spam his status, which wouild be nice, if they had noteworthy hit rates. Also, that 1 in Holy and Fire isn't nice either, considering pretty much half your skills at this point is from either element (only exceptions are Nina's Sever, and physicals)
MamanHP: 3600
Average HP: 510
Agility: 20
Average Agility: 26 (Ershin is using Brass Helm, for the record, instead of the Red Cape)
Defense: Above Average
Magic Defense: Average
Fire: 1
Mind: 4
Status: 4
Abilities:
Physical: 100
Body Press: 100, low chance of stun, physical
Rock Blast: 100, Earth elemental, magical. Usable at low HP only.
Damage's done to him:
Nina's Physical: 100
Nina's Sever: 220
Nina's Firewind (Combo): 330Ryu's Physical: 190
Aura's Physical: 240
Aura's Flame Strike: 360
Aura's Hwa: 300Cray's Physical: 220
Cray's Rock Blast: 150
Ershin's Physical: 200
Ershin's Flame Strike: 300Note: If fed an apple, it will be disabled for one turn.
Comments: Uh..he has MT Damage! ...and he can't use it til low HP. Yeah, scrub boss just thrown in cause you haven't fought any in a while.
KahnHP: 3000
Average HP: 562
Agility: 40
Average: 26
Defense: High (even factoring out the elemental resists)
Magic Defense: Above Average
Melee: 3
Ranged: 3
Status: 3
Mind: 3
Abilities:
Physical: 160
Focus: Increases damage by 50%. Increases linearly to 150% if he guards after the initial use.
Shout: Stun, somewhat accurract
Guard: Halves physical damage and accurracy.
Damage's to him: (I'm going to stop listing lesser damages at this point)
Nina's Sever: 200
Nina's Plateu: 350
Ryu's Physical (Aura): 220
Ryu's Hwa (Aura): 190
Cray's Physical: 220
Cray's Rock Blast: 130
Ershin's Physical: 150
Comments: Well, Kahn's somewhat of an anti healer with Focus...that's about all he is. well, ok, he's also a tank, too, with high defense AND a 3 in physicals (and you just got a nice upgrade in weapons, for the record, compared to previous bosses) ALbeit, the damage is sad, and he's vulnerable to status (but he resists it slightly!) But come on, ITS KAHN, what did you expect, a decent boss?
KhafuHP: 20000
Fou-lu's HP: 3381
Agility: 230
Fou-lu's Agility: 213
Defense: High
Magic Defense: High
Physical: 3
Fire: 7
Water: 1
Attacks (assumed against Astral):
Physical: 400~
Eldritch Flame: Does damage = HP/20, Fire/Breath elemental
Firewind: 200, magical, Fire/Wind elemental
Fou-lu's damage's to him:
Physical: 1960
Astral's Physical: 3100
Eraser: 5000 (at Max HP)
Bing: 650
Frost Strike: 4800Comments: Well, Eldritch Flame is 2HKO to Fou-lu at his Max HP, with the weakness factored in! ...pity Fou-lu has, you know, Astral and can smash the guy far harder than he can smack him and such. Beyond that...a typical Fou-lu boss, somewhat better than Kham though!
YmechafNOTE: Do this guys nature, I'm doing a half assed job, sue me <_<
HP: 6000
Average HP: 625
Agility: 1
Average Agility: Far higher
Defense: High
Magic Defense: Average
Melee: 5
Ranged: 5
Magic: 3
Breath: 4
Earth: 5
After hit with a combo...
Melee: 0
Ranged: 0
Magic: 2
Breath: 2
After its next turn after being disabled:
Melee: 5
Ranged: 5
Magic: 3
Breath: 4
Attacks:
Physical: 130
Cyclone: 210, Wind elemental
Sever: 100, Wind elemental
Whirlwind: 150 damage, spread over 3 hits (no, not 3 hits of 50. Its 50, 100, and 0 O_o), physical
Damage's to him:
....NO...
Comments: Not going to comment on this guy. he's a total quirk boss who can rot in hell, and sucks ass
Skipping Sparrow since that's basically an unlosable fight unless you really suck (I accidently killed it wtih a CONFUSED Nina -_-; ), and going straight to...
Kahn...REPRISAL!HP: 3500
Average HP: 693
Agility: 40
Average Agility: 40
Defense: Average
Magic Defense: Average
Mind: 4
Status: 4
Abilities:
Physical: 170
Tiger Fist: 3 hits of 100 damage, usable OPB (due to AP restrictions <_<), 50% hit rate
Focus: Increases damage by 50%. Increases linearly to 150% if he guards after the initial use.
Shout: Stun, somewhat accurrate
Guard: Halves physical damage and accurracy.
Damage's done to him:
Nina's Plateu: 400
Scias' Shining Blade: 900
Ershin's Physical: 220
Ryu's Physical w/ KatBalger (Aura): 330
Comments: Umm...did...he just get worse or something? Tankishness, not there. Good speed? not there. Damage? Never existed. Yeah, despite the training with Una, SOMEHOW, he's managed to make himself worst...BUT HE GOT HIS TRADEMARK ATTACK IN TIGERFIST!
FantamHP: 5000
Average HP: 763
Agility: 45
Average Agility: 45
Defense: Average
Magic Defense: Average
Physical: 3 (Moot, given how he works, mind)
Holy: 0
Note he randomly changes sizes based on what you hit him with. Physicals make him grow, Magic makes him shrink. This changes his attacks and elemental affinities. To be general, since I'm lazy to type it out, Smaller sizes take Magic/Breath better, and larger sizes take physicals better. It goes linearly, so in smallest he's 0 in Physical/Ranged elements, while 4 in Magical/Breath, and vice versa when he's big, he has 5 sizes. Note that as far as size numbers go, lower = smaller
Abilities:
Physical: 150 damage, usable in sizes 1, 2, and 3
Frost: 150 Ice elemental damage, magical, usable in Sizes 2 and 3
Sever: 150 Wind elemental damage, magical, usable in Sizes 2 and 3
Drain: Deals damage equal 20% CHP, heals user for damage done, low hit rate, usable in Size 4 only
Ovum: Adds "Egg" status, low hit rate, usable in Size 1 only
Nose Dive: Not totally sure how it works, but I think it does LESS damage as his size grows. In Size 4 it did 50~ and in Size 5 it did 30, and it did about 80~ in Size 3, so...yeah, this move is screwed up <_<
Vacuum: 200 Wind (?) elemental damage, physical, bad hit rate
Damages done to him:
...lazy, and given how he works, this would be a pain so...I'll just say "See Kahn" since they haven't changed that much since then
Comments: Umm...he has...4HKO damage! Which is unreliable! And can only be used if he's hit wtih Physicals enough! ...yeah, he sucks beyond belief, I'm just gonna leave it at that. Oh, and he's undead too <_< To be fair, he has a high counter rate at low HP!
Skipping the Pillars since they arte NOT a Boss. 1200 HP and no Boss Music tends to hint at not being a boss <_<
PanpanHP: 13000
Fou-lu's HP: 3416
Agility: 205
Fou-lu's Agility: 216
Defense: hard to say (no randoms in this area)
Magic Defense: Ditto
Mind: 4
Status: 4
Abilities (damages are against Human Fou-lu, so lower this against Dragon, sans Stone Pillar):
Physical: 500
Body Press: Does random damage between 50% a basic physical and 2x (ala Wild Swing), randomly inflicts Stun
Stone Pillar: 500 Earth elemental damage, magical
Damage's done to him:
Fou-lu's Physical: 2700
Astral's Physical: 4240
Astral's Eraser: 5000~
Comments: ...its a Fou-lu Boss, what do you expect? Something NOT scrubby? Well, yes, he'd likly kick the main teams ass, but...<_<
MarlFou-lu's stats are the same as above, and since laziness me...yeah <_<
Note I'm taking his damage against Astral in this case, since Fou-lu Humanw as too low on HP for tests (the Volcano is an actual dungeon that's strenuous by Fou-lu's standards)
HP: 16000
Agility: 170
Defense: High
Magic Defense: Very High (Ebon Fire, a level 2.5 spell, does less than 1000 to him)
Status: 4
Mind: 4
Wind: 5
Earth: 1
Physical: 3
Abilities:
Attack: 150
Focus: Raises damage by 50%, each turn skipped increases physical damage by another 50%, stackable up to 3 turns
Quake: 800 Earth Elemental damage, magical
Summon Kin: Summons One Klod and One Bellwyd. These things have a few noteworthy skills, but typically are OHKO fodder in game, ph34r!
Damage's done to him:
Astral's Physical: 1600
Astral's Eraser: 5000~
Comments: Wow, an actual half decent Fou-lu boss, in that he more or less requires you to go Astral or die. Not much else to say beyond that.
Sailor KAAAAAAAAAAHHHHHN!HP: 12000
Average HP: 1061
Agility: 65
Average Agility: 63
Defense: Above Average
Magic Defense: Average
Status: 2
Mind: 2
Abilities:
Physical: 400 damage
Focus: Increases damage by 50%. Increases linearly to 150% if he guards after the initial use.
Flex: Adds Poison status, 50% hit rate
Shout: Causes Stun, 50% hit rate
Tiger Fist: Hits 3 times for about 150 each, 50% hit rate each hit
Comments: Focus + Physical is actually pretty strong (saw it OHKO Ursula O_o Albeit, she's a bit frail), makes for good anti healing. Beyond decent defense, and a 3HKO physical, he has not much else. HP isn't as sad as the earlier forms, to be fair. Still probably Light, though not a complete scrub (not exactly champ material either)
GlebeHP: 17500
Average HP: 1116
Agility: 60
Average Agility: 68
Defense: Above average
Magic Defense: Average
Physical: 3
Ranged: 3
Fire: 1
Water: 4
Earth: 1
Holy: 6
Mind: 3
Abilities:
Physical: 500 damage
Tempest: 400 Water/Earth elemental damage, Magical
Summon Minnion: Randomly summons a Loam or a
??. Both are complete OHKO fodder
Resist: Grants invincibility to for 1 turn
Giant Growth: 300 damage, physical
Comments: Well, physical resistance is nice, but the elemental resists are not. Being able to be hit with Stat downs doesn't help, nor is the mehish damage. Probably a Middle
KhaboHP: 18000
Fou-lu's HP: 3448
Agility: 210
Fou-lu's Agility: 216
Physical: 3
Fire: 7
Water: 1
Defense: Can't tell
Magic Defense: Ditto
Abilities:
Physical: 300
Mystic Fire: Damage = CHP/25, Fire/Breath elemental
Flaming Fist: 700 damage, Fire Elemental, low hit rate, 100% critical hit rate
Comments: Well, Mystic Fire hurts...when its hitting Fou-lu's weakness and at Max HP, and Fou-lu isn't in Dragon form giving him inflated HP. Beyond that? Scrub, like all of Fou-lu's bosses. Should be noted this is the FIRST boss who has to deal with both Tyrant AND Peist, so the HP falls even faster (Dark Wave alone takes off about 10k HP)
KhamyuHP: 28000
Fou-lu's HP: 3448
Agility: 220
Fou-lu's Agility: 216
Physical: 3
Magic: 1
Fire: 7
Water: 1
Defense: ...see above...
Magic Defense: *whistles*
Abilities:
Physical: 400
Eldritch Flame: Damage = HP/20, Fire/Breath elemental
Simoon: 275 Fire/Wind elemental damage, magical
Comments: Eldritch Flame HURTS when used early, and the guy is faster than Fou-lu. Though, again, due to it being Fou-lu, and the fact you have both Tyrant and Peist at your disposal, he really isn't much of a threat
Won-quHP: 32000
Average HP: 1357
Agility: 90
Average Agility: 86
Defense: Above Average
Magic Defense: Above Average
Physical: 5
Ranged: 5
Breath: 3
Fire: 1
Wind: 4
Holy: 6
Abilities:
Physical: 650, can critical about 50% of the time (can't say how much a critical boosts damage, since BoF4 enemy algorithms are screwed up)
Frost Breath: Damage = HP/16, Water/Breath elemental spread evenly over 4 hits
Sleep: Adds Sleep status, about 50% hit rate
Stone Pillar: 400 Earth elemental damage, magical
Sanctuary: Dispels all auxilary effects, Field effect
Blizzard: 500 Water elemental damage, magical
Comments: Frost Breath is absolutly brutal in a one on one setting, if taken literally, at least early in the fight. As his HP goes down, he'll be forced to rely on a struggling to 2HKO physical. And he resists Physicals by 75%, on already above average defense, making physicaling him to death a lost cause, ITD be damned. Weakness to Fire isn't nice, of course. Probably some sort of High Heavy or Low God Like, hard to say.
AnglerDue to the nature of this fight, I am NOT getting averages of your party so...yeah, don't mind I'm posting him here of all places <_<
HP: 22000
Agility: 105
Physical: 4
Ranged: 4
Magic: 1
Abilities:
Physical: 700 to Nina at level 30 <_<
Feint: Scrubby damage + Confusion (I think)
Curse: 50% Gravity
Chlorine: Some Scrubby damage with chance of Poison
Jolt: Scrubby Water/Wind damage to all
Comments: ...no...
As far as getting I and II...I know you all really wanna see them, but from a logical stand point, getting thier stats just...doesn't happen. They are WAAAY too complex a boss for a stat topic, and such, so yeah, I'm skipping them.
A-turHP: 43000
Average HP: 1627
Agility: 105
Average Agility: 107
Defense: Above Average
Magic Defense: High
Physical: 4
Ranged: 4
Magical: 1
Breath: 3
Holy: 6
About 70% Counter Rate
Abilities:
Physical: 900 damage, can critical though doesn't seem to be much of an increase in damage
Frost Breath: Does Damage = CHP/16, Water/Breath Elemental, spread over 4 hits
Sanctuary: Dispels all auxilary effects, Field effect
Magma Blast: 600 Earth/Fire elemental damage, magical
Resist: Grants Invincibility for one turn
Howling: Causes Confusion, about 50% hit rate
Comments: While not as tanky as Won-qu, A-tur tends to just laugh at physicals as well. Beyond that, A-tur is pretty much a more offensivly inclined version of his counterpart. Bit less in defensivly overall (beyond probably better HP relative to the time), but better damage, especially against Water resistant foes (his physical 2HKOs a lot more cleanly than Won-qu's does) Probably somewhere around the same worth as his buddy. The Counter attack just further adds insult to injury to his whole anti physical nature as well
At this point, its the final dungeon so...yeah, end game stats and such <_<
DragonneHP: 30000
Agility: 105
Defense: Above average
Magic Defense: Above Average
Physical: 5
Ranged: 4
Breath: 3
Fire: 1
Wind: 1
Earth: 5
Holy: 6
Note: Heals 50% MHP each turn. If hit with a Breath Attack, the healing is lowered by 50% effectiveness each shot. On 6th turn, Healing stops
Abilities:
Physical: 1000, can critical, criticals seem to do about 300 more damage, and happen 75% of the time
Howling: Adds Confusion, about 50% hit rate
Whither: Instant Death, about 50% hit rate
Sleep: Adds Sleep status, about 50% hit rate
Ebon Fire: 600 Non elemental damage, magical
Myollnir: 800 Water/Wind elemental damage, magical
Comments: A status whore with some damage. Tankish to physicals, but doesn't like Fire or WInd magic much at all. HP could be better too. The Healing game is nice too. Not a bad boss, oddly.
TyrantHP: 60000
Agility: 120
Defense: High
Magic Defense: High
Physical: 5
Ranged: 5
Magical: 1
Breath: 4
Holy: 6
Abilities:
Physical: 1300, can critical, but rarely
Dark Wave: Does about 2500 at Max HP, gets linearly worse as HP goes down, ignores all barriers
Patoh Pah: 1100 Earth Elemental Damage, Magical
Pah Bing Ah: 1100 Ice Elemental Damage, Magical
Ahryu P'ung: 1100 Wind Elemental Damage, Magical
Malefiction: Adds Poison and Blind status', 50% hit rate
Sanctuary: Dispels all auxilary effects, Field effect
Notes: He can randomly swap his elements between Wind, Water, and Earth. He lowers the element he's currently in by 75%, takes double damage from the opposite element, unless its Water, in which case, he takes 50% from Fire.
Comments: Improved versions of Won-qu and A-tur, all things considered. High Wisdom offsets the 1 in Magic, and frankly, physical damage just fails on him. Dark Wave is nasty in the beginning, after which, he can use one of his spells or his physical for consistent damage. God Like
AstralHP: 60000
Agility: 115
Defense: High
Magic Defense: Above Average
Physical: 5
Ranged: 5
Breath: 4
Holy: 6
Abilities:
Physical: 1700, criticals often (again, not sure how much criticals really boost damage)
Earth Breaker: 1000 Fire/Wind elemental damage, magical
Catastrophe: 1000 Water/Earth Elemental damage, magical
Soul Rend: Lowers HP to 1, ignores all forms of status immunity (see Dragon Tear, or Kaiser), can not fail
Power Flux: 900 damage, not sure what the hell its based off of though
Malefiction: Adds Poison and Blind status', 50% hit rate
Sanctuary: Dispels all auxilary effects, Field effect
Comments: Soul Rend is a nice trick, and his physical is absolutly BRUTAL. He's a bit slow (That 115 AGL feels wrong givne I've seen people slower than that go first more often), but eh, he's also an immense tank. Much different mold than the other "plot bosses", but still a nasty dueller.