Godlike
;_;
Heavy
Nash Latkje (Suikoden III) vs Marisa (Fire Emblem: The Sacred Stones): Nash is accurate (very good SKL) which drops Marisa's evade to about 40%, but her +7 luck drops his average damage to about ~680 = 38% to average = 41% to Marisa. He kills in four or five attacks, thus (it's very close either way), and has a 7-6 if it comes to that. Nash has evade of his own so Marisa probably wants all the hit she can muster, one miss is bad news. But Marisa is very accurate it seems, Silver Sword two-rounds nicely which keeps Nash heal-locked until he evades (turn 4). Still, that might not be good enough, Nash's healing should last long enough in that case for three dodges/doubleturns? So... yeah, Shamshir it is. THis is nasty for Nash, because two hits heal-locks for a hit+crit to be fatal. His evade rises to 14% now, which helps, but even so Marisa's going to get Silencer around turn 5 to me. Even if he 4HKOs, he wold need to heal no more than once which pretty much requires Marisa never crit in her first four turns (or for him to survive two hits + one crit and her to miss as often as she crits). And he may not 4HKO. And also wow, his luck is horrendous; he hopes that doesn't matter.
White Fiend (Lunar: Eternal Blue) vs Martym Noumous (Tactics Ogre: Let Us Cling Together): The thing that makes Martym so dumb is that while magic doesn't give him TP, it also struggles to do any sort of real damage to him whatsoever. Maybe if you give WF's buffing credit for overcoming defence, but at base he does 9% to Martym with Crystal Stasis, while Martym does 12% to WF with his physical since only the ice half is resisted. WF can buff his damage 50% with a field effect, but that also buffs Martym's damage 12.5%. And his other buff adds 44% to his own damage. If it's seen as ITD, he may take this, but I dunno how I feel about that. Martym is going to get off Rending Gale which does 41% or so and thus he kills in 6 turns, so you pretty much need to see the buff overcoming defences very directly. And... I'm not sure I do. Bah, abstain for now, will think on it.
Estelle Bright (The Legend of Heroes: Trails in the Sky) vs Demi (Phantasy Star IV: End of the Millennium): Barrier + Ice resistance makes Estelle chipping kinda awful, she does 9% with her physical and the max she can do is 71% (83% once she reaches 200 CP), so a 5HKO / 3HKO after 200 CP. Meanwhile Demi 3HKOs from the getgo, and has more healing, and is faster.
Middle
Chameleon Man (Wild ARMs 3) vs White Mage (Final Fantasy V): Carefully planned backstabs are no match for Image.
Jiro (Blue Dragon) vs Tio (Grandia II): Erase keeps Whisper to the Stars under control. Otherwise, Tio only 3HKOs and Jiro's healing consumes less MP than her damage consumes SP, so he's gonna take this even with her frequent doubles (constant 3-2 or so).
Umbreon (Pokémon) vs Black Mage (Final Fantasy Dimensions): Break. Umbreon damage sucks and Confuse isn't that good, he needs Safeguard for this.
Light
Onix (Pokémon) vs Jakob (Fire Emblem Fates): Onix wants to Screech twice, then 2HKO with Slam. Between the inaccuracy of those moves they both miss once each, so 6 turns total, triggering 2 counters. But... Jakob doubles Onix following Silver Shuriken debuffing. So in total he'll get one opening attack, then five more of his own turns + 2 counters, all doubled = 190 damage, easily killing Onix. Heck, he doesn't even need the counters, which is good because it saves me worrying about Bind hype. And this is all without hyping any sort of STEEL against Onix, and assuming he resists everything Onix does. (Also no Flame Shuriken due to Conquest default.) I guess I didn't consider Harden like Random I doubt I consider that productive here.
Tim Rhymeless (Wild ARMs 2) vs Camille (Celestian Tale: Old North): Hm, yep, 78% damage turn 2.