One last post for 2017 so rushing it a bit:
More Mega Man Anniversary Collection
Mega Man 3:
Played all the way through instead of using passwords (not in one sitting, was split up by autosaves). I know my way around the game for the most part so not many surprises. Mostly usual deaths from missed jumps or getting to bosses with a near empty energy meter. I intentionally tried to use special weapons more rather than my old habit of using the buster on everything outside bosses.
Got a better feel for dodging Snake Man now to where I could realistically dodge him for 3 minutes pacifist if I wanted to.
Doc Quick is the most memorable source of Game Over for me as I didn't want to spend an E-tank. I find him easier to hit with Gemini Laser so used that rather than the more plentiful Search Snake. Wasn't this the one where direct contact hurts a lot and the boomerangs very little where in MM2 it was the opposite? Stage itself was no trouble. Scrolled zappers in second half offscreen. Second giant spring enemy is greeted by me sliding after some Search Snakes followed by a few more for a quick kill.
Doc Wood is still a pain in the ass followed by the game refusing to drop energy in the second half of the stage. Brute forced Doc Crash with Hard Knuckle; didn't do much dodging.
Flubbed it at the Rock Monster, used one or two E-tanks. With the Mega clones, the vulnerable one always starts at the top. Didn't make it up fast enough to one-shot it with Top Spin so got the kill with Search Snakes. Tried to experiment with special weapons on the boulder tossers in Wily 4, paid the price in losing a life at the refight teleporters. Was a bit clumsy and ran into multiple shots at the last boss though still won without using an E-tank.