I'm super-behind on gaming in general. Part of this is good in that I decided to distract myself with Proper Book Reading At The Library & research, part of it is just pandemic stress though. So I have a whole ton of not-quite-finished games & replays. I guess some short comments are in order!
The Great Ace Attorney
Finished the first half, finished case 1 & started case 2 of the second game... then... just... stopped. I was liking the game quite a lot though!
Fire Emblem Echoes
I was doing a challenge run of Echoes With(out) Mila's Divine Protection. Oh no, all the Mila Statues have been cursed! Nobody ever gets to promote. Okay except Celica, who is a required promote. Additionally, I have to deploy the lowest "rank" classes, aka yes you're deploying your villagers, although it's up to me to break ties for the various level 1 classes to fill out the roster. Pre-promotes at rank 2 classes & above can't normally be deployed or recruited, although I spotted myself a minor cheat in letting myself recruit & use Valbar and Matilda for a bit (Valbar is necessary to recruit his pals, despite technically being a prepromote).
Anyway, it was a fun twist on things. It was mostly an excuse to try out one of the things Internet tier listers hype up which is a turbo-fast Killer Bow for Hunter's Volley in Chapter 3. The game is ABSOLUTELY not balanced around this and requires devoting most of your funds to setting this up, but if you do, it doesn't matter that's a tier 1 archer, they can still murder things incredibly hard, just like HV in Three Houses. There's some other odd quirks too - low range on your archers so they get outranged by enemy archers, no Sage/Priestess promotions for more healing, no Saints to undo terrain damage in the swamp, etc. I had nearly beaten Duma Tower with Celica's Team but my 3DS turned itself off or crashed and I never got around to finishing it. I'm quite confident her team can handle it, but the real test will be the final battle with Duma, especially since Alm never bothered to promote. We'll see, but I think the magic of stat-boosting fountains on Alm have covered me okay.
Fire Emblem Fates
I also started up a random Lunatic CQ run of this ages ago. It's not complete either and not very far along. (I only did Hard on CQ which was still more difficult than Lunatic BR or RV... frankly a lot of Lunatic's ideas are a bit on the unfun side IMO, but whatevs.)
Final Fantasy Pixel Remaster
It's cool (after you replace the default font). Started a run with 4x Red Mages, but I got bored and stopped around the Earth Cave. The XP curve is massively ubered in this compared to NES - the only bit of "grinding" I did was to return to the Marsh Cave for a 2nd dive once I could open the locked doors, and I still had Firaga / FIR3 for the Vampire, meaning he died screaming. If I return, I should probably download one of the mods that lets you turn off encounters entirely since it seems like that's the only way to get the game to fight back.
Brigandine II
I didn't play the original Brig. Anyway, it was interestingly different. I liked the game, although some of Dhyer's criticism above is probably fair. I almost completed it with Gustava, and basically I'm happy with calling it a victory (I took on the final boss with just two teams and not knowing I should conserve MP, he was one hit from death, he resurrected on his turn a ton of allies and put back up his shield which made it so that Endorian's blast didn't kill, I was totally out of MP at this point, RIP.) I did some of the Phantom Knight postgame battles for funzies afterward but they eventually became just grindy. I'm sure I'd win if I tried the final again with a full complement of 3 RKs, but precisely because I'm sure, not feeling a strong urge to do so.
My biggest complaint is just that I don't think there's quite enough differentiation between army styles. Let me first grant that too many blurry unit types in a game without a huge art budget is a problem, and I certainly got wrecked a few times by just not understanding what the enemies could do to me and how to maneuver around them during the learning curve portion of the game. But... all the factions play just a little too similarly in that even if you use unique Rune Knights, the mook support is just too flexible and shared among everyone. I'd like it better if each faction had a more sharply defined favorite army types, even if any faction could use any unit via some mercenary system or the like. Even if no units were added to the game at all.. there's 18 "base" monsters in the game. What if each faction only had access to 6 of them by default, and had to conquer other territory to be able to recruit the missing monsters? Or there was some stat bonus / discount for favored monsters? Stuff like Sea Serpents would be shared by Pirates & Norzaleo, Angels by Mana Saleesia & Guimole, Goblins by Ninjas & Norzaleo, etc. Or make it so that Elementals and Dragons and the like have to promote to the correct elemental theme of the faction - Norzaleo gets ice dragons, Gustava gets dark dragons, MS holy dragons... you get the point. As is, every team blends into the same too much.
Still, I'm interested enough that I do want to replay the game on Hard.
Fire Emblem Three Houses
I started a Maddening run of Verdant Wind awhile back, since that was my first route and therefore done on Hard. See my posts in February on this! Trying to complete more of my support catalog by using units I haven't used before. Anyway, it's still not finished. It's mostly complete (up to Fort Merceus) but I also randomly got bored and stopped. The main thing I'll add - dodgetank mage Byleth is still legit. I think I mentioned before it being good at Reunion at Dawn, it's also good for Legend of the Lake, one of the hardest paralogues - just boldly send Byleth forward on the right side of that map through the fog with the incredibly dangerous fast swordmasters, mages, wyvern knights, and archers. The Nos tanking pushes the swordmaster hit rate to around 50, which is good enough to survive for sure while also greatly wounding the enemies to set them up for the rest of the team.
Shin Megami Tensei V
Probably deserves its own post! I beat the first major major boss that sets up the first big plot twist at the Diet Building, then got SMT'd by a random enemy critting the hero in the next dungeon, losing a decent amount of progress. Kinda annoying that SMT5 picked the SMT3 model rather than the SMT4 model on main character death, but so it goes.